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Terror of Kruin PassCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Kruin Outlaw
Creature — Human Rogue Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
Santiago1011 on Tovolar, Savior of the Howlpack [PRIMER]
2 years ago
Zuul I think biggest disparity in our experiences is that Tovolar, Dire Overlord  Flip is my commander; that means if I control at least 3 wolves and/or werewolves I ALWAYS get to transform ALL of my werewolves on my turn, new or old. Since you use shattergang, you don't have the luxury of having Tovolar in the command zone. Because I always have access to his effect, Kruin Outlaw  Flip is as good as always transformed for my needs, which are swinging at opponents. While I was exaggerating the uselessness of Ulrich of the Krallenhorde  Flip, the only effect I really care about would be his fight on the transformed side. The human etb/transform doesn't matter bc the only time I should have humans is on other peoples turns. Breakneck Rider  Flip is actually one of the better creatures because it's a lord and it gives trample, which is desperately needed for this deck.
So I understand that what you said is almost certainly true for your deck, Tovolar, by nature, doesn't have that problem.
Edit: I would consider Ulrich a lot more if he was 4 cmc, but at 5 I can't convince myself that he does enough
multimedia on Werewolves on the hunt
2 years ago
Hey, good attempt for a budget version of Tovolar. nice Aggravated Assault. You've mistakenly added two Tovolar's Huntmaster  Flip :)
The card that combos with Spellbinder is Savage Beating for extra attacks which is now a $30 card. Without having Beating then Spellbinder is not worth playing because there's only 5 instants here out of 94 other cards.
When you control five or more lands then Bear Umbra enchanted to a creature who can keep attacking can pair with Aggravated Assault for extra attacks. Attacking with five or more creatures makes Druids' Repository combo with Assault. Savage Ventmaw who can keep attacking combos with Assault and also makes infinite green/red mana. Umbra could replace Spellbinder, Repository could replace Mantle of the Wolf and Ventmaw could replace the other copy Huntmaster.
Consider more one, two, three drop Werewolves to replace the vanilla four and five drop Werewolves?
- Scorned Villager  Flip
- Realmwalker: changeling, it's a Werewolf and a Wolf.
- Kruin Outlaw  Flip
- Geier Reach Bandit  Flip
- Daybreak Ranger  Flip
- Breakneck Rider  Flip
- Village Messenger  Flip
- Hermit of the Natterknolls  Flip
- Reckless Waif  Flip
- Lambholt Elder  Flip
- Wolfbitten Captive  Flip
Some of these could replace:
- Tormented Pariah  Flip
- Tavern Ruffian  Flip
- Tireless Hauler  Flip
- Burly Breaker  Flip
- Villagers of Estwald  Flip
- Harvesttide Infiltrator  Flip
- Bird Admirer  Flip
- Spellrune Painter  Flip
- Fangblade Brigand  Flip
A couple of reasons for these changes is to get three or more Werewolves onto the battlefield to transform Tovolar quicker and have more Werewolves that can give you value rather than just only being Werewolves.
Some lands to consider adding, replacing of some basic lands.
- Karplusan Forest
- Unclaimed Territory
- Cinder Glade
- Rockfall Vale
- Rootbound Crag
- Fire-Lit Thicket
- Game Trail
- Naya Panorama
- Jund Panorama
Good luck with your deck.
smashbruddas on Doggo Deck
2 years ago
Final recommendations:
replace Waxing Moon with Moonmist , keep same number.
replace Howlpack Resurgence with Immerwolf , keep same number, or take 2 of each.
replace Lambholt Pacifist  Flip with Mayor of Avabruck  Flip, keep same number.
drop 1 Duskwatch Recruiter  Flip, drop 1 Neglected Heirloom  Flip, take 2 Instigator Gang  Flip
replace Shrill Howler  Flip with 3 Kruin Outlaw  Flip
replace Kessig Prowler  Flip with 3 Kessig Forgemaster  Flip (bit higher cost to play but is good at taking out tougher blockers)
consider dropping 2 Geier Reach Bandit  Flip for 2 Hermit of the Natterknolls  Flip, get extra card draw without flooding yourself with too many cards that transform your wolves, since they dont stack. Else, you could instead add 2 Cindervines to deal damage and destroy something important in a pinch.
smashbruddas on Doggo Deck
2 years ago
If you use Moonmist , id recommend removing Shrill Howler  Flip and Kessig Prowler  Flip. eldrazi wolves are cool but those arent really adding anything, and they arent humans so they wont transform under moonmist. you could replace them with Kruin Outlaw  Flip and Instigator Gang  Flip maybe. if you want to keep creating tokens, try Mayor of Avabruck  Flip
Halbrechtt on Werewolves Not Swearwolves
3 years ago
I haven't run this through any playtests, but at first glance, it seems to have a decent curve, some interaction / protection, and several anthem effects. Can you give more of an idea of what makes it feel like something's missing? Are you running into snags while playtesting?
Otherwise, just a couple general comments: I feel like Lambholt Elder  Flip and Mondronen Shaman  Flip are a bit weak. I'd replace them with a stronger creature (see below). And while I like the transformed side of Kruin Outlaw  Flip giving menace to all your dudes, that double red worries me. Have you had trouble casting it on T3? I also don't know if I'm a fan of Instigator Gang  Flip. Maybe I'd feel differently if I playtested it, but +1 to attackers seems low impact for 4 CMC. Sure, you get +3 at some point, but I'd evaluate it more on its front face.
If you were to cut any of those (potentially up to 9), here's some possible additions:
-
As a 4 CMC replacement for Instigator Gang, Nightpack Ambusher is both an offensive and defensive buff, and its flash speed allows it to be a combat trick as well as allowing you to better control which turn spells are played on for transform. Finally, it can generate you some bodies.
-
For similar reasons, Spirit of the Hunt can be a good 3 CMC replacement.
-
Speaking of 3 CMC, not a creature but Howlpack Resurgence is strong. Again with the flash, but in addition to the buff, you get trample, which can be really important in some matchups.
-
Speaking of trample, Waxing Moon is another way to get it. This might be better as a sideboard card, though, if you ever end up adding one.
-
And lastly, speaking of a sideboard, Silverfur Partisan might be good against certain matchups that want to one-for-one your creatures with kill/bounce effects. Full on hexproof would be better, but this at least makes the transaction more in your favor.
Finally, as an upgrade to the manabase, I'd replace Kazandu Refuge with one that doesn't enter tapped. Lots of options to choose from, but some of the better ones are Copperline Gorge, Fire-Lit Thicket (cheaper now thanks to its Double Masters reprint!), Grove of the Burnwillows, and of course Stomping Ground. Any of those could replace Karplusan Forest as well.
Hope some of this helps! +1 from me.
Optimator on Zagras and the Dethtouch Party
3 years ago
Ash Zealot, Exava, Rakdos Blood Witch, Battle Brawler, Bloodmark Mentor, Goblin Spymaster, Grim Initiate, Kruin Outlaw  Flip, Neheb, the Worthy, No-Dachi, Rakdos Ringleader, Rustrazor Butcher, Shinka, the Bloodsoaked Keep, Splatter Thug, Viridian Claw, and Zada's Commando are the ones worth maaayayybe considering. In my opinion. Budget-permitting, of course.
Epicurus on Card creation challenge
3 years ago
A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:
And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.
Sorry. Continue.
burferking on Moon art cards for Princess …
4 years ago
I'll continue with the ones in the Innistrad block: Corpse Traders Deadeye Navigator Defy Death Angelic Overseer Alpha Brawl Afflicted Deserter Flip // Werewolf Ransacker Bloodline Keeper Flip // Lord of Lineage Harvester of Souls Grave Bramble Ghost Quarter Fiend of the Shadows Doomed Traveler Helvault Hinterland Hermit Flip // Hinterland Scourge Hunger of the Howlpack Hysterical Blindness Immerwolf Kruin Outlaw Flip // Terror of Kruin Pass Lunar Mystic Marrow Bats Midnight Duelist Misthollow Griffin Morkrut Banshee Paraselene Purify the Grave Rally the Peasants Tormented Pariah Flip// Rampaging Werewolf Screeching Bat Flip// Stalking Vampire Silverclaw Griffin Smite the Monstrous Sorin, Lord of Innistrad Traitorous Blood Treacherous Pit-Dweller Wakedancer Zealous Strike
Tiny Moon: Cobbled Wings Hollowhenge Beast Moorland Haunt
Debatable: Demonic Rising Ashmouth Hound Havengul Skaab Gallows Warden Entreat the Angels Killing Wave Nephalia Drownyard Seance Sightless Ghoul Somberwald Vigilante Withengar Unbound
Only on Transformed side: Bane of Hanweir Archdemon of Greed Gatstaf Howler Howlpack of Estwald Ironfang Krallenhorde Wantons Merciless Predator Ravager of the Fells Silverpelt Werewolf Tovolar's Magehunter Wildblood Pack