Village Messenger

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Moonrise Intruder

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Village Messenger

Creature — Human Werewolf

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

Village Messenger Discussion

Liliana69X on I think Eldraine’s Fervent Champion ...

3 weeks ago

i mean heck i'd even rather run Village Messenger  Flip over Fervent Champion in burn. i'd rather hope my opponent doesn't cast a spell on their turn, than pray to draw into a second champion thats only useful if the opponent still has no blockers.

StopShot on I think Eldraine’s Fervent Champion ...

3 weeks ago

Card: Fervent Champion

Before I start I want to preface that I don’t think this card is auto-include powerful like Goblin Guide or Monastery Swiftspear , but I am of the impression that if your deck really wants a third 1-mana haste creature that this card is your best choice to include. (Not every burn deck wants more creatures, but some decks would prefer more consistency when starting the game with an early board-presence and it’s those decks where I think this card matters in.)

In the past various burn decks have tried to find success with cards such as Bomat Courier , Fanatical Firebrand , Legion Loyalist , Spark Elemental , and Village Messenger  Flip, but none of these cards have done well enough to maintain a consistent foothold in the format, and they’re mostly relegated to very fringe or budget play only. Now having any of these one-mana 1/1 haste creatures isn’t exactly horrible if it’s the only creature in your opening hand as it can deal anywhere from 2-to-4 damage depending on the matchup, if you’re going first, and whether you have a Searing Blaze to take out a potential chump blocker. Again these one-mana haste creatures pale in comparison to Goblin Guide and Monastery Swiftspear , but they do serve a purpose if you don’t have GG or Swifty in your opening hand, and it’s still very possible to win a game if you have to start it with a Fanatical Firebrand or Bomat Courier .

No, what cards like Fanatical Firebrand and Bomat Courier suffer the most from is when you run into duplicates of them in a game. While ending up with a second or third FF or BC is fairly unlikely it can make winning that game very unfavorable, because collectively a group of Fanatical Firebrand s will end up doing far less damage than a group of Goblin Guide s or a group of Lightning Bolt s. I believe it’s this distinction that separates the must-play cards from the fringe-play cards despite both groups having the capacity to win games with under the right circumstances.

I also believe this is what makes Fervent Champion different from the fringe-group of haste creatures, because the amount of damage it deals increases in the event you end up with duplicates of it. Refer to the card’s second line of text, “Whenever Fervent Champion attacks, another attacking Knight you control gets +1/+0 until end of turn.” If you have two Champions you can have them pump each other collectively dealing 4 damage instead of 2. Even if the Champion is the only Knight in your burn deck the Champion is only meant to be included to improve the consistency of having a turn 1 creature in your opening hand that isn’t set back if you end up with duplicates and that’s all we really want it to do for it to be good enough in the first place.

Lastly before I close some of you may argue that Ghitu Lavarunner would be a better creature to run over the Champion as it would be easier for a burn deck to put two instants and/or sorceries in the graveyard rather than end up with a duplicate creature. The problem with this argument is Ghitu Lavarunner is a really bad early game creature. Unless you heavily alter your deck to accommodate the Lavarunner, T1 it deals no damage, T2 after you play your two non-creature spells it deals 2 damage and by T3 the Lavarunner has collectively dealt 4 overall damage by now. If I play only 1 Champion starting on T1 like the Lavarunner by T3 the Champion will collectively dealt 3 damage overall. This is only if we compare the Lavarunner’s best case scenario however; because if our Lavarunner opening hand has another creature(s) in hand we will have to play that creature(s) first otherwise we won’t be able to maximize the damage that creature(s) can do, and thus we’d be unable to power-up the Lavarunner by turn 2. Furthermore if we don’t have two one-mana damage spells to cast by T2 or two land cards to play by T2 the Lavarunner won’t get its buff anyway. The Champion doesn’t have such glaring setbacks and will end up dealing more or equal damage than the Lavarunner under the same circumstances. In addition, if we start the game with two Ghitu Lavarunner s the most damage they could deal by turn 2 would be 1 or 2 damage. Likewise if you start the game with two Fervent Champion s the most damage they could deal by T2 would be 4 or 5 damage. It is with all this in mind that I find the Fervent Champion more practical to run in the burn deck than the Ghitu Lavarunner .

With all that being said I’ve goldfished the Fervent Champion in my own burn deck slotting it in where I would put my third set of one-mana haste creatures along with my play set of Goblin Guide s and Monastery Swiftspear s. Personally, I’d recommend running four Fervent Champion s, because it’s like playing with an extra set of Goblin Guide s whenever I get duplicates. I will acknowledge that creature removal can disrupt the damage output, but that can be said for any creature that gets removed and it frankly says a lot about the power level if my opponent would rather take out my second Champion than my G-Guide or Swifty. Also the First Strike on Champion definitely gives it some longevity on the battlefield being able to eat rather than trade with cards like Elvish Mystic or Snapcaster Mage or Dark Confidant while also being able to trade with Thalia, Guardian of Thraben as a definite advantage.

Also I don’t run any equipment or other Knights in my deck. The Champion is just good on his own and adding equipment and/or more knights would probably make your deck worse. I wouldn’t knock the Champion from your consideration until you’ve tested a play set of it for yourself. I get the feeling the card is going to be somewhat of a sleeper given it’s low price tag right now.

Akromathia on Werewolves are Cool

3 months ago

OK, let us see…

Land creature ratio:

  • Try 22 Lands instead of 20 (trust me on this).
  • 25 – 26 creatures are just fine.
  • 12 – 13 spells.
Note: These numbers are not written in stone, you can add more creatures, but usually you should not go under 24, for this deck strongly relies on critical creature mass. I tried to run a similar deck with 18 – 20 lands, and it did not work very well. 24 were just too much, so I went to 23 and 22 and found that there was not much difference so I kept 22.

Lands:

Creatures:

  • Daybreak Ranger  Flip good card, but usually better as sideboard, whenever you face tons of flyers or when in need for extra removal. I would replace the whole set with Duskwatch Recruiter  Flip, faster, cheaper (in both mana and dollars) and helps a lot to keep your hand and board full of wolves. Another budget replacement, could be Gatstaf Shepherd  Flip, same cmc, goes for like 20 cents the copy and has intimidate.
  • Geier Reach Bandit  Flip another pretty good card, but I would just main 2 copies, more than that is usually not great, and this opens space to great finishers like Kruin Outlaw  Flip.
  • You have a ton of “Lord Effects”, so Reckless Waif  Flip might be a good addition, since she has better body than Village Messenger  Flip. Maybe tun a mix of both? Also could replace some Bandits to make the deck more aggro.
  • Now about Silverfur Partisan . Most people think that you need a bunch of instants to cast on it yourself to justify its inclusion. WRONG! Even though that is a way to make it work, and even thought there a couple of cool combos with Zada, Hedron Grinder , it is not its main role. While in play, the partisan gives you a wolf for EVERY TARGETED WOLF OR WEREWOLF, which means that for every removal spell they cast on your creatures, you get a free replacement, which is great against some heavy removal decks. Remember that Werewolves have 3 main weak points, fliers, removal and mass removal. A great side board card.

Spells:

Hope this helps! Be kind and have fun.

Akromathia on Werewolves - Beleji Sirieten (5.2)

7 months ago

ABlindOrph4n

Reckless Waif  Flip has always been part of the “maybe list” for this deck. I really like her, but in practice she was usually “dead meat”. She would die so easily that sometimes she was not even worth the trouble. In comparison Village Messenger  Flip had haste and evasion once transformed, this replacing her for good. Now with the inclusion of Rhythm of the Wild , she is way more appealing, and she has been moved to the side board. This lets me “transform” the deck into a way more aggro deck if needed, replacing some 3 or 4 mana drops.

Again, on Moonmist , great card, but not as good as a remove spell on the spot, or that burn spell that gets the last couple of life points off your opponent. However I have found it to be an amazing sideboard option.

I have been testing Wolfbitten Captive  Flip extensively. So far the results are a mixed bag, but I am definitely considering to add him as a main deck or at least as a side deck option.

Thank you very much.

Darth_Savage on Werewolves are Cool

9 months ago

In an aggro deck board presence matters, I'd suggest you add Village Messenger  Flip or Reckless Waif  Flip and up Wolfbitten Captive to 4x. Geier Reach Bandit  Flip is a bit like extra copies of Moonmist, so should probably be a 4x too. Personally I'd cut Cult of the Waxing Moon and Ulrich of the Krallenhorde, simply because they cast 5, don't have a massive impact on the board and getting to 5 mana with 18 lands is harder than you think, for that reason Pack Guardian is also iffy. I'd definitely cut Call of the Full Moon, as it's just far to easy to remove and means that the creature it enchants is a 2-for-1. Unclaimed Territory might help with mana fixing...

MJS154 on Wolf

11 months ago

Wow! Very good deck for a newer player! Very good in giving it "synergy", which means cards that go well together. Good idea for a tribal deck! Have you considered adding red? There are alot of great red Werewolves, especially from the most recent Inistrad set a few years ago. To name a few: Breakneck Rider  Flip, Village Messenger  Flip, Maybe worth thinking about. Overall though a great deck, and a budget one too! I'd love to know how you do against other people! +1

shadow63 on G/R Ghalta ramp

1 year ago

Village Messenger  Flip or Reckless Waif  Flip could allow you to put early pressure on

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