Abbot of Keral Keep

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Abbot of Keral Keep

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

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Abbot of Keral Keep Discussion

sylvannos on Why hasn't Mardu found a ...

1 month ago

@InnerFlame: Have you also messed around with Abbot of Keral Keep? That was something I liked having a lot when I was messing around with Mardu Midrange.

I wouldn't play Tasigur, the Golden Fang. Go for Blood Baron of Vizkopa. Far more "oomph!" and a stronger finisher. He's even more spooky when you're already playing Lightning Helix and Timely Reinforcements.

Vaan on Green red "pump"eler

1 month ago

Your deck has a similar playstyle to Infect decks so consider some of its staples: Become Immense, Vines of Vastwood, Groundswell, Mutagenic Growth and Blossoming Defense. Rancor is also very good.

Akroan Crusader is similar to Silverfur Partisan but allows you to be more aggressive with your pump spells early in the game, i would cut Burning-Tree Emissary and Abbot of Keral Keep for a set of them.

By the way, Fires of Yavimaya is not modern legal and you have 65 cards on your maindeck.

TheAlexGnan on Rocket Science

1 month ago

to get the obvious out of the way, mana base seems tight, but i'm a bit dumbfounded by 2-of Dispel in here. 1-of to mill into and snap back maybe, but 2 is too many for sure.

a weird one: i think the fact that this deck now has Collective Brutality to dump Bloodghast may make the switch from Faithless Looting to Thought Scour an improvement. there are just so many advantages to Thought Scour, the two most obvious being that it cantrips and is instant speed. you could also make a 4-2 split of some sort.

i would migrate the Dispels to the sideboard and go up to 5 or 6 removal spells in a combination of Terminate, Fatal Push and Dismember. if you want a cheap 1-of surprise removal spell, Dismember definitly beats Murderous Cut imo. apart from burn (lol), decks run very little burn these days, so the life loss should be mitigated by its efficiency.

Kalitas must frequently win you dredge and living end matches, am I wrong there? i think the card is pretty strong, and if you manage to bump it once, it can also outgrow eldrazi and anglers. if it gets Fatal Pushed against Grixis Death's Shadow, which it will very often, that sucks enormously though.

This is the time of the push test, and 4cmc creatures seem a risky thing to run, because having them pushed is a huge tempo loss.

I did kind of a statistical analysis on some flex cards for grixis a few days ago, and Electrolyze is getting the boot out of my grixis control list. its a terrible terrible card right now. hits next to nothing against most top decks.

Gurmag Angler is definitly the best delve threat right now, because it matches smasher, goyf, tasigur and other anglers. Tombstalker is just too expensive.

I only just now read your comment 2 posts up up. Bedlam Reveler seems akward in this deck. Abbot of Keral Keep too, because its just very tiny.

i am not sure however that this deck can handle another delve creature anyway.

ToolmasterOfBrainerd on SwaggyMcSwagglepants

1 month ago

You've played Abbot of Keral Keep in modern grixis, right? How well did it work for you? I want to make Rocket Science more aggressive and I'm considering trying it out.

ToolmasterOfBrainerd on Rocket Science

1 month ago

car I've been thinking about your comment quite a bit recently. In playing at FNM, it feels like this deck needs to start being more aggressive. I find that, with kalitas in particular, the deck can't turn the corner fast enough. If I'm going to be playing 4 bolt, which I want to do, I need to be able to play explosively.

My idea right now is I want to be controlling the first 2-3 turns, then turn around and get really aggressive really fast. The motivation for this is that it would make the UWx control, titan shift, and eldrazi/tron matchups better, but I'd like to improve those while still keeping enough control to keep affinity and burn good enough.

I'd like to start by changing the creatures and then form the deck around those. I'm planning on cutting kalitas, but I'm a little stumped on how to replace him.

I'm definitely playing 4 Bloodghast, 4 Snapcaster Mage, and 2 Tasigur, the Golden Fang.

I don't think Sedraxis Specter is the way to go as graveyard hate is higher than ever. I don't think Delver of Secrets  Flip is correct either because I want to keep resilience to Fatal Push. Smuggler's Copter is soft to Kolaghan's command and push, but it might be a good option despite that. Abbot of Keral Keep might be the answer - dying to push isn't so bad as I can still get value and it can hit hard. Vendilion Clique is another option, as is Electrolyze. Bedlam Reveler is powerful and push-proof, but awkward with tasigur and all the grave hate running around these days. The final option I'm considering is Gurmag Angler or Tombstalker. Any thoughts?

TheAlexGnan I'd love your opinion too.

anonymousperson184 on

2 months ago

I'd cut down on the number of creatures a little bit, especially Abbot of Keral Keep and Guttersnipe. I'd totally recommend Rift Bolt, Shard Volley and even Flames of the Blood Hand as a replacement. Can't wait to see where this goes!1!

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