Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Common

Combos Browse all


Creature — Human Shaman


: Thermo-Alchemist deals 1 damage to each opponent

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist

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Thermo-Alchemist Discussion

CrystallineFlask on Endeavor, The Eternal

5 days ago

Shattering Spree Smash to Smithereens seem like they go good in this deck also Thermo-Alchemist works well in my list

scorp9896 on Burn (Experiment)

2 weeks ago

Thanks for looking at the deck! I'm going to write up a league report on Reddit soon after going 5-0 yesterday with this deck (after multiple 4-1's!). Let me answer your questions about deck choices, though.

Flame Rift is one of the best cards in the deck for most Game 1's. All burn decks want to race, but this deck can chain together many one-drop instants before the kill turn as well. Conversely, it's one of the first cards to get sided out when I need more interaction and I'm on the draw for Game 2.

For creatures, I have had some combination of Thermo-Alchemist, Firebrand Archer, and Keldon Marauders in many iterations of the deck. IMO, if the opponent has any form of removal in their maindeck, your creature dies on the first turn it's out, so I wanted the card with the most upside if left unchecked. I won LOTS of games with a single attack from Firebrand Archer (along with 3-4 triggers) making the difference. Also, since I'm running Seal of Fire, I like the Archer over Thermo.

Profet93 on Burn (Experiment)

2 weeks ago

Hey! I love this deck. +1 from me.

I'm curious to your thoughts on Flame Rift. Do you like it because since you are a burn deck, you can race them to death? Or do you find that the card as a dead draw?

Moreover, Thermo-Alchemist seems like good fit. Thoughts?

I'd love your thoughts on my deck Burning Paper Pauper, One Card at a Time

Abbanation01 on Fire in my Blood

3 weeks ago

Plus, you don't need to burn someone to necessarily win here, you could theoretically use the Young Pyromancer, Firebrand Archer, or Thermo-Alchemist

DaKiwiMonsta on 8-Alchemist Burn

3 weeks ago

Thanks for the suggestions Von.Banamaor, you certainly put forward some interesting points. Unfortunately the issue with Simian Spirit Guide is that it involves exiling in order to get 1 mana, while Rite of Flame replaces itself in terms of mana and counts as a non-creature spell cast for Firebrand Archer, Thermo-Alchemist, and Monastery Swiftspear. A lot of the time this difference will only mean 1 or 2 damage more dealt but a lot of the time it's actually worth it. In summary I feel like it's a lot down to personal preference, as some people may prefer to have Simian as a backup 2/2 creature. Also in regards to Lava Spike, I found in previous iterations of the deck that I needed the straight damage to my opponent's face and that Spike provided that dome damage. Perhaps for greater board interaction I could put a few copies of Shock in the sideboard?Also it's great to hear that my list helped give inspiration for your own decklist, Renegade Tactics can be really sweet for making Swiftspear more evasive in tough board-states.

DrkNinja on Blue/Red EDH

3 weeks ago

Please for all that is holy replace Gelectrode with Thermo-Alchemist

DudeManBro66 on Red Ping Burn

1 month ago

Thank you for taking the time to give feedback! This is the first time I have built a pauper deck, and I didn't know how it would go. The idea of the deck is to cast and recast small burn spells(Geistflame, Firebolt), which are bolstered by my creatures(Thermo-Alchemist, Firebrand Archer). The deck is mostly a proof of concept, and any ideas would be appreciated.

Voodoo_Gremlin on Neheb's Inferno

1 month ago

You may want to try Thermo-Alchemist or Nettle Drone over Lobber Crew. You'll never get to untap Lobber Crew with its ability. Whereas both Thermo-Alchemist and Nettle Drone can hit multiple times for a bigger main phase 2.

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