|Commander / EDH||Legal|
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Creature — Human Shaman
: Thermo-Alchemist deals 1 damage to each opponent
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist
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14 hours ago
yikes- I know you have a super low curve here, but you need more than 18 land. And 3 of those are Evolving Wilds? I'd suggest you push it to at least 20, I'd say probably 22. It's not likely that you'll be seeing enough land to keep an opening hand, and even if you do, you won't able to cast more than 1 spell a turn. The Thermo-Alchemist are at their best when you can cast 2 and 3 spells a turn, doing 3 and 4 points of damage. I would start by switching the Judgement, the Tides, and 1 Baral and adding the 3 lands.
Otherwise, I'd suggest trying to fit more instant speed spells instead of the sorcery speed stuff you have. Holding up counter magic for their spells, and then burning them at the end of turn is better than tapping out and trying to keep up with them. Bristling Hydra is a must counter for your deck, but if you have to Tormenting Voice or Incendiary Flow a Longtusk Cub on your turn, it won't leave any mana to counter anything. Increasing the land means you can play cards like Glimmer of Genius or Pull from Tomorrow.
Just my thoughts, but I hope it helps.
15 hours ago
3 days ago
1 week ago
Why not add Thermo-Alchemist instead of your Gelectrode. same basic principle but its a two drop instead of 3 and gives you a little more potential early on. Yes you lose the damage potential from Brute Force but it should allow for a quicker damage burst from your early low drop spells.
1 week ago
Have you considered Thermo-Alchemist? Good burn that gives an extra damage on every instant and sorcery, whether it's a counter, draw spell, or burn spell.
1 week ago
Icatian Javelineers are very meta dependent. They are either great or terrible. In the games that I sadly reach 4 mana, they make a great target to Enchant with Hopeful Eidolon. If they aren't working for you, replace them with the Souls, or perhaps a 2 power or toughness creature. Even Doomed Traveler is a decent choice if you're expecting a lot of Black or Red.
4x Battle Screech= worth it. Very good in so many situations! The only downside to this card is its monetary cost.
4x Triplicate Spirits= too much. Amazing when you can convoke all or most of the CMC, but terrible when you draw into it and have no creatures and few lands.
Ramosian Rally is amazing and great if you can keep surprising your opponents with it, but 8 pump spells has been too many in my humble experience? 6 seems to be the sweet spot, unless you're playing counterspell-heavy meta in which case I go up to 7. The problem is drawing into pump spells when just one more creature would have closed the game in your favor, which happens more than I like to admit.
The great thing about these two cards is that they are can help you go wide and be pumped, unlike the harder-to-remove Circle of Protection spells. Just be sure you don't play them into a situation that makes them vulnerable to Edicts.
Suture Priest is great if you're expecting other creature matches, especially things like Elves or Goblins.
I've never had the luck to get 3 lands and Dust to Dust early enough for it to count against Affinity. I prefer Sundering Growth for that effect, hitting their blockers or lands early and helping me go a bit wider simultaneously.
In all cases, test for yourself and see what fits your style and experience better!
3 weeks ago
Games are usually pretty quick. Not as quick as most of my Izzet decks but I haven't got to test it with the Stormchaser Mage. Right now I have Guttersnipe and Thermo-Alchemist and it takes longer to set them up.
I didn't really want to run counters in this deck but Hodor plays his energy deck pretty much constantly and the only problem I have is Bristling Hydra. It doesn't have trample so I can chump it with tokens but he also runs Larger Than Life.
I just have trouble running a counterspell that only lets me counter certain things. I think I'll switch it for Mana Leak cause he also plays Lili and Ob.