|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
|Dragons of Tarkir (DTK)||Uncommon|
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Creature — Dragon
Flying Whenever Savage Ventmaw attacks, gain . You don't lose this mana at the end of steps and phases until the end of your turn.
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Latest as Commander
Savage Ventmaw Discussion
1 week ago
If you are looking to maximize your potential with a Fight-centric deck, I'd suggest you also run a few copies of Frontier Siege for it's Dragon's mode and jam-pack the deck full of heavy hitters: AKA high power.
If you use Frontier Siege, you can maximize impact with Dragons. Now you have heavy hitters and flyers. Couple this with Atarka, World Render and Dragonlord Atarka as they are both great for this sort of thing. Not to mention the double-strike anthem alongside the burn ETB is sweet.
You can also run Foe-Razer Regent for more intense fun.
Coupling on the anthem idea, there's also Crucible of Fire, which will allow your Dragons to be even larger when they fight.
You'll need to either ramp or cheat your way to the top. I'd suggest the following:
This will give you plenty of ramp support. You can fix the amount as you see fit based on your deck's overall needs.
You will also want to cheat out Dragons. Descendants' Path is wonderful for this.
If you are going to choose to run Planeswalkers (Which, with so many flyers you should if you got the room for them), I'd suggest either Sarkhan Vol, or Sarkhan, Fireblood. Fireblood is the clear winner here as he generates more precious mana, but Vol is a nice choice if you'd like to not only fight a creature but attack with your Dragon as well on the same turn.
I'd also recommend at least 1x Utvara Hellkite as when you do a full swing, you're going to create a ton of tokens - all of which kick in Frontier Siege. Since those are also all 6/6, they will likely survive and thus become 8/8s with a single Foe-Razer Regent.
Jesus, I might make this deck. I've got like so many Dragon decks I have literally lost count. Even two EDH Dragon Tribal decks.
Dragon Tribal is my #1 favorite Tribal :3 They are just so insanely fun to play with.
1 week ago
Wow. I never knew I could have an infinite combo with Dragons! Thank you for that. Would I have to drastically change my deck for these cards? Right now my strategy is "Ramp into Dragons, Smash with Dragons". I have been considering Generator Servant over Catalyst Elemental, I lose the colored mana, but I get haste, and that paired with Savage Ventmaw could get me 2 dragons for the price of one.
1 week ago
Glad to hear youre enjoying it. With your dragon deck, Hellkite Charger and Savage Ventmaw are 2 dragons that will help out. Adding Bear Umbra and Nature's Will can attribute to those two dragons for an infinite combo. I didnt check, but running Dragon Tempest will give you haste and has a good secondary effect. Dragonmaster Outcast can drop more dragons to trigger the additional effect of Dragon tempest as well.
2 weeks ago
There are some cards that came with the commander deck that I'm not sure why you aren't using [which I am assuming you have since many of the cards linked show the commander 2017 set symbol]:
Path of Ancestry While this comes into play tapped, so don't a ton of the lands you are using. It still produces any color even if you don't use it on a dragon, you just don't get the scry.
Sol Ring This has a good case as the best card in commander. While it doesn't help cast your commander, it does get Explosive Vegetation or Circuitous Route cast on turn 2. Kodama's Reach and Cultivate would be great includes here as well [both also came with the deck]. Green is played for this kind of ramp.
Sunscorch Regent You wouldn't want these abilities on your commander? Or have it on the battlefield attacking next to it?
Crux of Fate is a one sided board wipe for you.
And that is a pretty wonky mana chart... while not in the pre-con, Exotic Orchard should always produce something you can use. Any of the taplands like Cinder Barrens could become the appropriate guildgate and then you could go for a Maze's End win as a back up in case you find yourself locked out of attacking. Add Crop Rotation to fetch Maze's End and use the Maze to fetch guildgates.
2 weeks ago
3 weeks ago
I run the Ur too, you should check out my strategy.
4 weeks ago
I'll have to take a look at the deck more in depth, but anytime someone says they want to cheat out creatures in Naya, a few cards come to mind.
Nahiri, the Harbinger obviously for her ultimate.
I'm not sure how well the consistency would work in EDH, but I find a wild amount of success with See the Unwritten in Modern.
Genesis Wave, obviously.
Savage Ventmaw, my #1 favorite Dragon in literally all of Magic :D Seriously, a Dragon who ramps SIX MANA OF TWO COLORS?!? Oof <3
I see you're not running Tribal, but hey you have a decent chunk of your creatures as Angels and Elves, so Descendants' Path may be worth while?
Just spitballing ideas. Maybe something will stick. Otherwise it looks fun :)
1 month ago
This is my deck list
If the link didn't work(im new in the site)
love playing with this deck But i feel a big lack of creatures in the early game, and in the late game i Don't have threatening creatures
Right now, I have 6 slots im thinking about changing: Savage Ventmaw for a better dragon that fits well in my deck. Chromatic Lantern Ring of Valkas Filigree Familiar Phyrexian Rager Geist of the Archives if able, i would like to change geist for something with better stats, but also has a somewhat consistent scry abilitie.
If you have any other sugestions other than cretures, feel free to let me know, the deck is open to change