Back:Terror of Kruin Pass Flip
|Commander / EDH||Legal|
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Creature — Human Rogue Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
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Kruin Outlaw Discussion
3 weeks ago
I've seen similar questions to mine but I just need clarification. Assume I have a Vildin-Pack Alpha, Temur Ascendancy, and an Adaptive Automaton(werewolf) or Metallic Mimic on the battlefield at the same time. I cast Kruin Outlaw Flip, she flips become Terror of Kruin Pass Flip. Do I draw a card? Would the outcome be different if it was a Mondronen Shaman Flip etb but not flipping?
1 month ago
reincarn8 If the price for Huntmaster of the Fells Flip would be an issue you could indeed try using Ulrich of the Krallenhorde Flip instead. I find it troublesome that he costs , I try to keep the converted mana costs in the deck rather low. His enter the battlefield ability will not be useful on himself until he flips back, which is not that good to rely on. Kruin Outlaw Flip is otherwise a good target for such an ability. He also want to flip alot like Huntmaster of the Fells Flip, so it won't resolve the issue with Immerwolf. He feels too situational for me and there are other cards that could do what he does for a cheaper casting cost.
Because I already have the huntmasters I don't care that much about dropping the price. If a better alternative would be printed I would consider taking him out. As of now he is too good on his own, it can be dangerous to depend on having a great boardstate. But if someone else is troubled by his price then there are plenty of options.
My first choice would be Instigator Gang Flip. Instead of only occasionally buffing one creature he always buffs all of our attacking creatures. Once flipped he can often win us the game. Unfortunately he relies on us already having a decent board state and the buff won't work on the defence.
If we had Collected Company in the deck then Breakneck Rider Flip would be a good choice. We would have to cut some other cards though in order to get some more creatures in the deck. Otherwise CoCo would not work as good as we want.
By increasing the number of creatures we would also have to consider adding Domri Rade to the deck. She works great in such a deck but she is not good at being a wolf, she will miss out on all the fun.
Depending on your meta some Silverfur Partisan's could be a good option if you face lot's of removal or spells that otherwise target your wolves.
If you want to play a bit more defensively then Lambholt Pacifist Flip is worth to mention. Although she lacks some fun synergies, a 3/3 for is not bad at all. Getting a creature with power 4 won't be too hard.
3 months ago
3 months ago
Thank you for the suggestion Duuland! I agree, Mondronen Shaman Flip is a little slow. I've had a lot of success with Kruin Outlaw Flip lately however so I may just try sideboarding the shaman and see how it plays!
3 months ago
This deck looks really awesome! One card I would recommend is Village Messenger Flip for another strong turn one play, swing for one, then have a 2/2 on turn two, seems super strong. I would probably take out both Mondronen Shaman Flip throwing them in the sideboard and then both Kruin Outlaw Flip. The reason I don't like Kruin here is because it's a 3 mana 2/2 first strike when you play her, then only becomes a 3/3 double strike when she transforms. Her ability making it harder to block is relevant but not as important as early aggression, perhaps throw one into the sideboard versus heavy creature decks? Either way awesome deck and I would love to know how it does!
4 months ago
Thanks for the input zephramtripp!
4 months ago
If you are building Werewolf tribal, would it not be worthwhile to move up to the full four for each of your Anthems mainboard, i.e., Full Moon's Rise, Howlpack Resurgence, and Kruin Outlaw Flip for the menace effect, probably removing one-ofs and two-ofs like Gruul Charm, Tower Defense, Briarpack Alpha, Mage Slayer, and Clan Defiance?
But if you feel the deck works for you, than that's cool too.