Electrostatic Field

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Electrostatic Field

Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

Electrostatic Field Discussion

NathanK on Feather, the Redeemed

2 weeks ago

Yeah man, this one is tough. It looks pretty good, although I think I may take out some of the artifact hate and instead put in more targeted pump spells. You have a lot of protection spells (although maybe lacking a Gods Willing ) and double-strike spells, but you have few actual pump spells. Some of the spells I think can be upgraded, namely Boros Charm , Blessed Alliance , and maybe Balduvian Rage . These are good cards, but specifically with the indestructible spells, they are mostly used to counteract wrath effects which are not played in Tiny Leaders because of the mana cost restriction. You might look into Reckless Charge , Brute Force , Rush of Blood , Titan's Strength , and things of the like. I like the heroic package. Some of the other creatures you can probably cut without too much loss. Taking out Duergar Hedge-Mage and Electrostatic Field is where I would start. They just seem slow and kind of clunky. I could see Akroan Crusader and especially Dreadhorde Arcanist fitting nicely. This style of deck is entirely focused on what it is trying to do, so if you are interacting with the opponent it means you are detracting from the power of the deck, which is to apply pressure. Nice build though, I am not looking forward to facing it!

Flagellum on Tokens of a Feather, spellsling together

2 weeks ago

Guttersnipe , Firebrand Archer , Electrostatic Field : all do passive damage as you play. Creature based isn't always the best but they are all recurable with Sun Titan though.

Purphoros, God of the Forge / Impact Tremors + Anointed Procession : with enough tokens being produced no sense in not running these

Martyr's Cause : is nice to use with a token strategy.

Anax and Cymede : pump your whole team and gives them trample.

Tenth District Legionnaire : scry's

Goblin Bombardment : for grins and giggles

So how has this rendition of Feather worked out? I like the cantrip/flicker with ETB aspect but still hesitant to go voltron as I've melted all my other commanders that were (Karlov/Rafiq maybe another 1 or 2 that I can't recall).

Flagellum on Tokens of a Feather, spellsling together

2 weeks ago

Guttersnipe , Firebrand Archer , Electrostatic Field : all do passive damage as you play. Creature based isn't always the best but they are all recurable with Sun Titan though.

Purphoros, God of the Forge / Impact Tremors + Anointed Procession : with enough tokens being produced no sense in not running these

Martyr's Cause : is nice to use with a token strategy.

Anax and Cymede : pump your whole team and gives them trample.

Tenth District Legionnaire : scry's

Goblin Bombardment : for grins and giggles

So how has this rendition of Feather worked out? I like the cantrip/flicker with ETB aspect but still hesitant to go voltron as I've melted all my other commanders that were (Karlov/Rafiq maybe another 1 or 2 that I can't recall).

TheSurgeon on Pyrolectric Firing Squad

3 weeks ago

Kutsu- Thanks! Unfortunately, Firebrand Archer was in here in a previous build, but simply isn't as tough as either Thermo-Alchemist or Electrostatic Field . A x/3 offers some cushion on the field T2, and isn't enough of a threat to waste a bolt on, but won't die to Shock or Searing Blood . Furthermore, Alchemist offers an additional damage per turn, and allows Needle Drop to be first spell of the turn, if necessary.

As far as simply more pingers, this is a good option for budget casual play if you take out the Runaway Steam-Kin . There simply isn't room, otherwise.

Thanks again!

Moosen14 on Legionnaires of a Feather

1 month ago

Murphy77 thanks for the advice! I was running Sure Strike and Run Amok but I continually ran into issues where I just didn't have or want to spend 2 mana on an instant. In the case of Run Amok we also need to have our creature attacking so it's useless when trying to save a creature from shock or something. They also make it harder to get the effect of Dreadhorde Arcanist off. I will definitely consider both for a sideboard position but so far my experience with the deck makes me want to keep all my instants and sorceries at 1 CMC if possible. Feather is a 3 drop so ideally we want to drop her on turn 4 with one white up to protect her if need be. Dropping her on turn 3 leaves her open to removal and any later than turn 4 and you risk falling too far behind to recover.

Moving onto my reasons for 2 Gird for Battle I was torn on the card but it has been surprisingly useful. I hate that it is a sorcery but being able to give 2 creatures +1+1 and possibly prock Tenth District Legionnaire is just amazing. Plus when we attack with Dreadhord he can do it all over again (assuming Feather is not on the field). So for 1 mana I can beef two of my creatures by 2 (4 in the case of legionnaire!). If this card was an instant you better believe I would be running 4 copies. I don't think Tiana, Ship's Caretaker has any synergy with this deck but it is a real cool card.

Another card I have been back and forth on is Spellgorger Weird . I love the card but it dies to Shock and is a 3 drop. I know Krenko, Tin Street Kingpin does as well but the potential for him to swarm the board justifies that in my eyes. Honestly I like both cards very much and I may sideboard one to swap out with the other depending on the match-up.

As for Ajani's Pridemate that is a strong contender for the deck right now. It's a two drop and if I started running 4 Moment of Triumph it could get real spooky real fast! I'll do some play testing to see if that should claim a spot. I see a lot of potential with it. I'm hesitant to run Battlefield Promotion because, again, it costs 2 but if pridemate work's as well as I think it might replace Gird for Battle .

Guttersnipe is a cool card and I can see it working really well in the deck but I'm not sure that is the strategy I want to go. I've been screwed too many times by that card so using it might leave a bad taste in my mouth. I was running Electrostatic Field because it's a good blocker and does some poke damage but I think I want to focus more on getting my creatures beefy and swinging.

Again, thanks for the advice! I'll be sure to update this page once I've tested out some different things.

PapaBear97 on Tough Love..

1 month ago

The reason I don't use cards like Electrostatic Field or Firebrand Archer is because they will deal the damage whether you want them to or not. You must have control over who takes odd damage and even if you can even out two opponents but then odd the other one, you're in just as bad of a position. Solid recommendations though, I like where your head is at.

As for Pyromancer's Goggles and Paradox Engine , you'll notice that the curve tops out at 5, minus some obvious exceptions. This is because after hidetsugu is out, or the onset of him coming out, you want your plays to be as impactful as possible with the threat of ending the game right there. Once Hidetsugu or a x2dmg effect hits the field you are automatically the highest priority threat if your opponents are smart. You won't have time to make your value back on these cards as your crescendo of fire is at its apex at this point in the game. Remember it's the quality of the taps, not the quantity. One tap, maybe two is all you really need to burn down the table. But this being said the deck could really use some fast Manas like Grim Monolith and moxes which I fully intend to get for faster games.

Impact Resonance is actually a solid card for this deck. Very relevant, and I'd leave it up to your choice and your meta if you'd want to include it. For me, there aren't enough aggro decks in my group to justify it over some of my other choices.

McToters on Tough Love..

1 month ago

This is an awesome list!

Since a third of your deck is instant/sorceries do you think Electrostatic Field or Guttersnipe work at all for you? Electrostatic Field for pinging everyone 1 at a time to bring people to proper odd or even if necessary. Probably too situational but still.

There’s also Pyromancer's Goggles for some copy shenanigans. Impact Resonance ? Maybe? Could be good creature removal even though your main focus is player’s life totals.

Maybe Paradox Engine for untap utility?

Not sure if any of those actually help but they seem like they could fit in.

+1

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Electrostatic Field occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Standard:

All decks: 0.17%

Red: 2.22%