Duskwatch Recruiter

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Krallenhorde Howler  Flip

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon

Combos Browse all

Duskwatch Recruiter

Creature — Human Warrior Werewolf

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

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Duskwatch Recruiter Discussion

Comicalflop on [[Primer]] Seton, Druid Goodness AER Update!

1 week ago

This is a pretty solid list, but can be optimized even further!

Avoid Fate should be Vines of Vastwood since it can also counter sorceries, and most importantly it counters beneficial cards that target your opponents' creatures.

Since your plan is to win so early, you'll probably get more mileage out of Burgeoning than Exploration. Turn 1 Burgeoning is 6 chances to slap a land into play by turn 3.

Awakener Druid, Greenweaver Druid, Kaysa, Ley Druid, Mul Daya Channelers, Oracle of Mul Daya, and Paragon of Eternal Wilds are all too expensive for what they do (the mana dorks cost too much to cast and don't generate alot of mana, the pumpers all pump by miniscule amounts compared to Craterhoof and Beastmaster Ascension). I would cut them all for 1 mana druids (even if they have useless abilities.) Every 1 mana Druid is a haste Llanowar Elves, you should be running every single one possible since you want to win so fast. If you reduce the CMC further, you can run Collected Company.

The rule of thumb should be: #1: Run every 1 single mana druid. Thisin creases the variance on the number of "haste Llanowar Elves" you have and helps smooth out combo turns. #2: Run some 2 mana druids if they are amazing or generate more mana than a 1 mana druid would (like Hidden Herbalists, Devoted Druid, or Priest of Titania). #3: Only run 3 mana druids if they are insanely good (Elvish Archdruid, Elvish Harbinger).

You have 9 cards that benefit from recasting elves, so Wirewood Symbiote is a must. Symbiote + Reclamation Sage makes people cry.

You should be running Cloudstone Curio since there are almost as many if not more combos than Paradox Engine involving Curio loops. Glimpse of Nature plus two 1-mana druids = draw your entire deck. Throw in Hidden Herbalists as one of the druids in the Curio loop for infinite mana.

Elvish Spirit Guide should be another super fast mana accelerant.

Skullclamp and Birthing Pod are also musts.

Winter Orb, Tangle Wire and Root Maze are nice Stax options since you can play very nicely around them. You break parity by relying on creatures for mana, so you can afford to run land-lock cards.

You have 7 ways to tutor for Craterhoof Behemoth and lots of ways to draw large amounts of cards, so I would cut Overrun, Overwhelming Stampede and Triumph of the Hordes to make room for more slots since you're almost guaranteed to play Craterhoof every game. Reducing some instants/sorceries would start to put you in the range of running Primal Surge.

Final suggestions: Benefactor's Draught, Summoner's Pact, Survival of the Fittest, Creeping Renaissance, Seasons Past, Mana Reflection, Harvest Season, Collective Unconscious, Harmonize, Lead the Stampede, Wildest Dreams, Praetor's Counsel, Duskwatch Recruiter  Flip

Mandalorian on GWB Investigation

2 weeks ago

If you're going to do an investigate deck, then I would focus in on that and drop a lot of the stuff that doesn't help achieve that. Lone Rider  Flip, Ulvenwald Captive  Flip, Ulvenwald Hydra, Sigarda, Heron's Grace, Heron's Grace Champion, and even Duskwatch Recruiter are cards that could be dropped. If you do you can go up to the full amount of Tireless Tracker (when you get them), Graf Moles, Bygone Bishop, Confront the Unknown, Ulvenwald Mysteries, and another Journal and Patrol. To make the deck more consistent and sleek you should drop a lot of the 1 ofs as well like Traverse, Trail of Evidence, and Fleeting Memories.

Modern also has some pretty cheap mana fixing to help your deck like Glacial Fortress, Sunpetal Grove, Lumbering Falls, Stirring Wildwood, and Seaside Citadel.

Since a lot of your cards are 3 drops like Tracker, Mole, Bishop, you should add a playset of mana dorks to help accelerate. Birds of Paradise is going to get you the most bang for your buck but if that's still too expensive then you could do something as simple as Elvish Mystic.

Lastly you're gonna want some number of removal spells. Path to Exile is the best removal spell in these colors but if that is too expensive then you might have to settle for something like Journey to Nowhere.

Hope this helps!

CloudScorpion on V̧͋̽̀e̛̓x́̄̆ͥ͆ͥ͡i̡ͬ̉ͭ̆nͥͬ́͢g͊ͩ͑̿͊͢

2 weeks ago

The only issue I have with Contingency Plan is that it isn't a creature. Reducing my creature count limits my ability to use emerge and increases the likelihood of the Duskwatch Recruiter  Flip or Foul Emissary abilities failing to draw. In most cases Reckless Scholar will only stay on the field for one or two turns before being sac'd for emerge.

Pulling out Emrakul is more of a desperation move than the goal of the deck, so I don't need to be dumping cards en masse into the graveyard.

Moby_Copperfield on Welcome to Jundland

2 weeks ago

A consideration is tutors:

There's straight up tutors like Green Sun's Zenith (green creature only, but repeatable and can look for Dryad Arbor turn one), Traverse the Ulvenwald, Burning Wish/Death Wish/Living Wish (from your sideboard) and I'm sure some non-banned black tutors.

There's the mana sink Duskwatch Recruiter that digs through your library.

Satyr Wayfinder picks out particular lands and fills the graveyard.

And there is Cascade cards that bypass your lands to the other spells (and casts them for free) i.e. Demonic Dread and Violent Outburst.

Oloro_Magic on Wolf Pack

2 weeks ago

I would add red simply for Immerwolf, lord cards are invaluable in magic. Additionally, Coat of Arms has great tribal synergy. All the ramp seems out of place, wolves tend to not be expensive and as such they don't need all the ramp.

Other wolf cards to consider with red are Pyreheart Wolf, Assembled Alphas, and then if you are open to werewolves Duskwatch Recruiter  Flip and Mayor of Avabruck  Flip are second to none and if you flip them (Waxing Moon, Moonmist) with Immerwolf out they don't flip back and stay in the werewolf form that makes them so good.

ToxicFrosty on ...Not Another Human Deck

2 weeks ago

You may want to take advantage of using Lone Rider  Flip along side your Glory-Bound Initiate or look into some of the flip werewolves from instradd like Duskwatch Recruiter for the card draw.

Mandalorian on Oh the horrors

2 weeks ago

I think Silverfur Partisan should def be a 4 of since it synergizes so well with your creatures.

I think some of the enchantment are either unnecessary or can be upgraded to enchantments that synergize with your deck. I would drop the Blood Mist, Gruul War Chant, and Gift of Paradise for stuff like Howlpack Resurgence and Full Moon's Rise.

Naturalize is also probably pretty weak here and could be replaced. Creatures like Solitary Hunter  Flip, Brazen Wolves, Smoldering Werewolf  Flip, and Thornhide Wolves can be upgraded as well.

Here are some cards that are budget friendly I would find room for:

Immerwolf

Lightning Strike

Ulrich's Kindred

Howlpack Resurgence

Full Moon's Rise

Breakneck Rider  Flip/Neck Breaker  Flip

Duskwatch Recruiter/Krallenhorde Howler  Flip

Cult of the Waxing Moon

Instigator Gang/Wildblood Pack  Flip

For options that are above budget:

Huntmaster of the Fells/Ravager of the Fells  Flip

Mayor of Avabruck  Flip/Howlpack Alpha  Flip

Lightning Bolt

Domri Rade

Voxzorz on Selvala Brostorm

3 weeks ago

Wouldn't Genesis Hydra function as a better Duskwatch Recruiter  Flip? You put Sabertooth into play and proceed to recast Hydra any number of times. Or Has Duskwatch proven to be particularly useful without infinite mana?

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