Savage Ventmaw

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Savage Ventmaw

Creature — Dragon

Flying Whenever Savage Ventmaw attacks, add to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.

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C17

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Recent Decks

Savage Ventmaw Discussion

Mike94 on Karrthus, Tyrant of Jund

2 days ago

Hi fellow Karrthus enthusiast!! I've build him to and after a lot of tinkering I ended with a Reanimator version of him with strong burst to kick out opponents one by one. I found it hard to find the ratio between good ramp en enough valuable dragons to play. Karrthus is awfully fun since he terrifies opponents just on its own, 3 hits and someone is dead to commander damage. Since you're already running Savage Ventmaw, I suggest to put in Aggravated Assault. These two give you infinite combat steps!! You could also use Descent of the Dragons and Sarkhan the Mad to steal your opponents dragons while removing threats.

If you're looking for inspiration, take a look> A Dragon's Coffin - Karrthus Reanimator Style

Vlasiax on Dragon-ball Supe-Ur

1 week ago

Actually you can start pretty easily upgrading by getting Forest shocks first and 2 amazing ramp cards: Nature's Lore and Skyshroud Claim - it actually works better than shocks and you can grab basic Forest if you want faster clock OR you already estabilished 5 color board and just need more mana :)

Also I'd take out Vorosh, because he doesn't contribute to the Dragonstorm strategy... Maybe add Savage Ventmaw for more ramp? He goes infinite with Aggravated Assault - I suggest this card to everyone playing Ur because it really won me a few games even WITHOUT going infinite.
Another suggestion would be adding Swords to Plowshares and if you want more tutor effects, then Eladamri's Call got recently a reprint

SuperSam127 on Temur Animar EDH

1 week ago

Aggravated Assault is a card that comes to mind. Extra combat steps = extra damage, plus it has the added bonus of working really well with Savage Ventmaw. Overall, pretty cool deck!

majorappliance on 5-Color Dragon Happy Time

3 weeks ago

not running Savage Ventmaw? it works pretty well with Hellkite Charger as long as you have open mana to make the difference, 3 untapped lands mean that you attack 4 times a turn.

Catalog9000 on Card creation challenge

1 month ago

Skourm, Absolute

Legendary Artifact Creature - Praetor

As long as Skourm, Absolute is untapped it has Hexproof.

Creatures you control are Artifacts in addition to their other types.

Non-Artifact creatures get -3/-3.

"Flesh and bone are so weak."

8/7


Let's go with some good old fashion Timmy cards. That means something big, flashy, and cool. Probably won't assist in winning a deck, but super fun to play.

See the Unwritten is one of my favorite Timmy cards. I run it in two different Dragon decks to cheat my boys out (Via Savage Ventmaw). That gives you a template to work with, but the colors / type / wording is entirely up to you.

Go absolutely stupidly nuts. It's Timmy. Just make sure it's expensive.

Cyberseb on Dragon loop ?

1 month ago

Well actually it stays the same combo I just need to use Scion to become a Savage Ventmaw use Mirage Mirror to copy the savage so i can get my 12 mana and have the actual Hellkite Charger on board to get my loop no?

Neotrup on Dragon loop ?

1 month ago

You don't seem to understand how Scion of the Ur-Dragon works. When you activate it's ability (and it resolves) you choose a creature card in your library to put into the graveyard and Scion of the Ur-Dragon becomes a copy of it. It doesn't just gain the abilities of the card, it also loses it's own abilities, so it can't become a copy of something else.

There's a trick to activating it's ability twice so you can use activated abilities while Scion of the Ur-Dragon is a copy of one thing then let it become a copy of something else, however it's difficult to use that trick with triggers, especially combat triggers as they require changing phases.

If Mirage Mirror becomes a copy of Scion of the Ur-Dragon normally, the legend rule will apply and one of them will be put into the graveyard as a state-based action, however once Scion of the Ur-Dragon is a copy of something, if it's copying a nonlegendary dragon, Mirage Mirror can safely copy it.

Putting this together you can actually use the trick I mentioned, but not to the extreme degree you were hoping. You can activate Scion of the Ur-Dragon's ability twice, let it resolve once, then have Mirage Mirror become a copy of it. You then let Scion of the Ur-Dragon's ability resolve a second time. The end result will be that one of them is Savage Ventmaw and the other is Hellkite Charger. This doesn't quite give you the infinite mana and combat steps you want, but you're generating 6 mana each combat and spending 7, so it's only a net cost of 1 mana per extra combat, a pretty good deal. If Scion of the Ur-Dragon is Hellkite Charger it will only take 5 combats to knock out one player with commander damage, while dealing 20 damage to another player with the Mirage Mirror. This would cost 10 mana total, 4 for Scion of the Ur-Dragon, 2 for Mirage Mirror, and 4 for the additional combats.

Cyberseb on Dragon loop ?

1 month ago

I have some questions involving Savage Ventmaw+Hellkite Charger+Mirage Mirror and Scion of the Ur-Dragon.

Here's the situation.I have Scion of the Ur-Dragon on my board and I used my skill to gain the ability of Savage Ventmaw and Hellkite Charger, and I also have a Mirage Mirror.

Question A: After I copied Savage Ventmaw and Hellkite Charger with Scion of the Ur-Dragon, if I use Mirage Mirror to copy my Scion dragon, does the mirror also have the abilities of Savage Ventmaw and Hellkite Charger?

If it does here's Question B: When I attack with both and I get my 2 sets of RRRGGG (meaning I get 12 mana) and I pay the cost for Hellkite Charger ability and I untap my creatures and get another combat step and I attack again do I get a loop here where I get 12 mana each time then I can pay the cost each time to regain a combat step and I can do this over and over?

The other players said no but I'm uncertain (I thought maybe they just don't wanna get chopped down by the noob at the table) since there's no once per turn and it's say whenever they attack if I order them correctly on the stack maybe it works or something (get the 12 mana first then pay for the cost of charger)

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