Creature — Elf Shaman
When Masked Admirers enters the battlefield, draw a card.
Whenever you play a creature spell, you may pay . If you do, return Masked Admirers from your graveyard to your hand.
Price & Acquistion Set Price Alerts
Masked Admirers Discussion
1 month ago
I am currently running Rashmi, and as you have mentioned, cascade isn't very good in this deck. So I am looking for another cantrip creature. As of right now Masked Admirers, Nimble Innovator, and Shaman of Spring stand out. On other hand I could just add another bounce creature like Quickling
5 months ago
Even more cards! Just for more unntapping goodness there's Ornamental Courage, Bear Umbra, Burst of Strength (is just Dark Ritual or better with Selvala), Copperhorn Scout, Voyaging Satyr, Elder Druid, so many.
More draw power! Triumph of Ferocity, Harmonize, Garruk's Packleader, Masked Admirers, Elvish Visionary, Soul's Majesty. Maybe add Words of Wilding, Thought Vessel, Reliquary Tower, Elixir of Immortality or similar cards so you don't draw your library. I suppose an Eldrazi Titan would also be good if you draw too much and a good mana dump, I'm just reluctant to suggest running Eldrazi. Speaking of hated things in EDH, Tooth and Nail isn't broken if you don't just do a Kiki-Jiki, Mirror Breaker and Pestermite esque combo. Oh yeah, Chord of Calling, Summoner's Pact, Mwonvuli Beast Tracker and similar cards are useful.
7 months ago
Sphinx's Tutelage, Bident of Thassa, Coastal Piracy, Dire Undercurrents, Gilt-Leaf Archdruid, Horizon Chimera, Kithkin Mourncaller, Masked Admirers, Ob Nixilis Reignited, Psychosis Crawler, Rayne, Academy Chancellor, Rhystic Study, Selvala, Heart of the Wilds, and Tamiyo, the Moon Sage are all amazing cards to think about :)
9 months ago
Agreed with your change, taking out Door; doesn't seem necessary.
Creeping Renaissance is pretty good. Aluren is a LOT of fun. Beast Within and Squall Line are both very useful for getting around Moat type effects including Glacial Chasm. That's also why I run one Ghost Quarter.
I tried to make my own list more aggressive mana-curve-wise, adding all the one-drop mana elves including Birchlore Rangers and Boreal Druid, as well as some aggressive elves like Skyshroud Elite and Wren's Run Vanquisher.
My reasoning around deckbuilding is to keep the majority of my elves under 4 mana and keep my wincons at 4+ mana, which include a lot of mana-doubling effects. This build makes it easier to come back from being boardwiped, makes it easier to hit 4 elves in one turn to get infinite mana with Priest of Titania + Umbral Mantle, makes it easy to have some straight aggressive hands that can win early without tricks, and makes the most out of Aluren.
I've taken out a lot of higher drops for this purpose, like Elvish Promenade, Masked Admirers, Oracle of Mul Daya and Nullmage Shepherd so I don't get clunky hands and always have things to do early on.
10 months ago
Thanks for the feedback, abby315!
Firstly, I actually have no qualms with infinite combos! Umbral Mantle, Sword of the Paruns, and Staff of Domination are actually all cards I fully intend to put in the deck when I get my hands on them. This list is what I actually own in paper, so these cards are things I will 100% be putting in the list when I get them.
Thousand-Year Elixir is also on the Too Aquire As Soon as I Actually Find One list.
With regards to the 4 mana elves... I don't think I'd like to get rid of Golgari Decoy because I deeply appreciate the ability to toss it towards a full board when I have a non-infinite amount of mana to ramp up to and still hit straight to the face. Immaculate Magistrate is definitely higher on the chopping block, followed by Dwynen, Gilt-Leaf Daen, and I can see myself getting rid of Masked Admirers and Shaman of Spring.
Before when I originally was working on this deck I didn't really like the idea of having Wirewood Channeler in my list, but looking back that now seems a little silly and I should pick up one very soon. I struggle wrapping my head around consistency with Viridian Joiner, but it fully occurs to me this is likely a card I need to play with to understand. I'm not sure how much I lean towards playing Karametra's Acolyte mainly because I just want to limit the amount of non-elves I play in the deck to as small a number as I can possibly manage.
Elvish Pioneer is another creature that I hadn't really considered. At first I was not sure about it because I don't run a lot of lands, but then it occurred to me I want this for my t1 or t2 plays, where hopefully I didn't keep a one land hand, so I will certainly consider it a bit more. Skyshroud Elite Is a card I don't see myself adding, because I've really tried to cut down the amount of elves that I play that don't really do anything other than buff themselves, especially just a little bit. I'm not sure the Elf synergy is enough to convince me to play Kird Ape in EDH.
Arbor Elf is one of those that I just derped on and didn't really think about. I will fix this immediately, I can't imagine that I don't have one laying around somewhere.
Elvish Guidance is a card I just straight up didn't know about, and I will certainly be looking into how I can hunt this one down soon. Same goes for Creeping Renaissance, I REALLY like this suggestion and will be picking one up ASAP, if not sooner.
Aluren was a card I kind of flopped back and forth on, but I did eventually decide against it because I felt like I had enough mana that I didn't really care enough if my things were free. I might still consider it, but I'm not sure I want to experiment with it just yet. I'd rather make the rest of the priority changes first, and see how it slots into a more final/concrete list.
My only other question after looking at your list, is how do you find Ambush Commander? The idea of turning my precious lands into elves makes me incredibly nervous, but I could be wrong and that it just wins on the spot.
Again, I super appreciate all of your feedback! Thank you so much, you've definitely given me some things to think about.
On a final note, Copperhorn Scout sure is the bee's knee's. I completely agree it is also my favourite, right behind Priest of Titania. It offers a lot of neat little things you can do with it just by it's simple attack.
10 months ago
If you really want this to be competitive even against boardwipes, you gotta run some infinite mana combos. Umbral Mantle and Sword of the Paruns get you there if you can find a mana dork that taps for 4 (basically any Priest of Titania effects).
I know people don't like running infinite combos but in Ezuri I think it's necessary at the competitive level, or you're too fucked by boardwipes. The combos enable you to steal a win early or late with like 4 elves, and in one turn if you have haste or enough attackers that stuck (just need one per each player).
With that kind of build in mind, the Thousand-Year Elixir in your maybeboard is really good.
I would take out some of the more niche and expensive elves to make room for your combo, like Golgari Decoy, Immaculate Magistrate, Masked Admirers, Dwynen, Gilt-Leaf Daen, Shaman of Spring-- I've found that when I was running so many 4+ mana elves my gameplan was seriously slowed down by them.
I also love Aluren, it's a ton of fun and really bonkers, especially since you can flash in Ezuri (you do still have to pay command tax, but never his casting cost).
Anyway I'm glad to see other people running Copperhorn Scout, it's my favorite elf in my deck except for Priest of Titania. I promise these are all changes I've personally made to my Ezuri deck after a lot of testing, especially against playgroups with many boardwipes, and it's much smoother now and much easier to win.
I'd love to keep discussing changes or answer any questions! I love Ezuri and elves, and I'm committed to finding a fun AND competitive list that makes the most use of elfball tactics but isn't weak to getting Wrath'd :)
Haven't done a proper write-up since I changed it, but check out my list here if you're interested: Aluring Elves
10 months ago
That deck feels like it's just starting, and that it's kind of budget? If not, there's a lot of cards i'd cut (if you do not know what to change for those in the maybeboard), like ;
Advocate of the Beast
- All instants (exception made of Second Harvest and Naturalize)
- All sorceries (exception made of Duress, Explore, Root Out, Disentomb and maybe Mental Vapors)
Now, what to add to replace all that?
Let's start with ;
Creatures (they are all elves!)
Eladamri, Lord of Leaves --> (I think it's legal to play)
Elvish Piper --> To get your threats on the battlefield at opponent's end of turn
Fauna Shaman --> To get those threats from your deck
Fyndhorn Elves --> Mythic mana rock!
Gaea's Herald --> Anti-counterspell
Jagged-Scar Archers --> to kill flyers
Llanowar Mentor ---> In case you topdeck too many lands, this is useful
Maralen of the Mornsong --> Useful since your deck has a low average mana cost
Nullmage Shepherd --> Reusable destroy artifact/enchantment
Oak Street Innkeeper --> Protection!
Oracle of Mul Daya --> Filtering, getting more mana in
Primal Forcemage --> Those tokens get better!
Realm Seekers --> Deck filtering, getting more mana, or just a big creature.
Reclamation Sage --> You NEED one.
Sylvan Advocate --> Most of the time, a 4/5 vigilance for 2 mana.
Sylvan Messenger --> Play an Elf, get more elves!
Talara's Battalion --> Easy to get on the battlefield.
Timberwatch Elf --> Another elf gets HUGE.
Voice of the Woods --> If your small elves can't get past... get bigger creatures.
Wolf-Skull Shaman --> Get tokens in!
Wren's Run Vanquisher --> 3/3 deathtouch for 2.
Krosan Grip --> A better, uncounterable Naturalize.
Beast Within --> Remove a threat for the board.
Back to Nature --> Since you do not run a lot of enchantments.
Collected Company --> Get 3 elves on the battlefield.
Consign to Dust --> Destroy some artifacts or enchantments.
Fresh Meat --> Board got wiped? Not quite.
Hunter's Insight --> Draw cards!
Noxious Revival --> Cast for 0 mana.
Genesis Wave --> Because getting out half your library when you have tons of mana to spend is awesome.
Overrun --> Major boost.
Akroma's Memorial --> Now, all your elves are monsters.
Doubling Season --> Double your tokens and planeswalker loyalty counters.
Parallel Lives --> Another token doubler. Makes it 4x with doubling season out.
That's my first batch of suggestions to you. Hope it'll help!
1 year ago
Also, only use combo and don't beat down. Beatdoen doesn't help in edh. You will usually have not enough creatures to get past blockers, and in addition, you won't be beating down one opponent: you're beating down 3+, each starting at 40 life! Replace facebeaters with blockers. If you can block your opponents dudes, then you can live long enough to combo off and instantly win the game.
Also, I really like Buried Alive and Victimize in combination. For 8 mana, you can instantly get infinite, activate Tasigur a jillion times, and mill yourself. At that point, I like using dread return to get back a lab maniac, then get back a Masked Admirers and deck myself and win.
But I play sidisi and not tasigur, so it's probably not as reliable in this list :3