Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Common

Combos Browse all

Related Questions


Creature — Elemental


When Wispmare enters the battlefield, destroy target enchantment.

Evoke (White) (You may play this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Wispmare Discussion

Snowmen1 on 8-Ball Aggro

3 months ago

Cool idea to use Sundial of the Infinite . Do you think Spark Elemental has a good spot in the deck? also I would highly recommend you play Lightning Bolt for reach, maybe Lightning Axe for interaction, but it seems you are not too far into the discard cards for Thunderkin Awakener , so it may not be worth it. I never heard of Lightning Serpent , but it seems very sweet, Id say to go to 4 because you can dump counters on it later in the game and still keep it with sundial. I'd also suggest taking out maybe 2 or 3 copies of Nova Chaser , because it is 4 mana, but more so because it sucks to have that card in hand and not be able to play it, especially since a lot of your cards just kill themselves every turn. Spitebellows seems sweet. I think that with Flamekin Harbinger , you could afford to play a toolbox strategy, especially from the sideboard. You could run say one Ingot Chewer and maybe if you wanted to go non-budget, you can splash white for Wispmare . I can see the deck is still in development given the 7 card sideboard, but you look like you are headed in a good direction. few things you can add to the side would be Duress , Thoughtseize , or Collective Brutality . Hope this helps you!

killer_eye on Mardu Thunder & Lightning

3 months ago

i'll try to squeeze in a copy or 2 of Wispmare in the sideboard. it's a tutorable enchantment removal with Flamekin Harbinger , same is true for Ingot Chewer

clayperce on I shall name you.... DemiVine of ReVenge!!!

5 months ago

Looking at your manabase ...

Based on Frank Karsten's classic article, our target is 19x B, 14x R, and 12x W sources. This will give us a 90% chance of being able to have R or B on Turn 1, BB on Turn 3, and W on turn 3 (postboard). Your current manabase (as I type this): 19 Lands, but with only 15x B, 13x R, and 5x W sources. Here are a few thoughts:

Good luck (and skill) with the deck!

clayperce on Serious Hogaak (Retired)

5 months ago

The manabase challenge is that the deck really wants B or R on Turn 1, BB by Turn 3, and W by Turn 3 (postboard). Based on Frank Karsten's classic article on manabases, this means we need should be running 19x B sources, 14x R sources, and 12x W sources. The current 18-Land configuration is actually a little shy ... it only gives us 18x B sources, 14x R sources, and 11x W sources.

Good places to save some money are with ...

Adding Basics will make the early turns much more inconsistent (or cause additional mulligans), and adding checklands (e.g., Dragonskull Summit )/reveal lands (e.g., Foreboding Ruins ) will slow the deck down on early turns (or cause additional mulligans). I'm not honestly sure how bad the effect is going to be, especially once the London Mulligan kicks in ...

Good luck ... budget brewing is REALLY tough, and I wish I could help more!


Having Creature-based Enchantment/Artifact removal is better in this deck than Instant-based because we can sac' the Creature for value with the Evoke trigger on the stack, it counts towards Vengevine 's triggered ability, it gets around Chalice of the Void on 1 (if we were on Nature's Claim ) or 2 (if we were on Assassin's Trophy ), and it provides a 1/3 beater with evasion. The only exception I can think of is vs. Karn, the Great Creator + Mycosynth Lattice , where we sometimes wish we could float mana and kill the Lattice at Instant-speed.

Of note, this plan also gives us "extra" sideboard slots, because we can use Flamekin Harbinger as Wispmare numbers 4-5. Flamekin is especially amazing in the Mirror, since it can grab a Mare if they have Leyline of the Void in their opener and Vengevine if they don't,

Is Wispmare necessary? No. Is it better than Assassin's Trophy ? IMO, yes.


clayperce on

5 months ago

I don't think Harbinger in the main is great ... to me it's more like Wispmare #4-5 and Ingot Chewer #3-4, from the side.

I'm not a big fan of Necrotic Wound ... it's just too inconsistent for my tastes (e.g., getting stuck with one in hand vs. Humans when they have RIP in play). I'm leaning towards Lightning Axe but also want to try good ol' Path to Exile .

I look forward to hearing how it goes irl! Good luck (and good skill)!

clayperce on

5 months ago

I've become a fan of 1-2x Flamekin Harbinger recently, as a way to fit additional cards into the sideboard. It can of course find Wispmare or Ingot Chewer as needed if they have hate, but can also find Vengevine if they don't.

Also, I'm running Darkblast in the slots where you have Stinkweed Imp ... I'd appreciate any thoughts you have on pros/cons of Imp vs. other options!


clayperce on

5 months ago

I notice you're running Stinkweed Imp in the "flex slots" ... I looked at Imp early on, but haven't really tested it. Do you have a feel yet for the pros/cons vs. other options? Thanks!

We can't Convoke Wispmare (nor Ingot Chewer , which is very similar) for Hogaak , but we can sack them for value (to either Altar or Carrion Feeder ) with the Evoke trigger on the stack, they get around Chalice on 1, and they count towards Vengevine 's triggered ability. I started on Nature's Claim , but have really grown to love the Elementals ...

Marcus_Licinius_Crassus on Serious Hogaak (Retired)

5 months ago

I love the Flamekin Harbinger plan especially with Wispmare and all the other cards that happen to be elementals like Vengevine .

Sulfurous Spring does a good job for games 2/3 when you have to find an untapped land past turn 3. The deck pilot will take 1-3 damage in a game playing this card,but it is not a bad option. I would call the Sulfurous Spring a 90% option.

Thank you for Sideboard suggestion(s).

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