Grove of the Burnwillows

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
From the Vault: Realms (V12) Mythic Rare
Future Sight (FUT) Rare

Combos Browse all

Grove of the Burnwillows

Land

: Add to your mana pool.

: Add or to your mana pool. Each opponent gains 1 life.

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IMA

V12

FUT

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Recent Decks

Grove of the Burnwillows Discussion

Delta-117 on Help with Tooth and Nail ...

1 week ago

It would help others if you shared your decklist, let me do that for you.


RG Tooth and Nail Tron

Modern TuckerMTG

SCORE: 2 | 0 VIEWS


Anyways when I have more time I will try to think of more suggestions, but for now I think you should consider Thought-Knot Seer, and Grove of the Burnwillows.

Coward_Token on EDH: My mono-W charity case

3 weeks ago

Here's my latest thought exercise/forum front page clogger. Based on takes on the weaknesses of mono- from e.g. deck: http://tappedout.net/mtg-decks/iona-shield-of-emeria-1/ , I've tried to come up with cards that would remedy this situation. Here you'll find my attempts to address white's lack of card advantage, tutoring and stack interaction, plus some stuff that just rewards you for playing white.. Some of these are simply a few existing good cards which I've had legs removed from/added to with appropriate flavor, since this would alleviate problems that comes with singleton limitations. I've tried to make most of the cards primarily appealing to mono- by e.g. using lots of the color's symbols in mana costs since White is far from a bad color when combined with others, and I didn't want to make e.g. Karador, Ghost Chieftain much stronger.

This thread ended up being posted in a bit of a rush, since Wizards claim they've listened to EDH-related feedback in Commander 2018 and seems to be on their way of proving it with Endless Atlas, which kinda makes the whole "Advantage" category below redundant. (For those who are curious, it made me downright cut a card and its five variants, all which were permanents that let you discard/sac Plains to draw.)

Stack interaction

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Misc

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Meeting of Heroes Show

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Charity's Reward Show

Forceful Peace Seeker Show

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Legs on/off

Eidolon of Enlightenment Show

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Scroll Assistant Show

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Iquasi on Ancestral Animar

2 months ago

One new BBD card that I don't see on the list that I think should be there is Spire Garden. In this deck wouldn't it basically be strictly better than Grove of the Burnwillows? I think that it theoretically entering the battlefield is way less detrimental than giving the Ad Nauseam players even one extra life, at least in my meta in which most decks are AN decks.

SynergyBuild on Animar, Soul of Combos - Turn 3 Win

2 months ago

Hey toffmcsoft,

I want to go over your land base, because in the deck, it seems the most improvable (is that a word, I mean most able to be improved upon if it isn't!)

You run 30 land, which is fine, but the lands you run seem a bit strange to me:

1x Ancient Ziggurat - All colors, untapped, only works for creatures, being useless for 18 cards.

1x Bloodstained Mire - Fetchland

1x Breeding Pool - Shockland

1x Cascade Bluffs - Filter, only works for two colors, not fetchable.

1x Cavern of Souls - Five color fixer, untapped, stops counters, and works for colorless on other creatures/spells.

1x City of Brass - Untapped five color fixer, not fetchable.

1x Command Tower - Untapped five color fixer, not fetchable.

1x Exotic Orchard - Untapped fixer for some colors, not reliable, not fetchable.

1x Flooded Grove - Fixer for only two colors, not fetchable.

2x Forest - Basic, fetchable, untapped.

1x Gaea's Cradle - Only one color, untapped, taps for commonly multiple mana, not fetchable.

1x Grove of the Burnwillows - Untapped two color fixer, not fetchable. Not filter.

3x Island - Basic, untapped, fetchable.

1x Karplusan Forest - Pain land, untapped two color fixer. Not fetchable.

1x Mana Confluence - Untapped five color fixer. Not fetchable.

1x Reflecting Pool - Not fetchable, and not always reliable, can be a five color fixer, untapped.

1x Scalding Tarn - Fetchland

1x Shivan Reef - Pain land, two color fixer, not fetchable.

1x Steam Vents - Shockland

1x Stomping Ground - Shockland

1x Taiga - OG Dual.

1x Thran Quarry - Not always reliable, five color fixer, untapped, not fetchable.

1x Tropical Island - OG Dual.

1x Volcanic Island - OG Dual.

1x Windswept Heath - Fetchland.

1x Wooded Foothills - Fetchland.

1x Yavimaya Coast - Two color fixer, painland, not fetchable.

I'll order these out below, and say which ones I like or don't and give reasons.

I love all fetchlands, they always are consistent, and fast.

Bloodstained Mire

Scalding Tarn

Windswept Heath

Wooded Foothills

Breeding Pool - Shocklands are very good in conjunction with the fetches, so I am glad you run all of them, with the OG duals.

Forest (2x) - I'd drop one, more room for mana fixing, such as the fetches.

Island (3x) - I'd drop one, leaving one for Blood Moon three is too many.

Steam Vents - See Breeding Pool

Stomping Ground - See Breeding Pool

Taiga - See Breeding Pool

Tropical Island - See Breeding Pool

Volcanic Island - See Breeding Pool

Ancient Ziggurat - This is about the worst I'd still think is good enough to run, not hitting 18 cards is bad, but since it hits your commander, and 51 other cards so well, I think it is okay.

Cavern of Souls - Stopping counterspells and making your commander stick is worth it alone.

City of Brass - Any untapped, non-restricted, reliable five color mana fixer is godly.

Command Tower - See City of Brass

Exotic Orchard - Not always reliable, it can be kept though.

Mana Confluence - See City of Brass

Reflecting Pool - See Exotic Orchard

Thran Quarry - See City of Brass, because though it isn't as reliable, it is pretty good.

Cascade Bluffs - I don't like this in the deck because it is your worst two colors.

Flooded Grove - I do actually like this one, green and blue are way more useful in this deck than red.

Grove of the Burnwillows - like a pain land, but reversed. I think it is worth a spot.

Karplusan Forest - Painland for some of your colors. It is fine.

Shivan Reef - I'd drop it, it isn't worth the fixing when it is your least useful colors.

Yavimaya Coast - See Karplusan Forest, then put better colors.

Gaea's Cradle - I'd have to renounce myself as a player of magic if I told you to drop it.

In all, there are my drops, then I'll say what to run instead:

Drops:

Island (1x)

Forest (1x)

Cascade Bluffs

Shivan Reef

Additions:

Misty Rainforest

Verdant Catacombs

Flooded Strand

Tarnished Citadel

cdkime on Rank these lands...

2 months ago
  1. Way, way too powerful. Even if it can't be fetched and has the legendary limit, this is free colour fixing in the most important stages of the game.

  2. I kind of like this one--I would probably never use it in a constructed format, but it seems decent enough for emergency fixing in limited, and its ability to be fetched means it might see some use in budget commander. Since limited is where it might shine, be sure to include artifacts/spells that care about fetching specific land types (i.e. cards like Everbark Shaman).

  3. I think this is unplayable--giving your opponent a card is far too large a detriment for colour fixing. This is particularly true in limited, where the 40-card deck size means you have an increased chance of drawing something nifty. Perhaps instead, your opponent gets to scry one (sort of like a reverse Temple of Epiphany). I'd still be highly skeptical about playing it, but that would make it a bit more balanced.

  4. I agree with what others have said--drawing a card is far too powerful.

If you're looking for more inspiration, consider the Future Sight duel lands. Nimbus Maze, Grove of the Burnwillows, Horizon Canopy, and River of Tears all need to have their cycles completed.

Oloro_Magic on W: Ponza Lands, H: Foil ...

2 months ago

PLEASE READ

A buddy of mine is looking to turn his foil Grove of the Burnwillows (close to $30 in value) and/or his Growing Rites of Itlimoc  Flip (the buy-a-box) promo version (close to $60 in value) into some lands for the manabase of a ponza deck he is building he needs:

Stomping Ground

Wooded Foothills

Kessig Wolf Run

Misty Rainforest (lowest priority)

If anyone is interested it would really help him out, I'm also willing to trade things from my binder to help out value wise and potentially even make the trade a bit larger. He isn't picky about condition.

sylvannos on Blue Tron into legacy suggestions

2 months ago

You could play Eldrazi Tron again but use boardwipes. You also get Swords to Plowshares. Maybe B/W Eldrazi would do the trick? That would also give you Toxic Deluge which would absolutely make Affinity get BTFO'd.

If you're in Red, you can always go with Pyroclasms. Since it's Legacy, you have more access to a variety of dual lands and aren't forced to use Grove of the Burnwillows (Mogg Hollows, Mossfire Valley, Timberline Ridge). You just have to worry about Myr Enforcer.

Majestic_Clown on Ancestral Animar

2 months ago

JMCraig

All you need to do to add a change log is add it to the description. I've made code for you to add below:

Add this:


===accordion
===panel:Change Log | 23/May/2018 | Click Here
Cut:

[[card:Earthcraft]]

[[card:Rishkar, Peema Renegade]]

3 Pain Lands

[[card:Forest]]

[[card:Island]]

[[card:Lotus Cobra]]

Added

[[card:Green Suns Zenith]]

[[card:Sylvan Safekeeper]]

[[card:Tarnished Citadel]]

[[card:Exotic Orchard]]

[[card:Thran Quarry]]

[[card:Dryad Arbor]]

[[card:Grove of the Burnwillows]]

[[card:Mox Amber]]
===endpanel
===endaccordion

This is what it will look like:

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