Creature — Human Shaman
: Thermo-Alchemist deals 1 damage to each opponent
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist
Printings View all
|Ultimate Masters (UMA)||Common|
|Eldritch Moon (EMN)||Common|
Combos Browse all
|Commander / EDH||Legal|
Thermo-Alchemist occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
11 hours ago
2 days ago
Fierce Guardianship, Docent of Perfection Flip, Thermo-Alchemist, Spellseeker, Mischievous Chimera, AEtherize, Abrade, Blasphemous Act, Experimental Overload, Chain Reaction, Reforge the Soul, The Mirari Conjecture
2 months ago
2 months ago
Thats a tough choice considering you can start dealing damage turn 3 with Thermo-Alchemist versus turn 4 with Cinder Pyromancer. Maybe two of each? I'm not an expert deck-builder my any means, but it might give you more versatility. Or possibly 3 of one and 2 of the other if you want to make the deck more about spell-slinging?
3 months ago
Oh, ok. I misunderstood. Sorry.
Capsize is probably the most popular combo payoff.
Thermo-Alchemist and Firebrand Archer are good outs. They don't even use the mana you generate. These work really well if you're using Cloud of Faeries as an alternative Drake. If you can get two lands that produce three mana, like an Izzet Boilerworks and an island, you won't gain any mana with each iteration of the faeries combo, but you'll generate damage with the Alchemist and/or Archer.
If you've got two of the "return a spell from the graveyard" creatures, you can close out the game with a lightning bolt or any burn spell that hits faces, like you suggested. First you flicker the Drake and one "return spell" creature until you have enough mana, then you start flickering both "return spell" creatures to get back the bolt and flicker each time.
Black has a couple creatures that mill on EtB, like Sibsig Host. If you've got the flicker combo online and no one forces you to draw at instant speed, those can close a game.
This is just what I'm thinking off the top of my head. I'm sure there are a lot of others, I'm just not very familiar with them - I don't really use them, and I also don't often play against people who use them, I just kind of peripherally know they exist.
I am on the PDH Homebase Discord Server, though, which contains a lot of folks who are much more knowledgeable about infinite combos than I. If you remain curious about it, you should join us: https://discord.gg/fNVdYx
3 months ago
I have to agree somewhat, card draw is necessary for a red deck to survive. I’m not sure if Browbeat is pioneer but if it is I would recommend using it. Best case scenario you draw three cards, worst case scenario, opponent takes 5 damage. Risk Factor is 100% legal in pioneer as far as I can tell, so I would run a full playset of that as well. Also I think Thermo-Alchemist isn’t the best choice here for a pinger. I would swap that out for Cinder Pyromancer again if he isn’t pioneer legal then I do apologize. But he is the better choice in my humble opinion
3 months ago
if you are moving in the burn direction, there are creatures that definitely play into that.
To play off of the reduced damage... Hundred-Handed One literally, blocking everyone.
other stuff Deflecting Palm...I think, since you control Gisela's ability, you control when it hits the stack. Which means, if you use deflecting palm and have it hit the stack after Gisela's ability (so it resolves first) it will cancel the full damage.
example: a source is going to do 5 damage: 5 damage on the stack, Gisela's ability on the stack, deflecting palm on the stack. deflecting palm resolves first canceling the 5 damage, that 5 damage will be dealt to controller, Gisela's ability stacks. It is now 10 damage.
If it stacked differently, as damage, deflecting palm, Gisela; Gisela's ability resolved first, the damage deflecting palm would counter would be 2, then the total damage would be only 4.
And if this all isn't nasty enough...how about making yourself hexproof? Leyline of Sanctity