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Talisman of Impulse
: Add to your mana pool.
Tap: Add or to your mana pool. Talisman of Impulse deals 1 damage to you.
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Talisman of Impulse Discussion
20 hours ago
Why do you run Talisman of Impulse over Talisman of Indulgence? Seems like you use black a lot more than green. Also, Opt, Sleight of Hand, Serum Visions, Night's Whisper, Mox Amber, Pact of Negation, and Snap seem like a weird picks here. Opt, Sleight of Hand, Serum Visions, and Night's Whisper are sub-par draw spells that, outside of the Doomsday lines, have no real place here because they they tend to slow down the deck too much during storm turns, especially in the case of Serum Visions. Mox Amber is straight garbage here, as the only two legendary colored permanents you have in the deck are Yidris, Maelstrom Wielder, and Baral, Chief of Compliance. Pact of Negation is a terrible counterspell in this deck, as during cascade turns you want to get maximum value and reliability off of the 0 CMC slot, which is why the deck normally runs value cards like Ancestral Vision, Wheel of Fate, and Mana Crypt. Snap seems like an odd inclusion unless your meta runs a lot of hatebears, and even in that case there are much better removal spells such as Toxic Deluge.
5 days ago
Those cards are good, but honestly, I'm getting pretty greedy in terms of mana speed. I need budget alternatives to Mana Crypt and the like. The signets helped tremendously, and I'm probably going to add Talisman of Impulse soon. Exploration is a little priceyer er than I'd like, but Burgeoning and Awakening Zone are going in the "maybe" pile. I'm starting to fear though, this deck is approaching the limits of how fast you can go on a budget without getting into some serious improv.
1 week ago
Im dont think I like Vensers Journal, Growing Rites of Itlimoc, or the newer versions of Ulamog + Kozilek - all of them are slow, and the new titans dont shuffle your library for you.
Just some thoughts!
3 weeks ago
Isn't Talisman of Impulse strictly better than Prismatic?
2 months ago
I was able to find another build that had this as their spells list:
2 x Hazoret the Fervent
2 x Atarka's Command
4 x Thought-Knot Seer
4 x Matter Reshaper
4 x Reality Smasher
4 x Lightning Bolt
4 x Ancient Stirrings
4 x Eldrazi Obligator
4 x Bloodbraid Elf
4 x Talisman of Impulse
So they basically took out the mana dorks for artifact ramp. I was wondering if that would be a better option than Birds of Paradise due to the old saying "Bolt/Push the bird." The artifact ramp may allow for me to be able to play BBE and still have mana available to an obligator pull. I do not have the Hazoret so I was thinking of replacing it with Endbringer. Atarka is another interesting add since it could be early game burn/ramp or a way to pump the squad for an alpha attack. Still not quite sold on the BBE versions, but still want to make sure to explore possible options since it can be a powerful card in the right builds.
2 months ago
My go-to budget Tron list I recommend to help grind FNMs is:
This gives several utility lands, while also having a good balance of colored mana. The important thing to remember: you absolutely cannot have lands come into play tapped and you will lose games to decks like Burn and Death's Shadow if you have to pay life. The obvious choice is Grove of the Burnwillows for this very reason. However, that obviously will eat your entire budget.
Pinecrest Ridge is probably the best replacement. Not only does it have the option to just tap for colorless and come into play untapped, you can get the or you need to search for Tron pieces or cast Pyroclasm.
This is pretty standard for a Tron list, the exception being Talisman of Impulse. While you don't want to be paying the life against faster decks, having the ability to tap for colored mana and still get Tron on turn 3 is more helpful when you're on a budget. It means you can play multiple World Breakers, add Inferno Titans, or use whatever budget options you have lying around when some of the more expensive fat cards (like Karn Liberated or Kozilek, Butcher of Truth) aren't available. That way, you're not relying a whole lot on cards like Myr Battlesphere or Steel Hellkite.
You need boardwipes. Pyroclasm is especially important because you will lose to a turn one Slippery Bogle is you do not kill it immediately. They will untap on their turn two and toss an umbra on it. By the time you can use another piece of removal, you'll be so low on life that they can simply play another one or get you with Dryad Arbor. The same is true against turn one Glistener Elf. They will use something like Apostle's Blessing to deal with whatever you have once they untap.
You can skip on red and go straight mono-green, but then you just have to accept that you lose to Infect, Bogles, and Burn. If these aren't in your meta, replace Talisman of Impulse with Mind Stone or Relic of Progenitus and the lands with basic Forests and a 2nd. Ghost Quarter.
The All Is Dust is probably the only non-budget card I'd recommend you have because of how much 3+ color decks get BTFO'd on turn three when you slam it. If it's still out of your budget, replace it with a Platinum Angel.
That's 50 cards total. Your last 10 cards should be:
- OR win conditions
- OR removal
Basically, choose a combination of the following that fits into your budget (I put them in order of importance):
- Karn Liberated
- Wurmcoil Engine
- Ugin, the Spirit Dragon
- World Breaker
- Ulamog, the Ceaseless Hunger
- Kozilek, Butcher of Truth
- Sundering Titan
- Relic of Progenitus
- Steel Hellkite
- Spatial Contortion
- Warping Wail
- Myr Battlesphere
Based on what you've posted, I'd recommend something like:
2x Wurmcoil Engine
2x Sundering Titan (you can power this out on turn 3 via Talisman of Impulse and laugh at some Jund player's $2,000 mana base as they concede)
4x Relic of Progenitus
1x Spatial Contortion
All that's left is your sideboard. Based on the above, I'd go with:
3 months ago
Should we add in Talisman of Impulse as well?
I guess we can talk Plan B: when Past in Flames is countered by Force of Will. I'm thinking along the lines of Recoup,but I don't know if we can still win from there, but probably something that has a Dwell on the Past effect so that we still have a chance.
Plan C, when HD is hit by Pithing Needle. So far, you proposed the line with Isochron Scepter. Kinda sketchy in my opinion, cos you need to tutor for two artifacts, namely Isochron Scepter and Paradox Engine.
Another thing is Seedborn Muse, which I think we may be able to abuse.
4 months ago
Knight of the Reliquary,Krosan Verge, Avenger of Zendikar, Exploration for more landfall. I would also add 1 or 2 more lands.If you want to play the swords (while I think Feast and Famine is the only one that is really worth playing) might want to add Stoneforge Mystic.Shaman of Forgotten Ways, Asceticism maybe.