Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon Common

Combos Browse all


Creature — Human Shaman


: Thermo-Alchemist deals 1 damage to each opponent

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist

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Thermo-Alchemist Discussion

JohnnyKitchenBrews on Kess, hot & smoking

12 hours ago

Suggest these cards to help your damage out put GuttersnipeThermo-Alchemist

Help out against aggro/ creature heavy Killing WaveDamnation

More counterspell DisallowOverwhelming DenialStifle

Maybe considers adding

Jace, Unraveler of Secrets

Looks like a fine start.... we all know we never really finish building. Best of luck!!

Argy on Weak in the knees

1 day ago

Oloro_Magic you have hit the nail on the head.

Breazilianare 18 Instants are WAY too many. Again, they are great if Soul-Scar Mage is on the field. If it's not, you are playing non-creature spells rather than creature spells, and those only really synergise with the Soul-Scar Mage. If you had Thermo-Alchemist in your deck as well you would get more value out of all the non-creature spells.

Are you playtesting this against other decks to see if it works? It feels like you are adjusting it without testing it.

Argy on Weak in the knees

2 days ago

As this stands it's not very good.

The biggest problem is Nest of Scarabs.

If Soul-Scar Mage isn't on the field, it is completely useless.

Which happens a LOT. Especially because it is a massive target for removal.

You don't have any Thermo-Alchemist, which would have helped.

You have too many different mechanics in your deck for it to be consistent.

You'd be better off choosing one of two mechanics, and focusing on them.

TepigAggro on Quick Burn

2 days ago

Also, Thermo-Alchemist is a must have

Argy on Weak in the knees

3 days ago

OK I've played around with this a bit and would suggest something like this:

2x Drana, Liberator of Malakir
2x Kalitas, Traitor of Ghet
4x Soul-Scar Mage
4x Thermo-Alchemist
2x Voldaren Pariah  Flip

10x Mountain
4x Smoldering Marsh
8x Swamp
(it would make the mana more consistent if you added 4 Canyon Slough instead of 2 Mountains and 2 Swamps)

2x Abrade
4x Fiery Temper
4x Lightning Axe
4x Magma Spray

2x Diabolic Tutor
2x Incendiary Flow
2x Sweltering Suns

4x Nest of Scarabs

I agree that Outnumber is very situational. Incendiary Flow stops Lord of the Accursed from recurring.

You also need a Sideboard.

I would build something like this:

3x Grasp of Darkness - excellent against gods
4x Lay Bare the Heart - the only way to deal with Enchantments in these colours
4x Never / Return - killls Planeswalkers and big Creatures
2x Sweltering Suns - more board wipes
2x Unlicensed Disintegration - kills big Creatures, and the colours are easier to get than Murder, although you could use that instead

Argy on Weak in the knees

3 days ago

I haven't playtested this yet but, thinking about this current build, you would get value from board wiping your Creatures if you ran some Zulaport Cutthroat.

Kalitas, Traitor of Ghet would be another way to go as it sees your Opponent's Creatures get board wiped, and makes that many Zombies.

I also think you could try Thermo-Alchemist.

It provides you with a way to get extra value out of your Non-Creature spells, which mostly do damage to Creatures. Every time you play one of your Instants or Sorceries you untap it, then retap it to deal direct damage to your Opponent.

MartinHex on modern U/R spells

5 days ago

Hey, fellow UR spell slinger here. I'd say 17 creatures might be a little on the heavy side as with your current set up. Maybe cut the Thermo-Alchemist, also if your budget allow you to pick up Snapcaster Mage that would probably be huge for a deck like this. Another option I have wanted to try in a UR spell deck is Stormchaser Mage, I think it has some potential.

Remand is probably the counter spell of choice for a deck like this, you should try it out and it is not too expensive. Serum Visions or Sleight of Hand might also be good cantrips, with cantrips like that you could probably cut some of the lands with out getting into mana trouble.

Hopefully that helped a little, have fun and keep brewing!

MonsterHatchGames on Hot Sauce

1 week ago

Hey... I've made over four dozen decks on this site and can offer you some advice-

First, I see a deck that wants to focus on Isochron Scepter, but does not have any tutor or card draw for the artifact.

Since you can't run that Browbeat at CMC, consider Faithless Looting as an another inclusion to reaching the combo.

On that note, I would mainboard 4x Magma Jet over the Lightning Strike for its scry which can potentially be imprinted.

Your wishes for Thermo-Alchemist are cute, but save it for Pauper. That card doesn't have the power level for Modern and there's another thing: when you tap down for to cast your Scepter turn 2, you are the most vulnerable (no threat on field, no mana open, potential to get 2-for-1'd if they blow up Scepter). The last thing you'll want to follow up with is a 0/3 creature that also does nothing for a turn.

If you like Pingers so much and happen to lock the opponent down with the Silence + Isochron Scepter combo, (you'd have this in opening hand), I suggest Goblin Fireslinger so you'll have the right T1 play to set yourself up.

Paraselene shouldn't be mainboard. I've never seen that card merit to be played and I don't see any interaction between it and the rest of your deck. Plus, it's CMC and sorcery.

Forked Bolt is also sorcery, so find something else to run over it. I say this because the Sceptre only works for instants...

I know that it is expensive and you may think it is too much of a downside, but trust me, run at least 3 Path to Exile (you are in White after all, there won't be any other effective counter to Death's Shadow, as your opponent can manipulate it's toughness rather easily).

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