|Commander / EDH||Legal|
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Abbot of Keral Keep
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
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Abbot of Keral Keep Discussion
1 week ago
Abbot of Keral Keep, is something to check out.
2 weeks ago
I would love to make this deck more budget, but you sacrifice a bit of a competitive edge. The main thing is the mana base. You can get rid of a lot of the fetch lands and Cavern of Souls for some of the "buddy" lands such as Sulfur Falls and Glacial Fortress. Also the deck can be easily run without Snapcaster Mage, just replace with other creatures like Abbot of Keral Keep. Finally, Mishra's Bauble can be replaced with any 0 cost spell like Gut Shot.
Hope this helps!
3 weeks ago
I love Jeskai Delver/Prowess decks. They are definitely my favourite modern archetype. In this deck you have a lot of control type spells, so I can recommend one of two things.
The first is two build it in a more tempo/agressive fashion by dropping some permission and removal (not all of it) for spells like Emerge Unscathed and Distortion Strike. The rebound real helps trigger Prowess, and Emerge Unscathed specifically is a huge tempo card because you can cast it on an opponents turn to protect a creature, and attack with pseudo unblockable the next turn. Also adding some more Prowess creatures like Stormchaser Mage and Abbot of Keral Keep can help out, especially with all the spells you cast. His ability is almost never a wiff, and he prevents mana flood. If you plan on this route, I would recommend the following:
- 1 Geist of Saint Traft
- 1 Spell Queller
- 2 Snapcaster Mage
- 2 Failure / Comply
- 2 Remand
- 1 Path to Exile
- 1 Mana Leak
- 2 Abbot of Keral Keep
- 2 Stormchaser Mage
- 2 Emerge Unscathed
- 2 Distortion Strike
- 1 Spell Snare
- 1 Spell Pierce
The other direction you could take this deck is a Jeskai Control deck. I don't have much expertise in the area, but my recommendation would be taking out a lot of the aggressive creatures, adding in Thing in the Ice Flip and a lot more land, as you will want to be going a bit further late game.
If you want, feel free to check out my Jeskai Prowes list:
My apologies for the long ramble, I really love the deck, and you have a +1 from me!
1 month ago
Cards to Consider:Sanctum Gargoyle
1 month ago
WalkingWormFood and IgnisMachina: When a card with Strive is copied, you may change the targets but NOT the number of targets. So yes, you can make infinite copies of any creature doing that. That being said, since the combo generates an infinite number of hasty Dualcaster Mages already, I think the addition of Abbot of Keral Keep is a bit win-more :(
IgnisMachina: Goblin Dark-Dwellers keep rotating in and out. To be honest, although they can reuse a draw spell, I tend to just prefer a token generator :( If I could find something to cut, though, they'd probably make it back into the list.
1 month ago
I know it doesn't work with Heat Shimmer, but potentially Twinflame would let you copy both Abbot of Keral Keep and Dualcaster Mage repeatedly and triggering both their ETB abilities, unless I misread Twinflame.
1 month ago
Kind of a long way around compared to hitting Zada with draw spells and playing everything at once but you'd get to trigger Prowess repeatedly on endless copies of Abbot.
1 month ago
Too slow for competitive modern, but you can do funny things with Omen Machine. All it says is that no one gets to draw cards. Tezzeret, Agent of Bolas circumvents this by searching for artifacts (not drawing them). Others do this by exiling a card, and letting you play it from there (like Abbot of Keral Keep).
Overall though, you get a bit of problems with decks that find your "one-spell-per-turn"-rule to be ok. Like jund. One removal, discard or creature pr. turn. Sounds just about fine, considering how powerful each card is. But if you make it like that anyway, consider looter-effects, as multiple Rule of Law or Curse of Exhaustion are useless. I think counterspells is the best way to keep this kind of lock in place - maybe especially Remand.