|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
|Dragons of Tarkir (DTK)||Uncommon|
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Creature — Dragon
FlyingWhenever Savage Ventmaw attacks, add to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
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|Have (12)||ironax , Fiolek , johnsongrantr , Friedrice24 , Unjust_DiabIo , JAT0 , bakunet , pskinn01 , Yawkcorb , angesoir , Candyman949 , MattN7498|
Savage Ventmaw Discussion
4 days ago
So I see 102 cards. One of them is an extra fumigate and you'll have to drop something else...
Three reanimation effects with a commander that fills your grave? I'd add a few more: Bladewing the Risen, Journey to Eternity Flip, Reanimate, Cauldron Dance, Debtors' Knell, Teneb, the Harvester are all pretty good. Living Death or Patriarch's Bidding are game enders. 5 mana + 2 more for each dragon you want to reanimate... I don't know if it gets much scarier.
The Ur-Dragon- I'd put this in the 99. I think scion makes for a better commander since he is faster and grabs any dragon for you but Ur is a ton of value to go and put in your grave off scion's ability then hit with Reanimate next turn XD
Bower Passage- I find this hilarious, now dragons are unblockable.
There are so many cool dragons I don't know what else to recommend... Just experiment.
Some considerations for removal: Coat of Arms, Darksteel Forge, Slumbering Dragon. I realize you are already looking to remove 2 of those but in case you were unsure about them they really don't belong here. Slumbering is a nice early dragon but I'd rather be ramping into better dragons. I'm always terrible at removals so I really don't know what else to take out...
4 days ago
Hi shub, I was glad to find your deck since I couldn't find others that were focusing on Deceiver of Form. Since I've been finetuning my own Deceiver of Form deck, I do have some thoughts and suggestions.
A token strategy would create more bodies to be transformed by Deceiver of Form. Awakening Zone and From Beyond ramp you while also providing bodies. Utvara Hellkite squares the number of creatures you have by spawning dragons.
Conduit of Ruin searches for the Deceiver, and also reduces the cost of your creatures.
Lord of the Void is good on its own and ridiculous if you have an army of them.
Savage Ventmaw gives so much mana if you attack with a few of them.
Avatar of Woe goes well with the Deceiver and doesn't wipe your army unlike Elesh Norn without Mirror Gallery.
Gilt-Leaf Archdruid can steal all the lands from a player if you have at least 7 creatures, although you aren't playing other druids to benefit from it without the Deceiver.
Scroll Rack is really good for setting up creatures on the top of your library.
Anyway, it's great to see a Deceiver of Form deck. Do check out my deck too and let me know what you think!
Commander / EDH
SCORE: 1 | 12 VIEWS | IN 1 FOLDER
5 days ago
5 days ago
Some other cards that might be fun to test if you want to cheat in big creatures:
- Genesis Wave
- Garruk, Caller of Beasts
- Pattern of Rebirth
- Defense of the Heart
- Tooth and Nail
- Sunbird's Invocation
Xenagos, God of Revels, Hellkite Charger, Scourge of the Throne, Savage Ventmaw, and Pathbreaker Ibex might also add some value. A Fight to the Death played while opponents are attacking each other might be cool.
1 week ago
1 week ago
I think the deck is just about finished.
6 card draw
5 spot removal
and 8 mass removal
2 weeks ago
Thanks for the help on my deck man. It's a lot closer to being usable. Rimescale Dragon fell completely under my radar. I wish I also had some equally sweet tips to share... Something I love trying to pull of in commander night with my friends is Savage Ventmaw plus Hellkite Charger along with either a Training Grounds or a Mirror of the Forebears. Infinite attack combo for the win!... I hope that was helpful.
2 weeks ago
Great deck; I love this :) I'm using Rosheen too (still have to post my deck on TO), and I've found the following cards extremely useful:
- Nykthos, Shrine to Nyx; might be worth it, considering the amount of permanents you are using.
- Somberwald Sage; can only be used for your creatures, but still very powerful.
- Selvala, Heart of the Wilds; I know your deck is supposed to be budget, but daaaaamn ...
- Savage Ventmaw; for a nice extra boost of mana that can be used in your post-combat main phase.
- Mana Flare; I use this card strictly as a finisher, so that my opponents will not be able to take advantage of it. But sometimes, it can be fun to use it earlier. Depends on your playgroup, I guess.
- Clan Defiance; very versatile spell in a deck like this.
- Red Sun's Zenith; a fireball that disappears back into your library, instead of in your graveyard.
- Pyromancer's Goggles; bit of ramp that allows you to copy stuff too.
I hope any of this helps. If you have time, I'd appreciate feedback from you on one of my decks. Thanks.