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Hammer of Purphoros
Legendary Enchantment Artifact
Creatures you control have haste.
, Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.
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Hammer of Purphoros Discussion
5 days ago
You should include a secondary win-con into the deck, the standard Kaalia of the Vast is Crucible of Worlds + Armageddon + Ravages of War + Command Beacon + Strip Mine + Wasteland. Others are Worldgorger Dragon and/or Kiki-Jiki, Mirror Breaker which is the one I play. It's too hard to deal 40 damage to all 3 players, especially with your board position, it pulls attention of the other decks, even though the others may be driving toward their win-con combos.
Mother of Runes is a nice cheap re-usable protection as well.
Elesh Norn, Grand Cenobite is awesome, miss Phyrexia/Innistrad, but she isn't an A/D/D so tough to cast her. She will be too slow, albeit very controlling.
You have Brave the Sands use Angelic Field Marshal spot for something else. Maybe an Exquisite Archangel to hit the reset life button, or a Baneslayer Angel to lifelink who can be cast without Kaalia of the Vast, maybe Angelic Arbiter/Linvala, Keeper of Silence if you like the control aspect, or a Grand Abolisher which protect Kaalia of the Vast during your turn, which especially combos nice with the Haste.
I think Sheoldred, Whispering One again is someone that's not working with your overall game plan. The Praetors are way too awesome, but they are going to be far too slow for what you need to accomplish with Kaalia of the Vasts bar-brawl style of aggro play.
Citadel Siege is a little slow, your guys are already pretty big, not sure it's worth the 1 blocker tap-down.
Really cool, love Kaalia of the Vast, the mana will take a while but slowly work on it. Cheers.
1 week ago
At the very least, I would try to find room for Thousand-Year Elixir as that pseudo-Haste can be very key to ensuring you get value from your commander ASAP. Not to mention untap triggers are pretty great, so Magewright's Stone can also be a pretty powerful inclusion. And the ability to untap your general cranks up the value of cards such as Molten Primordial exponentially.
And let's not forget that Scuttling Doom Engine is just downright hilarious in this kind of deck. I'm also not sure why you would run Expedite over Hammer of Purphoros, as the latter is static and can even give you more fling targets should you start to draw into excess land. And speaking of land, Command Tower>>>>>>>Rupture Spire
As for things to cut, War Elemental, Invincible Hymn, Living Inferno, Akroma, Angel of Wrath, Sunblast Angel, and Astral Cornucopia seem to be really slow cards for what they do, while cards like Stonehorn Dignitary, Agrus Kos, Wojek Veteran, Bull Cerodon, Dragon Hatchling, Reroute, Wing Shards, and Desperate Ritual just look too low impact/situational to keep.
Anyway, those are just my impressions on the deck. It looks really fun and I hope you find my suggestions helpful.
1 week ago
Hey I'm coming over from reddit.
I think first of all, you have some decent ramp and card draw, but I might replace Abzan Beastmaster and Triumph of Ferocity for some other green creature card draw, like Primordial Sage or Soul of the Harvest. Maybe replace Utopia Sprawl with Sakura-Tribe Elder, it's a creature so it has better synergy with your deck, also it's easier to get the extra mana. Archwing Dragon is not the best mana dump by any means and I would replace it with... I dunno there's a lot of really great goodstuff cards at 4 mana, like Rashmi, Eternities Crafter. The "buff my creature" cards are not great, like Boon Satyr or Rancor, as there are much better Anthems, like Beastmaster Ascension.Frost Walker is not a good edh card. At two mana there's Duskwatch Recruiter Flip. Orcish Lumberjack is sketch, maybe Birds of Paradise. Maybe replace the Trinket Mage and Treasure Mage with Fierce Empath or some sick Haste enablers like Fires of Yavimaya or Hammer of Purphoros. Also a couple more lands couldn't hurt, maybe closer to 36-38. Fire/Ice has a low power for edh, as is lightning bolt. I'm also not the biggest fan of prophetic bolt. Some good removal includes Beast Within and Krosan Grip. I'm also not a fan of Skullclamp in a deck not focused around your own creatures dying. Maybe Mystic Remora or Rhystic Study for cheap card draw. A fun card I like in general is Zendikar Resurgent but it's 7 mana, and usually the turn you drop it, it does nothing. So if you can find a spot in your deck to put it go ahead, but it's low priority.
2 weeks ago
Pyromancer and Guttersnipe are perfectly viable if you're running a spellslinger variant. As far as Ogre Battledriver and other aggro-related strategies I wouldn't bother if you choose to go the spellslinger route. I'd focus on one or the other. Remember that even if you focus on spellslinging, Purph can pump all your tokens which you can attack with. I've finished people off doing that.
If you want a thematic deck, that's a whole other ballgame :) If that's the case, I think Hammer of Purphoros needs a spot, because well, a man needs his hammer.
2 weeks ago
If you want to go further aggro, Mass Hysteria and possibly Hammer of Purphoros would be nice for hasty creatures. Mycosynth Golem, while expensive, could allow for a massive casting of creatures. Also, maybe Akroma's Memorial.
2 weeks ago
I would highly recommend Hammer of Purphoros, as it produces golem tokens which are artifact enchantment creatures, which is everything you care about in this deck.
3 weeks ago
This is labeled reanimator, but I'm not seeing many enablers or targets. Ravos's ability isn't really a reanimation effect. Do you want to develop this theme or just focus on artifact creature tokens?
Vault of Whispers and Darksteel Citadel are missing. Rather than guildgates, use karoos and life-lands first, then vivid lands if you need more color fixing, then Terramorphic Expanse or Evolving Wilds. And Command Tower, Commander's Sphere, Sol Ring and/or Skullclamp; since they go in so many decks I personally amortize their cost. If you need to keep the cost down, take out Westvale Abbey and Ancient Den first. Include the Signets too, they're generically good and grow Akiri.
How about more anthems like Intangible Virtue and Spear of Heliod? Spear is even an artifact. Maybe you want Hammer of Purphoros as well. Keeping up the Theros theme, Dictate of Heliod is a nice double anthem.
Cranial Plating duplicates Akiri's power. Brass Squire duplicates Auriok Windcrafter's utility for less mana and is an artifact, but I'm not sure there are enough equipment you want to be swapping around.
By the way, some board wipes and card draw would be good too.
3 weeks ago
Instants to consider: Price of Progress
Land to consider: Valakut, the Molten Pinnacle