|Commander / EDH||Legal|
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Creature — Elemental
When Wispmare enters the battlefield, destroy target enchantment.
Evoke (White) (You may play this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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2 months ago
Looks pretty cool man. Only hits enchantments but Wispmare seems really good here.
4 months ago
Excuse the massive lack of description, I usually keep ideas on private. Your essentially looking to turn 2-3 cascade into restore balance with 0 lands effectively getting a one sided Armageddon and Wrath of God. Turn 4 dropping a free colossus or a planeswalker your opponent has no way to deal with.
5 months ago
You could use Viscera Seer to be a sac outlet to other creatures that you have a hard time getting your opponent to kill/block. The one issue I see is if your opponent has GY hate out of the board, because then you kinda just lose out on your combo, so maybe playing some sort of creature based enchantment/artifact removal, like Kor Sanctifiers would counteract that, or you could just focus on enchantment removal, like Wispmare, because most artifact GY hate that you're worried about is a one time effect, whereas Leyline of the Void and Rest in Peace just hose your deck. Wispmare also works with your combo, as it enters the battlefield and then is immediately sacrificed.
7 months ago
I have played budget version of Restore balance and one thing that many have not noticed is that you can play Wear / Tear because it's cmc is 3 with new rulings that came sometime ago. That gives you additional sideboard slots as you don't need to play Wispmare and Ingot Chewer
8 months ago
Hey there played a variant of your deck today, no snap or cryptic and last minute Suture Priest instead of Soul Wardens because they are what I had lying around. Went 2-2 at LGS, the two games I won played out as expected with lots of disrupting on opponents turn and lots of swinging 1/1 vigilance dudes on mine. The two games I lost however were against Solemnity/Phyrexian Unlife combo and Skred with Blood Moon and I realized that I had nothing to handle enchantments, currently considering Wispmare, War Priest of Thune for nice blinking multi destruction or Leonin Relic-Warder so that it can hit artifacts as well.
How do you handle facing Blood Moon? Spell Queller doesn't seem like enough since they just bolt it after and if you don't have a Sprite ready then you are gonna have a lot of mountains.
8 months ago
You've got a lot of cards in here that seem to have made the list simply because they're zombies (Blighted Bat, Carrion Screecher, Moaning Wall , etc). I would cut anything that is basically a pile of stats with the zombie tag and add some more synergistic zombies. Some great ones that aren't currently included are Cemetery Reaper, Lord of the Undead, Gravecrawler, Cryptbreaker, Gray Merchant of Asphodel, Relentless Dead, Plague Belcher, Noxious Ghoul, Corpse Harvester, and Vengeful Dead.
In addition, I'd run a lot more lands than 26. 36-40 is a good guideline in my opinion for any non-green edh deck. You might also want some sacrifice outlets in order to exploit Athreos's ability when you have an opponent with low life. Finally, you might want to explore some creature-based removal instead of instants/sorceries to further synergize with Athreos. Wispmare and Shriekmaw are some good cards for that slot.
11 months ago
I play almost exact same list myself, play Wear / Tear in board over Wispmare and Ingot Chewer, saves few slots. As rules changed split cards cmc is both sides added so it doesn't get hit by cascade spells.
Mistveil Plains is also nice addition to manabase.
11 months ago
First off I want to say I love the deck! I had one for the longest time and enjoyed it quite a bit!!!
So lets talk card choices,
I think i like the rest of the tri-land cycle (Savage Lands) over the vivid cycle. They always produce different color mana and can't run out of charges.
Once you start upgrading those options Cascading Cataracts might be a cut. It doesn't allow you to cast Horde of Notions on curve and the mana fixing shouldn't be such a concern once you upgrade a bit.
I'm not convinced Amulet of Vigor is necessary either. If you're just running it to untap ETB tapped lands it's effect is kinda wasted i think. Haven't played it like this so if you have good experiences with it keep it in!
Hoofprints of the Stag is soooo slow
Metallic Mimic is a small effect in a big game
is Stigma Lasher necessary?
Malignus is just a big beater, no extra effects
Grave Sifter could be cut for a cheaper card
Now onto the possible additions!!
Frost Lynx, Wispmare, Forgotten Ancient, Nevermaker, Spitemare, Ingot Chewer, Lord of Extinction, Whisperwood Elemental, AEthersnipe, Bane of Progress, Greenwarden of Murasa, Rubblehulk, Chameleon Colossus, Crib Swap, Nameless Inversion, Taurean Mauler,
Buried Alive is like a triple tutor.
You could do with some more mass creature kill i think. 4 mana Wrath of God, Day of Judgment and Damnation allow you to cast them then your commander on back to back turns. plus they're cheap enough to cast then cast something else. Aura Shards is really good too