|Commander / EDH||Legal|
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Abbot of Keral Keep
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
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Abbot of Keral Keep Discussion
1 week ago
I'd cut down on the number of creatures a little bit, especially Abbot of Keral Keep and Guttersnipe. I'd totally recommend Rift Bolt, Shard Volley and even Flames of the Blood Hand as a replacement. Can't wait to see where this goes!1!
1 week ago
2 weeks ago
Lol every red EDH mage needs help with card draw. Luckily, since Neheb ramps, you can make full use of the "impulsive draw" of Red, like Abbot of Keral Keep's ability.
Also, there's the Monarch mechanic from Conspiracy 2, on cards like Skyline Despot.
Love the deck! +1
2 weeks ago
Hello, here are my thoughts on the deck.
Removal:You probably have too much removal. You have 15, if you include Kolaghan's Command (and I would). I would go down to 11-13. You could take out 1 Abrupt Decay, 1-2 Terminate, and 0-1 Lightning Bolt.
Creatures:Since you're not playing bob, I would suggest adding 1-2 Tasigur, the Golden Fang and 1-2Gurmag Angler. I'm guessing you don't have access to 2 more Grim Flayer? He is certainly the best replacement for goyf. Abbot of Keral Keep would also be a good addition. I've never played Bloodhall Ooze. It would be nice to have a 1-drop creature, but if you play him t1, t2 he will still be a 1/1. He could possibly be 3/3 t3, but thats quite unlikely. I'm not real big on Sin Prodder. You could also do 2 or so big finishers as Jund is a midrange deck
Lands:Dragonskull Summit and Rootbound Crag aren't the best fit. They just won't come into play untapped often enough. If you can get 1 shock land of each of the three in your colors, and 4-8 of Bloodstained Mire and Wooded Foothills. It would help so much. Fetch Lands are more reasonably priced than they used to be and they are used in SO MANY decks. You'll use them again for sure. But, if you can't get them, fastlands and scrylands are the next best options.
Hope this helps and good luck!
3 weeks ago
In aggro deck that aren't Selesnya, I usually like to run at least 12 1 drop creatures. Monastery Swiftspear, Goblin Guide, and Bloodsoaked Champion would all be solid options in your colors. Also you DEFINITELY don't want to be playing Mind Rot, Pyroclasm, Tablet of the Guilds or Rakdos's Return in an aggro deck. They're just too slow, so you could phase those out for some more 1 drops to speed things up a lot. Also you could play some 2 drops that do stuff on turn 2 like Spike Jester, Abbot of Keral Keep, or that have powerful effects like Asylum Visitor and Battle Brawler. Basically overall the deck is too slow to be considered an aggro deck, you should cut the expensive stuff for more cheap stuff and take lands out so that you don't flood. Otherwise, just call it a midrange deck.
4 weeks ago
Torpor Orb posibly 1 in side board
1 month ago
1 month ago
So, the basic burn cards are there, like Lightning Bolt and Rift Bolt... but no Boros Charm or Lava Spike. I'm getting a sense, that the deckbuilder is a bit new to burn decks and strategies, since a 6 cmc planeswalker, a 4 cmc enchantment, and a creature that are made for lifegain all are 4-ofs. In short (and rude) terms: they all need to go. Or something else needs to go. But since it says "burn" in the deck title, it's probably better to go with a burn plan.
Soulfire Grand Master does not really help you, since what you want is early damage in large amounts. It costs 2 mana, and does not have haste. And for what you are trying to do with a burn deck, lifegain is mostly irrelevant. Buyback could be funny, but the cost is way too high. If you can afford it, exchange for 4 Eidolon of the Great Revel. Yes, it hurts you as well as your opponent. But since you are pressing their lifetotal hard early on, it's worse for them than you.
Outpost Siege best case, you get an extra card to play in turn 5. That is after you spent all of turn 4 playing a card, that did nothing when you played it. Ask yourself: Is this something I want to do with a burn deck? Could be exchanged for Abbot of Keral Keep of you really want that extra card, but your deck is really missing a set of Searing Blaze.
Chandra Ablaze consider: At your current land count, you get to play this card at turn 8 (you won't hit all your lands drops, see?). Is this a good card in turn 8? Maybe. But burn decks hope to finish the game way earlier, and any reliance on "refilling your hand" or "grind by card advantage" indicates that you are not really playing burn. How about a nice set of Lava Spikes instead? Cheap and simple card, point at opponents face, attack with prowess creature afterwards.
Lands: You have about 4 lands too much. Like someone previously suggested, a set of Boros Charm would be good. Mostly for the 4 damage, but occasionally for the other modes of the card too. 4 less land, 4 more charm.