Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Common

Combos Browse all


Creature — Human Shaman


: Thermo-Alchemist deals 1 damage to each opponent

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist

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Recent Decks

Thermo-Alchemist Discussion

Sniperwave on Lavarunner Burn

2 weeks ago

The reason i'm not running Thermo-Alchemist (and Firebrand Archer to a lesser degree) is that i'm trading the pinging for speed. Tapping out for 2 mana to run a creature that might not do damage at all is a risk, Keldon Marauders Guarantees at least 2 damage, making it more fitting for the deck.

The copies of Curse of the Pierced Heart are traded for Gitaxian Probes as a concession to lavarunner

In terms of Flame Rift it's personal preference, cutting it for +1 Searing Blaze, +2 Magma Jet And an Incinerate Is fine, but i'm opting for more damage/mana

Grippe on Through fire and sun, all will burn

2 weeks ago

I added in Guttersnipe and Thermo-Alchemist but Im a little skeptical about Skullcrack because if I finish someone off I expect to gain a lot of life and that card prevents my own life gain. For now I prefer Insult over it. Thank you Grisbane

Grisbane on Through fire and sun, all will burn

2 weeks ago

Guttersnipe and Thermo-Alchemist are possible adds as they deal damage whenever you cast instants and sorceries. If anything they accelerate the current theme. Skullcrack as well as it prevents life gain for a turn when you are going for the finish.

DangoDaikazoku on Steins;Gate

1 month ago

Also if you like Guttersnipe in here I think Firebrand Archer looks good to tick your opponents life away. Gelectrode and Thermo-Alchemist would serve a similar role although I bet you want to play the bare minimal number of creatures you have to in here.

antacidbrn on good deck for the meta?

1 month ago

Yes there is a deck called "8 Alchemists" that is pauper legal and basically burbs with the best of them. Build a shell around 4x Firebrand Archer and 4x Thermo-Alchemist and every burn spell counts for even more damage.

Needle Drop is especially good in the deck to keep the burn spells flowing. I also find control players lose the race because they have expensive counterspells and the burn player has mostly 1 drops.

antacidbrn on good deck for the meta?

1 month ago

I dont want to be "boring", but good old fashioned burn is tough to stop. The decks that are just insane use burn spells such as Lightning Bolt, Lava Spike, Rift Bolt, Magma Jet, Goblin Grenade and Thunderous Wrath supported by creatures such as Keldon Marauders, Firebrand Archer and Thermo-Alchemist. Sideboard options are also simple for a deck like this, just sub in graveyard and artifact hate and you are good to go.

DangoDaikazoku on SJW: THE TRIGGERING

1 month ago

I really like this concept, a well earned +1 to you sir.

I have a few suggestions for you too. The first being Curiosity, and although it is not an instant or sorcery to trigger your Gelectrode, Guttersnipe, or Thermo-Alchemist, it does offer some early insurance to keep gas in your hands every time your enchanted creature deals damage. Electrolyze also can serve some good utility in here, as it can double as removal and a cantrip. Lastly, I am a huge fan of Opt since it's an instant speed cantrip that allows you to scry before you draw a card.

multimedia on Rakdos Uprising

1 month ago

Hey, you asked me for more help. lupin5th's gave you good advice. Add pingers, cards that have an activated ability that can do damage to an opponent thus making them lose life. Letting you cast your Commander or reduce the CMC of a another creature to cast. Play cards that don't require you to spend any additional mana to make an opponent(s) lose life this way you can really benefit from reducing the CMC of a creature.

To expand on Lupin5th's suggestions consider adding these cards:

It looks like you have a Demon theme here as the high end creatures, that's fine, but understand that you really need enablers, cards that can make your opponent's lose life before you can realistically play a large amount of these high CMC Demons.

Rakdos, Lord of Riots has double red in it's CC. You're not playing enough red sources in the manabase to consistently be able to play your Commander. 26x Swamps are not needed, you can cut a lot of these for some Mountains and more dual lands. All my suggestions are also red, some even have double red CCs, to include these cards you'll want a lot more red sources in the manabase.

Cards to consider cutting:

  • Abhorrent Overlord
  • Apocalypse Demon
  • Havoc Demon
  • Nefarox, Overlord of Grixis
  • Sangromancer
  • Shadowborn Demon
  • Xathrid Demon
  • Assault Suit
  • Staff of the Death Magus
  • Worn Powerstone
  • Reign of the Pit

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