Electrostatic Field

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Electrostatic Field

Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

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Electrostatic Field Discussion

Higin317 on $5 Izzet Electricity

15 hours ago

I love it! though I'm curious, would Elusive Spellfist work in favor of the Electrostatic Field?

Phyras on Ral, Niv-Mizzet

2 days ago

As said, either you're gonna play more wizard either your gonna drop some cards, If you're gonna put more Wee Dragonauts, maybe you should trade your Risk Factor against Maximize Velocity and it will turn to an aggro deck, then Wizard's Retort could also become an option.

But since you said "Izzet control" and that Wee Dragonauts wasn't your win condition, 4xLava Coil, and 4xRadical Idea would be a better match.

If what you're trying to kill with is Risk Factor, Banefire and Expansion / Explosion, then you're playing a burn archetype. Then you should consider 4xElectrostatic Field to grind opponent life.

Anyway, with two instances of each card you'll either win with a lucky top deck or lose because you didn't draw the fitting card. You might never get the feeling that some cards aren't doing their job. If you start playing three or four instances of each, you'll start to understand which cards are the safest, which cards are always sticking to your hand and change them to something closer to your needs.

FSims81 on Izzet Mill

4 days ago

I think you can cut Invert / Invent and League Guildmage completely. In their place consider Electrostatic Field, Chart a Course, Blink of an Eye and Chemister's Insight. Hypothesizzle may be too expensive to cast as well. Ionize is amazing Izzet control right now. 4 Goblin Electromancer, Drowned Secrets and Psychic Corrosion are more than you need, 3 each will still let you draw them consistently while giving you room to add land or more of the instant/soceries that are going to do the damage you're looking for. You probably want at least 21 land, but possibly 24.

TheACTR on Mardu Spellslinging

1 week ago

Okay, I am back! I have more suggestions for you!

Firstly, I saw that you had Sunforger as a card you would like to get and I can't stress this enough: YOU NEED SUNFORGER. With so much removal at instant speed Sunforger becomes a busted card for your deck!

As far as other suggestions, I recommend the following:

Sins of the Past is basically Yawgmoth's Will or Mizzix's Mastery but a bit more mana required to cast for a huge benefit of free casting from the graveyard.

Shreds of Sanity/Ghitu Chronicler helps get extra uses out of instants and sorceries

Comeuppance is the best rattlesnake card ever

Fire Covenant is a decent board wipe if you have life to spare or really want to shut down specific creatures. It may not work for your deck though as you already have tons of removal

Deadly Tempest Same as above in that it may not be useful to you but could potentially wreck certain opponents

Increasing Vengeance Another fork variant but castable from the bin. I would take out Fork or Reverberate for it

Torment of Hailfire Obviously a good finisher especially with the amount of redundant copy spells you have. Better than Cut//Ribbons

Batwing Brume A nice psuedo fog that potentially stings the offending opponent

Hide / Seek Some things are better tucked into the library or exiled rather than destroyed

Electrostatic Field/Thermo-Alchemist/Guttersnipe Incremental advantage that could mean the difference between a loss or win plus some board advantage

Monastery Mentor/Young Pyromancer More board presence that may or may not be what you want to be doing for your early turns

Imminent Doom/Sphinx-Bone Wand This may not be useful to you but could serve as a secondary/tertiary Sentinel Tower

The_Dark_Mage on Roasted! (Mono-Red Burn)

1 week ago

Thanks for the suggestion TheSurgeon! I will add 2 Electrostatic Field for cheap blockers, but I decided to leave a couple Thermo-Alchemist because they deal an extra 1 damage each turn, and every point of damage counts in burn!

TheSurgeon on Roasted! (Mono-Red Burn)

1 week ago

My only suggestion is use Electrostatic Field instead of Thermo-Alchemist. It can survive a Bolt, and it doesn't have to tap and untap for its ability, leaving it open to block while you destroy your opponent.

I think you'd appreciate my Pyrolectric Firing Squad deck that uses cards like Alchemist as the main wincon.

I like the flavor here. Feels very smooth for a budget deck. Well done.

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