Reckless Waif


Merciless Predator


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Uncommon

Combos Browse all

Reckless Waif

Creature — Human Rogue Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.

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Reckless Waif Discussion

Darth_Savage on Werewolves are Cool

2 weeks ago

In an aggro deck board presence matters, I'd suggest you add Village Messenger  Flip or Reckless Waif  Flip and up Wolfbitten Captive to 4x. Geier Reach Bandit  Flip is a bit like extra copies of Moonmist, so should probably be a 4x too. Personally I'd cut Cult of the Waxing Moon and Ulrich of the Krallenhorde, simply because they cast 5, don't have a massive impact on the board and getting to 5 mana with 18 lands is harder than you think, for that reason Pack Guardian is also iffy. I'd definitely cut Call of the Full Moon, as it's just far to easy to remove and means that the creature it enchants is a 2-for-1. Unclaimed Territory might help with mana fixing...

shadow63 on G/R Ghalta ramp

3 months ago

Village Messenger  Flip or Reckless Waif  Flip could allow you to put early pressure on

Thorbogl on I'm (NOT) in love with the coco (Werewolves)

9 months ago

whoever said that onedrop werewolves are useless, i think a turn 1 Village Messenger  Flip or Reckless Waif  Flip is just fine, build up some pressure, speed up your gameplan, AND you're playing 12 lord effects. so why not?

Aether Vial gives you the option to put creatures into play without casting any spells, thus your wolves will flip if nobody else plays a spell.

Moonmist can act as surprise wincon, aswell as a one sided fog, maybe as sideboard tech against aggro

anyway, +1 for representing the krallenhorde howlpack

Bovine073 on Eldritch Ponza

9 months ago

Reckless Waif  Flip just doesn't fit the gameplan of the deck. We're not trying to aggro our opponent out, which a 1 mana 3/2 is good at doing, we're trying to blood moon our opponent on turn 2, which the 1 mana 3/2 is bad at doing. A flip card that could work is something like Huntmaster of the Fells  Flip, which gives value when it enters.

cdkime on Wolves & Werewolves

10 months ago

I've fiddled around with werewolves in the past, since I love interesting, unusual mechanics. I never was quite satisfied with it--I dislike playing aggro to begin with, and they just are a subpar creature type.

Moonmist and Immerwolf are auto-includes in any werewolf deck--you cannot afford to transform your werewolves by wasting a turn not counting spells, and an opponent hitting their second spell to transform your wolves is far too easy in the mid to late game.

Otherwise, I would focus on low converted mana cost werewolves. As with any aggro deck, your goal should be to flood the board as quickly as possible. Mayor of Avabruck  Flip, Reckless Waif  Flip, Village Messenger  Flip, Wolfbitten Captive  Flip, and Kruin Outlaw  Flip are all solid options. Your curve should top out at 4, with the bulk of your creatures in the 1-2 mana range. Your little creatures can quickly become big, game-winning ones, so you do not need to have expensive-to-cast bombs.

ColdHeartedSith on Werewolf Aggro

11 months ago

what happened to Reckless Waif  Flip and still other White Aether vial decks are still too fast for this. Vial decks are finite.

Thorbogl on Red-Green Werewolfs

1 year ago

I feel like Collected Company would work, even tho its a bit expensive.

I also played werewolf quite long and think Reckless Waif  Flip, Village Messenger  Flip and Wolfbitten Captive  Flip can all be played as playset so that you get the one drops and immediatly set up some pressure.

If you tend to do so Mayor of Avabruck  Flip and Immerwolf should be played as playset also, since they buff your entire werewulf-weenie squad.

Isochron Scepter as 2 of isnt to bad ether, as you can either inprint a bolt or moonlight hunt, but the interesting thing is the constant flipping and damage prevention from moonmist.

Heroic Intervention as sideboard tech against boardwipes and swipes, works aswell well with scepter

TheDuggernaught on Werewolves

1 year ago

This is a good start! Probably much better than any decks I made when I was a new player! With that being said, I do have a few suggestions. First, I just want to to make sure that you want this to be an aggro deck that aims to win on turn 4-5. I ask because you have a few pieces in here that might lean more towards a midrange strategy in Kessig Wolf Run, Mondronen Shaman  Flip, Asceticism, Moonlight Hunt, and Duskwatch Recruiter  Flip. None of these cards really make you win fast because they have high mana costs or have abilities that cost a fair bit of mana to activate. Which is fine if you want to adjust your deck to fit more of a midrange strategy. You even maybe play a fair number of werewolves that tap for mana so you can tap Kessig Wolf Run for pretty massive swings.

I do however think that an aggro shell works better for werewolves. Some cards I might suggest are:

Aether Vial: not cheap, but works super good with werewolves since putting them into play does not count as a cast.

Instigator Gang  Flip: A little higher on the cmc, but can win games. He can pump those werewolves pretty fast.

Ulrich of the Krallenhorde  Flip: More of a midrange beat stick. But still good enough to mention.

Breakneck Rider  Flip: Another lord-esque effect. The trample is super good.

Reckless Waif  Flip: Another low to the ground creature to put pressure on your opponent early.

Lambholt Elder  Flip: An engine that can give you a lot of card draw when you start to run out of gas. Can also block some of the more popular creatures you might find in modern.

Lambholt Pacifist  Flip: A creature with an above average body for its mana cost -- even in human form. It can attack even in its human form if you have a Mayor of Avabruck  Flip in play or any other similar effect.

Kruin Outlaw  Flip: Gives werewolves evasion.

Huntmaster of the Fells  Flip: Another card that is more meant for midrange, but it is very good at what it does. This actually sees some modern play in various competitive decks.

Village Ironsmith  Flip: fragile body, but the first strike can make it difficult to deal with for your opponent via combat.

Hinterland Logger  Flip: Another fragile body, but the power with trample can normally get a point or two of damage through.

Hermit of the Natterknolls  Flip: Maybe more of a sideboard card against control, but it can also give you a lot of card draw.

Gatstaf Shepherd  Flip: Average body in human form. The intimidate gives it a little bit of evasion.

Kessig Forgemaster  Flip: Maybe more of a sideboard card, but would not be terrible in the main. Its ability will kill almost any creature your opponent tries to chump block it with.

Convicted Killer  Flip There are better options (like lambholt pacifist), but its 4/4 body is worth noting.

Collected Company: Also not cheap. But if you haven't noticed, almost all of the cards I just listed are 3cmc or below. The instant speed also allows you to not cast anything on your turn to get the transforms, and then just cast it on your opponent's turn to grab 2 creatures form the top 6 cards of your deck.

Lightning Bolt: Might be hard pressed to find any red aggro deck without at least some of these.

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