Hammer of Purphoros

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Tokens

Hammer of Purphoros

Legendary Enchantment Artifact

Creatures you control have haste.

, Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.

Price & Acquistion Set Price Alerts

THS

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Hammer of Purphoros Discussion

ticked-off-squirrel on should i upgrade?

5 days ago

i'm ordering cards off of Amazon for my Daretti's Goblin Factory and i am trying to decide if i should upgrade my Hammer of Purphoros to Titan Forge.

Skullion123 on Gobo-Focused Krenko

1 week ago

Add:

  • Burn at the Stake: Great win condition for decks where you have boatloads of creatures.

  • Blasphemous Act: Boardwipe for if things get out of hand.

  • Goblin Recruiter: Great tutor for goblin decks.

  • Coat of Arms: Turns all of your goblins into very large creatures that usually wins the game unless someone deals with it the turn you play it.

  • Shared Animosity: Another great way to win games.

  • Vanquisher's Banner: Lord effect for your goblins and a card draw engine. Definitely a plus.

  • Chaos Warp: Arguably the best red single-target removal spell in the game.

  • Hammer of Purphoros: Haste enabler, and allows you to do something with the extra mountains you no longer need during late game.

  • Goblin War Strike: Win condition for some games.

  • Ogre Battledriver: Haste enabler that also buffs your creatures.

  • Battle Squadron/Reckless One: Another win condition. While the haste on Reckless One is nice, I would recommend Battle Squadron due to the deck not having any other answers to flying creatures besides burn spells, and it'll likely have haste anyway from the many other haste enablers you have in the deck.

  • Massive Raid: Targeted creature or player removal.

  • Reverberate: Used to copy someone's win condition, or copy an opponents counterspell to counter their counter. All-around great card, very versatile.

Drop:

  • Mogg War Marshal: Not a bad card, but you already get a bunch of 1/1's from Krenko. There are just better cards to have in your deck.

  • Beetleback Chief: Same reason as Mogg War Marshal.

  • Grenzo, Havoc Raiser: Doesn't really synergise with what the rest of the deck is supposed to do.

  • Sparksmith: This is a fun card for obvious reasons, but will also likely get you killed.

  • Buried Ruin: You don't have enough important artifacts for this to be necessary.

  • Hellraiser Goblin: There are better haste enablers without the drawback of forcing you to attack.

  • Coldsteel Heart: Goblins don't really cost a lot of mana, so you likely won't need the ramp. That, and this is pretty slow as far as ramp goes.

  • Goblin Chainwhirler: This is a terrific card in standard, but not neraly as much in EDH. Unless your playgroup meta has a lot of creatures with one toughness, this card isn't going to do much.

  • Snow-Covered Mountain: Is there a reason you're running these over regular Mountains? If not, the hefty price tag on these lands is why I'd choose to stay away from these. Edit: I just saw Scrying Sheets. If this is your only reason for snow lands, I don't think it's really necessary.

  • Mutavault: While this does help somewhat, it's not by that much. It doesn't help your deck enough to be worth the $12 price tag.

  • Squee, Goblin Nabob: Unless you play against a lot of discard-oriented decks, this doesn't do a lot to help you.

  • Red Elemental Blast/Pyroblast: Unless you play against a lot of blue counterspells, I would drop this for some better components. There's a specific card later on I wold replace this with anyway if you're having issues with your stuff getting countered.

  • Commander's Sphere: While the ramp and card draw is nice, you don't really need it. Your goblins don't cost a lot, and the card draw is pretty minimal.

  • Foundry Street Denizen: This would be an extremely good card if it had trample. Unfortunately, the lack of trample, and the rather low toughness of 1 means it will likely just get trump blocked by some tiny creature your opponents control and die.

zuua on Lovisa Coldeyes RDW

2 weeks ago

I'm not much a fan of Herald's Horn it's too narrow for my taste and Vedalken Orrery would be great for speeding up the deck but it tends to rely on Lovisa Coldeyes and Hammer of Purphoros for the haste

Ravenrose on The Windgrace Beneath My Wings

3 weeks ago

Jund good stuff here... ok. Vaevictus Asmadi might be worthy of consideration, in addition to Hellkite Tyrant. Wild Pair, Where Ancients Tread and Warstorm Surge are also worthy considerations for this deck. Polukranos, World Eater is a boardwipe on a stick if one does it properly. Hydra Omnivore devourers your opponents equally. Killing Glare is also worthy of consideration. Snake Umbra and Bear Umbra will protect your creatures but also give extra goodness to your creatures. Dictate of the Twin Gods, Dictate of Karametra and Dictate of Heliod should also be considered. Double damage, more lands and +2/+2 for all your creatures? Worthy of consideration. Whip of Erebos, Hammer of Purphoros and Bow of Nylea might also help. This deck is not really land based but that's OK. Just make your opponent's life a living hell. That is what Jund does best!

Hope these have helped you a bit! If you have some time, would you be so kind as to review my Game of Marchesa deck? I feel something is missing in it but I do not know what exactly.

eradiin on Jhoira, Master Artificer [[Budget Izzet Combo EDH]

1 month ago

Would it be of worth to utilize something like Hammer of Purphoros ? (or something else that gives your things haste.)

nordic_shadow on Angry Omnath

1 month ago

Cut:

Borderland Explorer (unless you have a reason to discard)

Domesticated Hydra (just a big body, you can do better)

Both Embodiments (put your lands at risk for removal spells and dont add too much power overall unless you have a full awakening synergy)

Tunneling Geopede (too small of an effect unless you have a way to truly abuse it)

Hammer of Purphoros (what aspect are you trying to abuse with it?)

Ground Assault (Try to find instant speed removal)

Lay of the Land (in two color deck, not really needed)

Font of Fertility (not great ramp, if you want something that could be played for 1 or 3, look for search for tomorrow)

Retreat to Kazandu (again, a very small effect, unless you want to run more fertilid effects [that is a cool synergy if you want to go that way])

Retreat to Valakut (just too small, need more widespread effects, especially at 3 mana)

Searing Blaze (doesnt hit too much and better to try unconditional kills)

hejin on Vaevictis Asmadi, the Dire

2 months ago

Hi i like your deck a lot , i am trying to build my own, you gave me a few good idea's. My deck is primal surge too, outside of your commander do you have trouble with removal?

My deck is more of a land matters deck /token deck if you want to take a look still thinking about adding more aristocrat cards: http://tappedout.net/mtg-decks/woe-unto-the-conquered/?cb=1531914882

Some cards thar you might like (unplaytested):

some tutors permenants : Sidisi, Undead Vizier Brutalizer Exarch Dimir House Guard Mwonvuli Beast Tracker (you don't have to many targets for this one but if you ever add gitrog it can get it too.)

as for haste : Hammer of Purphoros, Need for Speed more lands matter enablers meybe not for you deck.

trying out : Champion of Stray Souls Krav, the Unredeemed Temporal Aperture thy well prob be changed

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