|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Common|
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Creature — Human Shaman
: Thermo-Alchemist deals 1 damage to each opponent
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist
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6 days ago
Hi! Love Neheb and glad you're giving him a try! Hope you like him too!
Here's my list for reference: OH LORD JESUS IT'S A FIRE! | Neheb EDH
A lot of the key Neheb pieces are already here. Nice work!
Though I don't see Sol Ring for some reason. I know some playgroups ban it so I don't know :)
I think the single most important aspect of a mono red EDH deck is card draw. With Neheb, you having 5 cards late game is almost as good as say, a simic deck with 10 cards. That's how powerful Neheb is. In mine I run 14 ways to draw cards. Chandra, Torch of Defiance is amazing if you can afford her, Desert of the Fervent, Grenzo, Havoc Raiser is great with Neheb, as you exile the cards then because of all the dmage , you have the mana to cast them, Hedron Archive is just a solid ramp/draw artifact, Humble Defector is pretty good, and again you can give him to the blue deck that already has enough cards, and you can also run Homeward Path as utility, Infiltration Lens is great because either Neheb goes unblocked or you get two cards, Knollspine Dragon can be okay to great, is kinda hard to play and costs a lot, Loreseeker's Stone is good, trust me; you'll always have enough mana for it to benefit you, Prophetic Flamespeaker is nice especially early, risky though if you hit an important card too early so watch out, Reforge the Soul a red staple, Sword of Fire and Ice if you can afford it does wonders for Neheb, damage and card draw, Throne of the High City and Arch of Orazca might be good as utility land slots, of which you can have a lot.
if you have card draw, it doesn't matter what else you do with the deck because it'll work fine because you're drawing and then ramping with Neheb!
So next are some random cards that I've found useful: Generator Servant for a turn 3 hasty neheb, Fortune Thief to not die from your own spells, Viashino Heretic removal and damage, You also seem to need more small burn spells to fuel the big ones, so Firebrand Archer, Flamebreak, Sizzle, stuff like that. I haven't tested Unstable Obelisk but I think it'll be good.
As for cuts: Thermo-Alchemist(firebrand Archer is better IMO), Star of Extinction can be countered by a Strip Mine and doesn't hurt players, Braid of Fire is cool but 75% of the mana is usually wasted, Koth of the Hammer doesn't really do enough and his ultimate isn't all that great, Hellkite Charger's trigger is on atack so you can't use Neheb's mana for it, Combustible Gearhulk seems good but your opponent will always choose the option worse for you.
Anyway, great start! Neheb is my #1 Favorite commander so if you ever need any help or have questions let me know/look at my primer!
6 days ago
Thermo-Alchemist does not deal damage to creatures, so it has nothing to do with the deck. It's more of a burn card that a control card.
6 days ago
nice deck. i got a couple of suggests for ya,
Thermo-Alchemist: a continuous shooter when you cast an instant/sorcery.
Grapeshot a bigger burn for each instant/sorcery cast before it.
Brain in a Jar allowing you to play the more heavy instant/sorcery spells and allows scrying.
1 week ago
Thanks dude! All credit to you for the idea, Death Spark is my new favorite deck.
I'm trying to figure out what the best spot removal is for this deck... Obviously, we'd prefer a creature or at worst, an enchantment, since Commune with the Gods can grab it. But, at least for Chainer's Edict, we can flash it back if it's milled...
I couldn't find much in the way of reasonable creature-based removal outside of Faceless Butcher, which seems pretty bad, to me. I'll have to go check out enchantments... Spire Golem and Thermo-Alchemist have been issues in my playtesting.
I'll be playing it this Thursday and Saturday IRL, and will offer results in an update after each tournament
1 week ago
- Rage Nimbus *
- Vent Sentinel ***
- Wall of Omens ***
- Wall of Torches **
- Woolly Razorback *
- AEther Membrane
- AEtherflame Wall
- Angelic Wall
- Basilica Guards
- Cathedral Membrane
- Dragon Egg
- Dragon's Eye Sentry
- Fortified Rampart
- Geist of the Lonely Vigil
- Guardian Zendikon
- Ogre Sentry
- Opal-Eye, Konda's Yojimbo
- Order of the Stars
- Perimeter Captain
- Pride Guardian
- Roc Egg
1 week ago
1 week ago
Zetsu, I did have Thermo-Alchemist in the deck originally, however I would have to wait a turn for it to come online, plus Firebrand Archer is triggered by all non-creature spells, making it a bit more versatile. Vandalblast and Renegade Tactics are definitely options to consider though!
hfvalenz, I am still undecided about Make Mischief. I think I will have to test it before making a permanent decision. I see what you mean about Chandra's Ignition, I may have to take that out, possibly in favour of a Mirrorwing Dragon as they are both 5 drops.