Ox of Agonas

Ox of Agonas

Creature — Ox

When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.

Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Ox of Agonas escapes with a +1/+1 counter on it.

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Set Rarity
Theros Beyond Death (THB) Mythic Rare

Combos Browse all


Format Legality
Canadian Highlander Legal
Pioneer Legal
Modern Legal
Historic Legal
Vintage Legal
Casual Legal
Highlander Legal
Pre-release Legal
Legacy Legal
Standard Legal
Brawl Legal
Magic Duels Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Leviathan Legal
Oathbreaker Legal
Arena Legal
Duel Commander Legal
Frontier Legal
1v1 Commander Legal
Unformat Legal

Latest Decks as Commander

Ox of Agonas Discussion

DadHumanPraetor on Torbran, Thane of Burnville

1 month ago

I can think of a few good cards but theyre at the top end of the curve- Fiendish Duo Chandra's Ignition Sarkhan's Unsealing Warstorm Surge and the new Terror of the Peaks all seem solid.

How do you plan on avoiding running out of cards? I feel like Light Up the Stage Grenzo, Havoc Raiser Ox of Agonas Mind's Eye Magus of the Wheel Underworld Breach Backdraft Hellkite all add quite a bit of value either by providing you with cards or retracing cards in your bin.

nUKe13 on nUKe13 Mardu Pyromancer

1 month ago

PeachJuice112233 thanks for the comment!

Yidaro, Wandering Monster is nice for long drawn out games that we have difficulty closing. Also, the cycle is nice.

If you don’t like Yidaro, Wandering Monster, replace it with 2 Bedlam Reveler, 1 Ox of Agonas, and 1 Hazoret the Fervent. That’s what I had before. It’s experimental.

As far as Path to Exile, it competes against Blood Moon; they don’t play well together, and I think Blood Moon is more valuable. It’s a meta call, and also depends on how the rest of your deck is built. If you run Path to Exile, I would consider Dreadhorde Arcanist to continually abuse it.

CleoCola on Temur Song

1 month ago

I was driven to comment because I am in love with this idea, Song/Bobo/Rielle looks like tons of fun. I am writing this mostly to lay down my thoughts about how I would make my own version, and if you disagree with any of my points of course ignore me and play whatever cards you want.
As an experienced Yorion player I have some suggestions for tweaks, beginning with the inconsistency of 80 card decks and how to make them reliable. 32 lands is not enough, especially with the land synergies you have here. There are a few cards that, while powerful, don't necessarily line up with the strategy. Sad to say, Field of the Dead is banned in pioneer, so I'll start with those ideas.

-1 Field of the Dead, -2 Questing Beast, - 4 Gallia of the Endless Dance, +2 Breeding Pool, +2 Ketria Triome, +1 Blast Zone, +1 Borborygmos Enraged, +1 Rielle, the Everwise. Gallia is good and has discard synergy, but requires one drop creatures to actually begin triggering in any reasonable amount of time, and our early game is better spent setting up for the silliness later. This puts us at 36 lands, but I think 38 is where we want to be.

Cavalier is powerful and aggressive AF, but not something we want to see all the time. -1 Cavalier of Flame, +1 Sheltered Thicket, -1 Temple of Epiphany, +1 Lotus Field (don't want to miss out on squeezing this amazing land in somewhere). that's 37.

Unfortunately, while he is adorable, Buccaneer is an objectively bad magical card. Luckily, there is another 3 drop 2/4 who loves lands. The switch is synergistic and keeps to curve, -4 Glint-Horn Buccaneer, +4 Courser of Kruphix.

The next point is that Song is its own engine, that its downside is large, and that Rielle terminates the drawback of being without a hand during our opponent's turns. The adventure creatures are also neat in this regard; they dodge the discard. With that in mind, Ox could be cut. If we control Rielle and Song, we want the first thing we discard to be Song's trigger after we've drawn cards with Uro, who will be hogging our graveyard anyway. Benthic gets the boot, we want to play lands from anywhere. -3 Ox of Agonas, -3 Benthic Biomancer, +1 Uro, Titan of Nature's Wrath, +4 Ramunap Excavator, +1 Sheltered Thicket. In my opinion, this is the correct amount of lands.

The new version is resilient to wipes and we can win in one turn anyway. We need... we need to graze. -3 Heroic Intervention, -1 Avacyn's Judgment, +4 Arboreal Grazer.

I think the sidboard is very good, but Damping Sphere is how decks without access to Cindervines are trying to fight Underworld Breach. -2 Damping Sphere, +1 Cindervines, +1 Mystical Dispute.

The new list aggressively loots and ramps for Bobo, as well as Judgment, all while threatening our opponent with a 6/6 that never dies and an annoying 5/1 fearie with with flying, first strike, and trample. If only I could have this in Arena.

the7thDOF on Purphoros, the Sneaker

2 months ago

What about replacing Bearer of the Heavens by Temur Battle Rage? That inconditional permanent destruction can really mess up a game. I suggest Magus of the Wheel for when your hand is the only one empty, intead of Ox of Agonas, and Vandalblast instead of By Force. I'm sure you are looking forward to put Etali, Primal Storm from C20. Blasphemous Act could clear the board so you can swing with your hasty creatures same turn ;)

Spoothy on *Racks Shotgun with Malicious Intent*

3 months ago

Nerdfolk I've found that discard effects outside of Lightning Axe and Izzet Charm to be too slow and can often be a bit too clunky. By Aggressively self-milling we can hit birds far faster and have more reliable refill with Ox of Agonas and Treasure Cruise. I am currently on only one Finale of Promise but I swing back and forth between one and two, as they help us to bring back a bird with minimal cards in hand. In what I have played so far on MTGO with this set I can say for sure that aggro is in, combo is much riskier, and that we need to bring a bevy of tools to interact with it. I have a prowess style list as well which has actually done better than this one so far, going 4-1 in a league while this guy is just chilling in my usual 3-2 or lower kinda placement. The other thing that I can say for almost certain is that the Temur Battle Rage is here to stay, hitting an ox, a sprite, or even a bird with that on a swing has won me so may games that I have no right winning. It is even better in TiTI lists where it can pretty reliably turn 4 clock people.

Halflingz on Ilharg

4 months ago

Cards up for consideration: Getting carried away looking at ETB creatures! Sneak Attack, Dragon Mage, Strionic Resonator, Scourge of the Throne, Balefire Dragon, Combustible Gearhulk, Dockside Extortionist, Fanatic of Mogis, Godo, Bandit Warlord Burning Sun's Avatar, Hoarding Dragon, Molten Primordial, Ox of Agonas, Terror of Mount Velus, Thunder Dragon, Dream Pillager, Grenzo, Havoc Raiser, Hellkite Tyrant, Kiki-Jiki, Mirror Breaker(This one goes infinite with Zealous Conscripts so that may be out...) Ricardo mentioned these ones Cavalier of Flame, Fires of Invention, Purphoros, God of the Forge

Doesn't seem like you need a ton more draw cause you get to reuse creatures, but these were mentioned too if you do. Wheel of Fortune, Reforge the Soul, Magus of the Wheel, Wheel of Fate

Frosto on second draw

4 months ago

Have you thought aboutOx of Agonas?

MrCuddlefish on Frank N. Stein

5 months ago

Have you considered Ox of Agonas or Glint-Horn Buccaneer? I would like to know what you think of them? The build looks great btw, the drake haven is especially cool.

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