Duskwatch Recruiter

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Krallenhorde Howler

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Duskwatch Recruiter

Creature — Human Warrior Werewolf

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

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Duskwatch Recruiter Discussion

AbysmalSpecter on Arcades, the Strategist - Defenders - Hexproof

1 day ago

Since you're running an infinite mana combo I'd recommend considering Duskwatch Recruiter  Flip and Walking Ballista. You can easily filter through your entire deck and win on the spot with infinite damage. I also wouldn't run 4 copies of Arcades, the Strategist in the 75. 2 at the most would be plenty when you have other ways to allow your walls to attack and you wouldn't really want to see multiple copies at once. Plus if you add Duskwatch Recruiter  Flip you'll be able to dig for him easily.

CaptSillva on Blossom War

1 day ago

Here are some other options you could consider Bloodsoaked Champion, Goblin Bushwhacker, Pelt Collector, Rhys the Redeemed, Chief of the Edge, Chief of the Scale, Decorated Champion, Den Protector, Duskwatch Recruiter  Flip, Hidden Dragonslayer, Rushblade Commander, Thorn Lieutenant, Voltaic Brawler, and Blood-Chin Fanatic.

Also a quick note about the mana base. Having so few basics in the deck could be quite dangerous. Certainly there is always the possibility of not hitting the correct colors, but having more basics lets you use more flexible ramp and as is, a Blood Moon or Ruination would be crushing.

UUUUmage on m i l l

4 weeks ago

Or just use the Morselhoarder you already have, so convenient, and get some Duskwatch Recruiter  Flip digging into a Walking Ballista or some machine gun of that ilk. The ability to combo via infinite mana and something is definitely there. You'll just need to protect it the turn you try go off. I don't think you need to worry about producing a million insect tokens with some of that other stuff you have going on. Good luck with the build. Ooze looks fun!

JAPuckett85 on Selvala Stompy Elfball

1 month ago

Homelessguy If I have infinite mana, I can use Staff of Domination or Walking Ballista! ..or pump my guys with Trample via Ezuri, Renegade Leader or Rhonas the Indomitable, or flood the board with infinite ginormous Hydras with Hydra Broodmaster, or draw & play every creature in the entire deck with Duskwatch Recruiter  Flip.. Many options, & the Great Oak Guardian combos nicely with Selvala & Temur Sabertooth to produce that infinite mana

Geralf_Cecani on Persistently Annoying

1 month ago

Ok, first things first: Melira and Devoted Druid don't work the way you think they do. Since Melira, Sylvok Outcast prevents counters from being put on, you can't pay the cost of the ability, so you can't activate it. The Vizier of Remedies is specifically worded so that it is possible. This doesn't mean either are bad, as they still go off with persist or the vizier, but its something you should keep in mind. You probably knew that, but just in case :P

Ditch Solemnity. You have an eight of main board, its unnecessary.

Oracle of Nectars is far too slow to be any good, it'll be turn four before you can activate him, and against burn you'll be already dead by then. Maybe Auriok Champion or Kor Firewalker, they do the same thing turn 2 (for quite alot of devotion however, if you want a less devotion heavy option, maybe Life Goes On? That's way more than the oracle will get you, for much less mana).

Graveyard hate. As nmiller said, relic is an option. Grafdigger's Cage is another.

With your manabase, Joiner Adept is a bit off. The only reason you'd need to run her is against Blood Moon, and you may as well run Disenchant instead.

Fracturing Gust fucks up affinity, and can also get rid of problem enchantments if you don't mind losing your own (which you don't cos u have none). Use it instead of Kataki, War's Wage, cos it also hits enchantment decks too

Six pieces of removal in the side is a bit much.

Damping Sphere fucks tron and storm.

Leyline of Sanctity fucks burn, 8-rack and anything that targets you. Your playing white so should be hardcastable if you pull it late.

Last point, why no mainboard payoff 4 infinite mana?? You can chord for Emrakul if you go infinite, or just simply hard cast her. Also Walking Ballista can also function as a body, removal, or psuedo-card advantage if your flooded, as well as being a payoff both on the field and in the hand. You can't chord for it, but you can chord for Duskwatch Recruiter  Flip and use your still infinite mana to search for it. Recuiter is a mad card btw. Digs like a madman.

bonsai11943 on Marwyn, Mono-Green Storm [EDH]

1 month ago

BlazingPheonix

  1. No one plays tier 1 cEDH decks in our area. People generally run optimized or 75% decks with commanders such as Animar, Karador, Non-Doomsday Zur, Krenko, Brago, etc. Marwyn runs pretty well. For a budget deck, it receives a decent percentage of the wins, especially on round 1s when people undervalue the threat of an unknown Marwyn.

  2. Yup, plenty of removals in my meta. Last week, I eventually had to cast Marwyn for 9-mana because she kept getting blasted while waiting for the summoning sickness to wear off. Though I won that game the moment she was able to tap, I realized the importance of haste and providing more protection for Marwyn. Currently leaning more towards Concordant Crossroads at the moment, rather than Swiftfoot Boots. Since it can act as an alternative aggro win enabler if Walking Ballista somehow gets stolen or exiled.

  3. Not that reliable. But it more than makes up for it if he's able to help cast Marwyn by T2. If not, it's an additional cheap +1/+1 counter for Marwyn.

  4. Without the more expensive cards, it's not 100% consistent. But that's what this deck is all about - using all the tutors, and draw cards, and all the bounce-cast shenanigans, to find that infinite combo and mana outlet. You just have to be smart about which plays you'll take. But yeah, it does happen from time to time. Currently intensively playtesting to find the right combination of untap/pump/draw/tutor/elves. But I am quite satisfied with the current list. And yup, Berserk is amazing! Currently exchanged it with Gift of Growth just to playtest in the upcoming LGS tourneys. I just wanted to see how budget I can make Marwyn. But if you have Berserk, it is a definite include!

  5. Yup. With infinite mana, I usually keep activating his ability until I hit a Walking Ballista for the win. Without infinite mana, it's a way to keep on going forward to hopefully hit more untap/draw/tutor.

  6. Yup. Instant speed. Either you already have your Walking Ballista or Helix Pinnacle on the field when you hit your infinite mana combo, or you can use an into-the-battlefield instant tutor such as Chord of Calling. I can try Yeva, but my first impression is that it's too expensive at 4 CMC for the flash ability.

  7. Thanks for this. Multani's Acolyte seems pretty nice. Will find a slot for it.

  8. Depends on what I need at the moment. Usually Wirewood Symbiote for the instant untap and the potential infinite mana combo. But other cards like Fierce Empath, Quirion Ranger, Scryb Ranger, Skullwinder, Eternal Witness, and Duskwatch Recruiter  Flip are all decent targets.

  9. Collective Unconscious is also in the deck. I just needed a lot of draw cards to make storming off more consistent. It's useful enough. But yes, Harmonize is a flex slot for me.

  10. Above average. It gives the option of either tutoring for those untappers for more storm fuel, or for a massive card draw with Regal Force. The versatility makes me want to keep him as part of the deck.

  11. Currently a flex slot for me. It wasn't consistently useful in most games, and I found that a lot of time it just sits in my hand while I cast other more useful cards. Currently removed it from the deck and exchanged it with Concordant Crossroads for playtesting. But still unsure about it. Might slot it in again eventually.

lagotripha on RG Aggro Fightclub

1 month ago

I like the changes- its looking a lot closer to those classic R/G zoo lists in funciton. Getting the consistant creature/lightning bolt hit on bloodbraid feels good even if hitting clan defiance is a bit awkward. Domri is cute card advantage- I like.

Ingot Chewer and Inner-Flame Acolyte are worth a look if you're running the whole bloodrush gameplan and find a way to consistantly use them being creatures over other card types. You might want Duskwatch Recruiter  Flip if you need more range, but I expect this to morph closer to the R/G haste archetype which doesn't really care about that.

BlazingPheonix on Marwyn, Mono-Green Storm [EDH]

1 month ago

bonsai11943

Great list! Your list has given me some great ideas to tweak mine.
This post is huge, for which I apologize, so you don't have to respond to every question right away or at all. As another Marywn player though, here are my questions/comments.
1. How fast is the your meta? How does your list compare?
2. How much removal do you typically face? My tablemates know that if Marwyn doesn't have summoning sickness I am very close to winning, so I typically have to recast her about once a game. To get around that my list has more redundancy in terms of mana generating creatures and more haste enablers. Continuing that thought, you mentioned considering cards like Swiftfoot Boots. I have found haste enablers to be incredible.
3. In your experience how effective is Elvish Pioneer? Is 28 enough basics to consistently use the ability?
4. How effective have you found all the pump cards in your list? About how often do you end up with a huge Marwyn and no outlet for the mana? our lists differ drastically in this regard, how we pump Marywn. Berserk seems amazing though, I'll likely switch that out for Overwhelming Stampede.
5.How do you win with just Duskwatch Recruiter  Flip as your outlet? activate until you hit a draw creature?
6. Can you win at instant speed? In my experience, playing with a couple CEDH decks in my meta, it has been extremely helpful and won me several games. I use Yeva, Nature's Herald. I cut her from the deck more than once, thinking she just doesn't do enough, but it has been a critical card in many situations and has proved its worth to me. Also having that particular card to include with the Duskwatch Recruiter  Flip outlet seems solid. I will likely try this.
7. Have you considered Multani's Acolyte over Masked Admirers?
8. What do you search for with Woodland Bellower?
9. Does Harmonize pull enough weight? I ended up switching it out for Collective Unconscious because, in my experience, 3 cards did not give me a high enough chance to draw a win.
10. What has been your experience with Fierce Empath? I run the same 6+ drops as you do but have been unsure about this elf.
11. Does Sylvan Library draw you enough cards to be worth a slot? I have never played with this card before. I'm wondering about its usefulness in a deck like this that is trying to win the game within 3ish turns of being able to cast it. Further, if you cast it on turn 2, do you feel it significantly increases your chances of winning faster?

Again, great list! For other Marywn players, here is my deck for reference. Marwyn the Nurturer of Victory (Highpower Elf EDH)

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