Demanding Dragon

Demanding Dragon

Creature — Dragon

Flying

When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) flamekiller

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Demanding Dragon occurrence in decks from the last year

Standard:

All decks: 0.1%

Commander / EDH:

All decks: 0.0%

Demanding Dragon Discussion

Ziusdra on Card creation challenge

1 week ago

Delusional Dragon

Creature - Dragon

Flying

When Delusional Dragon enters the battlefield, until end of turn, each creature opponents control gain "When this creature becomes the target of a spell or ability, sacrifice it."

5 / 5


So let's make this with Demanding Dragon into a cycle. The requirements are: three colorless, two colored mana cost, a dragon with flying, and it had alliteration in its name (see: Demanding Dragon, Delusional Dragon). Make the next one in the cycle!

Conte7 on RB Dragons Pioneer

1 month ago

Silverdrake thanks again for helping me with my decks.

The initial version had both Lathliss, Dragon Queen and Draconic Roar . I took Lathliss out because i could never really cast it and gain value out of her because of either mana issues or just if i was losing she wasn't saving me and if i was winning she wasn't doing anything that really mattered anyways. Draconic roar felt very bad against mono green stompy and Nicol Bolas, the Ravager  Flip so i took it out in favor of Dreadbore that also hits random Nissas and Okos. I didn't get to try Demanding Dragon , what is it good against? I imagine it being good against 0 creatures decks.

Let me know what you think about my reasonings :)

Silverdrake on RB Dragons Pioneer

1 month ago

Looks fun! Surprised to not see a 1-2 of Lathliss, Dragon Queen though. Demanding Dragon could find a home in here, too. Probably Draconic Roar as well, if you're looking for more removal to help you survive

TypicalTimmy on Lathliss' Brood

1 month ago

Gleeock, I've been looking into that, actually. I have identified 10 cards I can slip in.

I am considering removing the following, for their respective reasons:

  • Gauntlet of Power : It costs to much mana and assists my opponents in ramp. I am not looking to build a group hug deck.
  • Extraplanar Lens : While there is strong power here, I also feel I have enough solid ramp and cost reduction that I do not need it. I play games and win just fine in tests without having it on the field. There are even times where I find it slows me down because I get greedy and play it too early, removing lands from play. For example, if I have three lands out but exile my only red source, I kind of screw myself over.
  • Rimescale Dragon : With Lens out of the deck, I have reason to run Snow-Covered Mountain s. That is to say, I was running SCMs because it puts a soft-lock on my opponent's ability to ramp off my card. If they have normal Mountains, they gain no benefit. They would need specifically a Snow-Covered Mountain. Well, if I am not using snow lands, I don't benefit from Rimescale.
  • Glacial Crevasses : Again, no snow lands = no need to run this.

Now only two of these are actually mainboarded; Gauntlet and Lens. I play many games without using these and things work out just fine. So it becomes a matter of what to replace them with.

I'd like to stick to the Dragons if able, only because I'd get the most value out of Lathliss. However, other control-like Enchantments work as well.

The list of Dragons I am looking at currently are the following:

  • Hoard-Smelter Dragon : Gives me another control outlet on a Dragon. Similar to Steel Hellkite in that I can remove threats or problematic cards. I can break combo pieces apart or destroy stones to slow opponents down. It also works great to remove Voltron equipment. Without being a tap ability, I can sink an entire turn's worth of mana into it and blow up 2 or 3 artifacts late game.
  • Knollspine Dragon : Giant hand replenishment card. There are plenty of times where I swing for 14+ damage. That's 14 cards. The value there is just immense. Possibly even better than Dragon Mage because I don't give my opponent's new cards, too.
  • Moonveil Dragon : Functions as another anthem. Lathliss, Dragon Queen and Purphoros, God of the Forge both serve in this capacity. Having a 3rd Dragon might be useful, too.
  • Mordant Dragon : A weaker version of Balefire Dragon . I may honestly replace Demanding Dragon . I don't want to give my opponent a choice in the matter. That's what makes Glorybringer and Flameblast Dragon so good - I choose where I want the damage to go.
  • Thunder Dragon : Seems like a decent sweeper, but only if the boardstate is light enough. I'm not sure how this would fare in the changing meta. 3 damage probably isn't worth it late game, and early game it'd be too hard to reliably get out. Just posting it here so you know I thought of it.
  • Zodiac Dragon : I was considering this only because I find it interesting that it gives me essentially an unkillable Dragon. No matter what the boardstate becomes, I would always have Zodiac and Lathliss I can fall back on. I just find that a bit interesting, but I don't think I should try and force Golgari into mono-red. Though, to be fair, I also have Haven of the Spirit Dragon which returns a Dragon as well as Daretti, Scrap Savant who can return Steel Hellkite and Moltensteel Dragon . So there is precedent for it in this deck.

Additionally, I have identified:

  • Price of Glory : Completely shuts down reaction-based decks.
  • Citadel of Pain : Forces mana-drain.
  • Ashling's Prerogative : Another source of haste. If I choose even, all of my 6-cmc Dragons (Which are most of them) gain haste. Likewise, my tokens (0 cmc) also gain haste. It also gives my Commander haste.

I think I'd rather go with the enchantments I feel that slowing opponents down while I burn them out with passive triggers is a great foundation to rely on as I churn out an army of Dragons. Sort of keeps the pressure off of me to keep going as fast as possible. This way, if I get a hand with 2 or 3 6-cmc Dragons but also a 3-cmc control enchantment, I can keep it knowing I have a soft lock on the game for a few turns.


After I finalize this deck, I plan on building a Prossh, Skyraider of Kher deck, running Korvold, Fae-Cursed King as a "secret Commander". That will be far more of a "regular" EDH deck with interactions, wraths, tutors, land spell cards, etc. :)

DragonSliver09 on Pioneering a tribal deck

2 months ago

Drakorya: i have an especially hard time believing your sliver deck is getting out "6-7" creatures out turn 4, and the dragon deck could potentially play the 5 mana dragons turn 3. and some of the dragons themselves are removal. Demanding Dragon and Glorybringer . even just the noncreature removal spells would be enough to stop the key sliver holding your army together. look man i hate to have to say this, but i just don't believe you played 4 matches in 50 minutes.

TypicalTimmy on Chainer, Nightmare Adept

4 months ago

Any sort of ETB effect will be perfect.

Also Flameshadow Conjuring would be perfect to get double triggers off of your creatures, and it gives the token haste so you can swing without losing much since it'd be exiled at your end step anyway. This way you get twice the value off of the ETB and you can swing for some boardstate pressure.

HERE is a list of creatures in Rakdos that have Madness.

TypicalTimmy on Card creation challenge

6 months ago

Strategic Anticipation

Instant - Trap

Counter target spell. If the spell being targeted was cast with an alternative casting cost, this spell costs to cast.

I was hoping you'd do something foolish.


Make a Boros Dragon for Standard

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