Cavalier of Thorns

Cavalier of Thorns

Creature — Elemental Knight

Reach

When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.

When Cavalier of Thorns is put into the graveyard from the battlefield, exile it. If you do, put another target card from your graveyard on top of your library.

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Printings View all

Set Rarity
Core Set 2020 (M20) Mythic Rare

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Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Frontier Legal
Standard Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Cavalier of Thorns Discussion

0riginal on Terror of the Sultai Reanimator XoX

3 weeks ago

Saw this in the Help! section and decided to help.

Some suggestions: The Cauldron of Eternity, Connive / Concoct, more ramp cards. Creatures you control probably aren't going to be dying, so Cauldron will be pretty good bringing back big cards, thus comboing with Terror of the Peaks.

By the way, I have a pretty decent combo/deck idea for M21 standard that you are free to make a deck with and post it - a Radha, Heart of Keld land deck. (I have a feeling that Zendikar Rising is going to have the Landfall mechanic, so if it does, this deck will be awesome.) Here are the main cards required for it: 4x Radha, Heart of Keld, 4x Uro, Titan of Nature's Wrath, 4x Risen Reef, 2x Cavalier of Thorns, 4x Growth Spiral, any number of Embercleaves.

Hunt381 on yoU aGaIN?!?!?

3 weeks ago

MrBoombastic and LeBonco22 I actually cut Collected Company and added Cavalier of Thorns Awhile ago. But I never updated it on here. I am trying out Satyr Wayfinder And it definitely helps to mill for Uro. I am still unsure if the speed of the deck holds up. But it seems more reliable. My thought is with m21 coming out I might put in Azusa, Lost but Seeking to help with playing lands. And I have changed up my lands to include a few more utility lands. Any other suggestions of things Of cards I could cut and replace in order to help the deck.

MrBoombastic on yoU aGaIN?!?!?

1 month ago
  • With Uro, Titan of Nature's Wrath, Arboreal Grazer and Growth Spiral, you want a TON of lands as they do basically nothing, if you can't play an extra land with them. Looking at most decks like this in both Standard and Pioneer, they usually play around 28 lands. I know it feels like a LOT, but you'd rather have too many than too few with that many effects, that put them into play from your hand.

  • Satyr Wayfinder seems like a great fit. He mills for your Uro and keeps your hand filled with lands. This way you might not have to add more either.

  • While Collected Company is a fun idea, I don't think it fits the deck. It's a tempo card that wants to, ideally, put two 3-drops into play. It can help you ramp, if you hit the right cards and have extra lands in hand, but most of the creatures aren't great hits for it and I think there will be a little too many feel-bad moments. I could very well be wrong though. Other (possibly) more consistent ramp options could be: Cavalier of Thorns (huge body, mills for Uro and ramps + selection from yard), Nissa's Pilgrimage (both puts one land into play AND your hand), Hour of Promise (makes blockers on top of 2 lands), Wolfwillow Haven (earlier ramp), Elvish Rejuvenator (a body and a land) and possibly many more.

  • Love the hell out of Tireless Tracker, nice one!

MrBoombastic on Who Needs Stitchers Supplier Anyways?

1 month ago
  • I would add Castle Locthwain, if you feel like you need more card draw.

  • While Polukranos, Unchained synergizes well with the graveyard theme, it is a non-bo with Undergrowth and Fiend Artisan. It does provide removal and card advantage though, so maybe a copy would be okay to try out.

  • Clackbridge Troll, in my experience, is never quite good enough. Giving the opponent options is rarely a good thing. Having your big beater do nothing for 3 turns doesn't bode well against neither control nor aggro.

  • I also feel like you want more Lotleth Troll in this deck, as it sort of acts like your Zenith Flare - you can focus on doing what you gotta do, trade away creatures without much care and then BAM a giant zombie to the knee. Artisan does help finding it, but I don't think two copies is too farfetched.

  • You definitely want Glowspore Shaman in there too. She's much better on curve than Gorging Vulture and makes sure you don't miss land drops.

  • How about Cavalier of Thorns?

  • After the companion rule change, I think you can safely get rid of Umori, the Collector without losing too much.

PhoenixHDGaming on Mayael EDH

1 month ago

I would try and improve the pod chain from 2-6. I don't see too many creatures that you would like to pod into and pod away. I would also suggest some more land ramp. To reach both of these goals I would personally add some of these cards: Wood Elves Yavimaya Dryad Eternal Witness Karmic Guide Reclamation Sage Knight of Autumn Restoration Angel Felidar Guardian Eerie Interlude (To protect from Board Wipes, while also getting ETB triggers again) Ghostway (Same as Eerie Interlude) Kodama's Reach Cavalier of Thorns Vexing Shusher Selvala, Heart of the Wilds Natural Order Nature's Lore Green Sun's Zenith

CheapnFast on It's a Landslide

2 months ago

With your access to blue and the fact that modern is a very fast format, I think you have to at least consider a playset of counterspells in the mainboard. I see you already have Mana Leak which is good, and other than that you could consider something like Remand or maybe a couple of Mystical Disputes. I also have a landfall deck (Here, but it doesn't have the elemental focus so I don't think it helps much. Another card you could maybe tutor up is Cavalier of Thorns, but the mana cost is kinda difficult so I would understand if you didn't want to play it.

multimedia on Animar Elemental Tribal

2 months ago

Hey, consider Primal Surge? I suggest it because there's very few instant/sorceries here and Surge can dump a ton of your deck onto the battlefield in one turn. Surge can put lands onto the battlefield. You can get ramp from more permanent sources: mana dorks, mana rocks and land auras. Rift and Chord are worth playing even with Surge.

Other cards within the budget to consider adding:

Cards to consider cutting:

  • Temple of Abandon
  • Temple of Epiphany
  • Oran-Rief, the Vastwood
  • Farseek
  • Rampant Growth
  • Cultivate
  • Kodama's Reach
  • Decimate
  • Harrow
  • Rubblehulk
  • Grave Sifter
  • Draining Whelk
  • Creeping Trailblazer
  • Embodiment of Spring

Good luck with your deck.

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