Talisman of Impulse

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Uncommon

Combos Browse all

Talisman of Impulse

Artifact

: Add to your mana pool.

Tap: Add or to your mana pool. Talisman of Impulse deals 1 damage to you.

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Talisman of Impulse Discussion

hkhssweiss on Jodah

1 week ago

You can start by cutting all the non efficient high CMC cost cards and start adding in the 2 CMC rocks, or if you have the budget the good 0-1 CMC fast mana rocks. Some additional ramp spells will be great to add. Here is a list that can be considered for ramp:

Also the signets can help a lot as well. Look at the colors of your card and see what is your most important ones, than use signets of those colors. Usually it would be W/U/B for most Jodah decks. Hope that can help!

Last_Laugh on Narset, The Frightened Master

2 weeks ago

More 2 cmc and less 3 cmc ramp... Generator Servant, Pentad Prism, Coalition Relic, Talisman of Impulse, Lotus Petal, Basalt Monolith and Mana Vault. I'd drop your 3 cmc rocks that only produce 1 mana like Darksteel Ingot, Spectral Searchlight, Manalith, Commander's Sphere, and Jeskai Banner to make room. Your goal should be T3 Narset and 3 cmc rocks that produce 1 mana don't achieve that.

A few cards giving evasion couldn't hurt either. Aqueous Form, Spirit Mantle, and Steel of the Godhead are probably the best options for Narset, especially Aqueous.

Haste enablers are pretty important here also. Consider Need for Speed, Mass Hysteria, and Ashling's Prerogative.

I'd also save up for a Sword of Feast and Famine. It goes infinite with Aggravated Assault and is just a nice card overall.

And last are a few pet cards of mine here. Ancestral Knowledge works wonders at setting up a Narset attack. Bonus Round is probably a bit win-more but does insanely gross things here.

Feel free to check out my list for ideas. Feedback, Upvotes, and/or Ideas on any of my decklists is appreciated. Narset, American Beauty - Retired

JohnnyCRO on Kresh stompy

2 weeks ago

This looks far better; we have a defined theme now and I see some more staples in (dorks). However I'd like to address few likely weak spots.

First thing that got my attention was the relatively high average cmc. This is a casual deck and higher-than-usual avg cmc is to be expected of course. But in my suggestions I'll keep in mind fostering a healthy curve and prioritize low-cmc cards.

  • Dragon Broodmother- this is a neat, but a very slow engine. If the deck works perfectly as intended, there are still cooler options. Plus 6cmc for such slow effect is a lot.

  • Ghoulcaller Gisa - again, neat but slow. At 5cmc there might be better options available to you. First similar thing that comes to mind is Open the Graves which would give you tokens more reliably (being a triggered rather than an activated ability stapled to an enchantment rather than a creature) and that doesn't have summoning sickness.

  • Huntmaster of the Fells  Flip - I'd ask how many Linas do you need per deck but I'm afraid of the answer. Nevertheless, Selvala is covering that field nicely IMHO and this one doesn't cut it in here.

  • Sheoldred, Whispering One - probably the best expensive creature you have. My concern is that in order to get to 7 mana and stay alive long enough for Sheoldred to matter, you must have game in a state where, frankly, SHeoldred isn't much of a factor.

  • Stalking Vengeance seems awfully expensive TBH. That ceiling is something, but IMO it's too greedy.

  • Asceticism - you want your creatures to die, right? YOu just need to keep several important ones alive. At 5 mana you could do better with Autumn's Veil or something along those lines.

  • Vicious Shadows - 7 mana to do something in case you have a removal and an opponent has significant number of cards in hand? You can comfortably throw in a blue moon somewhere in that chain of events...

  • Essence Harvest - goes well with the theme, but ultimately doesn't do much

  • Fungal Sprouting - cute, but the fact that it's useless when you're down makes it a no no in my eyes.

Now some suggestions;

multimedia on Krampus

1 month ago

Hey, really fun deck, like the theme.

Cards to consider adding:

Cards to consider cutting:

  • Basilisk Collar
  • Helm of the Host
  • Illusionist's Bracers
  • Mage Slayer
  • Strionic Resonator
  • Relentless Assault
  • Soul Swallower
  • Terra Stomper
  • Oran-Rief Hydra
  • Blood Mist


duffman24 on Fatties Galore

2 months ago

I think this deck could be improved by lowering the curve of your mana ramp spells. The goal in the first couple turns should be to make sure you get Mayael the Anima out early.

Some budget 1 cmc options: Elvish Mystic, Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Arbor Elf, Utopia Sprawl, and Wild Growth.

Some budget 2 cmc options: Permanents that ramp: Selesnya Signet, Gruul Signet, Talisman of Impulse, Talisman of Unity, and maybe Fellwar Stone.

Land searching: Sakura-Tribe Elder, Farseek, and Nature's Lore.

All of the shock lands will drop in price with Ravinca being in Standard again, so if you ever plan to pick those up the next year or so will be the absolute bottom for those for a very long time.

lagotripha on Devil's Waltz

3 months ago

Mono red has a lot of functional budget cards kicking around, thanks to tier2 cards being printed basically every set. I had a quick glance through the list of devil cards- Impetuous Devils looks fun, Wolf of Devil's Breach and Flayer of the Hatebound/Scourge Devil are interesting cards pointing to a possible self-mill strat.

If you're playing a casual format, its important to measure your decks' power and how 'unfair' it feels to play against- noone wants to feel like their games are a coinflip. So while the 'red deck wins' go wide strategy with Bedlam Reveler, Shared Animosity and Rakdos Cackler is available, I'm gonna talk about something more fun in less competitive metas- Big red.

Big red likes setting down mana rocks to get to 4-5 mana early, using spells like Roast to clear the board. A creature base in the 3/4/5/6 slots isnt' unreasonable, so long as you can cast early spells to clear out creatures.

I'd look at a set of Roast, Slagstorm/Pyroclasm, and Pulse of the Forge. If you can just blam creatures off the board and threaten their life total on your end step, getting to the big devils isn't too tricky.

Flames of the Blood Hand is an amazing RDW sideboard card because it helps stop decks that go 'I gain 10 life, you literally can't win against me now'. Your value plan should only be worried about life in the 'Is this making them completely immune to damage' sense. If charmbreakers stick, you don't have to worry about a foe being at 30 life.

If your meta is lifegain-combo heavy, then consider sticking an Everlasting Torment- its on theme and should stick around longer.

Last, mana. Specifically, mana rocks. The beating heart of casting big spells in red. Mind Stone, Star Compass, Talisman of Impulse, Boros Signet/Rakdos Signet, etc. They are really good- either people are wasting cards on artifact removal, which doesn't massively affect your gameplan (at least, not unless its a competitive meta with Ensnaring Bridge everywhere), or you get to cast 3/4 drops early. The best even draw you a card when you no longer need them. It also can easily take the place of some of the lands you play- The rule of thumb is generally that 2 rocks is worth 1 land. This should let you more reliably cast bigger creatures. I wouldn't normally mention it because I don't like the card, but Rakdos Keyrune is on theme.

CaptainKraw on 歓楽の神、ゼナゴス (this is a legit deck, I swear)

3 months ago

I have been looking into adding a little more infect into my own Xenagos list. Blightsteel Colossus alone wins games, and I have been looking for a good secondary infect source. I'll give Putrefax a shot.

Also, a recommendation, Talisman of Impulse has been far more useful to me than the Gruul Signet. We don't need to fix our mana really, and the talisman can tap for mana immediately. Great card, if you want run both, but I do recommend it.

Spirits on Budget Xenagos, God of Revels - EDH $50

4 months ago

Armed // Dangerous another CMC2 Double Strike, $0.21. Downside is it's Sorcery.

Archetype of Aggression, gives all your creatures Trample, $0.39. 6 ground + 4 flying (partial evasion) don't have trample, thats 1/2 your available hitters, including 1 infect.

Gruul Signet, CMC2 Rock, $0.30.

Thud, Another Fling for CMC1 but Sorcery speed unfortunately, $0.20. Really need more Soul's Fire to Infect.

Farseek, CMC2 Ramp!!, $0.27.

Flameblast Dragon won't get his doubled. Timing is off.

Slagstorm scary because it wipes out the dorks, but I understand the thinking, with Cats/Snakes/Vampires.

Arbor Elf, CMC1 Dork, $0.26.

Beastcaller Savant, CMC2, But he has Haste, $0.40 though.

Heart Warden, annoying at CMC2, but can draw a card if late in the game if he's a dead draw, $0.20. Modular is sometimes nice, especially in longer games.

Explore might work pretty well with 40 lands, and it draws a card, so maintains your card-advantage and ramp advantage. I also feel you have quite a bit (too many) lands with all the additional ramp/dorks you have? Might try 38 instead.

Thunderfoot Baloth $1.69, but has trample, with Xenagos is 14 Trample, and gives all other creatures Trample. The best of the Trample enablers mentioned for sure.

Deus of Calamity $1.40, only 6/6 trample, but fills your Xenagos, God of Revels devotion, so he really enables a 6/5 Indestructible attacker as well.

Tyrant's Familiar feels better than a Flameblast Dragon ($1.28), because he can potentially blow away a flying blocker, $0.44.

Fyndhorn Elves ($2.03) can free up some cash for a Thunderfoot Baloth if he's an Arbor Elf $0.26.

Sakura-Tribe Elder ($1.25) is really good, but a Farseek can be effective $0.27, free up $1

Artisan of Kozilek he is 10/9 (20/19 with Xenagos), Returns a creature from your graveyard to the battlefield (not hand), and has Annihilator 2 (Opponent sacrifices 2 permanents, with haste from Xenagos) for $0.43. I have lots of this guy, I'll bring you one.

Maybe with some shuffling of mana sources you can free up cash for Malignus, but he's quite expensive. Tough for budget.

Fierce Empath tutoring Atarka, World Render or Soul of the Harvest or Siege Behemoth or Spinebiter Etc. gives consistency, I feel like its doubling your Atarka, World Render chances.

Phyrexian Hydra another Infect guy. Makes it easier to kill 3 players.

Khenra Charioteer more trample, hes a 3/3 so he's not shabby for CMC3. Probably don't need that much anyway.

Life's Legacy could re-populate your hand and stabilize your life. Feel like the cards better than the double life on Predator's Rapport.

Talisman of Impulse best non- non- mana source available for $0.33.

Explosive Vegetation is good, but $0.92 and CMC4, I'm not sure. Might look for another lower CMC one to ramp a little faster for that $. Go a bit faster.

I haven't seen this one work yet, See the Unwritten and at $0.82, I'd probably just draw another creature like a Artisan of Kozilek. If you get lucky and the stars align, maybe you get 2, but one might be an Elf. I'd rather just draw another key creature, instead of the randomness. If it was CMC5 or CMC4 and casting a CMC8 maybe, but it's CMC6 probably casting a CMC6 or lower (based on probability, I can calculate it when I have some more time)

Living Hive is in Main and Maybeboard.

I only like Momentous Fall (too expensive $), Deus of Calamity (enables Xenagos), Kavu Predator could be interesting in our Pod (vs cats/vamps anyway). Malignus if you can budget him in. Steel Hellkite good utility again CMC0 Snakes/Vampires for example. Thunderfoot Baloth.

Don't like anything else there.

I think, less lands -2 perhaps, cheaper ramp (and maybe 1 more), 1 more creature (infect guy preferably), reallocate some cash to make sure each creature is a finisher, like Avatar of Fury is kind of blah, if you can cast for 2 he's ok, but what you doing with the other mana that turn anyway, would rather pay the 6 for a finisher. Siege Dragon feels a little underpowered too, but can board wipe (cats/vamps/snakes), would rather use Steel Hellkite instead, better control, lower CMC.

Inquisitor's Flail not sure equip is right, but it is only equip so maybe? Rancor instead?

Living Hive feels small for CMC8! Wtf, not sure what your doing with the 1/1 insects, that don't even fly.

That's about all I have for now +1.

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