Roar of Challenge
All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
Printings View all
|Khans of Tarkir (KTK)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Roar of Challenge Discussion
5 months ago
6 months ago
Oh, you guys have some great ideas. My basic desire for the deck is swinging hard with Grunn, the Lonely King or Gorilla Berserkers . Alpha status on the berserkers or bestial fury on the king. I have 3 of Grunn because I wanted to get him out as often as possible. Kind of the Cesar of the deck, all hail the king baby. Not sure yet how I'll implement changes. Equipment and even high tech stuff would be interesting as it is Planet of the Apes. I thought ramp was needed and some of your suggestions were nice. I've been out of Magic for a while that there are so many cards it can overwhelm. Definitely gonna look into some Roar of Challenge , as it will be great with Berserkers or any other big apes. The Lands and land enchantments . . . hmm so good. Not sure what I'm going to do, but I do appreciate all your help here Agrothorn and aogoli. I might finally get my Apes deck running.
6 months ago
Love the tribal theme!
Of course, there are some great tribal and gruul lands you can add, but then it starts getting expensive. I would consider tagging this as a "budget deck"; imo, budget tribal (espically more obsecure creature types) are the best! Really forces for some creative deck building.
I would check out your mana base and decide if Gruul Turf is a really needed. Personally, i'm not a big fan of these cards due to the risk/slow speed, but if you like them, play them!!
I did a few playtests and it plays a bit slower than expected. I would certainly recommend adding a 4th Kird Ape . Are you open to adding mana accelleration? I'm sure there are a few solid ones that won't be too far outside of theme. Oh, have you considered using an Emerald Medallion ?! Monkeys like to steal shiny things!! I think it would create a lot of value. Urza lands would work nice, but I feel it may be too far from the theme.
I think Alpha Status is a "win more" card in this sorta mana heavy/bigger critter deck, where by the time you play it to have value (e.g. 3 or more creatures on the board, for +4/+4), it may be too late or not as rewarding. Now that I look at some of the oracle wording, some apes are now considered a monkey, so they won't help each other out... boo.
For Monkey Cage , maybe cut 1 because I think you will need a lot of mana to guarantee it to give you value e.g. a creature with mana cost 3 or greater.
Man... I so many ideas!
How about Summit Apes !! Those with your Gorilla Berserkers with first strike and/or lure equipment. Viridian Claw , Nemesis Mask <--maybe too slow?? Spells, Roar of Challenge or Declare Dominance <--bonus gorilla art!!
Play around with it and I'll check back!
6 months ago
- As a brewer my biggest weakness is wanting to cut lands, afterall they dont do the cool thing we want the deck to do they just tap for mana. However hitting land drops lets your deck do its thing. In competive UW control they consitantly play 4 mana cards and run 24/25 lands, so keep that in mind.
- The flying hydra is super expensive but when it rotates out it'll probably drop in price. Use that to replace the Planeswalker.
- Possibly cut some number of Hadana's it hurts having multiples in hand. You dont always need flying to win the game, A big boy with trample can get the job done.
- Glimmer of Genius doesn't seem that cool when you are playing big creatures so you will probably be playing one big spell a turn. If you do run it Ather hub is a good land for you then. Id swamp it out for a pain land (zaps you for 1). If you do want card advantage I would get Genesis Hydra
Roar of Challenge is another card I would be tempted to cut for mana as well.
Green Rush This a combo hydra deck i built awhile ago it might help you out.
10 months ago
Thank you so much for your feedback! It is all really great perspective on many cards I’ve thought about or haven’t even considered for the deck.
I too, like Sylvan Advocate and have yet to really punch anyone in the face with his +2+2 land pump but I cannot wait. Seems like overall great value, especially as a druid.
The feedback i probably appreciate the most is what you’ve said about Craterhoof Behemoth and Decimator of the Provinces . It’s, for lack of a better word, comforting to hear that they aren’t needed for a few reasons... 1) because it’s a relatively “easy” and common way for decks like this to win like and it’s cool to not have to depend on that as much. I may still keep End-Raze Forerunners in as the only creature to supply that kind of ability.
I will have to play some games with Paradox Engine before I decide to take it out. I hear you about the how big of a target it is but I feel like it’s one of those cards that can be that card—a gamechanger. Especially with the recursion I have in Restock and Revive to have it get some second chances.
I really like your point about Helix Pinnacle . It seems really really awesome, but you’re right, how practical is it really? Probably not very often to not at all.
I also hear you on the druids... I actually have Woodfall Primus , Treefolk Harbinger and Voyaging Satyr floating around and I will put them in for sure. I like what they can bring to the table. I still need to get my hands on Priest of Titania .
And wow, I also have Throne of the God-Pharaoh and that kind of synergy never clicked in my head before. So thank you! I’m also going to try that one out.
I will also get my hands on Benefactor's Draught and Mobilize . I really like those suggestions as well as taking out Restock for Wildest Dreams . Roar of Challenge over Bloodscent makes complete sense to me as well, as does Harmonize over shapers.
Thanks so much for the comment!
10 months ago
First of all, I like the animated lands subtheme! Sylvan Advocate is spicy. Being able to get wrath'd only to swing out with your lands next turn is the type of EDH we play for.
Win Cons: I saw that you want a Craterhoof Behemoth or Decimator of Provinces, but you don't need either! Most of your mana comes from dorks. If you tap down your team to cast a Craterhoof, you can't swing with your pumped Druids. As a general rule, never do fair things with Paradox Engine . If you aren't comboing out with it immediately, expect it to eat a Naturalize before next turn. Helix Pinnacle is another trap card. Without infinte mana, it's a painfully slow wincon. Even if you generate 12+ mana a turn, that's still an 8 turn clock, assuming no one can get rid of Pinnacle or wrath your mana production away. I even played it with Quest for Renewal and it's still too slow. A few overruns is all you need (Kamahl, Triumph of the Hordes, Pathbreaker Ibex, etc.) If all else fails, you can beat down with a big trampler by itself.
Druids: Don't play bad Druids for the sake of staying on theme. There are 179 Druids in Magic at time of writing, and I believe that only 25-30 of them are worth considering. At least trim some of the more niche ones to make room for 1cmc dorks that tap for . If you want to go big, you need reliable mana, not just neat synergies on turn 6. You also should add in the swiss army knife that is Treefolk Harbinger . It finds lands, Lignify , or Woodfall Primus depending on what you need. Priest of Titania is powerhouse, as is Voyaging Satyr to untap a Nykthos or flipped Growing Rites of Itlimoc.
Other Options: If you like Primal Order, Throne of the God-Pharaoh is another incremental damage source. Benefactor's Draught is the second best "doubler" after Vitalize, because it has a secondary mode of drawing a ton of cards on an opponent's turn for 2 mana. That card is a few dollars now, but Mobilize is a decent budget replacement. Wildest Dreams is a strict upgrade over Restock . Bloodscent is not good but can be cheaply replaced by Declare Dominance or Roar of Challenge . Harmonize is great as far as monogreen draw goes, and will on average draw you more cards than Shaper's Sanctuary.
I've been playing Seton for a few years now so feel free to message me with any other questions. I could talk about this deck for hours. I sometimes do.
1 year ago
Ochran Assassin, Lure, Breaker of Armies, Roar of Challenge, and their ilk might not do exactly what you want, but they get pretty close. By forcing your opponent to block a single creature, the remainder of your creatures can generally get by unmolested.
Odric, Master Tactician is another option, if you're going wide. Note, you can choose to not have any of their creatures block if you wish, or force their threatening creature to block something with deathtouch.
1 year ago
thyrue13 I would not know unless you tested the deck against several play styles, especially a similar forced combat deck. If possible I would suggest looking into indestructible tactics and removing players indestructible Bonds of Mortality and Hour of Devastation. For indestructible you could go with Spearbreaker Behemoth, Roar of Challenge, Predator Ooze, Heroic Intervention and Inspiring Call.
I would suggest trial and error before using these suggestions.