Creature — Elemental
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card into play. If you do, shuffle your library.
Printings View all
|Mercadian Masques (MMQ)||Common|
Combos Browse all
|Commander / EDH||Legal|
Silverglade Elemental Discussion
1 month ago
Crossbow Ambush for Geralt's crossbow.
Giant Warthog is a... well a boar.
Ravenous Chupacabra reminds me a lot of the rabid, mangey dogs you find across Velen.
Screeching Harpy is pretty self-explanatory. There are lots of others, but the art on this one is pretty on-point with the Witcher.
Chorts and Fiends kind of look like Baloths and those kinds of beasts in Magic. Nessian Demolok is particularly close, but there's also Baloth Woodcrasher, Blastoderm and Garruk's Companion, among many others.
Werewolves... Take your pick. However very few werewolves in Magic depict them quite like they are in Witcher. They're so gross, painful and deformed in that game, so maybe you can choose some based on that.
1 year ago
I would strongly reccommend decreasing creatures/elementals in favor of more dedicated ramp like Khalni Heart Expedition , Harrow , Kodama's Reach , Sakura-Tribe Elder and Myriad Landscape . In my experience if you can cast Omnath and then focus on triggering landfall you'll assemble a board state quickly. In terms of card draw Elemental Bond , Life's Legacy and Greater Good are incredible with those 5/5 elementals. Because Omnath is such an expensive general playing Swiftfoot Boots would probably help.
I would recommend replacing high cmc creatures like Bloodpyre Elemental , Silverglade Elemental , and Hearthcage Giant to speed up the deck. I'd also look at replacing cards like Pilgrim's Eye , Crater Elemental , Fire Shrine Keeper , Cinder Elemental , and Catalyst Elemental as they don't really have payoff without lots of mana or omnath, in which case ramping into a 5/5 seems better
1 year ago
Hey VexenX, I love Burgeoning in the deck, it is almost if not the best turn 1 play we can have I would be very reluctant to cut it. If you're not seeing the value then of course do what works best with your play style.
In regards utility creatures there are a few I have tested, as mentioned
is a great Splendid reclaimation on stick, I rarely used it for the attack trigger and it normally got a bolt from
Omnath, Locus of Rage
or sacrificed to one of our many outlets, comboing this with
Titania, Protector of Argoth
Omnath, Locus of Rage
on the field is explosive. Other creatures I like but can't find space for are
, a creature + sac outlet and card draw on a body,
Green Sun's Zenith
Chord of Calling
this guy out when your sac outlets have been removed or countered to finish of a player second main phase, remember it is a may ability so can still keep enough tokens out for defense if needs be. The other option which is slightly less value but more reliable and cheaper CMC is
, this doesn't have the card draw but is an instant speed sac outlet. If I could find a space for one of them I'd include them but I haven't been able to justify the slot yet. There is also
, I used to run the latter and use it as a
I would typically do the same with
keeping an uncracked fetch in play so I can find the
when it's time to cast
or if you need a blocker at a push.
Some food for thought..
1 year ago
Embodiment of Fury + Embodiment of Insight
Furnace of Rath to replace Gratuitous Violence for mana efficiency
1 year ago
Love the concept! gota couple suggestions, figured I'll accordian them to keep from filling up the whole page.
Predator, Flagship is costly, but lets be honest - mono-green doesn't care about that. giving flight for troops to evade or block, anti-aircraft cannons, and the tractor beam to lift up enemy ground-pounders, this colorless removal engine is worth evey mana spent on it.
Arena + Combat step: Declare attackers. Before blockers, activate arena, Choosing one of your tapped attacking creatures. the creature picks a fight before blockers, potentially giving a 2-1 for you if they block afterwards, but otherwise taking out a blocker and still getting all their damage through.
Genesis is amazing for recusion, if that's your thing (I know it's mine, but not everyone elses), and it's a 3 drop if you hard cast it with Her fluffiness on the field.
Trolls of Tel-Jilad offers regen for your forces (or allies, in exchange for favors...)
Krosan warchief acts like a mini trolls of T-J for beasts, and reduces their cost as well. more a niche card, but worth mentioning if you end up going that route.
Weatherseed Treefolk is fragile, but returns to hand when killed.
Phytotitan is even more fragile, but returns for free
Masked Admirers is a card drawing chump blocker. while it doesn't get the cost reduction, it definatly will dish out the damage over a game with trades. and the card draw for ETB is icing on the cake.
Gurzigost is a wierd huge guy that smashes face, all for the low low cost of ... recycling your graveyard. oh no... /endsarcasm
Ulvenwald Hydra grows based on your land base, and fetches a land as an etb trigger. added bonus: has reach to deal with fliers.
Oran-Reif Hydra grows to monstrous sizes as the game progresses. not all that exciting, but cheap ($ wise)
Dungrove Elder is completely worth the G mana cost once you hit 4 lands, and will only get bigger as the game goes on.
Terra Stomper , Carnage Tyrant , Chameleon Colossus , Kodama of the North Tree , Kalonian Behemoth , Gaea's Revenge , and Ancient Ooze just do what they normally do with efficiency: smash. they aren't pretty or fancy, but they are cost efficient before your general's discount, so they smash hard for cheap.
Skysnare Spider has the two most important keywords for green multiplayer: vilgilance and reach
Hydra Omnivore lets you get damage through defenses of players by ignoring that player entirely and focusing elswhere.
Indrik Stomphowler and Conclave Naturalists might be good replacements for reclaimation sage, with you commander out they cost the same. Destructor Dragon acts the same on death, but hits planeswalkers and lands as well.
Woodfall Primus is a solid (abet later game) removal that returns to work again.
World Breaker acts as an exile, and is colorless to boot. added benefits are reach and recurrable.
Wickerbough Elder gets the cost reduction, despite being a 3/3 base when cast.
Wolfbriar Elemental lets you dump green into a token army of 2/2s if you need to spread out the love or create some chump blockers. quantity has it's own quality sometimes.
Vorapede is a undying buggy with vigilance for 3 when your general is out
Thornling is a solid all-round stomper that is hard to deal with, via indistructable and increasable toughness.
Thrun, the Last Troll is another hard to deal with threat: hexproof, uncounterable, and regenerate means not a whole lot can touch him.
Spearbreaker Behemoth can act as a duribility booster by giving indistructibility
Krosan Drover is a good card for the really expensive creatures, giving another cost reduction.
Ulvenwald Observer is a solid card-draw engine for the deck when things die
Nessian Game Warden lets you sift through your deck based on forests in play
Brooding Saurian is typically just a sideboard card against control matchups, but worth mentioning all the same.
Stone-Tongue Basilisk is a cheap ($ wise) little guy that can field-wipe an opponent if you time a swing right.
Kamahl, Fist of Krosa should go in every green deck that he can. this goes double for mono-green. Overrun as an repeatable instant? check. wrath countermeasures? Living Plane that only hits opponents for G per land. totally worth it.
2 years ago
For more ramp : Silverglade Elemental
For 2-for-1 creature : regisaur alpha (it doesnt link but you can check this out, it's strong.
More card draw : Hystrodon
Artifact steal : Hellkite Tyrant
2 years ago
Hello RARoberts, this is London Calling.
Ditch Spoils of Victory and Sever the Bloodline, perhaps replace with good old fashioned spot removal. Deprive is probably a) not right with double , and I'm not sure I'd have a single counterspell - Swords to plowshares might be a bit techy, perhaps just a Doom Blade is okay?
Unclaimed Territory should go in says Joe.
Basically (last thing) if you are playing for Threshold you want a lot more self-mill. It'll take ages to get 7 cards in GY with an average CMC of 3.?, so either can the threshold idea (I don't think you need it!) or build around it specifically.