Wolfbitten Captive

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wolfbitten Captive

Creature — Human Werewolf

{{1}}{{G}}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once per turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.

wallisface on Cold Wolf Bois

1 year ago

ThePieDoctor if you’re in a modern tournament, then i’d expect you’d have sideboards - Nature's Claim is a great card to include sideboard, just not a very useful mainboard choice.

For an additional 1-mana creature, Wolfbitten Captive  Flip is probably your best option. Though I could see Ignoble Hierarch being very useful also, if you were willing to deviate slightly off-theme

SinBlade on Wait, where did the deer go? (Budget)

2 years ago

Figured I may as well pipe in with options from my old wolf deck, especially since I'm not great with werewolves. (Hoping to improve, especially seeing this deck!)

I will note that my werewolf deck involved mild abuse using the Isochron Scepter card to intimidate my opponents and keep my hand stocked... Anyways...

Neglected Heirloom  Flip is pretty fun to run with Wolfbitten Captive  Flip for some excessively aggressive play, though I can't say it fits the trample death theme with flawless ease. Sideboard stuff of course.

Gruul Charm for the anti flying aspect. or Daybreak Ranger  Flip as the premium alternative, since it can serve as general removal.

Atarka's Command isn't a bad sideboard card either. I mention it only because

multimedia on Werewolves on the hunt

2 years ago

Hey, good attempt for a budget version of Tovolar. nice Aggravated Assault. You've mistakenly added two Tovolar's Huntmaster  Flip :)

The card that combos with Spellbinder is Savage Beating for extra attacks which is now a $30 card. Without having Beating then Spellbinder is not worth playing because there's only 5 instants here out of 94 other cards.

When you control five or more lands then Bear Umbra enchanted to a creature who can keep attacking can pair with Aggravated Assault for extra attacks. Attacking with five or more creatures makes Druids' Repository combo with Assault. Savage Ventmaw who can keep attacking combos with Assault and also makes infinite green/red mana. Umbra could replace Spellbinder, Repository could replace Mantle of the Wolf and Ventmaw could replace the other copy Huntmaster.


Consider more one, two, three drop Werewolves to replace the vanilla four and five drop Werewolves?

Some of these could replace:

A couple of reasons for these changes is to get three or more Werewolves onto the battlefield to transform Tovolar quicker and have more Werewolves that can give you value rather than just only being Werewolves.


Some lands to consider adding, replacing of some basic lands.

Good luck with your deck.

Defied-27 on Wait, where did the deer go? (Budget)

2 years ago

GoblinsBeatElves thank you for the feedback! I love your suggestions and already thought about Duskwatch Recruiter  Flip, but was unsure. I included him and Game Trail as well, cut Hound Tamer  Flip completely (thinking about it, the deck already had enough trample) and added two copies of Full Moon's Rise to give the deck at least some form of resilience against removal. This dropped the curve quite a bit, wich is always good in a fast format.

I thought about running Village Messenger  Flip or Wolfbitten Captive  Flip as my one drop... I'm still not certain which way to go, though I appreciate the mana sink of Wolfbitten Captive  Flip quite a lot. I guess one could cut two Reckless Stormseekers and fill the slots with Village Messengers to drop the curve even further. I'll do some playtesting with that in the future!

Thanks for your great input!

Akromathia on Thriller

3 years ago

Domri Rade should be replaced with Arlinn Kord  Flip. Ancient Grudge should be moved to side board, and be replaced with some removal Lightning Bolt is a perfect example. There are better options for Scorned Villager  Flip, like Immerwolf, Wolfbitten Captive  Flip, Village Messenger  Flip or even Gatstaf Shepherd  Flip, Lambholt Pacifist  Flip or Kessig Forgemaster  Flip.

Epicurus on Card creation challenge

3 years ago

A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:

And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.

Sorry. Continue.

Akromathia on Werewolves 30$ budget build

4 years ago

I would:

  1. Replace Prey Uponwith Moonlight Hunt: Superior speed, and superior damage output, without risking the loss of a unit. And I would also add 1-2 more copies to the main board.
  2. Replace Shockwith Lightning Bolt / Lightning Strike: Better damage output for (almost) the same mana.
  3. Lower mainboard Moonmistto 2 or 3 and replace them with Moonlight Hunt. The 1 or 2 other copies would be side boarded.
  4. Replace Ulrich of the Krallenhorde  Flip with Huntmaster of the Fells  Flip: Cheaper, almost as stronger and has greater impact on the battlefield (removal + life gain + token generator vs buffer + removal).
  5. Replace Wolfbitten Captive  Flipwith 2x Mayor of Avabruck  Flipand 1x Lambholt Pacifist  Flip.
  6. Replace 1x Geier Reach Bandit  Flipwith 1x Daybreak Ranger  Flip.

The Lands need some heavy rework. Having 22 is a good number, but you need to improve your chances to hit duals.

  1. 4x Game Trail
  2. 4x Rootbound Crag- Evolving Wilds or similar.
  3. 8x Forest
  4. 5x Mountain
  5. 1x Kessig Wolf Run (maybe make space for another)

Would you like some side board suggestions? Hope it helps, have a good day.

ClockworkSwordfish on Lightwood Pack

4 years ago

A 60-card deck like this will definitely want 22 - 24 lands. Currently, every one of your lands come into play tapped - this is something you want to minimize, since you will always be one turn behind mana-wise. I'd aim for 15 Forests, 4 Plains and 4 Blossoming Sands.

You'll also want to lower the curve. I wouldn't feel any need to run Caged Sun in a deck like this: once you have six mana, you can play any of your cards very comfortably, so doubling your mana isn't such a big deal. Meanwhile, there are much cheaper ways to give your creatures all +1/+1. Arlinn, Voice of the Pack is likewise somewhat underwhelming for six mana. You'll probably want some one-mana creatures in there, and I'd recommend things like Kessig Prowler  Flip, Wolfbitten Captive  Flip and/or Young Wolf . Hopefully this helps smooth things out!

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