Shadowborn Demon

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Magic 2014 Mythic Rare

Combos Browse all

Shadowborn Demon

Creature — Demon

When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.

At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.

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Shadowborn Demon Discussion

dzapf2008 on Shadow born beatdown

2 weeks ago

I would max out Ravenous Demon  Flip and get rid of the Shadowborn Demon and Griselbrand. I like the Shadowborn Apostle, that could work well with a deck like this. Look at your Card Cost vs. Land Mana available. I would take away 4 of those Swamp and add 4 Plains. This deck needs some direction, these suggestions will help with that a bit.

TrackerD on Meren: The Re:build

1 month ago

I would suggest more ramp. Ideally ramp on creatures that sacrifice themselves, yeah? Diligent Farmhand, Dawntreader Elk. Or some fatties who can help ramp/fix early like Krosan Tusker, Shefet Monitor which can cycle to draw you a card, plus either get a land to hand or to the battlefield, all while giving you a bigger body in the grave ready for Meren to use the effect again from hand or straight to the battlefield. Nothing can compare to Sakura Tribe-Elder and Wood Elves, but these guys help you stay creature heavy, feed into synergies, and helps you get to your ~49 mana/ramp sources. I would say you could cut 1-2 basics if you add in diligent and dawntreader at least. I have you at 49.

I don't know how much you like Primal Growth. It's pretty efficient if you are sacrificing a creature a lot of the time and that's feeding into your synergy, and there's even a card like Viridian Emissary who needs to be sacrificed to be useful, but I personally don't run either of those cards just because I'm in Karador (and tutor up Meren) with only 6 basic lands total. Instead I run more self-mill and include the new Ramunap Excavator, with cards like Splendid Reclamation, and Far Wanderings which is always 3 mana for 3 basics. Sure there is more risk in self-mill (make your opponents graveyard hate better) but I find that's less common than not having a sac outlet (Viridian Emissary) and/or needing my only blocker to avoid being beat up on early (Primal Growth). That being said, I think those two can definitely work better for you than me, but I would really like to say how well Splendid Reclamation has done for me, often netting 5+ lands even if cast early (turn 4-6). I feed that engine by using more cards like Ash Barrens, Myriad Landscape, the fetchlands (proxies lel- I hate expensive lands), and unfortunately some G/W lands that you can't run, but also stuff like Gather the Pack, Commune with the Gods, Crop Sigil (This can net you back a land on it's own), Drown in Filth which is removal as well.

These effects can also be found on creatures Mindwrack Demon is a beater and delirium is easy to achieve. Splinterfright, Sewer Nemesis are big X/X beaters who enable themselves to get bigger, Grim Flayer filters your draws and stocks your yard. Of course the dredge spells, four of which I find good enough to run Golgari Grave-Troll, Golgari Thug, Stinkweed Imp, and Life from the Loam. For a bonus when you run this much grave interaction you can use this nifty old creature Keeper of the Dead, oh you'll also want ways to get cards back from your graveyard besides Eternal Witness (my main target often being Splendid Reclamation) I would recommend adding Den Protector, Hag Hedge-Mage, and Greenwarden of Murasa. I find these to be generally better than Magus of the Will unless you've already got 10+ mana.

From your Maybelist I would definitely recommend Fleshbag and Merciless Executioner. Maybe Ashnod's Altar although I find Altar of Dementia to be even better without any infinite mana combos. Grave Pact is of course a house.

Some other random cards I think are include worthy, mostly cards that remove opponents stuff: Caustic Caterpillar, Avatar of Woe, Deathrite Shaman, Reclamation Sage (how could you cut this? lol), Shadowborn Demon. Possibly Oversold Cemetery, Undertaker for more recursion. Hell's Caretaker, Doomed Necromancer, Sheoldred, Whispering One, Animate Dead, Necromancy, Phyrexian Delver for recursion to the battlefield. Fauna Shaman, Traverse the Ulvenwald, Rune-Scarred Demon, Evolutionary Leap, Survival of the Fittest, Jarad's Orders for tutors.

dbpunk on EDH Sapling

1 month ago

Then maybe Avatar of Woe, Xathrid Gorgon and Visara the Dreadful? You lack big time in creature removal. Also, in terms of creature removal Phyrexian Plaguelord has some major chops while being ran in my BG deck, especially when ran with Dictate of Erebos

Also Shadowborn Demon works great too if you don't mind sacrificing creatures.

CaptSillva on EDH - Razaketh, the Foulblooded

1 month ago

Hmm it seems you are already running Thespian's Stage and Urborg, so have you considered running Dark Depths? Stage combos with it and Urborg makes it tap for mana if nothing else. You could also run Vampire Hexmage to double up your combo potential.

You could also consider Kagemaro, First to Suffer and Demon of Dark Schemes for board control options. As well as Shadowborn Demon and Reaper from the Abyss for single target removal. Then maybe Demon of Death's Gate as an early game house.

darleen on

4 months ago

Suggestions for your mana base:

Remove: Evolving Wilds, Terramorphic Expanse, Warped Landscape, and Mind Stone. Add: Myriad Landscape, Cabal Coffers, High Market, and Charcoal Diamond.

Tower of Calamities depends a lot of mana to destroy only one creature. Try Black Market in its place.

Bad Moon, Eternal Thirst, and Lashwrithe are fine cards but your creatures are already so huge, I don't think you need them. I would just add more ramp instead: Ashnod's Altar (also serves as a sacrifice outlet), Caged Sun, and Expedition Map (to find Cabal Coffers).

34 lands is simply too few in my opinion so think about cutting Ascendant Evincar, Endrek Sahr, Master Breeder, Nightmare, and Shadowborn Demon for 4 Swamps.


Suggestions for draw and card advantage:

It seems like a great win condition is the interaction between your Commander and Maralen of the Mornsong so I recommend more tutor and dark spells to get the combo out. Maybe switch out: Cremate, Sanguine Bond, Unholy Hunger, Abyssal Persecutor, Visions of Brutality, and Vile Requiem for Night's Whisper, Dark Petition, Behold the Beyond, Ambition's Cost, Beseech the Queen and Viscera Seer.


Suggestions for removal spells:

Several of your removal spells cost alot of mana. To the Slaughter, Reach of Shadows, In Garruk's Wake, Dregs of Sorrow, and Annihilate could be replaced with Diabolic Edict, Hero's Downfall, Killing Wave, Malicious Affliction, and Grave Pact.


KaraZorEl on Let's Make Meren Degenerate Again

5 months ago

Shadowborn Demon looks like it would be perfect for you.

Gotmarth on The Devil's Echos

6 months ago

Cool deck, but you have some cards in there that have red and blue in the mana costs. Depends on your playgroup since its a casual format.

Some suggestions:

Demon of Dark Schemes can get some demons back from the yard possibly, also a mini-board sweep.

Demon of Wailing Agonies Really good in commander

Eater of Hope Kills stuff, regenerates

Nefarox, Overlord of Grixis Makes defending player sac a creature when it attacks alone

Overseer of the Damned kills a creature when it ETB and makes zombie tokens

Pestilence Demon Pestilence attached to a demon, whats not to love!

Shadowborn Demon Kills a non demon when it ETB

Iamdoomitself on When demons come knocking

7 months ago

I agree with previous comments mana curve is huge.You can smooth it out further with an Expedition Map to fish out the coffers, Wayfarer's Bauble, Crypt Ghast.I know its probable just for fun but Lord of the Pit, Liege of the Pit and Shadowborn Demon are all really bad... I suggest replacing them with Harvester of Souls, Kothophed, Soul Hoarder, and one of the mana accelerators

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