Creature — Wall
Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Electrostatic Field occurrence in decks from the last year
All decks: 0.17%
Commander / EDH:
All decks: 0.01%
Electrostatic Field Discussion
4 days ago
Great suggestions, thanks!
4 days ago
Hello. If you are looking to build an Aggro/burn deck but budget style, I have some suggestions.
Electrostatic Field is a great card to play four or three of. It can end up doing some major damage when left out long enough
Of course, there is always Firemind's Research This is helpful to burn, and good if you are willing to run three colors.
All of these cards are cheap, so you should not be spending much on them.
Any further questions, don’t hesitate to ask me
3 weeks ago
None taken. I've seen a lot of decks that use Electrostatic Field and deathtouch if you want to go that route. I just wanted to be aggressive and attack with a big swing.
3 weeks ago
This deck is impressive as it is only $11. The problem is that the deck does not seem to do anything (no offense.) I think that adding burn spells might help to start and using cards like Guttersnipe and Electrostatic Field to get a bang out of those burn spells.
4 weeks ago
Saw the link and request for budget suggestions. I haven't played Melek but I am currently playing Mizzix of the Izmagnus and used to play Keranos, God of Storms. I'm a fan or UR all-around. The suggestions below are fairly generic since I'm unsure of how you want to win. Suggestions are based around cards I've used before in 60-card formats or in EDH with the previously mentioned legendaries, and should be under $5 each.
- Primal Amulet Flip
- Goblin Electromancer
- Thryx, the Sudden Storm
- Curious Homunculus Flip
- Seal of the Guildpact
- Firebrand Archer
- Electrostatic Field
- Niv-Mizzet, Dracogenius
- Sphinx-Bone Wand
- Sentinel Tower
1 month ago
There's a fun card I'd recommend for you though - Possibility Storm
Yeah it's chaotic but I find that it disrupts our opponents more than us most of the time.
With Feather, the Redeemed in play, you can chose which ability to resolve first since casting a spell would trigger both Feather and Storm. If the spell you cast is important to you, chose Feather to resolve 1st so that the card goes back to your hand. If you're in for some fun, go with Storm and it'll net you a new card from your library, which gets returned to your hand per Feather's ability still if the new card targets a creature you control.
Possibility Storm has great synergy with a lot of your creatures too. Guttersnipe, Balefire Liege, Electrostatic Field, Firebrand Archer, Thermo-Alchemist, Young Pyromancer and Monastery Mentor all trigger twice thanks to Possibility Storm!
1 month ago
Thanks for the suggestions! I posted an update with some changes I made after playing a bit more. I tested some of the cards suggested as well to varying success.
Carnival / Carnage just feels out of place in the deck if I can't potentially use the second option. The combo of 1 to creature/planeswalker and 1 to player could combo sometimes for Chandra's Spitfire, but in most cases a Shock does the same or better. With burning the player I want as much damage as possible to kill them quickly, and 1 damage generally won't take out a planeswalker unless the opponent is being greedy. I'm actually tempted to remove Chandra's Outrage for a spell with more singular damage. In the same scenario the combo of hitting creature+player can combo for Chandra's Spitfire, but I'm finding I am losing more to creatures with toughness 5+ that I can't get around since all my burn spells cap at 4 damage.
Collision / Colossus would be a decent sidedeck card if I note they are going heavy on flyers since it does 6 damage. Otherwise I'm generally better off with my other burn spells since they are more versatile and allow me to target more options.
Chandra, Flame's Fury isn't a bad option, but the 6 CMC is restrictive on this deck. Generally I'll cap at 4 mana, so I would struggle to play this card without more mana ramp elsewhere such as Runaway Steam-Kin. At that point the deck focus is shifting away from power 1 creatures to just burn, so I feel this would execute better in a more general burn based deck than power 1 creature aggression. Chandra, Acolyte of Flame feels like it would fit the deck better with lower cmc, creating 1 power creatures, and can bring back my spells since most are 3 cmc or less.
Electrostatic Field Actually got me a bit excited. The extra damage per spell would happen somewhat often as long as I have cards to play, but as the game goes on I'm top drawing more and run out of steam for it. I also thought it would trigger Cavalcade of Calamity, so if I ran out of spells I could attack and still trigger that for 1 damage. It's a defender though, so that's not an option sadly. Basically it was good early game and if I have Torbran, Thane of Red Fell that would get crazy real fast. Generally though later on I won't have spells to keep triggering it, and I would be better off with a power 1 creature to at least nibble or trigger Cavalcade of Calamity.
Electrodominance is tempting, but I feel it falls a bit short since the average CMC in the deck is so low. On average I would cast a 2cmc creature or spell with it, so in that case it's 4 mana to do 2 damage and play that 2cmc card. Not great compared to a shock which does it for 1 mana. If I get to 3 mana it starts to become okay, since that would do 3 damage and drop a 3 cmc creature or another burn spell for 5 mana total. That's pretty much were it caps though, as I only go up to 4 CMC and only have a few at that. For a 4 cmc spell it would cost 6 mana, and that would do 4 damage on top of dropping a 4 cmc creature/spell. That sounds pretty good, but not often in this deck since most are 1-2 cmc with a few 3. This seems like it would go much better in a pure red deck or blue/red. Maybe with something like Irencrag Feat and other high cmc creatures/spells.
For Anax, Hardened in the Forge the only real part that matches the deck theme is the on death ability for red creatures. The idea I had was if he is on the field and I have other 1/1, 1/2, etc I could be even more careless with the creatures. As they would trigger Cavalcade of Calamity, and when dying create a 1/1 satyr token which I could use the next turn for another trigger of Cavalcade of Calamity. The deck slots are kinda full so I'm having a hard time finding something to test it with, other than maybe removing Burning Prophet. I could see this working in a more general burn based deck too, since if we factor in a possible Torbran, Thane of Red Fell, those satyrs are doing 3 damage each.
For Torbran, Thane of Red Fell, I have another deck with legendary creatures in a similar fashion and usually land on 3. The reason are I'd rather draw him in most games and have an extra than not at all, because as mid game comes he can help push the final nail in the coffin or give me some extra teeth if I'm running low on creatures. Additionally he is a high priority target, so if the enemy deck has any type of removal he is likely going to get removed within a turn or two. In that case, I would rather be more likely to draw another to get on the field. In my play time so far as well, I still have a decent amount of games where I don't even draw him at 3x in the deck. Although that's more just the shuffle because I've had all 3 show up in my starting hand sometimes too and force a mulligan from me.
1 month ago
Guttersnipe and Electrostatic Field seem underwhelming with only 13 total instants and sorceries, two of which kill them. Gratuitous Violence and Angrath's Marauders, however, are one-sided versions of Furnace of Rath, even though Gratuitous Violence is creatures only.
I imagine turning every single-damage ping into six damage with one doubler and Torbran must feel good.