Horde of Notions


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Rare
Lorwyn Rare

Combos Browse all

Horde of Notions

Legendary Creature — Elemental

Vigilance, trample, haste

: You may play target Elemental card from your graveyard without paying its mana cost.

Price & Acquistion Set Price Alerts




Recent Decks

Load more

Horde of Notions Discussion

Neotrup on How does Horde of Notions ...

4 days ago

The spell actually goes on the stack as Horde of Notions' ability is resolving, so it already violates sorcery speed restrictions even if you activate the ability only any time you could cast a sorcery. If an effect is restricting you to cast spells only any time you could cast a sorcery, you will not be able to cast any spells using Horde of Notions. If no such restriction is being placed on you, the ability will let you cast any Elemental spell at instant speed. The balance to this is that flashing in a Maelstrom Wanderer is a lot less of a surprise when it's in your graveyard and you control Horde of Notions, because all the cards are completely revealed to all players, except the ones you cascade into, which are hidden even from you.

piemanDW on How does Horde of Notions ...

4 days ago

"Play" = "Cast" if the played unless the played card is a land. If it is, it is only "play." All effects that interact with casting spells interact with Horde of Notions activations targeting nonland cards.

Conspiracy set to Elemental will let you play Dryad Arbor from your graveyard. This does not count as casting a spell, it counts as playing a land.

JoltsOfEnergy on How does Horde of Notions ...

4 days ago

Horde of Notions ability lets me "play" an elemental card from my graveyard. So the question is, do I technically cast them or not?For instance how would it interact with Door of Destinies (choosing elemental)?Does Maelstrom Wanderer's cascade effects trigger?Does it trigger my opponent's cards, such ass Rhystic Study.I really need to know this for sure, as this will definitely be a discussion.Thanks in advance.

RazortoothMtg on A Truly EPIC Experiement

2 weeks ago

I assume Tazri is just there because it's easier to cast than Horde of Notions or Progenitus. if you were to switch to another 5-color legend, Sliver Queen would be a much better option as you can activate if you have it out and have cast an epic spell.

hoardofnotions on Horde of Notions: Tribe of Elementals

3 weeks ago

First off I want to say I love the deck! I had one for the longest time and enjoyed it quite a bit!!!

So lets talk card choices,

I think i like the rest of the tri-land cycle (Savage Lands) over the vivid cycle. They always produce different color mana and can't run out of charges.

If you want budget fetch lands look at the mirage cycle (Mountain Valley) They might be better than Evolving Wilds/Terramorphic Expanse. especially once you add the check lands Canopy Vista

Once you start upgrading those options Cascading Cataracts might be a cut. It doesn't allow you to cast Horde of Notions on curve and the mana fixing shouldn't be such a concern once you upgrade a bit.

I'm not convinced Amulet of Vigor is necessary either. If you're just running it to untap ETB tapped lands it's effect is kinda wasted i think. Haven't played it like this so if you have good experiences with it keep it in!

Animist's Awakening, Explore, Shard Convergence, Manalith, Sylvan Caryatid, Embodiment of Spring, Brighthearth Banneret, seem like bad ramp spells.

Destructive Revelry could be Hull Breach

Hoofprints of the Stag is soooo slow

Metallic Mimic is a small effect in a big game

is Stigma Lasher necessary?

Coat of Arms could bite you, like against Avenger of Zendikar (which by the way is an elemental you should run!)

Malignus is just a big beater, no extra effects

Grave Sifter could be cut for a cheaper card

Gaea's Revenge and Supreme Exemplar are just more big dudes that aren't good enough in my opinon

Now onto the possible additions!!

Frost Lynx, Wispmare, Forgotten Ancient, Nevermaker, Spitemare, Ingot Chewer, Lord of Extinction, Whisperwood Elemental, AEthersnipe, Bane of Progress, Greenwarden of Murasa, Rubblehulk, Chameleon Colossus, Crib Swap, Nameless Inversion, Taurean Mauler,

Haakon, Stromgald Scourge-really clever with changeling spells like Nameless Inversion and Crib Swap.

Buried Alive is like a triple tutor.

Karmic Guide is a loop with Reveillark.

mana doublers are good too, Mirari's Wake, Mana Reflection,

other recursion could be good too, Meren of Clan Nel Toth is a beast, Phyrexian Reclamation is cheap and good.

sac outlets are cool with repeatable reanimation, create some loops. some good sac outlets are Goblin Bombardment, Disciple of Griselbrand

You could do with some more mass creature kill i think. 4 mana Wrath of God, Day of Judgment and Damnation allow you to cast them then your commander on back to back turns. plus they're cheap enough to cast then cast something else. Aura Shards is really good too

if you want to add a bunch of nonelementals you could add Ashes of the Fallen to make them elementals. If you go this route maybe add Eternal Witness as a cheaper greenwarden

Rings of Brighthearth is better than Illusionist's Bracers i think because it copies any activated ability, like fetch lands and plansewalkers.

You could upgrade some of your ramp to Cultivate and Kodama's Reach

SorasOtherForm on Omnath, Angry Landlord of Zendikar

1 month ago

You should run Horde of Notions as the commander and give yourself access to ALL of the elementals

NV_1980 on Elementribal Horde of Notions

1 month ago

Hi Glyphia,

The cost in life to make Mana Confluence should be handled with care; especially in decks without lifegain. In my experience, lands like these are especially useful to get those early advantages in games; especially when playing with three colors or more.

I think cards like Prismatic Omen should never be used instead of ramp spells/creatures, but as extra support when playing many colors. That's why I compared it to Chromatic Lantern (although that card also acts as a mana rock :))

Sorry about Reflecting Pool; hadn't spotted it.

Concerning your remarks on Entomb and Buried Alive:

  1. Sure, these cards are best used when Horde of Notions is ready. Of course Horde can be destroyed, exiled or stolen before you can use him to full effect, but that doesn't change throughout your game. If we're constantly worried about that, why include him at all? It's a question of timing our actions well (like when your opponents, and especially those using blue, are tapped out).

  2. True, which again is why we should not use these spells unless Horde is ready.

  3. True, cards like Bojuka Bog, Angel of Finality and Leyline of the Void can be a pain.

  4. Yeah, I get what you're saying about the cheaper creatures and I overlooked the wanderer, good point.

Anyway, thanks for responding at length; I like the way you reason. I would ask you to comment on one of my decks if you could spare the time. I always love to receive some feedback.

NV_1980 on Elementribal Horde of Notions

2 months ago

Hi, I like the theme of this deck, but I think you can make things much easier for yourself and much more dire for your opponents :) Because you can use Horde of Notions to cast your elementals from your graveyard, it would be a great idea to get your elementals (or at least some of them) into your graveyard asap during the game. There are great, black sorceries like Entomb and Buried Alive that allow you to do this. These are basically your extra tutor cards.

With a multi-color deck like this, I'd also recommend adding Mana Confluence, Reflecting Pool and most importantly: Prismatic Omen (which can act like a second Chromatic Lantern.

Otherwise, great work ;)

Load more

Latest Commander