Sylvan Messenger

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic Origins Uncommon
Duel Decks: Elves vs. Goblins Uncommon
Apocalypse Uncommon

Combos Browse all

Sylvan Messenger

Creature — Elf

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

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Sylvan Messenger Discussion

Zenbeast on Mono Green Elf

1 day ago

Thanks for the tips! I am trying not to spend more than $5 per card and I was considering running Elvish Visionary instead of Sylvan Messenger or Dwynen's Elite perhaps? Though I really do like how Sylvan Messenger can get me multiple elves. I liked Rhonas's Monument since he makes getting more elves cheaper and gives me a boost on any creature. I do like your suggestions for instants though.

StoryArcher on Best artifact for an elf ...

1 week ago

Morning, all.

I'm really going back and forth over how I want to build my Modern Elf deck. At the crux of this deliberation are three artifacts which all seem to offer tremendous opportunities, depending on how its built.

My first thought was Staff of Domination for the infinity loop it offers with Elvish Archdruid - those two cards hit the table with any kind of support and its game over, while in the meantime I just run a traditionally aggressive Elf deck, perhaps with some Heroic Intervention to keep the key parts of the combo safe.

My second thought was building a Elf recursion deck around Cloudstone Curio, specifically using elves that create an effect as they come into play, like the aforementioned Shaman of the Pack, Elvish Visionary, Reclamation Sage, Elvish Harbinger and Sylvan Messenger. Even Joraga Warcaller works here because it can be cast early for (G) and then picked up and recast with the kicker when the mana production explodes. In fact, with this version I'm finding myself with a bit of 'option paralysis', where including everything that looks good might lead me taking too few of anything, making my ideal draw less and less likely. Something like this (Elven Curiosity), maybe.

My final consideration was lifecrafter's beastiary. I've actually run Elf decks with 42 elves and nothing else but lands and had them be very effective. I can't help but think that the added draw (and scry) that the Bestiary gives me could really speed up the game - but by the same token, I don't want to get drug down by casting it and re-casting it as my opponent bounces, counters or destroys it.

I've toyed around with a host of non-creature cards - green staples like Heroic Intervention, Collected Company and Chord of Calling - and I'm not specifically opposed to including them, but again, I've found success and synergy going all-Elf in the past. I guess I'm wondering if working towards those combos is pulling me away from the strength of Elves or, if done correctly, might instead help me maximize what they can do. It seems like the Staff of Domination combo might be too specific, but its not as if the deck wouldn't be strong even if the combo never comes out. The Cloudstone Curio combo might be too unfocused, though it does offer quite a bit of versatility. Card draw is so important, hence Lifecrafter's Bestiary... ugh.

Another part of me thinks that sticking with my original 42 so that I don't have to worry about protecting my artifacts and not having any non-creature spells in the deck at all could actually give me an advantage in wasted draws by my opponent. After all, the entire reason I lean hard towards Elf decks is the speed and efficiency with which they can overwhelm an opponent. I'm so conflicted...

Here's what it comes down to - if I were going to run an Elf deck with 38 Elf spells and 18 lands, which artifact would you suggest to fill those 4 remaining card slots, and why it over the other options available? Any insights would be most appreciated...

Lucky_Dutch on Mean Green Elves Machine

4 weeks ago

@ PookandPie

Glad you sticked arround:)

Yes i whas having doubts about glissa and recsage, as i encouter allot of artifact decks at the moment glissa lookt a the better option..Natural order is definitely going to be added en i wil also replace nissa.

Im looking for some additional wincons, i tried Helix Pinnacle but it didint work for me.Now in trying aetherflux but still having my doubts about that.

The biggest problem i encouter is (yes offcourse) bord wipe.. I added Hall of Gemstone and i am thinking about adding a Winter Orb to slow down ny opponents.. I also played Defense Grid but that could backfire so i removed it.

Do you have any suggestions to counter or recover fast for bordwipes?

You are als right about Sylvan Messenger she whas already removed but forgot to update the deck list.

Thewayoflife234 on Gruul Elves Concept

2 months ago

Bring elves in as fast as other things you can cast, like Shamanic Revelation or Sylvan Messenger, which keep the ramp in your hand to protect from boardwipes. guy hit me with Restore Balance (keeping archdruid and a forest) and the following turn I cast 3 manadorks, so the next turn i cast messenger, drove of elves, then the next turn attacked for 18 and won.

Thewayoflife234 on Gruul Elves Concept

2 months ago

Suggestion!!! 3-4x Dwynen's Elite, maybe 1 Ezuri,Renegade Leader, or 1-2 Triumph of the Hordes? None of those enchantments or Atarka's command. No dwynen, Essence warden is better tbh. You don't need 4 joraga warcallers. Once you put fetchlands in this deck i think you can drop to 15/16, with copperhorn scouts and reducing you avg CMC. Should be around 1.5...I use Mono Green elfball, and still dont use Dwynen, Gilt-Leaf Daen. she is just not good for modern play. Essence Warden is good for elfball, but i understand why you wouldn't use that. I feel like Joraga Warcaller is a win-more card. Might of the Masses is really nice, because you can just plop your hand and leave 1 mana up to cast might of the masses after the opponent attempts removal. I may have a more skewed sight of this since i play Drove of Elves as 2-of and I use Ezuri. the 8 Enchantments and Atarka's command should come out for more creatures, especially mana dorks. I use 15-16 lands in my elf deck. I need 1 land and all the elves i can get!!!!!!! I remember attacking for 200+ infect damage from Triumph of the Hordes turn 6 from 2 promenades turn 5. All off 1 mana. Real story, actual game against affinity. I have also won games turn 4 vs burn with Triumph as well. It's actually my only reliable wincon against some decks. I use 2, but I might should run 3 because it's that good. I have 15 lands, 4 Promenades, 2 MotM and everything else is creatures. You have nowhere near enough draw, which is why you are running such high cost spells. This is midrange, Elves should be Ramp and Sideways!!! Like a village. Sylvan Messenger is an underrated card in modern elf decks! i use 4 because it picks up promenade and because i have 14 mana dorks in my deck (3 mystic, 3 Llanowar, 4 Beastcaller Savant, 4 Elvish Archdruid) it's what works I'm telling you. I know this is crazy but Imperious Perfect is NOT A STAPLE for elves. He's a lord that makes elves, but he also costs 3 mana and doesn't

G-rider on UB Elves

2 months ago

Zunaechst mal gefaellt mir die manabase nicht besonders. 9 waelder sind nicht genug dafuer, dass du eine hand ohne gruene sources nicht halten kannst.

In dem zuge, und weil die einfach zu langsam sind fuer das was zu zu erreichen versuchst, wuerde ich vermutlich die Leaf Gilder und Lifespring Druid durch Elves of Deep Shadow ersetzen.

Mit den zusaetzlichen 1-drops koenntest du dann die Thornbow Archer durch irgendwas cooleres ersetzen (die gefallen mir wirklich nich, relativ zu den manadorks und den high-impact 2-drops), zB durch Wren's Run Vanquisher (die ich fr ziemlich starke beatdown-elfen halte). Damit waere schwarz dann zu nem splash degradiert, was wesentlich angenehmer fuer die manabase waere.

Und der rest is halt ne frage des ausprobieren welche karten gut performen. ich koennte mir zB gut vorstellen, dass das deck mehr Dwynen's Elite gebrauchen knnte. Vllt nen 3-3 split zwischen Elvish Visionary und Sylvan Messenger, je nacht wie die manasituation regelmaessig aussieht.

multimedia on An Elvish Frontier

4 months ago

Trtl, your very welcome, glad I could help. More green is the right direction, it will bring a lot more consistency.

Even though I think more green is the right way to go I'm suggesting a black card, haha. I've done a little Frontier research and it looks like Gilt-Leaf Winnower would be a great sideboard card. She's an Elf and can kill a huge amount of the best creatures in the format. Most notable Siege Rhino and Spell Queller, but in just about all matchups she has a target. Beastcaller Savant can help to cast a Winnower which helps the . I like that Sylvan Messenger can find Winnower which is very nice in matchups where you want her.

I'm not a fan of cards like Stain the Mind. I think Duress and other cheap discard is better. You have Duress and Warping Wail to stop board wipes. Wail is a pretty creative sideboard option you have come up with to stop board wipes, Languish, good job. Unfortunately, you're not playing enough mana sources to cast it. Only 4x Llanowar Wastes can cast it. Only four land sources to cast Wail is not enough. You're going to want at least 8x colorless land sources to be able to cast Wail when you need it, turn four. Without more colorless sources I'm afraid it's best to cut Wail for other sideboard options.

An idea to keep Wail is to add Aether Hub. Hub can first make any color of mana as well as colorless. It's not ideal by any means because you're not using an energy strategy. Hub is also not a very budget friendly land although it really should be seeing how it's an uncommon.

You could add both Hub and replace Beastcaller Savant with Servant of the Conduit to get energy to power both. This move would give you a mana Elf who can make any color of mana at least two times as well as a land which can also make colorless to cast Wail.

Another option would be to include Yavimaya Coast in place of Forests because it can make both green mana and colorless.

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