Reckless Waif

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Merciless Predator

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Uncommon

Combos Browse all

Reckless Waif

Creature — Human Rogue Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.

Reckless Waif Discussion

Wolfman1546 on Werewolves

2 months ago

Stomping Ground is pretty pricey but I'll keep it in maybe until I have the extra cash for them. As for the walkers, lets say I get rid of Domri Rade and replace him with two Arlinn Kord  Flip and two Garruk Relentless  Flip. Next I can get rid two Reckless Waif  Flip and one of each enchantment to put in four Nightpack Ambusher . What do you guys think?

tenthdoctorfan on Werewolves

2 months ago

Copperline Gorge isn't as good as Stomping Ground but defiantly an improvement over the Guildgates. Lightning Bolts are good. I think Nightpack Ambusher should be in here because it makes wolves that can be buffed without worrying about flipping over and it fits the same gameplan as the flip-cards: don't cast spells on your turn. Then with the other two walkers maybe take out a couple Reckless Waif  Flip (not all) and one or two of each enchantment.

Akromathia on Werewolves are Cool

4 months ago

OK, let us see…

Land creature ratio:

  • Try 22 Lands instead of 20 (trust me on this).
  • 25 – 26 creatures are just fine.
  • 12 – 13 spells.
Note: These numbers are not written in stone, you can add more creatures, but usually you should not go under 24, for this deck strongly relies on critical creature mass. I tried to run a similar deck with 18 – 20 lands, and it did not work very well. 24 were just too much, so I went to 23 and 22 and found that there was not much difference so I kept 22.

Lands:

Creatures:

  • Daybreak Ranger  Flip good card, but usually better as sideboard, whenever you face tons of flyers or when in need for extra removal. I would replace the whole set with Duskwatch Recruiter  Flip, faster, cheaper (in both mana and dollars) and helps a lot to keep your hand and board full of wolves. Another budget replacement, could be Gatstaf Shepherd  Flip, same cmc, goes for like 20 cents the copy and has intimidate.
  • Geier Reach Bandit  Flip another pretty good card, but I would just main 2 copies, more than that is usually not great, and this opens space to great finishers like Kruin Outlaw  Flip.
  • You have a ton of “Lord Effects”, so Reckless Waif  Flip might be a good addition, since she has better body than Village Messenger  Flip. Maybe tun a mix of both? Also could replace some Bandits to make the deck more aggro.
  • Now about Silverfur Partisan . Most people think that you need a bunch of instants to cast on it yourself to justify its inclusion. WRONG! Even though that is a way to make it work, and even thought there a couple of cool combos with Zada, Hedron Grinder , it is not its main role. While in play, the partisan gives you a wolf for EVERY TARGETED WOLF OR WEREWOLF, which means that for every removal spell they cast on your creatures, you get a free replacement, which is great against some heavy removal decks. Remember that Werewolves have 3 main weak points, fliers, removal and mass removal. A great side board card.

Spells:

Hope this helps! Be kind and have fun.

droslag on There's a Full Moon Tonight

5 months ago

There are so many good werewolves in OG innistrad block. here are some that are really strong, if you do ever feel like buying cards i guess:

Instigator Gang  Flip

Reckless Waif  Flip

Full Moon's Rise

Mayor of Avabruck  Flip

Huntmaster of the Fells  Flip

Immerwolf

Garruk Relentless  Flip

Kruin Outlaw  Flip

other cards

Rancor

Domri Rade

Kessig Wolf Run

abbatromebone on Advertise your MODERN deck!

6 months ago

Akromathia you need 4 immerwolves, to keep them from flipping back. Id consider more copies of Moonmist because it flips everyone, and its a good combat trick. - You want the human version to be not as weak so cards like Reckless Waif  Flip are good to run 4 copies. Thats why Wolfbitten Captive  Flip is also good. - Cheaper creatures is also amazing so I would run 4 Duskwatch Recruiter  Flip - Mayor of Avabruck  Flip gets out of control if you dont deal with him, as well as keep your humans alive before they transform. - Huntmaster of the Fells  Flip helps you keep the battle field so 4 of him is not bad also - Instigator Gang  Flip is an interesting card. I would run 1 or 2. - Moonlight Hunt this card is run sometimes. I like it in the SB for when you have to deal with big creatures. - IF you can afford it Cavern of Souls is amazing,. - your maybe board contains lots of spells. I love the want for burn but here is bad. You want to keep your cards flipped and you wont always have immerwolf sadly. Id pull out every spell that isn't bolt (simply its the best red removal). Keep Moonmist as well. Isochron Scepter is a mainboard card and not great in this deck. - Destructive Revelry is a good card. Just think of the enchantments that hurt you. I don't forsee to many. Maybe only run 3. I say enchantments because there are better artifact hate cards.
- SB suggestions: Grafdigger's Cage is always good for grave hate for non-white decks. Pithing Needle can really help in some games. Blood Moon can win games, just be careful so you don't screw your self over. Choke if you really want to piss blue players off.
- Rhythm of the Wild might be a good replacement for your current enchantment.

Akromathia on Werewolves - Beleji Sirieten (5.2)

7 months ago

ABlindOrph4n

Reckless Waif  Flip has always been part of the “maybe list” for this deck. I really like her, but in practice she was usually “dead meat”. She would die so easily that sometimes she was not even worth the trouble. In comparison Village Messenger  Flip had haste and evasion once transformed, this replacing her for good. Now with the inclusion of Rhythm of the Wild , she is way more appealing, and she has been moved to the side board. This lets me “transform” the deck into a way more aggro deck if needed, replacing some 3 or 4 mana drops.

Again, on Moonmist , great card, but not as good as a remove spell on the spot, or that burn spell that gets the last couple of life points off your opponent. However I have found it to be an amazing sideboard option.

I have been testing Wolfbitten Captive  Flip extensively. So far the results are a mixed bag, but I am definitely considering to add him as a main deck or at least as a side deck option.

Thank you very much.

Darth_Savage on Werewolves are Cool

10 months ago

In an aggro deck board presence matters, I'd suggest you add Village Messenger  Flip or Reckless Waif  Flip and up Wolfbitten Captive to 4x. Geier Reach Bandit  Flip is a bit like extra copies of Moonmist, so should probably be a 4x too. Personally I'd cut Cult of the Waxing Moon and Ulrich of the Krallenhorde, simply because they cast 5, don't have a massive impact on the board and getting to 5 mana with 18 lands is harder than you think, for that reason Pack Guardian is also iffy. I'd definitely cut Call of the Full Moon, as it's just far to easy to remove and means that the creature it enchants is a 2-for-1. Unclaimed Territory might help with mana fixing...

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