Abbot of Keral Keep

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Abbot of Keral Keep

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

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Abbot of Keral Keep Discussion

xyr0s on Mono 2-for-1s

4 weeks ago

Abbot of Keral Keep is at most a 2-of in a deck with so many relatively expensive spells as this one (you'd rarely want to play it turn 3 in the hope of hitting a 1-mana spell, right?). 2 more Thoughtseize would be pretty good, though.

Implement of Malice... I suspect that it is too expensive in mana, but it trades for a card from opponents hand, replenishes itself, and if you could find a little bit more artifact, it could enable delirium, so you could play Whispers of Emrakul instead of Wrench Mind.

Noxious Gearhulk also fits the description: You get a decently sized creature, kills another creature, and gets a bunch of life. Only problem is the cost (at 6 mana it's probably over the top of the curve). Actaully, if your curve went that high, you could add the titans too.

xyr0s on Best colors for a "2-for-1 ...

4 weeks ago

Gatekeeper of Malakir is an obvious 2-for-1. You could mix up with red for Abbot of Keral Keep and Blightning, both of which are 2-for-1'ers.

lagotripha on Rug Kiki

1 month ago

I like the list. Personally, I much prefer Mana Leak to remand given the number of matchups I face that just don't care about getting remanded (soo many 1 drops).

Have you given thought to Collected Company with Abbot of Keral Keep? as a value engine it functions acceptably, and although it calls for a higher creature count, it plays nicely on the midrange plan. Options like Eternal Witness and similar RUG value cards are all also there.

If you're committed to the controllier end of things though, more board wipes. Just, more wipes, or a sideboard with 4 Echoing Truth and tools for handling the innundation of aggressive decks.

geoffw on 3rd Degree

1 month ago

I wonder how well the X-spells and Reverberate will work here. Burn generally wants to be able to operate on as few lands as possible and end the game quickly, and these all need you to draw a lot of lands over many turns to become useful. They also have an additional anti-synergy with Shard Volley which wants to eat any extra lands you find.

Other budget creatures to consider for burn include Keldon Marauders (guaranteed 2 damage, max 5), Hellspark Elemental, and Abbot of Keral Keep. I might also consider the new Ghitu Lavarunner. It works well in pauper, so it at least might not be terrible in modern as a budget replacement for Goblin Guide.

I personally like to have at least two Magma Jet to scry land away or dig for whatever I need, and I like anything with the name "searing," such as Searing Blood or Searing Blaze (honorable mention to Smash to Smithereens), though these are sometimes better for sideboards until you know whether your opponent is playing valid targets.

Has anyone tested Flame of Keld for this type of deck yet?

xyr0s on I HOPE YOU BUUURN!

3 months ago

No red deck is really complete without a full set of Lightning Bolts. You just don't get it better than 3 damage for 1 mana, to any target at almost any time (it is exactly as Lightning Strike, but at half cost).

Your creatures belong in two different decks: One that goes wide, with a lot creatures that you then buff (Memnite and Signal Pest) and one that burns opponent to death (Guttersnipe and Spark Elemental). Since these two plans actually are rather different, drawing a couple of cards from both means that you can't carry out either of them. If you want to go wide, you need more smaller creatures or tokens (Dragon Fodder and Mogg War Marshal are good cards for this strategy). Tyrant of Discord has no business at all being in a deck with only 20 lands, since you plan on the game being over long before turn 14, which is when you'd be most likely to play it.

I've never really liked Guttersnipe, since it's a 3 mana creatures, that doesn't do anything on its own... and it belongs in a fast deck. That is, a fast deck where you don't mind spending your 3rd turn just playing a rather small creature, and not doing anything else. Of course you could wait until you have some more mana, so you could play some spells in the same turn... but what are you then doing until then? My guess is, that you'd then just end up playing the very same spells that you'd otherwise want to use for triggering Guttersnipe, and when you finally play it, you are more or less empty-handed. But if it has to be, you should play "free" spells, like Mutagenic Growth and Gut Shot... and since you'd then be playing free spells anyway, you might as well pick up the best prowess creature for fast deck - Monastery Swiftspear - and maybe you could get some real value out of Abbot of Keral Keep, since it both has prowess and gives you a card.

Anyway, you should probably make up your mind in regards to creatures, and stick to one plan.

Shrine of Burning Rage also likes free spells, but only as long as they are red... I'm not too happy having 4 of it in a deck. If there's one on the opening hand, it's fine, but drawing it later is a really under-powered draw. Perhaps it's better in decks, that can get rid of it - like if you played a looter (you know - "draw a card-discard a card") of some kind.

SeekerofSecrets on Boros Aggro Fun

3 months ago

If I was going to build boros aggro on a budget I would play like

20-23 creatures: curving out at like 3-4 mana with stuff like,

Monastery Swiftspear

Boros Reckoner

Figure of Destiny

Seeker of the Way

Abbot of Keral Keep

ect.


20-21 land:

4x Inspiring Vantage

4x Battlefield Forge

and then some basics


The rest of the deck being:

4x Lightning Bolt

4x Path to Exile

Lightning Helix

and then some combat tricks (Ride Down, Deflecting Palm, Temur Battle Rage, ect)


This will give you a functioning deck that you could take to FNM and later be upgraded, your list is great for casual play but unfortunately lacks raw card value to really play in modern

0b1ivi0nwa1k3r on Burn baby burn

3 months ago

Thats a good observation xyr0s i think the deck will need to include mutiple elements if DanTheBear wants to keep it MONORED and cheap, but it can forsurely be more focused. I would say either go Burn&8whack with it or Burn&Prowess the second being my recommendation.

Burn elements of your deck:

Lightning Bolt

Lava Spike

Rift Bolt

Searing Blaze

Bomat Courier

Kari Zev, Skyship Raider

Conduit of Storms  Flip

Banefire

Prowess elements of your deck:

Lightning Bolt

Abbot of Keral Keep

Kiln Fiend

Monastery Swiftspear

Built to Smash

Invigorated Rampage

Borrowed Hostility

8whack elements of your deck: (disclaimer i dont know much about 8whack so take this part with a grain of salt)

Deranged Whelp

Ember-Eye Wolf

Reckless Bushwhacker

Fiery Temper

Bloodmad Vampire

clayperce on RB Ponza

4 months ago

lloydbercham,
Following up on your most recent thread from over on Reddit ...

So, card advantage in is tricky ... Bob is the usual answer, but he's SUPER-pricey, so almost certainly not what you're looking for. Maybe some combo of Phyrexian Arena, Sign in Blood, Faithless Looting, or Abbot of Keral Keep?

And frankly, I don't know the best way to approach the manabase ... the challenge of reliably getting on Turn 1 (for Inquisition of Kozilek) and then on Turn 2 or 3 (for Molten Rain) is TOUGH. It seems like Fastlands would be great, but the price on Blackcleave Cliffs is pretty insane. Graven Cairns or Sulfurous Springs, maybe?

Finally, I have no idea if they're actually any good, but it seems like some Demigod of Revenge might be fun in the deck.

Good luck (and good skill) with the brew!

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