|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
|Dragons of Tarkir (DTK)||Uncommon|
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Creature — Dragon
Flying Whenever Savage Ventmaw attacks, gain . You don't lose this mana at the end of steps and phases until the end of your turn.
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Savage Ventmaw Discussion
2 days ago
I was playing Gruul Dragons (Casual / Modern) and did the following:
- T1: Land, Birds of Paradise
- T2: Land, Generator Servant
- T3: Land, sac Generator Servant, tap lands and Birds of Paradise, play Savage Ventmaw, swing for 4, add , play Savage Ventmaw
- T4: Land, play Dragon Tempest swing with both Savage Ventmaws for 8, add , tap out my lands, cast Howl of the Horde, cast See the Unwritten, reveal top 24 cards and bring out 6 more Dragons and deal tons of non-combat damage and win the game.
Reign of Atarka
Legendary Enchantment - Dragon (This way, it can cost less via Dragonlord's Servant and Dragonspeaker Shaman, while also getting bigger via Crucible of Fire and calculating into Dragon Tempest, Scourge of Valkas, Utvara Hellkite, Atarka, World Render, and all the other cool Dragon spells)
Whenever you cast a Dragon spell, you may pay an additional . If you do, this enchantment becomes a 6/6 red Dragon creature with Flying and Haste until end of turn.
Whenever this enchantment becomes a creature and deals combat damage to an opponent, you may reveal a Dragon card from your hand and put it onto the battlefield.
Moving away from the story cards of our personal life, make a support card for your favorite tribe. Non-legendary is the only rule. We do a lot of Legendary creatures here. Let's get away from that for a moment.
6 days ago
So... this is coming from a hardcore blue mage who tries to abuse cards as much as possible.
I think you could have a pretty sweet chain reaction thing going on here. Ur-Dragon lets you get out permanents whenever a Dragon attacks, so maybe you could go for a weird aggro-y, storm-y, combo-y thing. I don't know. Just look at these cards and this game plan, tell me what you think.
The game plan would be to durdle for the early game, play dragons mid game, then late game, come out of nowhere with a lethal-damage chain reaction: Play permanents that draw based on you attacking, and creatures that give mana based on attacking. You would proceed to attack, get draw triggers from things like Edric, Spymaster of Trest, mana triggers from things like Savage Ventmaw, and an Ur-Dragon trigger. Play a permanent that gives extra combat phases, activate it. Repeat from the part where you attack. This list would inevitably have a few ways to go infinite (Savage Ventmaw + Aggravated Assault = good game), but that wouldn't happen a lot. Mainly you would just be attacking 3 times a turn for lethal damage from your commander alone.
I don't know your budget or playstyle, but those are my thoughts. I'd love to hear what you think!
2 weeks ago
I appreciate the suggestions for cuts, Metachemist, but I'll probably keep things as is (except for maybe swapping Landscape and Woodland - still haven't decided!).
Bloodstained Mire can only grab 10 lands in the deck, yes, but it's a lot easier to abuse than Landscape. That becomes especially relevant with cards like Crucible of Worlds, Ramunap Excavator , and Titania, Protector of Argoth.
As for Savage Ventmaw, like I said, I like him but I don't see him as necessary. If he gets haste, he's obviously better, but regardless I'm so spoiled with land drops in this deck that I almost never have issue with running out of mana to do stuff I want. If Omnath had some sort of paid ability, then I'd be more inclined, but thankfully he doesn't. Yeah Ventmaw provides a flying body, but I honestly can't recall flyers giving me problems yet. In most cases I either run far ahead of those decks thanks to all the ramp, and/or I can throw damage at things so easily with this deck that I can stymie a big board for my opponents.
2 weeks ago
And to make room for the Savage Ventmaw I'd cut Explosive Vegetation it's only 2 CMC higher, and you have tonnes of ways to give it haste which means he'd literally pay for himself on his first turn. Also he is a flying blocker which you need and yet another sac target if you need more cards from Greater Good
2 weeks ago
How do you feel about throwing a Savage Ventmaw into the deck? Gives you a flyer and mana for attacking?
1 month ago
My favorite #1 Dragon of all time is Savage Ventmaw. This is going to be a hard improvement to make, so I'm probably going to be ninja'd.
Creature - Dragon
Whenever Ferocious Ventmaw attacks, add . Until end of turn, you don't lose this mana as steps and phases end.
Enrage - When Ferocious Ventmaw is dealt damage, you may discard a card. If you do, Ferocious Ventmaw deals X damage to that source's controller where X is the discarded card's converted mana cost.
1 month ago
Lets have a look at some possible additions: Savage Ventmaw would be good as you can haste it then get 3 and 3 the same turn, allowing you to cast more.
Hydra Omnivore For those bigger games, and his a big boy.
Etali, Primal Storm For those same cast turn swings that should get you some nice stuff.
Ruric Thar, the Unbowed would be amazing, more so if you're looking at going creature focused.
Hellkite Tyrant for steeling all the artifacts and a long drawn wincon (Vs artifact decks).
Mina and Denn, Wildborn should replace on of your elves.
Blightsteel Colossus is also a big wincon for you.
That's it for creatures for now.
Chaos Warp its an important card in red, its removal of used for keeping your own things safe. This is a fantastic instant for you.
Blasphemous Act is an amazing removal card you should add.
And Nykthos, Shrine to Nyx is highly recommended.
OH! don't forget Ghalta, Primal Hunger
1 month ago
Or two Utvara Hellkites!! :D
D: OR TWO Pathrazer of Ulamogs!!
OMG WIZARDS PRINT THIS