Savage Ventmaw

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Commander 2017 (C17) Uncommon
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Savage Ventmaw

Creature — Dragon

Flying Whenever Savage Ventmaw attacks, gain . You don't lose this mana at the end of steps and phases until the end of your turn.

Browse Alters

Savage Ventmaw Discussion

kamarupa on Rampy Pampy - Casual Dragons

2 days ago

If being Modern-legal isn't something this deck cares about, then Aggravated Assault is a no-brainer with Savage Ventmaw

Kedvesem on The Ur Dragon

1 week ago

Savage Ventmaw is always nice, especially with Hellkite Charger . They don't give an infinite loop, since you're one mana shy, but they certainly work well together.

Also, I might reconsider cutting Path of Ancestry , especially when you have Descendants' Path .

kamarupa on Rampy Pampy - Casual Dragons

1 week ago

The deck obviously needs it's mana-ramp. That said, I don't think it matters how you ramp. Each method has pros/cons that can exploited/relegated. I'm not arguing for or against any ramp system, only stating viability and pros/cons.

But to answer your question, a full set of Overgrown Battlement is a sufficient number of defenders to make them well worth including, if so inclined. After all, most mana dorks only tap for 1 mana. Having a 0/4 that taps for at least one mana and up to 4 isn't shabby. In this deck, Sylvan Caryatid is probably better because it mana-fixes in addition to ramping. It's also more expensive. With Dragon Egg , you could swap all your other dorks for defenders. Or not. Up to you. Defenders pros: massive ramp very possible, some toughness for blocking | Cons: can't block when tapped for mana, can't swing, still die to deathtouch, medium/large creatures, removal etc, higher CMCs

If Utopia Sprawl is too expensive, Fertile Ground is an option. Pros to enchantment ramp: rarely removed, combos well with Arbor Elf | Cons: no body, risk of making a land a target for removal, CMC/speed

I've tried multiple times to build a Dragon tribal, but I've never managed to get something that "checked enough boxes." The two combos I like best with Dragons: Dragonmaster Outcast + Harvest Season and Savage Ventmaw + Hellkite Charger .

There's discord in Modern, it seems, as to whether a fast enough deck needs disruption or if it can play threats fast enough to essentially ignore whatever opponents are doing. Your deck here is going for the latter, but I don't have confidence in it's speed. Therefore, I wonder if utility staples like Vines of Vastwood , Blossoming Defense , and Heroic Intervention for deflection and surprising swings as well as Beast Within and Lightning Bolt for spot-removal might be worth considering.

In terms of sideboards, Beast Within , Return to Nature , Pithing Needle , Elixir of Immortality , Scavenging Ooze , are usually safe bets.

NeonEndymion on The Ur-Dragon

3 weeks ago

I think that's about right given the curve, as well as the desire actually to try to cast The Ur-Dragon at some point.

It is, if anything, a bit high in terms of ramp, as if you add lands, we're at 52 sources of raw ramp; 55 conditional ramp if you count Goreclaw, Terror of Qal Sisma , Savage Ventmaw , and Urza's Incubator . That's one of the reasons I added in 1-2 draw slots, as with a ramp package that aggressive, draw is key. Most games I've found that if I can't get 1-2 draw packages to stick/get going, it's not going to go very well.

Vlasiax on The Ur-Dragon

3 weeks ago

So you think that it might be correct to cut Skyshroud Claim for tutor/draw spell in my build and just roll with 18 ramp spells total? I'm counting Goreclaw, Terror of Qal Sisma and Savage Ventmaw besides mentioned sorcery as a ramp even though they cost 4+

NeonEndymion on The Ur-Dragon

3 weeks ago

I could see Gaea's Cradle working well with the dork suite and with Expedition Map , if I keep that in instead of Sensei's Divining Top , sure.

For my upcoming expenditures on the deck, though, I may prioritize the 4x red ABUR duals I'm missing over the Cradle (my competitive lists are all witch-maw, BUG, or mono-U). And I'm still not sure I want to sink another grand into the deck, as $1.5k is a decent ballpark cutoff for most 75% lists (I've seen most cutoffs at precon; $20 updated precon; budget/$100 or under; $500; $1.5k-ish; and no budget).

As for Skyshroud Claim , I have taken it out but haven't missed it so far. I slotted Greater Good into that slot, and added the Patriarch's Bidding and Noxious Revival package to go along with that, and it's been really fun so far. I haven't been behind on mana with the diversified ramp package (dorks, rocks, green land ramp spells), and it's been solid to go either for the Savage Ventmaw + Aggravated Assault win or the mass reanimation win depending on the draw/development/interaction.

NeonEndymion on The Ur-Dragon

4 weeks ago

- Mystical Tutor is part of the plan to pull down the overall CMC, essentially becoming a second copy of Patriarch's Bidding if need be. This is only because my current list flexes around two primary win-cons, at least in its current iteration: The Savage Ventmaw + Aggravated Assault combo, along with the Greater Good into a giant Patriarch's Bidding play, ideally with Dragon Tempest out or Scourge of Valkas in the bin. As such the interaction suite is now entirely down to 1-2CMC, including more counter backups for the turn I'm trying to go off, and the tutor suite has increased. The reasoning for this was that I was hitting a lot of games where the ramp/setup was flowing smoothly, but I wasn't hitting the right payoffs in the right order, and wasn't able to close games through combat. We'll see how it goes, as this is the only active list I'm tweaking at the moment, and I'm not sure if/when I'll leave it as locked.

-I also cut Glorybringer , maybe just from a feel-bad loss where having used its exert ability earlier, around turn 4, prevented me from being able to swing for lethal later in a tight, racing game. Taking that turn off with it has really hurt as the overall Dragon body count has dropped a bit. I'm also finding that Toxic Deluge can help clean up faster decks pretty reliably. Some of that's in tension with the increased mana dork suite, but thankfully this deck has huge ramp/flood protection in that you can always be aiming just to cast your commander. It's a given, though, that some draws just won't pan out very well, and that's part of the downside of playing a strategy and commander with inherent restrictions limiting how optimized it can become for competitive play.

-I had tested Sensei's Divining Top , but without any combo payoffs for it here, it felt a little too slow for a midrange deck that's mana hungry at pretty much any point of the game. So far I've preferred raw card draw, and am usually leaning on Sylvan Library as a primary tutor target anyway. I could see it doing well in corner cases where we'd need to tutor and draw immediately to force a win or prevent a loss, so I may test it further and then decide if it gets a slot. Where are you on the card, and what would you drop in order to find a spot for it?

- Ashiok, Dream Render is something I'm only worried about if, due to War of the Spark's strong passive walker abilities for stax strategies in particular, a lot of lower powered metas (again, my list is something that I primarily want to run alongside other 75% to high power decks, but wouldn't necessarily bring to an optimized/max power table) start leaning into. Narset, Parter of Veils also hoses raw card draw, so I'm not sure that mid-range/slow combo can plan around those strategies except by trying to be as fast as they can (and also by targeting down the stax player/s). We do have the advantage that not a lot of lists lean on fliers or on larger fliers, so we can always just try to punch Ashioks and Narsets in the face with Dragons until they are no longer problems?

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Savage Ventmaw occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

RG (Gruul): 1.06%