Horde of Notions
Legendary Creature — Elemental
Vigilance, trample, haste
: You may play target Elemental card from your graveyard without paying its mana cost.
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Horde of Notions Discussion
2 days ago
The cost in life to make Mana Confluence should be handled with care; especially in decks without lifegain. In my experience, lands like these are especially useful to get those early advantages in games; especially when playing with three colors or more.
I think cards like Prismatic Omen should never be used instead of ramp spells/creatures, but as extra support when playing many colors. That's why I compared it to Chromatic Lantern (although that card also acts as a mana rock :))
Sorry about Reflecting Pool; hadn't spotted it.
Sure, these cards are best used when Horde of Notions is ready. Of course Horde can be destroyed, exiled or stolen before you can use him to full effect, but that doesn't change throughout your game. If we're constantly worried about that, why include him at all? It's a question of timing our actions well (like when your opponents, and especially those using blue, are tapped out).
True, which again is why we should not use these spells unless Horde is ready.
Yeah, I get what you're saying about the cheaper creatures and I overlooked the wanderer, good point.
Anyway, thanks for responding at length; I like the way you reason. I would ask you to comment on one of my decks if you could spare the time. I always love to receive some feedback.
5 days ago
Hi, I like the theme of this deck, but I think you can make things much easier for yourself and much more dire for your opponents :) Because you can use Horde of Notions to cast your elementals from your graveyard, it would be a great idea to get your elementals (or at least some of them) into your graveyard asap during the game. There are great, black sorceries like Entomb and Buried Alive that allow you to do this. These are basically your extra tutor cards.
Otherwise, great work ;)
1 month ago
Alrighty, so from the top.
To Iron_Cube: Restoration Angel and Cloudstone Curio seem like pretty solid options that I'm still considering, but I'm not sure yet what to cut. If I had to choose between the two I would go with just Cloudstone Curio. The land recommendations are good, but not my style. I can't bear to hurt myself to gain that mana, because I hate when I have all the colors I need and I'm still hurting myself late game. I also feel that you might bed horrified to learn that I just took Chromatic Lantern out. I did this because the mana has been really smooth lately. No one in my playgroup plays hate, but if they did no ETB would help. Ixidron can flip Hushwing Gryff and Merciless Eviction can remove whatever else. Reclamation Sage is a solid choice, but I already have 6 different (but spendier) ways to remove artifacts\ enchantments.
To JaceTheSwagSculptor: You're right, my mana curve is unfortunately very high. I rarely run into color problems, but I need to have a lot of mana to be able to do the things I need to do. Somewhere around 10-13 mana is when I get my elbow room. Regarding board wipes, in the early game I keep my hand full by playing things that help me and blinking/bouncing them, rather than playing more cards. When board wipes come up, I don't have a lot to lose, and/or I can frequently save them with Crystal Shard, Eerie Interlude, Flickerwisp, Ghostway, Mistmeadow Witch, Otherworldly Journey, Roon of the Hidden Realm, and Turn to Mist. This has frequently caused board wipes to backfire on opponents. And with Eternal Witness or Archaeomancer, the instants are retrieved. And the card advantage options I have work well for me, if I draw them of course. But I can easily topdeck a Temur Ascendancy, Cloudblazer, Coiling Oracle, or Eternal Witness and get 2-6 cards into my hand. As for the win-con, it's pretty unfocused. My strategy is rather drawn out, maybe painful. Opponents usually run out of cards, lose their permanents, and then I'll kill with Cromat or Magister Sphinx. I play a strategy that is perhaps frowned upon, where I just try to leave them with nothing. No hand, no permanents. Unfocused. However, I do win fairly often against a competitive playgroup, and it is very rewarding for me. Do you have any win-con suggestions? I haven't really seen anything that feels that conclusive. although Rite of Replication can sometimes be very conclusive.
To Alkadron: I'm glad you think it looks fun! As for the ramp suggestions you posted, Kor Cartographer appeals to me. I had forgotten about him because I only recently got the last 2 shocklands, both containing white. I already have 2 ways to fetch my forests, and it hurts me inside when I draw one of those after all my forests are out. So I don't want to overdo it. And Knight of the White Orchid is uncomfortably conditional. And those cheap dual-type lands are good suggestions, but I have the shocklands for that purpose already, and I've worked on avoiding lands that enter tapped, since originally all my lands did that. I know that this isn't ramp, but for the purposes of consistently hitting land drops, what do you think of Shard Convergence? Does anyone have experience with this? And I appreciate the advice about critically evaluating cards. Mindclaw Shaman is an example of a hit-or-miss card that sometimes has little value, sometimes is crucial. I'll keep my eye on those cards. Thank you for that advice.
To Snickles@EDH_only: Horde of Notions looks like a very fun commander with plenty of potential, but I consider that to be a very different deck, because I don't want to be limited to elementals. The deck is just too different.
I love the responses, and you've helped me to remember forgotten cards, narrow down some problem areas, and reevaluate wincons. Please keep it coming!
1 month ago
I personally thing you would do better with Horde of Notions as your general. I know a guy at out local shop who has a crazy amount of synergy with the lorwyn block evoke elementals, like Mulldrifter, Shriekmaw, and Slithermuse, while also boosting the mass removal with Bane of Progress and Dread, while Purity and Omnath, Locus of Rage provide deterrence.
it also would make sense for Dust Elemental, Grave Sifter, Incandescent Soulstoke, Smokebraider, and Flamekin Harbinger if you end up going that route. Finally, Thunderblust or Torrent Elemental are decent assault cards that provide recursion.
1 month ago
Thanks for the suggestion. Due to the meta with the people I usually play against, Karona is not a good choice. There are a lot of tribal decks, and sac effects, and other things that make Karona, False God not very good. I guess I should have clarified in my deck description. My Horde of Notions commander rarely ever hits the table. I basically play this deck without using the commander for anything other than the five color identity.
1 month ago
2 months ago
Duuuuude! Five color control sounds super control sounds hella neat! While it wouldn't be necessary, I think opting to not include cards that have more colored pips than generic mana in the cost to decrease the likelihood of getting color screwed would make for quite a fun deck! If it were me, I'd make my commander my only win con, so I'd probably pick Progenitus for showy factor, but there are arguments to be made for Sliver Hivelord who will always survive your board wipes, Child of Alara who's a 6/6 trampler with a control ability, Cromat even though he sucks up valuable mana that could be used for control instants, Sliver Queen who is a 7/7 that can make more board presence, Sliver Overlord who can steal creatures once you use him to search up Amoeboid Changeling, or Horde of Notions who's a 5/5 with keywords.
2 months ago
I hate to break it to you but Genju of the Realm cannot be played as a commander. EDH official rule #2 states: Players choose a legendary creature as the "Commander" for their deck. Genju of the Realm is a legendary enchantment/aura. Having said that, I would recommend Child of Alara. Since you have quite a few enchant land cards, Child of Alara would wipe the board state (excluding lands) and you would have enchanted lands to wreak havoc. Or, you can choose Horde of Notions which would just bring an elemental creature card from the graveyard to the field. I would choose the former than the latter. It's one helluva combo.