Village Messenger

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Moonrise Intruder

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Village Messenger

Creature — Human Werewolf

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

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Village Messenger Discussion

SteelHeadPaladin on Red/Green Werewolf/Wolf- Deck

2 weeks ago

I'd drop the Hanweir Watchkeep  Flip for a playset of Village Messenger  Flip. It's a nice one drop with haste, and when it transforms it has evasion.

Though I'd becarefull with the red werewolves though, their effects tend to make you want to play more cards, and prevent them from transforming.

Some other cards to consider:

Lambholt Pacifist  Flip- While it can't attack right away, it's a nice T2 drop blocker.

Duskwatch Recruiter- A standard werewolf include.

Pack Guardian + Silverfur Partisan - Generates extra green wolf tokens.

Spirit of the Hunt- Provides some extra defense to your wolves and werewolves.

-8Acolyte_Of_Bolas8- on Vial Werewolves | Modern

1 month ago

ProfessorPork Wouldn't Collected Company be better than Vial here considering your monster count is so high? And I'd replace Waif with Village Messenger  Flip, personally. Messenger has Haste as a human and Menace when it flips at the cost of 1 power. Other than that, the deck looks pretty solid.

clayperce on Hobbez9186

1 month ago

Thanks for reaching out on MTGO the other day! Also, sorry I never replied to your note of 9/23! I ended up running a "classic" wolves deck rather than Zadafur, and it went really well ... we had a tiny group, so we were much more playing for fun than for competitiveness. But I made a bunch of iconic plays (flipping Village Messenger  Flip and Neglected Heirloom  Flip, beating face with Lambholt Pacifist  Flip, Ulrich, Uncontested Alpha  Flip fight club, etc), and had a blast!

Finally, very sorry but I've been focusing on Modern lately, so haven't really played Standard in two seasons now ... I'm afraid any thoughts I might give you on your decks could do more harm than good! You'll frankly do much better just posting in the Standard Deck Help forum :-)

Draw well!

vhpiasson on RG Casual Werewolves

1 month ago

Me and my girlfriend made a standard werewolf deck for her on Standard (now cycling out of it), so most I can give you are ideas.

I like Howlpack Resurgence over Full Moon's Rise since it has flash and you can pass turn without casting anything to transform your werewolves - you do lose the protection regenerate provides, though. Village Messenger is pretty agressive and is a pain to block when it flips. I don't like Sage of Ancient Lore  Flip, and I think you could run some Scorned Villager  Flip for some mana-ramps. I think Lambholt Pacifist is pretty strong by itself, but we did run 4 copies of the enchantment I mentioned and also 3 copies of Neglected Heirloom  Flip - this weapon is nasty when it flips since it also gives first strike. Kessig Forgemaster  Flip is also a pain to deal with since her damage text triggers before First Strike. Some other werewolves we used too are Hermit of the Natterknolls  Flip for draw and Breakneck Rider  Flip for another trample source. I also liked Pack Guardian because of the Flash text so you can pass turn without doing anything to transform other werewolves and dump unwanted lands to make wolf tokens. There's also some new Ixalan cards you could consider, such as Shaper's Sanctuary.

Whew that was a lot of cards, anyway, if you want more consistency, you should probably run fewer 4's and more 3's (i'd suggest around twelve 3 cmc cards), and maybe one more land (your average CMC is 2.76, I usually go 2X lands where X is the average CMC pointed out by tappedout, so in your case 22 or 23). I see you also run only 5 targeted removals (not considering the werewolves flip). I try to run between 8 to 12 removals so I can deal consistently with my opponent's board. You could just run 4 each (bolt and hunt) and maybe sideboard some more. Naturalize is a good one to sideboard and deal with non-creatures.

I'm not a pro, just play casual FNMs and casual games with friends, but that's how I try to build decks. I hope it helps.

clayperce on All things Wolven

1 month ago

Well, the Wolves and I had an absolute blast last night! Especially because we were able to make a TON of iconic plays ...

I seriously think the only regret of the evening was I didn't get to resolve Arlinn Kord  Flip
:_(

Farewell Wolves ... for now!

clayperce on Last chance for Werewolves ...

1 month ago

Well, I ended up on the straight Werewolf deck and had an absolute blast.

The Wolves and I were able to make a TON of iconic plays ...

I seriously think the only regret of the evening was I didn't get to resolve Arlinn Kord  Flip
:_(

Farewell Wolves ... for now!

Rev_Lycan60 on Beware the Pack

1 month ago

Hello,

Immerwolf is a tremendous help along with the quick early one-drops in Reckless Waif  Flip, Village Messenger, and Wolfbitten Captive.

Moonmist may be handy for you too.

BioProfDude on

2 months ago

Honestly, I get why you use Gideon of the Trials, but I think that Always Watching will give you more bang. I know, I know-- it's an enchantment compared to a planeswalker and it's a silly comparison for me to even try and make, but I have a similar deck and I've found Always Watching to be the absolute game-changer. Just my two cents!

I also get the Fragmentize main board, but I would really move that to the side and move in your Sand Strangler or a couple additional Soul-Scar mages. Before it rotates, Village Messenger would also be good in its place.

For land, you'll really want to invest in Inspiring Vantage if you can. Very much worth the money. I think 1x Shefet Dunes might be a good fit as well.

Cool deck! Good luck!

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