Hammer of Purphoros

Legality

Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Theros (THS) Rare

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Tokens

Hammer of Purphoros

Legendary Enchantment Artifact

Creatures you control have haste.

, Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.

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Hammer of Purphoros Discussion

ZendikariWol on Dragonic Dominance

5 days ago

You mean Dromoka is too expensive, cuz he's 3$? Also I saw why you had Kolaghan right after I posted that comment.

Consider Fervor, Akroma's Memorial as a finisher, Concordant Crossroads, Fires of Yavimaya, Emblem of the Warmind, Hammer of Purphoros, Lightning Greaves, Mass Hysteria, Sarkhan Vol, Swiftfoot Boots as 1,000 ways to enable haste.

bonsai11943 on Minotaur Madness

6 days ago

O hey, nice to see another one attempting a modern, minotaur deck. One of the things I've realized is that most people are turned off from minotaurs because of its relatively high mana curve for an aggro deck, and its lack of decent 1-drops and 2-drops. :)

When I started, I was frustrated with how slow minotaurs were for aggro. So, for my deck ([B-R] Minotaur Aggro Tribal) I removed most cards with 4 CMC and above, only retaining Mogis, God of Slaughter. I also added Metallic Mimic as a much-needed 2-drop minotaur lord. Instead of first strike and death touch (which is cool btw), I focused on trample and lords (+1/+1). Also, instead of Madness (which is also cool), I also put in 12 Scry cards and a pair of Infiltration Lens just to improve draw, and take advantage of Ragemonger's ability by maximizing the number of minotaur drops per turn.

Though they're not part of my main deck right now, but I think Taurean Mauler, and Hammer of Purphoros might fit in nicely with a minotaur aggro. Thoughts?

ThallionDarkshine on Shattered Glass and Shattered Dreams

1 week ago

Yeah I get what you're saying about the mana base. I was just talking about the power level of various cards in comparison to the amount of mana symbols. For instance, you're running Feldon of the Third Path even though it's a 3-drop with double red in its mana cost. It is obviously incredibly powerful with etb/death triggers on lots of your stuff. I have realized that Hammer of Purphoros actually doesn't really do enough to justify its 2 red symbols, but Siege-Gang Commander is a very powerful token producer that also acts as targeted removal and a sac outlet for goblins. It might be better than something like Mitotic Slime in your list, I'm just not sure how much the differing mana costs would impact their power level in this specific deck.

ThallionDarkshine on Shattered Glass and Shattered Dreams

2 weeks ago

Deck looks sweet! In your opinion, are you usually able to handle enchantments pretty well? I feel like they're usually pretty vulnerable to Shattergang, but you're fairly light on enchantment sac fodder. I tried to fit in 2 self-recurring enchantments, just to make sure I could have fairly consistent enchantment destruction. Also, is it worth excluding some powerful red token generators in Siege-Gang Commander and Hammer of Purphoros to have a more reliable mana base?

I've recently developed an appreciation for Awakening Zone it does so much in so many situations. The ramp over time paired with token generation just gives you so many options. Maybe the 4-cmc is too big a deal, but I feel that From Beyond might just be worth it as an additional copy of that effect.

Blacky on Mairsil Demands, "It Puts the Lotion on the Skin"

2 weeks ago

what about changing the bat that gives haste for one mana for a Hammer of Purphoros

TheMillKid on Thromok's All-You-Can-Eat Buffet

3 weeks ago

Okay soooo here goes something! FIrst off, some extra card advantage/protection for your favorite creatures could come in the forms of Inspiring Call and Heroic Intervention. On to lands things! Honestly, you don't need lands like Unknown Shores, because paying that extra one mana just to get the color you need is usually worse than just having a basic. The exception to this is a card by the name of Opal Palace, which also give you additional +1/+1 counters on your general for each time it has been cast from the command zone. Moving on from there, cards like Crop Rotation and Voyaging Satyr are decent, but only really shine when there's a specific nonbasic land you want to work with (namely, the ludicrously expensive Gaea's Cradle, which I won't recommend because of its rather prohibitive monetary cost). Crop Rotation miiiight be worth keeping, that's up to you, but as a whole, the deck needs a little more mana ramp. Cards like Skyshroud Claim, Cultivate, and Kodama's Reach are frequently played cards in every green EDH deck. Additionally, since your deck focuses on large creatures, a ramp spell such as Traverse the Outlands may find a good home here. Next, I don't think Broodhatch Nantuko and Hornet's Nest are good here, as they require being dealt damage before spawning tokens. Cards like Sprout Swarm are good for building an army, as are bigger creatures such as your Favorite Mycoloth, Dragon Broodmother, and Dragonlair Spider. Cards that are lackluster here include Arlinn Kord, Gruul Charm, Spellbreaker Behemoth, and Barrage of Boulders. Spellbreaker doesn't make any of your creatures uncounterable, as they all have less than 4 power while being cast, Gruul Charm has three very lackluster modes, and Barrage is only useful for removing blockers.

From your maybeboard, I'd suggest looking to find room for Kalonian Hydra, Dragonlair Spider, Vastwood Hydra, Doubling Season, and Blasphemous Act. Other possible cards that you could try out from the maybeboard are Bloodspore Thrinax, Ivy Lane Denizen, Oracle of Mul Daya, Burgeoning, Fires of Yavimaya, and Hammer of Purphoros.Speaking of Purphoros, God of the Forge, he would be incredible here, and I highly recommend adding him to the deck.That's my feedback, any questions, don't hesitate to ask! Happy brewing! Also, feel free to take all of my suggestions with a grain of salt :)

Optimator on

3 weeks ago

With a heavy Equipment theme you aren't going to have much room for utility. A such, all non-card-draw utility cards should probably be removal. I would include at least two board wipes (more is often better, depends on your meta). Blasphemous Act and maybe Rout are good budget options. Vandalblast is sick. I'm super big on enchantment removal so Return to Dust is S-tier outstanding. Not super budget but not expensive either. I like Ray of Distortion a lot. It's very mana-intensive but the fact that you can do it twice is awesome in EDH. Dust to Dust will be handy. Lots of artifacts in EDH. I kind of like Revoke Existence since artifact recursion is common.

Chained to the Rocks, Oblivion Ring, and Banishing Light are versatile on a budget--as are the other cards with similar effects.

White is really good at shutting down commanders with things like Darksteel Mutation, Prison Term, Arrest, Pacifism, Faith's Fetters, etc.

There is also Crib Swap, Swords to Plowshares, and Path to Exile--budget willing. Chaos Warp is good in EDH. Very versatile.

There is lots of random utility to find out there. Reconnaissance and Dolmen Gate are usually great for aggro decks but your commander makes it far less necessary. Perhaps Brave the Sands and Always Watching . Fervor and Hammer of Purphoros are sick too. Ogre Battledriver is nice but not a samurai.

Boros Charm, Make a Stand, and Rootborn Defenses can save your board state.

Really, at this point the sky's the limit. You could do random stuff like Throne of the God-Pharaoh or Gift of Immortality.

Forgot to mention Mask of Memory when discussing card draw and equipment. Slate of Ancestry would be good in your deck.

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