|Commander / EDH||Legal|
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Creature — Human Rogue Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
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Reckless Waif Discussion
2 weeks ago
In an aggro deck board presence matters, I'd suggest you add Village Messenger Flip or Reckless Waif Flip and up Wolfbitten Captive to 4x. Geier Reach Bandit Flip is a bit like extra copies of Moonmist, so should probably be a 4x too. Personally I'd cut Cult of the Waxing Moon and Ulrich of the Krallenhorde, simply because they cast 5, don't have a massive impact on the board and getting to 5 mana with 18 lands is harder than you think, for that reason Pack Guardian is also iffy. I'd definitely cut Call of the Full Moon, as it's just far to easy to remove and means that the creature it enchants is a 2-for-1. Unclaimed Territory might help with mana fixing...
3 months ago
9 months ago
whoever said that onedrop werewolves are useless, i think a turn 1 Village Messenger Flip or Reckless Waif Flip is just fine, build up some pressure, speed up your gameplan, AND you're playing 12 lord effects. so why not?
Aether Vial gives you the option to put creatures into play without casting any spells, thus your wolves will flip if nobody else plays a spell.
Moonmist can act as surprise wincon, aswell as a one sided fog, maybe as sideboard tech against aggro
anyway, +1 for representing the krallenhorde howlpack
9 months ago
Reckless Waif Flip just doesn't fit the gameplan of the deck. We're not trying to aggro our opponent out, which a 1 mana 3/2 is good at doing, we're trying to blood moon our opponent on turn 2, which the 1 mana 3/2 is bad at doing. A flip card that could work is something like Huntmaster of the Fells Flip, which gives value when it enters.
10 months ago
I've fiddled around with werewolves in the past, since I love interesting, unusual mechanics. I never was quite satisfied with it--I dislike playing aggro to begin with, and they just are a subpar creature type.
Moonmist and Immerwolf are auto-includes in any werewolf deck--you cannot afford to transform your werewolves by wasting a turn not counting spells, and an opponent hitting their second spell to transform your wolves is far too easy in the mid to late game.
Otherwise, I would focus on low converted mana cost werewolves. As with any aggro deck, your goal should be to flood the board as quickly as possible. Mayor of Avabruck Flip, Reckless Waif Flip, Village Messenger Flip, Wolfbitten Captive Flip, and Kruin Outlaw Flip are all solid options. Your curve should top out at 4, with the bulk of your creatures in the 1-2 mana range. Your little creatures can quickly become big, game-winning ones, so you do not need to have expensive-to-cast bombs.
11 months ago
1 year ago
I feel like Collected Company would work, even tho its a bit expensive.
I also played werewolf quite long and think Reckless Waif Flip, Village Messenger Flip and Wolfbitten Captive Flip can all be played as playset so that you get the one drops and immediatly set up some pressure.
Isochron Scepter as 2 of isnt to bad ether, as you can either inprint a bolt or moonlight hunt, but the interesting thing is the constant flipping and damage prevention from moonmist.
Heroic Intervention as sideboard tech against boardwipes and swipes, works aswell well with scepter
1 year ago
This is a good start! Probably much better than any decks I made when I was a new player! With that being said, I do have a few suggestions. First, I just want to to make sure that you want this to be an aggro deck that aims to win on turn 4-5. I ask because you have a few pieces in here that might lean more towards a midrange strategy in Kessig Wolf Run, Mondronen Shaman Flip, Asceticism, Moonlight Hunt, and Duskwatch Recruiter Flip. None of these cards really make you win fast because they have high mana costs or have abilities that cost a fair bit of mana to activate. Which is fine if you want to adjust your deck to fit more of a midrange strategy. You even maybe play a fair number of werewolves that tap for mana so you can tap Kessig Wolf Run for pretty massive swings.
I do however think that an aggro shell works better for werewolves. Some cards I might suggest are:
Aether Vial: not cheap, but works super good with werewolves since putting them into play does not count as a cast.
Lambholt Pacifist Flip: A creature with an above average body for its mana cost -- even in human form. It can attack even in its human form if you have a Mayor of Avabruck Flip in play or any other similar effect.
Collected Company: Also not cheap. But if you haven't noticed, almost all of the cards I just listed are 3cmc or below. The instant speed also allows you to not cast anything on your turn to get the transforms, and then just cast it on your opponent's turn to grab 2 creatures form the top 6 cards of your deck.
Lightning Bolt: Might be hard pressed to find any red aggro deck without at least some of these.