Front:Daybreak Ranger Flip
Creature — Werewolf
R, T: Nightfall Predator fights target creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
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Nightfall Predator Discussion
1 year ago
1 year ago
In my humble opinion flipflopping the werewolves isn't that good of an idea. To transform into human there needs to be 2 spells cast by one of the players, within 1 turn (between upkeep step and end step).
They can flip back those pricey token generator lords into human form and keep them flipped, as more than enough mana is available.
Also the boost gained from things like Wildblood Pack Flip & Terror of Kruin Pass Flip can end the game very abruptly, while Nightfall Predator can clear the board neatly, so i would consider those card.
Still the werewolves main problem is the number of spells cast per turn, this can be helped mainly in 2 ways:
1# Limit the number of spells your opponent can cast with things like Eidolon of Rhetoric, Rule of Law, Ethersworn Canonist, Curse of Exhaustion, Trinisphere... etc.
2# Use AEther Vial as it puts cards in play, instead of casting them, so if you put in play only 1 werewolf / turn then they will be transformed in your opponents turn (who thanks to the above mentioned spells cant't transform the mback)
(The casting of these hindering effects can be greatly helped by Ancient Tomb, and the more similar your creatures are to each other in mana cost the better they work with AEther Vial)
The more creatures you have (preferably weewolvees) the more consistent the deck will be, but when it comes to enchantments i would choose Full Moon's Rise, or Legion's Initiative even though it only boost our red creatures it can save them from anything.