Savage Ventmaw


Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal

Printings View all

Set Rarity
Dragons of Tarkir Uncommon

Combos Browse all

Savage Ventmaw

Creature — Dragon

Whenever Savage Ventmaw attacks, add to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.

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Savage Ventmaw Discussion

VesuvanDoppelbanger on Radha, Heir to Keld

6 days ago

Savage Ventmaw would be a good addition - more of the same w/ your commander.

xrex479 on Moskstraumen

6 days ago

For me it's a toss up between Gamekeeper and Glint-Eye Nephilim for Savage Ventmaw

dreamistt on Cascade cascade cascade cascade cascade cascade..

1 week ago

Waste Not seems like a waste in a deck focused on the combat damage/cascade instead of wheel effects (Kydele at the helm). I'd also remove said wheel effects Windfall, Whispering Madness and Reforge the Soul (specially since you won't be cascading if you cast it for the Miracle cost). Maybe keep Wheel of Fate as a target for 0 cmc. And did you seriously go for Notion Thief + Wheel effect (aka Leovold's reason for being banned?). This would be a reason to really hate on your deck (which you said you would try to avoid this time).

Consuming Aberration is a strong and annoying creature to deal with, but it does seem out of place here. Is your plan to kill everyone via combat/cascading or do you want to mill everyone out? He does so much better in Chaos Yidris/Storm Yidris...

Hellkite Tyrant would be better off in an artifact heavy deck (even though you have a bunch of mana rocks and stealing artifacts is always fun, I think it doesn't impact the game as much as you'd like).

Damia, Sage of Stone requires you to wait a whole turn before doing something. So, unless you go for some extra turn cards, I'd rather have a bunch of effects that drew me cards immediately or increased the number of cards drawn each turn: Mulldrifter, Thoughtcast for the Affinity, Scour the Laboratory for the Delirium, Recurring Insight is almost guaranteed to draw you 6+ cards since it has rebound and Pore Over the Pages untaps some lands for you.

Deepfathom Skulker, Mask of Memory, Bident of Thassa, Tandem Lookout all provide extra card draw from combat. Staff of Nin provides a good passive card draw (and the 1 damage basically means opponents' creatures have 1 less toughness if needed).

Null Profusion is one of the weird cards that could work really well with Yidris. If you manage to drop a Thought Vessel or Reliquary Tower AFTER it, the hand-restriction is nullified and it's important to notice it grants you a draw for playing lands as well.

Did you purposefully let extra turn cards out? Better than netting an extra attack step would be netting an extra turn.

Boundless Realms could also be interesting since it grants a cascade into 6- and ramps you a lot in the mid game (which is very important in your deck). Zendikar Resurgent would also work really well, granting an extra draw per creature spell and doubling up your mana, even though it doesn't thin your deck as Boundless Realms does.

I'd drop Elixir of Immortality since you have better options such as Praetor's Counsel and Seasons Past.

Whispersilk Cloak and Trailblazer's Boots seem unnecessary. Most of the time there'll be someone with not enough defenses to stop your Yidris. And if there are, you'd be better off clearing the path instead of going through and relying on a good cascade to turn the tables. You could also try Intimidation or Shizo, Death's Storehouse since Fear often translates into unblockable (you just have to attack the right person)

Savage Ventmaw is mostly used with Aggravated Assault or Hellkite Charger for infinite (or near infinite) combat steps. Since you don't enjoy infinite combos, you could go for the Hellkite (it's also cheaper). Metalwork Colossus works pretty well with a good number of mana rocks.

If you feel like spending some money, Scroll Rack allows you to "choose" your cascades.

leondal on Red/Green Commander

1 week ago

Savage Ventmaw and Frontier Siege for some ramp every turn.

xrex479 on Moskstraumen

1 week ago

Hellkite Charger + Bear Umbra is infinite combat steps. Savage Ventmaw + Aggravated Assault is another infinite combat steps which adds infinite green/red mana. So if you don't kill them infinitely you can Cascade infinitely. If you attach Bear Umbra to Yidris, Maelstrom Wielder you can get Mana to cast your cascading spells afterward.

Catalog9000 on Can you cast spells during ...

2 weeks ago

By the way, here's a couple of fun cards to prevent mana from emptying.

Kruphix, God of Horizons and Savage Ventmaw. You've got your blue and red covered, so splash some green and go nuts.

Seniorhobo on You've Never Seen Smut Like this

2 weeks ago

Swampy, I do run six dragons, but i'm not sure that that warrants putting in the Utvara Hellkite only because it wouldn't get as much value as if I had more or when I had had Dragonlord Atarka as the commander. Aurelia, the Warleader and Aggravated Assault are both cards I've been meaning to pick up because I love the idea of second combat steps. I recently took out Savage Ventmaw because it felt pretty weak to all the other cards I could run in it. and as far as Urabrask the Hidden is concerned, I like that I have him as a backup for Samut, also, him tapping down other creatures as they enter is really strong in my play group and has won me a few games.

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