Savage Ventmaw

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Savage Ventmaw

Creature — Dragon

FlyingWhenever Savage Ventmaw attacks, add to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.

Price & Acquistion Set Price Alerts

DTK

Ebay

Savage Ventmaw Discussion

Suns_Champion on

6 days ago

I like the inclusion of Kaalia of the Vast and Bower Passage.

Slumbering Dragon is a good attack deterrent, and will help get you into the late game to play your big dragons. Savage Ventmaw is another great dragon, great ramp and works well with the Signets.

In general terms, more haste enablers could help.

Your mana base could be improved(biggest problem with the pre-con). Check out EDHREC.com for all the lands you could use. You can also improve the artifact ramp package.

Hope this helps! Good luck with it!

nobu_the_bard on Timing restrictions with Mage Slayer, ...

1 week ago

When two of your triggers occur at the same time, you get to put them on the stack in the order you wish. Each resolves separately. You would want to do this to get the result you want:

(bottom of the stack) -> Mage Slayer Trigger -> Savage Ventmaw Trigger

This is going to happen in the latter part of the Declare Attackers step during your Combat Phase, incidentally. You'll get a round of priority before each trigger resolves when you can activate Kessig Wolf Run (or cast Giant Growth or whatever else). Thus, you will pass priority on the first trigger and the stack becomes...

(bottom of the stack) -> Mage Slayer Trigger

And you have the Ventmaw mana in your pool. You'll activate the land so with your mana so...

(bottom of the stack) -> Mage Slayer Trigger -> Kessig Wolf Run buff ability

Which you will allow to resolve, then allow the Mage Slayer trigger to resolve.

Remember your opponents are also passing priority for each of these, so they could potentially Time Stop or whatever else when they see what is happening as ever.

Catalog9000 on Timing restrictions with Mage Slayer, ...

1 week ago

So I have a Gruul deck that I've been testing out in the playtest, I ended up with the following in my boardstate (Minus lands and Elvish Mystic):

Savage Ventmaw, Borborygmos, Mage Slayer, Kessig Wolf Run, and Ulrich of the Krallenhorde  Flip in my hand.

Borborygmos has Mage Slayer equipped from a previous turn. I have tapped my lands and an Elvish Mystic to bring out Ulrich of the Krallenhorde  Flip. I used his ability to give Bor +4/+4.

Now, I should mention that Bor had already attacked before and Trample went through (Playtesting against a deck I have in person). So, Bor had a +1/+1 counter on him, making him a 7/8.

As I said, Ulrich gave him +4/+4, turning him into an 11/12.

Now I go to attack, and this is where my question arises.

Mage Slayer says when the equipped creature attacks, it deals damage to the defending player equal to it's power. Savage Ventmaw also says when he attacks, I get RRRGGG mana.

When I declare both Ventmaw and Bor as attackers, I am triggering two abilities: Gaining 6 mana and dealing non-combat damage.

Am I allowed to effectively "pause" this, and use the six mana from Ventmaw to tap my untapped Kessig Wolf Run for 4RG (Using the six mana from Ventmaw), so that I can turn Bor into a 15/12, thereby allowing Mage Slayer to dish out 15 damage? Or was the 11 already set in stone once he attacked, but I can still pump him up for the Trample before damage resolves?

Thanks.

Derpsofdoom on The Ur-Dragon Initiative

1 week ago

@MegaMatt13: Hey there Matt. Glad you enjoy reading my dissertations. I am also glad that you agree with the servants removal. I just think for what he does, it just seems lackluster and having a dork that can make mana for any spell is much more relevant. Selvala's Stampede is game winning when played on turn 3. Also yes, I played Selvala's Stampede on turn 3 in a game. It got me my Deathrite Shaman, Hellkite Tyrant(who proceeded to steal my opponents Chromatic Lantern), and a Savage Ventmaw. The ramp that game was so good. Nobody caught up and my dragons just ate everything.

One reason why I didn't add Dragon Broodmother is because I don't own her and the fact that she costs 3 red and 1 green as a requirement scares me a little, but I understand why one puts her in. She is good, however, another card I have considered was Skyline Despot. Become the monarch and make tokens if you keep the monarch, seem pretty decent.

I have also consider Phyrexian Arena, which when combined with Sunscorch Regent, basically kills off the negative side effect of the arena. I also really want to add back in Herald’s Horn. The discount and potential card draw is nice, have there been times it has whiffed, yes it has, but it still does its job well. No clue where to put it right now. I personally like Herald’s Horn over Dragonspeaker Shaman but I can understand the dispute that is coming from this. I really think I prefer cost reduction spells to be in form of enchantments and artifacts instead of creatures.

ImtheRealBear on RG Landfall Deck

1 week ago

If you're trying to make a landfall deck I would cut some of the non landfall, for example Omnath, Locus of Mana, Hornet Queen, Plated Crusher and Savage Ventmaw are neat creatures but don't contribute to the theme. I would also play a full set of evolving wilds and fetch lands, Wooded Foothills, if they're in the budget.

I'd also recommend cutting Akoum Firebird. Six mana for the 3/3 flyer landfall effect is a lot, and add another avenger. Some nice landfall creatures could be Akoum Stonewaker, Embodiment of Fury, Roil Elemental. Another useful creature could be Farhaven Elf as it will let you trigger land fall an additional time while also ramping.

Nissa's Expedition is also a better version of Natural Connection. I don't know if it's your style but Eternity Vessel is a cool gimmick with landfall.

VaultSkirge on Gruul Mana Ramp

1 week ago

Great deck, i think adding Joraga Treespeaker and Savage Ventmaw would make it a lot more powerful.

Load more

Latest Commander