Reckless Waif

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Merciless Predator  Flip

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad Uncommon

Combos Browse all

Reckless Waif

Creature — Human Rogue Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.

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Reckless Waif Discussion

Mandalorian on Wolf Pack

1 hour ago

You are going to want to cut a lot of the 1 ofs for more 3-4 ofs to make your deck more consistent. Eliminate some of the mediocre creatures for more of the better ones. The deck could also use some removal that doesn't require fighting. Not sure what your budget is but here are some considerations:

Huntmaster of the Fells  Flip is the best werewolf in Magic

Lightning Bolt

Roast

Flame Slash

Immerwolf

Full Moon's Rise

Breakneck Rider  Flip

Moonmist>Waxing Moon

Mayor of Avabruck

Master of the Wild Hunt

Silverfur Partisan

Reckless Waif  Flip>Village Messenger

colton815 on Wolfs

3 months ago

CoCo isn't great for werewolf decks. a coco deck needs a low noncreature count, and in werewolves, there are too many noncreature spells you NEED. Moonmist, and Waxing Moon are pretty much mandatory if you ever want your werewolves to flip. Moonlight Hunt is also really good removal. Geier Reach Bandit  Flip is also a must. once its flipped, all your other werewolves can enter play flipped. Village Messenger  Flip is strictly better than Reckless Waif  Flip

Goatface on Human-Werewolf Tribal EDH

4 months ago

DanteBeleren I do definitely want to stick with the (were)wolf theme, as setting up a situation where my opponents really don't want to play any spells, and I'm content to just smash them with werewolves, or Helix Pinnacle as much as I like.

If I'm narrowing down what wolves I really want, then I suppose I have:

Aggressiveness: Wolfbitten Captive  Flip, Reckless Waif  Flip, Village Messenger  Flip, and Kessig Prowler  Flip

Spell Punishment: Mondronen Shaman  Flip, Hermit of the Natterknolls  Flip, (which combos nicely with Lambholt Elder  Flip and Sage of Ancient Lore  Flip)

Synergy stuff: Immerwolf, Mayor of Avabruck  Flip, Instigator Gang  Flip, Kruin Outlaw  Flip, Geier Reach Bandit  Flip, and Spirit of the Hunt, Silverfur Partisan

Utility: Duskwatch Recruiter  Flip, Daybreak Ranger  Flip, Huntmaster of the Fells  Flip, Scorned Villager  Flip.

Also Wolfir Silverheart because an 8/8 and at the least a 5/5 for 5 mana seems pretty great.

I think those are the wolves that I really like, and I think they'll work well together, along with some other stuff. Ulrich isn't on that list because he's gonna be the commander.

This is ending abruptly now because I need to go sleep.

DanteBeleren on Human-Werewolf Tribal EDH

4 months ago

That really depends on how you wanna play the deck. Typically when I go for theme decks, I focus on the creatures being in that theme and cutting the rest. Relaying on the rest of your deck to support your theme (good or bad) isn't the worst thing to do. Since you're playing Gruul I would go for 25-30 creatures (including general) with 32-35 lands depending on how much ramp/rocks you end up running. Of your creatures, if you end up going with 30, try for ~25-5 (were)wolf-support average.

Something I always want to make sure people understand, this is you deck. If you disagree with any suggestions, and/or feel a card is terrible or fully deserves to be in the deck, by all means do as you see fit.

Personally I would go with the following creature base:

  • Eternal Witness
  • Nylea, God of the Hunt
  • Purphoros, God of the Forge
  • Xenagos, God of Revels
  • Stonebrow, Krosan Hero: This was my original WW general before Shadows over Innestrad came out, so more sentiment than anything lol
  • KaraZorEl on Gruul Wolf

    6 months ago

    I like Reckless Waif  Flip.

    Signal Pest would probably serve you better than Raised by Wolves.

    skrid54321 on Fangor Werewolf Aggro

    6 months ago

    Werewolves is going to be a rough deck in modern, I'm afraid. Most decks won't let you flip, and many decks will out grind you. That being said, there are a few things you can do too make this list a bit better.

    Realize your list is an aggro deck. Werewolves wants to kill as fast as possible. You cannot afford to run lands that enter tapped. Cut the Temple of Abandon's for other rare lands, ideally Wooded Foothills and Stomping grounds, but more budget friendly options are Karplusan Forest. Though it is absurdly expensive, Cavern of Souls would give you a great control matchup and smooth your mana Running in with this aggro theme are ways to push through damage. Atarka's Command Has a lot of utility, and you can get some work out of the pump.

    Id change your curve. Kruin Outlaw  Flip is a win more card, it will never pull out a win. Id change her out for Hermit of the Natterknolls  Flip for some more draw power. You also need more one drops, id suggest trimming one Geier Reach Bandit  Flip and one Moonmist for two Reckless Waif  Flip. Its almost delver, and punishes greedy hands hard. Finally, Collected Company can be a fantastic combat trick for surprise board prescence.

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