Breakneck Rider

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Neck Breaker  Flip

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon

Combos Browse all

Breakneck Rider

Creature — Human Scout Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

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Breakneck Rider Discussion

Mandalorian on Wolf Pack

1 hour ago

You are going to want to cut a lot of the 1 ofs for more 3-4 ofs to make your deck more consistent. Eliminate some of the mediocre creatures for more of the better ones. The deck could also use some removal that doesn't require fighting. Not sure what your budget is but here are some considerations:

Huntmaster of the Fells  Flip is the best werewolf in Magic

Lightning Bolt

Roast

Flame Slash

Immerwolf

Full Moon's Rise

Breakneck Rider  Flip

Moonmist>Waxing Moon

Mayor of Avabruck

Master of the Wild Hunt

Silverfur Partisan

Reckless Waif  Flip>Village Messenger

Mandalorian on Oh the horrors

2 weeks ago

I think Silverfur Partisan should def be a 4 of since it synergizes so well with your creatures.

I think some of the enchantment are either unnecessary or can be upgraded to enchantments that synergize with your deck. I would drop the Blood Mist, Gruul War Chant, and Gift of Paradise for stuff like Howlpack Resurgence and Full Moon's Rise.

Naturalize is also probably pretty weak here and could be replaced. Creatures like Solitary Hunter  Flip, Brazen Wolves, Smoldering Werewolf  Flip, and Thornhide Wolves can be upgraded as well.

Here are some cards that are budget friendly I would find room for:

Immerwolf

Lightning Strike

Ulrich's Kindred

Howlpack Resurgence

Full Moon's Rise

Breakneck Rider  Flip/Neck Breaker  Flip

Duskwatch Recruiter/Krallenhorde Howler  Flip

Cult of the Waxing Moon

Instigator Gang/Wildblood Pack  Flip

For options that are above budget:

Huntmaster of the Fells/Ravager of the Fells  Flip

Mayor of Avabruck  Flip/Howlpack Alpha  Flip

Lightning Bolt

Domri Rade

DarkStarStorm on All things Wolven

2 months ago

Ulvenwald Tracker is poorly designed and counter-intuitive. It's a worse body, first of all, that costs an obscenely high amount of mana to transform. The upgraded mana ability isn't needed since you already have more mana than you need to transform it in the first place. With Channeler Initiate, it does everything you need when you need it. In the early game it taps for mana. By the lategame, it becomes a 3/4 body WITHOUT you having to sink more mana into it. It's a low maintenance card.

As for Duskwatch Recruiter  Flip? I guess it boils down to a combination of personal preference and a limited number of slots. While it IS a neat mana sink, I don't see an easy answer to what I would take out to include it. You need to decide whether you want to close games out quickly with Breakneck Rider  Flip and Howlpack Resurgence, or going for the long game of dropping multiple creatures every turn past 6. Either way, ask yourself which one you can do BETTER than the competition. Zombies is really good at gettting a ton of sizable zombies by turn 5-7, but turns 1-3 leave them weak to hard removal. Mardu vehicles looks to gain advantages in tempo and hide its weakness to removal behind waves of creatures. Aetherworks hides behind spot removal long enough to spin the wheel a few times and hit an Ulamog. You decide which strategy is better.

The only reason why I didn't include Izzet Control in there is because I feel as though you're naturally favored against them anyway. They can't use their countermagic as efficiently since "Draw > Go"ing transforms the werewolves.

DarkStarStorm on All things Wolven

2 months ago

An explanation for my decisions on my variant of cyphre187's deck.

Breakneck Rider  Flip: Having redundant copies is actually good, and it has immense synergy with Howlpack Resurgence. It can allow the mana curve to be lower because it scales with your board state.

Channeler Initiate: Not a wolf, but it helps your early game by functioning as a 0/1 mana dork as well as your lategame as a 3/4 body. Allows you to drop a body and still have mana for interaction.

Geier Reach Bandit  Flip: Efficient card, but redundancy is not good. 2-of to prevent drawing into multiple.

Smoldering Werewolf: A meta-pick lategame bomb. 12 of Zombies's creatures have a toughness of 1, which opens you up for a 1-for-2 scenario.

Game Trail/Sheltered Thicket: Everything that isn't Trail has the land types to enable it entering untapped. In the mid/lategame, you can cycle away Thickets that would be topdecked otherwise.

Magma Spray: Answers Relentless Dead and Scrapheap Scrounger for good. It also enables psuedo first strike with Kessig Forgemaster  Flip and Smoldering Werewolf

DarkStarStorm on All things Wolven

2 months ago

You're running a lot of awkward three of cards. It's almost as if you're a bit scared to make changes to a deck, and so you're shaving off copies. For example, why are you running three copies of Moonlight Hunt and two of Rabid Bite? Hunt is STRICTLY better than Bite, in every way imaginable. Don't be afraid to drastically change the deck. You can always change it back, so don't shave copies because you're worried about "ruining" it.

Haze of Pollen: It doesn't necessarily do much. Most opponents won't commit everything to swing because of combat tricks, so this will most likely be less optimal than a simple removal spell. If Vehicles are the issue, then you can actually mainboard Dissenter's Deliverance, which is very easy to cycle away in an irrelevant scenario.

Kessig Prowler  Flip: I don't think it belongs in the deck...at all. Your early game is fine, but the lategame of this deck is fairly weak. Cut this ENTIRELY in favor of the likes of Breakneck Rider  Flip, Geier Reach Bandit  Flip, or sideboard Hermit of the Natterknolls  Flip/Silverfur Partisan (against control). In other words, there are better werewolves that do better things that will make your deck better in the lategame. Finally, I'd like to encourage you to pick up at least 4 duel lands that aren't Evolving Wilds. Reveal lands or cycling lands will improve the deck greatly.

Goatface on Human-Werewolf Tribal EDH

4 months ago

Heh, I totally forgot to include Breakneck Rider  Flip in the whole synergy/creature buff section.

DanteBeleren on Human-Werewolf Tribal EDH

4 months ago

That really depends on how you wanna play the deck. Typically when I go for theme decks, I focus on the creatures being in that theme and cutting the rest. Relaying on the rest of your deck to support your theme (good or bad) isn't the worst thing to do. Since you're playing Gruul I would go for 25-30 creatures (including general) with 32-35 lands depending on how much ramp/rocks you end up running. Of your creatures, if you end up going with 30, try for ~25-5 (were)wolf-support average.

Something I always want to make sure people understand, this is you deck. If you disagree with any suggestions, and/or feel a card is terrible or fully deserves to be in the deck, by all means do as you see fit.

Personally I would go with the following creature base:

  • Eternal Witness
  • Nylea, God of the Hunt
  • Purphoros, God of the Forge
  • Xenagos, God of Revels
  • Stonebrow, Krosan Hero: This was my original WW general before Shadows over Innestrad came out, so more sentiment than anything lol
  • WrathofCod on Mina and Denn Landfall Shenanigans

    4 months ago

    @ Jagd_Tallgeese Thanks so much for stopping by and providing me with some great suggestions! In regards to Arlinn Kord  Flip, I actually decided to include her because of the recurring value she adds to this deck. She does everything I want in this deck: buff a single attacker, make tokens, provide a Lightning Bolt on a stick, give my creatures a mini-Overrun effect and with her ultimate she provides a universal haste enabler allows me to win without attacking! In regards to the other werewolves, I do think I will be making some cuts... Both Daybreak Ranger  Flip and Instigator Gang  Flip have been underperforming and I will replace them both with lands. I am still on the fence about Breakneck Rider  Flip, he has been an efficient 3-drop who puts in work when flipped, so I don't know what to do. I definitely want Xenagos, the Reveler, but he is a little pricy, so I will put him in my maybeboard until I get my hands on one! What are your thoughts on Champion of Lambholt, Vorapede, Deus of Calamity + Karametra's Acolyte and Ruric Thar, the Unbowed? All of them were good in the past, but since I am incorporating more noncreature spells and trying to lower my curve, I don't know if they would be worth it to keep. I definitely will try to get my hands on an Awakening Zone and I will think about a Nissa's Renewal for sure! Thanks so much for the suggestions and have a nice day!

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