Creature — Beast
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
Printings View all
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Uncommon|
|Duel Decks: Garruk vs. Liliana (DDD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Indrik Stomphowler occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Indrik Stomphowler Discussion
1 month ago
6 months ago
The cards in your maybeboard that I think you should strongly consider adding: Siren Stormtamer , Sidisi, Undead Vizier and Glen Elendra Archmage . I'd try to cut down the number of instants and sorceries some to get more permanents of different types to constantly be recurred for value each turn.
quadmiller7 on Nylea
9 months ago
9 months ago
You may want to consider enchantments with mana doubling effects such as Zendikar Resurgent , Mirari's Wake . I also think hexproof creatures work best with an aura theme like Slippery Bogle , Silhana Ledgewalker , Sagu Mauler . Asceticism and Sterling Grove are also amazing for this deck. I would add more destruction like Crush Contraband or Return to Dust even Relic Crush . Reclamation Sage , Indrik Stomphowler , Acidic Slime . Maybe even Seal of Cleansing
10 months ago
Love the concept! gota couple suggestions, figured I'll accordian them to keep from filling up the whole page.
Predator, Flagship is costly, but lets be honest - mono-green doesn't care about that. giving flight for troops to evade or block, anti-aircraft cannons, and the tractor beam to lift up enemy ground-pounders, this colorless removal engine is worth evey mana spent on it.
Arena + Combat step: Declare attackers. Before blockers, activate arena, Choosing one of your tapped attacking creatures. the creature picks a fight before blockers, potentially giving a 2-1 for you if they block afterwards, but otherwise taking out a blocker and still getting all their damage through.
Genesis is amazing for recusion, if that's your thing (I know it's mine, but not everyone elses), and it's a 3 drop if you hard cast it with Her fluffiness on the field.
Trolls of Tel-Jilad offers regen for your forces (or allies, in exchange for favors...)
Krosan warchief acts like a mini trolls of T-J for beasts, and reduces their cost as well. more a niche card, but worth mentioning if you end up going that route.
Weatherseed Treefolk is fragile, but returns to hand when killed.
Phytotitan is even more fragile, but returns for free
Masked Admirers is a card drawing chump blocker. while it doesn't get the cost reduction, it definatly will dish out the damage over a game with trades. and the card draw for ETB is icing on the cake.
Gurzigost is a wierd huge guy that smashes face, all for the low low cost of ... recycling your graveyard. oh no... /endsarcasm
Ulvenwald Hydra grows based on your land base, and fetches a land as an etb trigger. added bonus: has reach to deal with fliers.
Oran-Reif Hydra grows to monstrous sizes as the game progresses. not all that exciting, but cheap ($ wise)
Dungrove Elder is completely worth the G mana cost once you hit 4 lands, and will only get bigger as the game goes on.
Terra Stomper , Carnage Tyrant , Chameleon Colossus , Kodama of the North Tree , Kalonian Behemoth , Gaea's Revenge , and Ancient Ooze just do what they normally do with efficiency: smash. they aren't pretty or fancy, but they are cost efficient before your general's discount, so they smash hard for cheap.
Skysnare Spider has the two most important keywords for green multiplayer: vilgilance and reach
Hydra Omnivore lets you get damage through defenses of players by ignoring that player entirely and focusing elswhere.
Indrik Stomphowler and Conclave Naturalists might be good replacements for reclaimation sage, with you commander out they cost the same. Destructor Dragon acts the same on death, but hits planeswalkers and lands as well.
Woodfall Primus is a solid (abet later game) removal that returns to work again.
World Breaker acts as an exile, and is colorless to boot. added benefits are reach and recurrable.
Wickerbough Elder gets the cost reduction, despite being a 3/3 base when cast.
Wolfbriar Elemental lets you dump green into a token army of 2/2s if you need to spread out the love or create some chump blockers. quantity has it's own quality sometimes.
Vorapede is a undying buggy with vigilance for 3 when your general is out
Thornling is a solid all-round stomper that is hard to deal with, via indistructable and increasable toughness.
Thrun, the Last Troll is another hard to deal with threat: hexproof, uncounterable, and regenerate means not a whole lot can touch him.
Spearbreaker Behemoth can act as a duribility booster by giving indistructibility
Krosan Drover is a good card for the really expensive creatures, giving another cost reduction.
Ulvenwald Observer is a solid card-draw engine for the deck when things die
Nessian Game Warden lets you sift through your deck based on forests in play
Brooding Saurian is typically just a sideboard card against control matchups, but worth mentioning all the same.
Stone-Tongue Basilisk is a cheap ($ wise) little guy that can field-wipe an opponent if you time a swing right.
Kamahl, Fist of Krosa should go in every green deck that he can. this goes double for mono-green. Overrun as an repeatable instant? check. wrath countermeasures? Living Plane that only hits opponents for G per land. totally worth it.
1 year ago
What do y'all think of the changes. To answer your suggestions SynergyBuild
Languish is less efficient in my meta because I primarily face green stompy, Kaalia, Oloro, and Tribal decks designed to pump up and swing in. Not the most powerful meta I'm aware, but that is why semi tuned decks like this are very good. Consequently, cards that normally are very good, just aren't. Crop Sigil is cheaper, but it only mills one, and I have plenty of methods of recursion. So I prefer the additional mill and token generation as a chump blocker or additional sac fodder. Brontodon was just straight up better and I had one laying around, slotted straight in. :) Thanks for your time and suggestions!
1 year ago
1 year ago
Substitutions I would make all depend on your collection really. But in terms of good creatures, theres a litmus test (sort of).
Does it have a major impact on the board? Lets compare your Rust Scarab to Indrik Stomphowler. They both destroy something, but one does it right away, and one is situational that your opponents can play around. Theres very few situations where the Scarab is gonna be better than the stomphowler, and very rarely do you want to play around niche situations. So basically, does the creature add value to your deck, and are there better options, and if the answer is no, that creature is probably good.
Does it serve a purpose outside of the theme? Elvish Mystic probably falls in this category. Its a good ramp card and is probably worth running. Sakura-Tribe Elder is another good one. They help you thin your deck and ramp to the mana you need to explode all over the place. Theyre good to go. Coal Stoker and to some extent Burning-Tree Emissary? Not as impactful and sometimes the mana isnt getting used. So those could probably be cut.
Is it a great card? Seems simple enough, but some cards are just fucking great, like Bloodbraid Elf. Its a 3/2 haste for 4, which is okay, but that cascade... so hot. Free cards are value trains to ride all day. 2 for 1s, creatures you can play by themselves and just sit there being badass (think Geth, Lord of the Vault type cards), those are great shit for edh.
Does it fit your theme? Obviously you dont have to necessarily have a theme or follow one tightly, but some people like to, and Im one of those people, so this is a huge part of my decision making when it comes to card inclusions. For your theme, youre beating face all day every day, whippin out that damage and not giving a fuck. Your creatures should follow suit. Rubric Thar does that just fine.
Thats a basic way to figure it out.
Also, Krosan Grip.