Artifact Creature — Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
|Want (2)||mtndewd , Hirsti|
Printings View all
|Commander 2019 (C19)||Uncommon|
|Core Set 2020 (M20)||Uncommon|
|Core Set 2019 (M19)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Meteor Golem occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Meteor Golem Discussion
3 weeks ago
Hey, good start for a causal version of Yarok :)
How are you winning the game with Yarok? Even casual decks need a way to win the game. You may be playing a causal deck, but you're also playing many noncasual cards. I ask this because you should build the rest of your deck around how you want to win. One way is with infinite mana to infinite blink Agent of Treachery to gain control of all your opponents permanents. I suggest this way because Agent is an amazing card to abuse with Yarok and blink.
The main enabler for this is Deadeye Navigator who can blink the creature it's soulbound too. Peregrine Drake soulbound to Deadeye is the enabler to make infinite mana by infinite blinking Drake to tap and untap your lands. When you have infinite mana you can soulbound Deadeye to a win condition creature in this case Agent and then infinite blink Agent.
If you add Deadeye then it's safe to say that you should build the rest of your deck around Deadeye and Agent because they're how you win. Deadeye has interaction with many other creatures not just Agent because it's a repeatable source of blink for the soulbound creature. If you're interested in learning about this combo then I can explain it in more detail in another comment. Would you like to know more?
25 cards that are 5 CMC or higher is a lot. This many is making the avg. CMC of your deck very high at 4.2 meaning that the avg. mana cost of the cards in your deck is four mana. You risk not being able to cast a single card until you have four or more mana which could be all game if you get land screwed. An improvement would be to streamline these 24 cards down to 10 or less to start. Yarok is the five drop you want to cast more than the rest which is something to keep in mind when choosing which ones and the number of other five drops to play.
The best high CMC cards here are: Yarok, Agent of Treachery, Rune-Scarred Demon, Tooth and Nail, Sepulchral Primordial, Diluvian Primordial, Ob Nixilis, the Fallen, Sire of Stagnation, Tatyova, Benthic Druid, Mulldrifter, Conjurer's Closet. All the rest not named could theoretically be cut. If you add Deadeye and Drake then they could replace Nixilis and Stagnation.
Further streamlined example: Yarok, Agent of Treachery, Deadeye Navigator, Peregrine Drake, Rune-Scarred Demon, Tooth and Nail, Mulldrifter. All these cards can help to assemble Deadeye/Drake and then Deadeye/Agent as the win condition. Mulldrifter can soulbound with Deadeye for infinite blink to draw into your deck until you can assemble the combos with protection.
Some cards to consider cutting:
- Siren's Ruse: worst blink spell, at two mana to blink only one creature and there's only one Pirate.
- Illusionist's Stratagem: four mana is a lot to only potentially use this spell once.
- Casualties of War: six mana difficult mana cost and a sorcery is in my opinion not worth it.
- Deathsprout: four mana and it's difficult casting cost is not worth what you get.
- Gilded Lotus: can do better than five mana ramp.
- Ulvenwald Hydra: have lower CMC creatures who can get lands and you don't have a specific very powerful land to tutor for.
- Duplicant: this conflicts with lots of other cards here since it exiles opponents creatures. Do you want to exile them or gain control of them?
- Hornet Queen: Myr Battlesphere is more of a threat with the tokens it creates and you could even cut Battlesphere.
- Memorial to Folly
- Villainous Wealth: I would only include it if you also include the infinite mana combo with Deadeye/Drake then infinite blink of Eternal Witness can be infinite casts/recur Wealth which can be a win condition.
- Rishkar's Expertise: six mana draw, you can get more repeatable draw from other lower CMC sources.
- Nekrataal and Shriekmaw: not needed because you have Ravenous Chupacabra, no restrictions on what opponent creature you can destroy.
- Golgari Findbroker: not needed because you have Witness.
- Sower of Temptation: have better creatures that can gain control of opponents creature.
- Entomber Exarch
- Torrential Gearhulk
- Meteor Golem
I have other some suggestions of cards to add which I can make in another comment. Would you like more suggestions?
Good luck with your deck.
1 month ago
Just some creature suggestions that would be fun with Ilharg, the Raze-Boar, I'll keep it to 5 so that it's not too overwhelming but I used this page on scryfall and would recommend looking at it to find other goodies
Breaker of Armies: kills creautes you want dead and makes sure illharg doesn't get blocked and killed
Spawn of Thraxes: easy to keep re-using the enter the battlefield trigger
Dragon Mage: keeps your hand full of goodies to put out
Meteor Golem: on of the few ways a mono-red deck can deal with enchantments and stuff like that, but useful for destroying things in general
Rapacious One: good for getting mana to cast your stuff
You also may want to consider swapping out some small creatures with mana rocks to get your commander out faster and be able to cast big creatures easier
I'm a big fan of haste effects that don't cost mana to use. It makes everything faster because you can cast it out asap and don't need mana to give it haste. Generator Servant and Bloodlust Inciter would be pretty good
1 month ago
Platinum Emperion Meteor Golem Hedron Crawler Walker of the Wastes Desolation Twin Reality Smasher Warden of Geometries Ugin, the Ineffable Artisan of Kozilek Worn Powerstone Hedron Archive All Is Dust Titan's Presence Geode Golem Void Winnower Palladium Myr It That Betrays Pathrazer of Ulamog Ulamog, the Infinite Gyre Deceiver of Form Spawnsire of Ulamog Crashing Drawbridge Manakin Warping Wail Not of This World Mystic Forge Lightning Greaves Planar Bridge Quicksilver Amulet Mirage Mirror Urza's Incubator The Immortal Sun Helm of the Host Herald's Horn Hedron Matrix Vedalken Orrery Eldrazi Conscription
Lands Shrine of the Forsaken Gods Sanctum of Ugin Eye of Ugin Rogue's Passage Zhalfirin Void Tomb of the Spirit Dragon Spawning Bed Mage-Ring Network Nephalia Academy Sanctum of Eternity Wastes Mirrorpool Mikokoro, Center of the Sea Geier Reach Sanitarium Endless Sands Everflowing Chalice Labyrinth of Skophos
1 month ago
You can cut Keeper of Keys since most of your stuff is already unblockable or hard to block anyway and you don't need monarch to draw cards that badly. Cut Gingerbrute because... its just not that good here? Again you have better unblockable creatures that don't make you pay. And I would lose Conduit of Ruin for right now because it has only two targets. If you were full of eldrazi it would make sense but right now it can only hit Void Winnower and Meteor Golem.
Later on if you add more eldrazi like ulamog, or even some of the high CMC uncommon ones this could go back in.
Blessing of Leeches could go you are right. Its ok protection but there are cards that protect it better without costing you like like we talked about in your yennet deck.
You know me I still don't think 33 land is enough especially running 9 rampish cards... I would use some cuts to a
1 month ago
Cards I'm adding:
1 month ago
Just some quick off the top of the head Mire Triton Gorging Vulture Buried Alive Final Parting Bond of Discipline Apprentice Necromancer Syr Konrad, the Grim are all super budget friendly cards that are functional in reanimation decks. I like to mill as fast as possible with 2 drops and use stuff like Reanimate and Animate Dead to get out big pay off cards like Sheoldred, the Whispering One or Vilis, Broker of Blood to the field earlier than later but they arent all budget. I also like Meteor Golem or Ravenous Chupacabra in mill decks because once they are in your bin you can grab them any number of ways, and even though their stats arent great you can always feed them to your Blood for Bones to either destroy something else (they go to the bin before the ability resolves so you can return the creature you sacrifice) or you can put it back in your hand to hard cast later. I really like graveyard decks theyre fun even when you lose.
1 month ago
1 month ago
Burnished Hart - Star Compass - Prismatic Lens - Mind Stone - Sol Ring - Hedron Archive - Guardian Idol - Worn Powerstone - Pyromancer's Goggles - Victory Chimes - Mask of Avacyn - Whispersilk Cloak - Avarice Amulet - Cloak and Dagger - Darksteel Myr - Bomat Courier - Meteor Golem - Glaring Spotlight