Abbot of Keral Keep

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Abbot of Keral Keep

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

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Abbot of Keral Keep Discussion

Emzed on Red Green Storm

1 week ago

Mishra's Bauble would fit here very well. It's a free non-creature spell that replaces itself, and provides a little bit of information along the way.
Also, I think you are light on threats. If an opponent has two removal spells, you can already be in big trouble. Sometimes you might be able to fight through that with Blossoming Defense and Vines of Vastwood, but having 2-3 extra creatures wouldn't hurt either. Maybe Abbot of Keral Keep or even Stormchaser Mage if you would be okay with a splash.

Voxzorz on U/R Tempo

1 week ago

To cut: Arcane Denial, Chaos Warp, Smelt, Baral, Dualcaster, Electromancer, Guttersnipe, Niblis, Firedancer, Talrand, Anger, Blasphemous Act, Merchant Scroll, Past in Flames, Pyroclasm, Ruination, Panoptic Mirror, Sensei's

To add: Time Walk, Goblin Guide, Abbot of Keral Keep, Monastery Swiftspear, Miscalculation, Dack Fayden, Gush, Force Spike, Censor, etc...

JDRBurk on Modern Rakdos Burn

2 weeks ago

Yes, Abbot of Keral Keep is occupying the one flexible slot in the deck. I would also strongly consider Grim Lavamancer for that slot or the possibility of throwing in a couple Kolaghan's Commands, Exquisite Firecrafts, or something like that to fill the slot. Bringing back an Abbot of Keral Keep with Claim / Fame is a very effective way to close out close games and push those last few point's of damage through though.

Unlife on turn one win red green

2 weeks ago

I've both played and played against a few different versions of this deck and they are glass cannons, especially with such a low creature count and lack of evasion. So I'm going to throw a wall of text at you, hopefully it will help. Assuming a turn-1 kill with this deck, especially off the draw is crazy. You may get it once in a while but assume your deck will win turns 3-4 normally

First off, manabase. This deck has no basics and even with all the red pump spells, it will fold in half to Blood Moon or enchantments like Spreading Seas. Add in a few basics of each and some fetch lands (reason for those later)

Your creature ratio, you need more. Minimum, you should have 15-16. Consider Kiln Fiend, Soul-Scar Mage, Blistercoil Weird and Abbot of Keral Keep

You need more evasion on your creatures, right now even with a god hand, if I throw down a blocker, nothing happens. Mainboard the Apostle's Blessing and ignore your life total. Think of the deck like infectless infect. Cards to consider adding as well are Temur Battle Rage, Rancor and Become Immense, with how fast your graveyard should fill up, especially if you add fetchlands

Finally card draw, you have none, you need it. Street Wraith, Manamorphose, Crimson Wisps and Viridescent Wisps all help with that.

I hope this helps

MisterMuffin21 on Modern Rakdos Burn

1 month ago

I always found Claim / Fame very interesting. Abbot of Keral Keep is definitely one I'm gonna test and seem like a good idea. Some other creature I personally considered for a list like this:

Keldon Marauders

Spark Elemental

Hellspark Elemental

Burning-Tree Emissary (Especially good since she gets you the mana to cast fame right away)

Death's Shadow (Trickier to play, but can definitely become the best creature to bring back)

sylvannos on Why hasn't Mardu found a ...

3 months ago

@InnerFlame: Have you also messed around with Abbot of Keral Keep? That was something I liked having a lot when I was messing around with Mardu Midrange.

I wouldn't play Tasigur, the Golden Fang. Go for Blood Baron of Vizkopa. Far more "oomph!" and a stronger finisher. He's even more spooky when you're already playing Lightning Helix and Timely Reinforcements.

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