|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Uncommon|
Combos Browse all
Creature — Human Warrior Werewolf
: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
Duskwatch Recruiter Discussion
1 week ago
Hey, you're welcome. Fauna was just reprinted in Ultimate Masters, she's now a $5 card :)
I think Wave is worth playing because it's a damn powerful card, but I would cut most instants and sorceries for more permanents to make Wave better. This does make Young Pyromancer worse therefore I would cut him. Cards like Dragon Fodder and Krenko's Command are fine, but they're one shot spells that only give you two tokens. You can replace these with other creatures or permanents that give you repeatable tokens even if those cards are more mana. Nest Invader and Mogg War Marshal are other examples of permanents that could replace Fodder and Command.
Cultivate and Ranger's Path are fine cards, but I think they can be cut for creatures who land ramp because then you get two things, a land and a creature to devour. For instance Farhaven Elf can replace Cultivate. Solemn Simulacrum at $5 might be too expensive price, but he's an example that could replace Ranger's Path or Explosive Vegetation . Skyshroud Claim is a much better card than both Path and Vegetation. Another example is Garruk, Primal Hunter could replace Rishkar's Expertise because Garruk's -3 can be a repeatable first part of Expertise. Garruk however might also be out of your price range.
Gilded Lotus , Gruul Signet , Mind Stone can be cut for one drop mana dorks. Altar of the Brood and Hardened Scales can be cut for more dorks. Scales only interacts with three cards in your deck: Thromok, Mycoloth and Avenger. These are however two of the best cards here, but Scales doesn't do anything else for any other creatures for that reason I would cut it.
High CMC creatures who make tokens when they ETB can also be good cards, but only if you have easy ways to recur them or blink/bounce them. Of course there are exceptions such as Avenger. Cards that can be repeatable sources of tokens even if they cost more mana to play are more desirable. Pia and Kiran Nalaar is kind of lackluster here because not playing artifact strategies and the card only gives you two tokens. As a one time four mana play it's not good. Temur Sabertooth is a way to bounce a creature and play it again, it's excellent with the many green creatures who have strong ETB abilities such as Fierce Empath , Reclamation Sage , Eternal Witness , Wood Elves , etc.
Duskwatch Recruiter Flip and Fauna Shaman should make creatures the priority because these cards only interact with creatures and the interaction is very good since they're engines to get creatures. Priest of Titania is one of the best mana dorks in Commander, if you have her add her especially if adding other mana Elves.
Another strategy to experiment with Thromok is making your lands creatures since then they can be devoured. Living Lands , Life and Limb , Nissa, Vital Force , Sylvan Awakening . When devouring your lands you also wants ways to reanimate them: World Shaper , Ramunap Excavator , Splendid Reclamation .
Shaper has synergy with devour since he has to die to reanimate your lands. Living Lands curves into Thromok giving you devour fodder. The nice thing about Living Lands is your Forests are still lands, they can tap for mana, but they're also creatures who can be devoured.
Land reanimation is good with landfall and landfall is a part of the strategy of repeatable token creation. If you're choosing to add one drop mana dorks then Forests become more important than Mountains thus a higher number of Forests than Mountains.
1 week ago
So I've been toying around with a Thromok deck and this is what I've put together with what I own.
Some things I'd like some help on:
- The Creature to Sorcery/Instant Ratio: So my ratio is about half and half and with that I feel like I can't lean totally into cards like Young Pyromancer or Duskwatch Recruiter Flip in the respective card type preferences. Should I just go one or the other? Or should I take out the more... "narrow" cards that focus on card type for more cards that make tokens regardless?
- Rhythm of the Wilds: This is a token deck. This doesn't work on tokens. Seems like it'd just be bad right? Well with all the creatures I run, plus haste on Thromok the Insatiable is neat, is it worth it? I guess this goes into some of the points I made in my first problem.
- How needed is artifact ramp in green?: I have an artifact deck otherwise, and I run most of my staple mana rocks in there. I could always proxy, but I personally don't like playing with cards I don't own unless I'm testing out a commander in an upcoming set (looking at you Feather!) This is aiming for 50%-75%, so would rocks be more necessary? I run some, but I'm wondering if cutting some more land ramp with more artifact ramp could make the deck more explosive and overall stronger.
These are the main problems I've run into, but any other suggestions such as lowering the average cmc and such is also welcome.
1 week ago
Thanks! i just checked out your Selvala, Heart of the Wilds deck and I'm gonna have to pick up a Mobilize !! i didn't even think of that card lol i also need to find a spot for Duskwatch Recruiter Flip
2 weeks ago
3 weeks ago
I noted that this is excluded & I'm sure there's good reasoning for it: Defense of the Heart . Though this card is vulnerable it fetches a busted level of advantage, is tutor for two permanents and puts them into play. A sweet value option could be Seedborn Muse & Duskwatch Recruiter Flip / Great Oak Guardian & cat to close a game.
Also - a note: you use the Quirion Ranger tact, but no Burgeoning ? On it's own is ok - providing that early game fast mana for your powerful t2, and in conjunction with bouncers that untap you can gain great mana advantage without sacrificing speed.
3 weeks ago
3 weeks ago
But if you have to discard lands from the hand to finish the loop, as per the example I gave, it means your doing something besides looping the same thing. You have to deviate.
Loops that can be shortcut are loops that get you from point A to point B, without doing anything else. There seem to be cases in the Gitrog combo, where that is not the case. If it is so, even though there is no way to "fail", there should not be a way to shortcut it.
3 weeks ago
lukas96 i don’t get what you are saying. When people activate Duskwatch Recruiter Flipand reveal zero creatures, but have infinite mana, does that mean they still have to “play it out”? As long as you have the combo and any other land, your deck gets put into hand. If you don’t trust me, go home and try it out. The deck gets put into hand every game, which means you can shortcut it.
Duskwatch Recruiter occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.02%