|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Uncommon|
|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
Combos Browse all
Creature — Elf
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Price & Acquistion Set Price Alerts
|Have (6)||ibraJG84 , ironax , Yawkcorb , richardmv , DarkMagician , Grantley91|
|Want (3)||philktoken8998 , _raeofsunlight , Turtlelover73|
Sylvan Messenger Discussion
2 weeks ago
If Collected Company is out of your price range, I would still trade out Harmonize for either Lead the Stampede or Sylvan Messenger. Both let you look at more cards total, and you get to keep all the ones that are worth keeping.
Lead the Stampede gives you more cards to look at total, meaning you could potentially get more elves, and it costs 1 less mana so you can play it easier if your board gets wiped.
Sylvan Messenger costs more (still the same as Harmonize), but you also get a guaranteed elf body with it that already has trample, so it's better for pushing your advantage if you already have a few lords.
1 month ago
I would change the format to modern as this isnt standard. Secondly, go all in on elves. Elvish Champion Imperious Perfect Masked Admirers Sylvan Messenger Lys Alana Huntmaster Reclamation Sage Gilt-Leaf Ambush. If you can afford to get good green/black lands you can open up a world of good carda like Thornbow Archer Shaman of the Pack Prowess of the Fair Elves of Deep Shadow Eyeblight's Ending Nameless Inversion
2 months ago
I have no idea why you want to UG. Blue offers next to nothing for elves. Lead the Stampede is a better melody, as is Collected Company (a bit expensive there. Remand is kind of useless to keep up mana for when you could be playing more elves. Momir does not really do muc with only Oracle as your UG creature. Plasm capture is just too expensive and double blue is really hard to achieve in your deck. Snake druid is cool, but there are a lot of other effects that can draw you cards that do not require the use of blue.
I would suggest to cut every blue card and land, then add 4 forests. Additionally, cards like Channelers and Viridian Zealot and even Prefect are a bit too situational. This will free up 32 slots.
2 more mana elves in the form of 2 Arbor Elf will be pretty good. 4 Lead the Stampede and 4 Sylvan Messenger generate a ton of card advantage. 4 Dwynen's Elite for massing up some elves. The other 8 cards depend on you:
K0rt on shaman elves
3 months ago
- Sylvan Messenger
- Relic of Progenitus
- Heroic Intervention
- Grafdigger's Cage
- Bow of Nylea
- 2 Reclamation Sage
The adds can be tweezed but I would remove all of the minuses
Defense Grid is a card that is good in some decks in legacy but it doesn't do anything here, it also affects your chords and coco's and if an opponent is cast C-Command then your opponent isn't casting a supreme verdict.
Grafdiggers cage affects search your library, this includes chord and coco and is bad.
Bow doesn't do anything much except kill random delvers and give creatures deathtouch, but if deathtouch matters your probably behind
Rec sage is a chord target, you don't need more than 1, especially with fracturing gust, which is an excellent card for elves.
All the adds should be self-explanatory.
5 months ago
It's not amazing, but I would regard as a pretty strict improvement to your deck at the moment, over your Nissa Revane and Nissa's Chosen, Immaculate Magistrate, Rhonas's Monument, 3-5 forests, and Primal Command, in that order from bad to less bad. Jagged-Scar Archers is also dubious. All of those are pretty clear stinkers that you could cut for a lot of things that would improve the deck, including Sylvan Messenger. You have 17-22 pretty easy cuts to make, which puts you in a position such to be creative.
For 4 mana, Sylvan Messenger doesn't have too dramatic an immediate impact, and can whiff pretty hard. Sometimes you'll spend 4 mana for a 2/2 elf, with no added benefit apart from getting 4 nonelfs off the top of your library. That hurts, and will happen ~6% of the time; when that happens, you probably lose the game. The typical outcome of getting 2 elves is not too bad, though, making it roughly playable.
5 months ago
In response to your question, yes I can take a look.
I always like when people play decks that aren't necessarily tier 1, and actually go for some variance, so +1 from me.
Having played with and against Elves in modern, I can say this is close to what you want to be playing here, I do have some suggestions however.
This is more meta dependent, but if you are going to be playing against decks like combo or control, which are this deck's main enemies, you'll want to be playing an Overgrown Tomb or two combined with some Thoughtseizes in the sideboard. I know you've said that most regenerate wraths are too slow. But I've played against Elfball with UW Control, and I know Wrath of God beats this deck unless you have some sort of interaction beforehand. In addition, Anger of the Gods has also been very effective against this type of deck.
How has Pact worked for you? In my experience Chord of Calling was more effective, as getting something like Ezuri or Archdruid at the end of my opponent's turn was usually enough to win on the next in grindier matchups.
The other main reason I'd suggest adding black to the manbase is to play Shaman of the Pack, as this card used to win me games all the time when I played Elfball, as you don't always need a lord to finish the game, and it makes Chord of Calling ridiculous if it resolves most of the time.
As for the rest of the board, I've seen Lead the Stampede be decently effective, although most of the time, its just another Collected Company which has its own pros & cons, (Which do actually become relevant in some games) I've played Sylvan Messenger, which is usually pretty good for what it does as a one-of. Besides that, sometimes Krosan Grip can be needed, but thats more meta dependent.
Hope this helps,
6 months ago
Hi, Nature comes with Skullclamp add that back in place of Implement of Ferocity. Clamp can be busted with the tokens Freyalise's can continually create. Drawing two cards from one mana. Clamp is just a really good artifact with Elves in general. Nature also comes with Swiftfoot Boots add it back in place of something. Even though you can't use it to protect your Commander, she isn't a creature, you can use it to protect (hexproof) another Elf as well as give an Elf haste which is good with many Elves.
Some other budget cards including other Elves that I've found to be good with the Elves are:
- Fyndhorn Elves
- Arbor Elf
- Wirewood Symbiote
- Dwynen's Elite
- Temur Sabertooth
- Wild Pair
- Lifecrafter's Bestiary
- Shamanic Revelation
- Primal Command
- Sylvan Messenger
- Lead the Stampede
- Sword of the Paruns
These can have much more impact and replace cards of the same casting cost here. Cards like Primal Command, Lead the Stampede and Sylvan Messenger are important because of the budget. There's going to be a lack of good creature tutor cards because most are not budget options, they're price is too expensive. These cards can help to find a potential lot of Elves or creatures and put them into your hand.
More draw spells are another way to overcome the lack of creature tutors. Shamanic Revelation is another as well as better Collective Unconscious and Harmonize is just a good draw spell for budget green.
Sword of the Paruns is the budget infinite mana combo artifact for Elves. It in combination with Elvish Archdruid or Priest of Titania and other Elves in your control can be used to make infinite green mana which can then be used to play a lot of spells or activate Ezuri, Renegade Leader's overrun ability a lot of times.
I also recommend that you add 4-5x more Forests to the manabase, giving you 34-35x lands. The avg. CMC (converted mana cost) is 3.6 this is high for only using 30x lands.
Good luck with your deck.
6 months ago
I also began playing Commander by getting Guided by Nature and used the premade made deck as a starting point for my Elf Commander deck, Ezuri's Fury (Budget). Fury is a budget upgrade of Guided by Nature. There's detailed write-ups of the process I used to build Fury out of Guided by Nature. As a new player to the format It might give you some ideas.
For a first Commander deck you have an excellent starting Elf core here, good card sense. Here's some suggestions of other Elves to consider Quirion Ranger lets you bounce a Forest to untap an Elf such as Elvish Archdruid or Priest of Titania this interaction can produce a lot of mana for a simple one drop Elf. If you can bounce her with Wirewood Symbiote or other ways you can play her again and untap another Elf or the same one again. Because of the amount of Elves you're playing Sylvan Messenger can be very good. She can also be bounced to be used again which can be a lot of value. Fauna Shaman although not budget I would find room for her in any Elf deck, she's Survival of the Fittest with an Elf body, very powerful. Being able to discard say a mana Elf when you really don't need it in a game to tutor for Regal Force or Ezuri is great. Elves have a toolbox of creatures with various abilities being able to use an Elf to tutor for any of these tools is amazing.
Two instants that are very good with Elves are Heroic Intervention and Benefactor's Draught. Both are budget and can do a lot for only two mana. Intervention is especially important because it's the cheapest green mana instant spell that can give all Elves indestructibility letting them survive most board wipes while also protecting Elves, Freyalise and other permanents from targeted removal. Lifecrafter's Bestiary is one of the better artifacts to use with Elves.
Good luck with your deck.