Masked Admirers

Masked Admirers

Creature — Elf Shaman

When Masked Admirers enters the battlefield, draw a card.

Whenever you play a creature spell, you may pay . If you do, return Masked Admirers from your graveyard to your hand.

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Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare
Modern Masters (MMA) Uncommon
Lorwyn (LRW) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Masked Admirers occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.13%

Masked Admirers Discussion

TheCardPool on Green White Dredge (Sigarda EDH)

2 months ago

GhostChieftain This deck can draw cards to combo with the dredge trigger. Both Anvil of Bogardan and Mentor of the Meek have proven their worth. But in all honesty having more cards that do that would help this deck become more aggressive.

Tireless Tracker is a card I've considered but have never play tested with. That beings said I think I need to make room for it. The same goes for Sylvan Library . I could take Dauntless Escort out for one of those cards, not sure about the other. Maybe Masked Admirers . Do any cards seem unworthy to you?

As for Runic Armasaur it is definitely interesting, but like you said it could be a dead card. I might consider using it down the line. Now for Oakhame Adversary . This card really isn't my style. Yes you can get the value on the CMC but it won't be able to net you any cards until the following turn, if that. Still I like the suggestion.

lagotripha on

3 months ago

I feel like this needs a more consistant 3-4 drop- preferably something that fetches a bigger threat or stabilizes draws some other way- Jadelight Ranger , Masked Admirers , Mwonvuli Beast Tracker , etc.

SideBae on Yarok and Ya-roll

5 months ago

Firstly, I feel I should mention that you can't play Kitchen Finks or Murderous Redcap in Yarok, as their commander identities are outside your colors. I know they're in the Maybeboard, but I thought you should know.

So the main bonus of playing green is the access to mana dorks. I think you should definitely run Llanowar Elves , Birds of Paradise and Elves of Deep Shadow , and Fyndhorn Elves , Elvish Mystic , Deathrite Shaman , Priest of Titania and/or Bloom Tender are all excellent cards as well. They also work with your Craterhoof Behemoth , which (by the way) I think is a great win con for you, especially with your Natural Order . Consider God-Eternal Rhonas as a secondary Craterhoof. Land-ramp like Nature's Lore or Farseek is also good.

In the same vein, lowering the average CMC of your deck is worth attempting. Lower CMCs mean a faster deck. Sol Ring is kinda a busted card.

You should consider tutor-cards. Demonic Tutor , Worldly Tutor and Mystical Tutor are all worth considering, as they can help assemble the combo really well. Similarly, card-draw is at a premium at EDH. Wirewood Symbiote is a great way to return Elvish Visionary or Masked Admirers while potentially making mana, if you choose to run dorks. Because you're running so many creatures, Slate of Ancestry may be a good artifact to include. Tireless Tracker is an excellent card for a landfall-Yarok deck.

I think you're running too many lands, even for a landfall deck. I suggest cutting two to five. If you choose to, keep in mind that lands that have the ability to ETB untapped are significantly better; make sure you cut Foul Orchard before you cut Woodland Cemetery . Fetch lands are great for making sure you have the colors you need; Prismatic Vista and the Zendikar/Onslaught fetches are the gold standard, though they're definitely hard to get ahold of. Slow fetches like Bad River or Flood Plain are good and much cheaper, though they're significantly slower (hence the name).

Xerox cards like Ponder , Preordain and Brainstorm are all good in blue decks. They'll dig you to the lands you need or get you past the lands you don't need. Brainstorm is mediocre if you don't have shuffle effects to get rid of the cards you don't want.

Some ETB-cards to consider:

  • Manglehorn : Yarok makes him into a 2-for-1, and the second clause is very significant in many games.

  • Reclamation Sage : Similar to Manglehorn .

  • Temur Sabertooth : This is a good way to return creatures to your hand, both to protect them and to recur their ETB abilities.

  • Eternal Witness : Being able to recur any two cards from your 'yard is pretty good, especially if you choose to run the aforementioned tutors or land-ramp.

  • Baleful Strix and Ice-Fang Coatl : Two-mana draw-twos are great, and these can hold off early attackers. Baleful Strix is better, mostly because you don't have to have snow-basics to get Ice-Fang Coatl deathtouch.

  • Birthing Pod : This can tutor the creature you need and put it right onto the board. You just have to be careful you keep your creature-curve smooth enough for it to keep fetching.

  • Sire of Stagnation : Six mana, and it gets double triggers with Yarok.

  • Plague Engineer and Phyrexian Revoker : This might need a rules check, but I'm pretty sure Yarok lets you name twice. Naming the same creature type should give them all -2/-2 -- using this as removal seems pretty reasonable, and turning off two cards seems pretty good too.

Right. That's all I got. Good luck, man!

Pal00ka on All of Sapling's Friends

8 months ago

An interesting list!

More Card advantage creatures: Soul of the Harvest , Harvester of Souls , Masked Admirers , Garruk's Horde , and Garruk's Packleader .

More sacrifice creatures: Ghoulcaller Gisa , Bontu the Glorified , Dimir House Guard , Izoni, Thousand-Eyed , Krav, the Unredeemed , and Razaketh, the Foulblooded .

More ramp creatures: Dawntreader Elk , Ondu Giant , Veteran Explorer , Primal Druid , Burnished Hart , and Wild-Field Scarecrow .

More recursion creatures: Cadaver Imp , Deadwood Treefolk , Den Protector , Dutiful Attendant , and Gravedigger .

I would look at lowering/smoothing out your curve, I have found it helps improve the functionality of a deck.

nobu_the_bard on Harvest of Indestruction

9 months ago

Personally I don't think Wall of Omens is good enough without some way to recur it. Walls don't do a whole lot of good in commander without a lot of specialized support; they are easy to play around, don't do much in the late game, and can't be converted into attackers. There's a lot of alternatives - Elvish Visionary , Masked Admirers , Shaman of Spring , or Soul of the Harvest come to mind.

[email protected]_only on Her Royal Fluffness

10 months ago

Love the concept! gota couple suggestions, figured I'll accordian them to keep from filling up the whole page.

Predator, Flagship is costly, but lets be honest - mono-green doesn't care about that. giving flight for troops to evade or block, anti-aircraft cannons, and the tractor beam to lift up enemy ground-pounders, this colorless removal engine is worth evey mana spent on it.

Arena + Combat step: Declare attackers. Before blockers, activate arena, Choosing one of your tapped attacking creatures. the creature picks a fight before blockers, potentially giving a 2-1 for you if they block afterwards, but otherwise taking out a blocker and still getting all their damage through.

Genesis is amazing for recusion, if that's your thing (I know it's mine, but not everyone elses), and it's a 3 drop if you hard cast it with Her fluffiness on the field.

Trolls of Tel-Jilad offers regen for your forces (or allies, in exchange for favors...)

Krosan warchief acts like a mini trolls of T-J for beasts, and reduces their cost as well. more a niche card, but worth mentioning if you end up going that route.

Weatherseed Treefolk is fragile, but returns to hand when killed.

Phytotitan is even more fragile, but returns for free

Masked Admirers is a card drawing chump blocker. while it doesn't get the cost reduction, it definatly will dish out the damage over a game with trades. and the card draw for ETB is icing on the cake.

Gurzigost is a wierd huge guy that smashes face, all for the low low cost of ... recycling your graveyard. oh no... /endsarcasm

Ulvenwald Hydra grows based on your land base, and fetches a land as an etb trigger. added bonus: has reach to deal with fliers.

Oran-Reif Hydra grows to monstrous sizes as the game progresses. not all that exciting, but cheap ($ wise)

Dungrove Elder is completely worth the G mana cost once you hit 4 lands, and will only get bigger as the game goes on.

Terra Stomper , Carnage Tyrant , Chameleon Colossus , Kodama of the North Tree , Kalonian Behemoth , Gaea's Revenge , and Ancient Ooze just do what they normally do with efficiency: smash. they aren't pretty or fancy, but they are cost efficient before your general's discount, so they smash hard for cheap.

Skysnare Spider has the two most important keywords for green multiplayer: vilgilance and reach

Hydra Omnivore lets you get damage through defenses of players by ignoring that player entirely and focusing elswhere.

Indrik Stomphowler and Conclave Naturalists might be good replacements for reclaimation sage, with you commander out they cost the same. Destructor Dragon acts the same on death, but hits planeswalkers and lands as well.

Woodfall Primus is a solid (abet later game) removal that returns to work again.

World Breaker acts as an exile, and is colorless to boot. added benefits are reach and recurrable.

Wickerbough Elder gets the cost reduction, despite being a 3/3 base when cast.

Cloudthresher acts a a Squall for 4, with a 7/7 reach attached to it.

Tornado Elemental will usually act as a mini Whirlwind , and comes in as a 6/6 Thorn Elemental . not cheap mana-wise, but typically less than $.50

Wolfbriar Elemental lets you dump green into a token army of 2/2s if you need to spread out the love or create some chump blockers. quantity has it's own quality sometimes.

Vorapede is a undying buggy with vigilance for 3 when your general is out

Thornling is a solid all-round stomper that is hard to deal with, via indistructable and increasable toughness.

Thrun, the Last Troll is another hard to deal with threat: hexproof, uncounterable, and regenerate means not a whole lot can touch him.

Spearbreaker Behemoth can act as a duribility booster by giving indistructibility

Krosan Drover is a good card for the really expensive creatures, giving another cost reduction.

Ulvenwald Observer is a solid card-draw engine for the deck when things die

Nessian Game Warden lets you sift through your deck based on forests in play

Ripjaw Raptor lets you draw off of combat (and even more off Arena )

Silverglade Elemental is a 4/4 Wood Elves with your general in play.

Brooding Saurian is typically just a sideboard card against control matchups, but worth mentioning all the same.

Stone-Tongue Basilisk is a cheap ($ wise) little guy that can field-wipe an opponent if you time a swing right.

Kamahl, Fist of Krosa should go in every green deck that he can. this goes double for mono-green. Overrun as an repeatable instant? check. wrath countermeasures? Living Plane that only hits opponents for G per land. totally worth it.

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