|Commander / EDH||Legal|
Printings View all
Combos Browse all
Abbot of Keral Keep
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
Price & Acquistion Set Price Alerts
Abbot of Keral Keep Discussion
6 days ago
Well, I used to play something eerily similar to this, but I don't have the list anymore.
I have some suggestions, but feel free to disagree:
- If you're playing tempo, the card you're looking for is Remand. This is so much value in a build focused on racing the opponent for life while you're only pushing his game slightly back off.
- I like Young Pyromancer because of the insane board presence he generates, but Abbot of Keral Keep won me some games in the past. He creates a weird kind of card advantage and slams somewhat good due to his prowess effect. And, I don't really think 3 is a good number for Bedlam Reveler. I normally run 1 or 2 copies.
- Aren't you flooding lands running 20? I don't know man, I love lands. Seriously, I run 24 on my Esper. But he is a draw-go build, with few or none card advantage. Currently, my far aggro decks have been running 16 (check Suicide Zoo). But, having a UR manabase with some draw engines that filter your top and give you nearly free cards, I believe 20 is quite a lot. I'd give it a shot with 18 or 19.
- Your sideboard needs a little working, but I don't know your local metagame, so it's hard to say anything. Just saying, you might want to test Electrickery. It's interesting in my meta.
- I'd like having more Vapor Snags. This cards is bonkers against Tasigur and Wurmcoils.
Anyhow, loved your list. You have something really nice here.Keep it up! +1
2 weeks ago
Well what type of Mardu Midrange deck do you want? There a lots of different directions Mardu can go. It can go for a Young Pyromancer/Monastery Mentor build. It can go for a Jund-esque Good Stuff build. It can go Nahiri. It can go tokens, it can go burn. There are lots of options -- and the cards you have listed above do not do much to narrow down the style you are potentially looking to play. I get that you want to play burn stuff and control -- preferably in the same card. But you have some very curious inclusions and omissions if that is what you want to play.
That being said, I cannot guarantee that the cards I suggest you will use, as they all fit into various Mardu Midrange archetypes. But cards that are good in Mardu that you do not have listed above that I can think of off the top of my head are: Terminate, Crackling Doom, Dark Confidant, Lightning Helix, Monastery Mentor, soul fire grandmaster?, Sorin, Solemn Visitor, Chandra, Torch of Defiance, Abbot of Keral Keep, Pia and Kiran Nalaar, Grim Lavamancer, Painful Truths, Murderous Cut, Dreadbore, Ajani Vengeant, Nahiri, the Harbinger/Emrakul, the Aeons Torn, Batterskull, Brimaz, King of Oreskos, Goblin Dark-Dwellers, Kitchen Finks, Blood Baron of Vizkopa, Stormbreath Dragon, Thundermaw Hellkite, Night's Whisper, Fulminator Mage, Shambling Vent, Zealous Persecution, Elspeth, Knight-Errant, and Gideon, Ally of Zendikar.
Some of the cards you have listed above, inversely, should likely not go in any list. Dash Hopes, Mana Tithe, Ojutai Exemplars, Platinum Emperion (outside a deck dedicated to that combo you described), Avaricious Dragon, Dragonlord Kolaghan, Spark Trooper, Reforge the Soul, and Colfenor's Plans are all pretty meh, and I can almost guarantee that the cards I suggested could be slotted into a deck in their stead and make the deck better.
xyr0s on Budget Jund
3 weeks ago
1 month ago
You could try Abbot of Keral Keep instead. I like him and he gives you some more card draw
1 month ago
I really love the overall theme that you have gone for with this deck! And your description is quite lovely. I have a budget Shu Yun, the Silent Tempest that I just put together Beware The Monk!. I currently have him built in what feels like a glass cannon kind of way. It is currently meant to get Shu out as quickly as possible and win through commander damage. There are a few creatures in the build, but if Shu is removed, that is basically game ending for me. I was perusing deck builds, landed on yours and thought to myself, "Here is the answer to (some of) my problems!"
I do have a few suggestions that I think may help to streamline the deck while still staying on flavor. For non-creature shenanigans, I have four; I think Artful Maneuver would be a better option over Swift Kick, and I am a huge fan of Rebound with Shu. I just don't know if you are married to the idea of forcing a creature to fight something specific. I also think that with your darker shadow flavor with Sakashima, Shadow Rift would be a nice add. I'm not sure if this one stays on flavor per say, but the I think the art does, Leap. Another fun card that allows continued use of Shu's non-creature spell ability is Shimmering Wings, I REALLY like this card. With these cards, you can retain the card draw and be a little more aggressive I think.
For creatures I think that your list is pretty compact, but I would like to offer up a few suggestions for consideration/feedback. I see that you have tap abilities and unblockable. I am looking at Elusive Spellfist for a nice early game unblockable creature, but still trying to figure out how I feel about him. Another card that I think could be really nice is Abbot of Keral Keep. And third, you mention dragons in your description but I feel they are somewhat lacking. May I present Mirrorwing Dragon. I feel like he is sooooo useful with Shu. The ability to target him with an instant and have that instant target each of your creatures is great.
I also have a few questions. Chief among them being, how often do you actually get to transform Homura, Human Ascendant / Homura's Essence? It seems to me like people might be hesitant to block and kill him. Does he wind up being an almost soft lock? I also really like Hinder for flavor, it's great. I am curious how well this deck does so far as removing threats, it doesn't seem as though you have a lot of options. Also, how well does Shattering Pulse work? I like the Buyback cards, it just seems like a fairly heft mana investment.
Anyways, +1 from me sir! Sorry about the novel, I just really love the Fate Reforged Legendary humans and Shu is my latest build. He is quickly becoming my favorite, and I really want to build a deck that does him justice / I enjoy playing. I hope to hear back from you soon!
1 month ago
Yeah, I considered just an Abbot of Keral Keep effect, but I wanted it to be a little bit stronger because its supposed to be a Sword. Free cast seemed way too powerful, I thought this was a happy medium so you don't have to worry about mana colors.
2 months ago
Thanks for the advice! I had been struggling with keeping Abbot of Keral Keep in the sideboard, but I liked the idea of "card advantage". As far as the rat replacement. I agree that Ravenous Rats is better, but I also like the idea of limiting my opponents hand, so I will think more about it! What should replace Abbot of Keral Keep in the sideboard? Did you like any of my Maybe board stuff. I haven't seen my Meta around me yet and have been curious if anyone plays sneak and show or anything to warrant Hallowed Moonlight. I have also been thinking about one or two Vandalblast for the side.
2 months ago
I would cut the less efficient creatures. The person above me mentioned that Shu Yun can run out of gas quickly, which will be even worse for smaller and less significant creatures like Abbot of Keral Keep, Stormchaser Mage, Leonin Shikari, probably even Puresteel Paladin.
I also want to point out that Mizzix's Mastery casts all the copies that it creates, so I'm under the impression that it triggers prowess and would be a strong candidate for finisher spells.