The Threefold Sun Incarnate

As you enter the territory of The Great Calamity, you hear a faint sound of drums off in the distance. You may choose to listen...or not. Your choice.

What is best in life? Crushing your enemies. See them driven before you, and to hear the lamentation of their women. You relish at the thought. If you haven't already run away in fear...then clearly this is the deck and more importantly - Commander for you. Zacama can easily overrun and terrorize the battlefield all by itself, but there are times when you may need to employ a pack and it's tools to crush a wily foe. The design of this deck is as simple as nature: dominate and destroy all before you using the embodiment of pure savagery and might.

This deck's aim is to be a well functioning Dinosaur tribal deck that maintains the aesthetic of Ixalan. The wincons are an infinite combo and good ol' fashioned Naya beatdown with an Enrage subtheme. The following cards- Caltrops, Forerunner of the Empire, and Pyrohemia in conjunction with Ripjaw Raptor, Trapjaw Tyrant, and Polyraptor allow me to disrupt the board on a semi-consistent basis. As this deck is still being constructed, I'd imagine it would play like this:

  1. Ramp
  2. Play as many Dinos as possible
  3. ???

There are some glaring weaknesses however, as Dinosaurs, and the commander itself have very little in the way of protection and are highly vulnerable to Counterspells. I'm still looking for feasible options to include to help accommodate for this glaring weakness.

  • Zacama, Primal Calamity + Temur Sabertooth + *12 Lands (or mana): Infinite Mana - With Temur Sabertooth and 12 lands in play I tap all my lands and play my Commander. With floating, I use Sabertooth's ability to return my commander to my hand, and I net additional mana with all of my lands untapped. Rinse, wash, repeat and I have infinite , , and mana. With mana doublers such as Mana Reflection, Zendikar Resurgent or Mirari's Wake then the number of lands required for the combo drops to 6. Besides filtering that mana into Zacama's abilities, they can be filtered into any of the following lands for absolute victory:
    • Kessig Wolf Run: use this land's ability on a creature that is able to attack.
    • Shivan Gorge: Direct damage to your opponents.
    • Arch of Orazca: Draw out your deck until you have the tools necessary to kill everything.
  • Zacama, Primal Calamity + Cloudstone Curio + Kinjalli's Caller*: Infinite Mana - Note: This combo requires a specific amount of lands in play in order to net the extra mana which is (Zacama's coverted mana cost) + (the converted mana cost of another creature on the field) + 1 = 11 Lands. Let's walk through this step by step: with 11 lands, Cloudstone Curio and Kinjalli's Caller in play, tap all lands to float to play Zacama for the first time. All lands untap, Cloudstone Curio triggers, and you bounce the Caller back to your hand. You net mana. Play the Caller again - using of that floating mana, leaving you with floating mana. Cloudstone Curio triggers, and you bounce Zacama back to your hand. Tap all of your untapped lands for again, and play Zacama once more. All lands untap, Cloudstone Curio triggers, and the Caller goes back to your hand again. You net , and you play the Caller again and net . This will be added to your remaining floating mana which come in for a total of . Rinse, wash, repeat until you have however much you want amount of mana.

  • Polyraptor + Forerunner of the Empire + Rite of Passage: P.O.U.S - Polyraptors of Unusual Size: To explain this combo, i will just quote the article Brewer's Minute: Rivals-Seven Modern Combos by SaffronOlive: "The basic idea of the combo is that we get Rite of Passage on the battlefield, use Forerunner of the Empire to find our Polyraptor, and then when Polyraptor enters the battlefield (perhaps with the help of something like Through the Breach or Dramatic Entrance), we make an infinite number of infinitely huge Polyraptors! Each time a Polyraptor enters the battlefield, Forerunner of the Empire does one damage to everything. Normally, this would kill off the Forerunner of the Empire after three pings, but with a Rite of Passage on the battlefield, every time Forerunner of the Empire pings our creatures, our team also gets a +1/+1 counter! The end result is we make as many Polyraptors as we want while also sweeping away all of our opponent's creatures and making all of our Dinosaurs huge with +1/+1 counters!"
  • Polyraptor + Bear Umbra + Pyrohemia: Polyraptors... - Step 1. Equip Bear Umbra onto Polyraptor with Pyrohemia in play. Step 2. Tap 6 and activate Pyrohemia which will in turn Enrage Polyraptor 6 times generating 6 tokens (and possibly wiping the board of all of your opponents creatures). Step 3. Attack with the "original" Polyraptor equipped with Bear Umbra untapping all of your lands. Step 4. - Optional step here - can choose to "sacrifice" the Bear Umbra effect by tapping 4 to activate Pyrohemia 4 times targeting all Polyraptors in play generating 24 Polyraptors in addition to the 6 created before. This step is optional, because you can wait until an opponent's turn to do this, and preserve the Bear Umbra.
I also welcome criticism. As I am customizing the appearance of the page, if something is not aesthetically pleasing to you I'd be grateful if you told me why. Comments like "Ugh, this is ugly" aren't helpful as I'm not a mind reader- meaningful criticism is welcome. Thanks for taking a moment to check out my latest creation. Please come back, as the page and deck will change and evolve over time.


Updates Add

So, not to toot my own horn but my deck and love letter to the badass land-dragons better known as Dinosaurs is currently (as of June 25 2018) is the most upvoted Zacama, Primal Calamity, and Dinosaur tribal deck on Tapped Out. Thanks to everyone who gave an upvote, and comment on the page. This deck will continually evolve (yes, that was a pun) as I discover new and interesting cards worth including. So as a gift to anyone who clicked on the page, all I can say is welcome to Jurassic Park.

Two upcoming changes for this deck are the inclusion of Stolen Strategy and the yet to be released Runic Armasaur which will be in for Concerted Effort and Oracle of Mul Daya respectively. Effort wasn't really worth...well...the effort and mana. It hardly made much of an impact when the commander or Akromasaur weren't on the field so out it goes. As for Oracle of Mul Daya, I just didn't want to trade or buy it. Plus, it's not a Dinosaur. Additionally I plan on cutting about 3 or 4 lands to make room for additional spells. I want to include some green or red draw spells, ramp, and graveyard recursion. What does everyone think of Harmonize in EDH? Please let me know in the comments. Also, thanks again to everyone for your suggestions, keep em' comin.

Comments View Archive

Compare to inventory

Revision 27 See all

3 days ago)

+1 Talisman of Unity main
-1 Otepec Huntmaster main
-1 Ripjaw Raptor main
+1 Ripjaw Raptor main
-1 Kinjalli's Caller main
+1 Otepec Huntmaster main
-1 Price of Glory main
+1 Kinjalli's Caller main