|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Uncommon|
|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
Combos Browse all
Creature — Elf
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Price & Acquistion Set Price Alerts
|Have (6)||ibraJG84 , ironax , Yawkcorb , richardmv , DarkMagician , Grantley91|
|Want (8)||Skwarka , Moonling , arthurxisde , Loading_Error , ptburnham , philktoken8998 , Turtlelover73 , LordSekrion|
Sylvan Messenger Discussion
3 months ago
3 months ago
I play Abzan Elvish Throne I would change the 2 Golgari Rot Farm and Llanowar Wastes for x4 Blooming Marsh. The Sylvan Messenger are too slow since they just add the elves to your hand and cost 3g Lead the Stampede cost 2g put let's u look at 5 cards and add them to your hand or rock Collected Company 3g look at 6 put 2 in the battle field flipping 2 shaman of the pack for 4 mana at instant speed is a game changer Heritage Druid is amazing play it turn 1 Dwynen's Elite turn 2 gives you another 3 mana for Elvish Archdruid speeding you up and buffing your guys for consistent turn 4 kills
3 months ago
Thank-you, Bulldawg1310 - I've actually played several versions of this deck with those cards. I originally replaced Chord with Elvish Visionary and CoCo with Sylvan Messenger because mana for casting was rarely a concern, and I often got a better overall benefit. Its not uncommon for me to get three, four or even five creatures in play with Sylvan Messenger as opposed to the two CoCo might get me, but that only works reliably when I don't weigh the deck down with non-elf cards.
Throne of the God-Pharaoh is the one card I might consider lifting my 'all-elves' rule for this deck, but its definitely an option I'm aware of - that's why I asked in the forums to please not get away from the deck concept as it is... I'm looking for potentially better elvish options, not the same card suggestions that pretty much everybody is already using.
The whole point of the deck is that going with elves who do useful things - even if its not quite as perfectly done as other cards might - accelerates the entire deck in a more efficient manner; Heritage Druid, Immaculate Magistrate, Elvish Archdruid, Shaman of the Pack all work better with more elves on the board.
3 months ago
Meridion, what would you suggest I replace with the Visionaries? I like the card a lot, but they don't seem to improve on anything that I'm already doing. Don't forget how strong Sylvan Messenger is for card draw with this deck.
4 months ago
Looks solid. Resists getting wiped out of the game by drawing cards and regen from the commander.
Still scared of wipes before getting set up for the kill?
Creeping Renaissance Recovers you from TWO Board wipes and is more mana efficient than Counsel.
Praetor's Counsel Gets you everything else you need too for more spiky value with the elves. Also Reliquary tower "emblem". The downside of this and Renaissance is that they are stuck in your hand literally 'till you get boardwiped. Also countersynergy with Kozilek, Butcher of Truth though you shouldn't often face the problem as you aren't self milling at all.
In the sideboard I see cards that I'd include as they turn your little elves into spiky value that lasts even if your elves die. Wouldn't pass on these myself.
Beastmaster Ascension Just so strong and finishes the game when there's many able bodied elves on the board. Doesn't completely wiff on boardwipes since it's on a permanent. Dies to enchantment removal though.
Harvest Season This scales just soooo goooood with Elves. Turn 1 mana dork, Turn 2 two more elves, Turn 3 Profit 3 - 4 lands to the table? Count me in. Later gets a bunch of lands out of the deck. Basically makes a copy of your mana elves that do not die to removal like usual. And the nut start with Heritage Druid....? Moist sounds
In the deck cards I'd replace with the before mentioned ones are either inconsistent when everything goes according to the plan, you have enough redundancy of it, or it's basically replaced by a more fitting function. Critical mass I'd say for a tribal deck to have tribal creatures is around 30, and you got 33 Elves. For a creature based deck 30 to 40 is a good amount, 30 being maybe a bit too little and 40 a bit too much. There's still space to cut from the 41 if need to be but I agree on not touching at least the Elves too.
Skullclamp Grave recursion from Renaissance or Counsel replace this as card draw. The other card advantage engines in the deck seem to also be sufficient and more consistent than the clamp. One lord turns off all instant draws. Great in early/mid game to find more elves to get the ball rolling, doesn't push you for the win in the late game like storming off with stuff like Soul of the Harvest.
Lurking Predators Never seen it do consistently do anything amazing, and neither have you, right? It can also trigger some ETB effects when you wouldn't want them like Craterhoof Behemoth. Land to the bottom, Land to the bottom, Land to the bottom.
Argothian Elder Seems kinda mediocre unless you can go infinite with both Nykthos, Shrine to Nyx and Wirewood Lodge + a bunch of devotion. Untapping just Nykthos itself is sweet too, but as there's next to nothing to get either lands on to the table to make this card matter consistently, I'd make the cut.
Sylvan Messenger Possible card draw and an elf body to the field? Yes please. But I feel there's still better elves and better card draw in the deck that missing this one wouldn't be the end of the world.
Kozilek, Butcher of Truth Well... It's not an elf for what that's worth. Really though even if this card is amazing and draws a solid 4 with huge body to the field, milling out shouldn't be a problem. I'd see you rather having the cards back in your hand with Counsel or Renaissance than in the deck. When facing mill you get all your elves back if Renaissance gets milled basically as free value from the grave. Get the cards right back in to your hand, use them right away from the hand to win the game.
4 months ago
Happy to help, and thanks!
Also... not to be contradictory, but given the choice I would stick with Lead the Stampede over Descendants' Path. The latter helps you snowball into more elves, but Elves are already good at snowballing. The former, on the other hand, also helps you rebuild from board wipes, which is an Elf deck's biggest weakness hands down. Now, with that said, a change to Sylvan Messenger might be viable. It takes 1 more mana and doesn't dig as deep, but it comes on its own guaranteed 2/2 trample body.
6 months ago
If Collected Company is out of your price range, I would still trade out Harmonize for either Lead the Stampede or Sylvan Messenger. Both let you look at more cards total, and you get to keep all the ones that are worth keeping.
Lead the Stampede gives you more cards to look at total, meaning you could potentially get more elves, and it costs 1 less mana so you can play it easier if your board gets wiped.
Sylvan Messenger costs more (still the same as Harmonize), but you also get a guaranteed elf body with it that already has trample, so it's better for pushing your advantage if you already have a few lords.
7 months ago
I would change the format to modern as this isnt standard. Secondly, go all in on elves. Elvish Champion Imperious Perfect Masked Admirers Sylvan Messenger Lys Alana Huntmaster Reclamation Sage Gilt-Leaf Ambush. If you can afford to get good green/black lands you can open up a world of good carda like Thornbow Archer Shaman of the Pack Prowess of the Fair Elves of Deep Shadow Eyeblight's Ending Nameless Inversion