Back:Moonrise Intruder Flip
|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad||Uncommon|
Combos Browse all
Creature — Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
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Village Messenger Discussion
10 hours ago
I mainly use Speedway Fanatic as a two drop with haste, and that's all it needs to be. Being able to use Kari Zev's Expertise to steal something then drop a Speedway Fanatic is more damage. I don't like Scrapper Champion since I don't run much energy and I have no consistent way to give it haste. Lightning Runner is a great card, but for a 5 drop that doesn't win me the game is a bit meh. Sure it has double strike and haste, and if lives long enough I'll get more combat phases, but with testing this deck in person, I've found most of my opponents are dead by turn 6. I've mainly been playing against people who ranked 14-15 for a recent charity event in my area, which we had 36 total players in attendance. Also I run Implement of Combustion as a draw later in the game if I open it turn 1 and I don't have a Village Messenger Flip. I tend to leave it on board unless I can pop it to hit a Saheeli Rai before my opponent goes infinite or I can kill them on my next turn.
12 hours ago
I've always wondered why Vexing Devil doesn't see more play.
2 days ago
For your creatures I would consider Village Messenger Flip and Kessig Forgemaster Flip. For non-creature spells: Blossoming Defense, Rush of Adrenaline, Temur Battle Rage, Moonlight Hunt, Lightning Bolt. For the sideboard maybe: Natural State, Tears of Valakut, Plummet, Tower Defense.
2 days ago
Last FNM, I placed 2nd with my deck Werewolves, the rounds were:
2-1 vs aristocrat BG: easy first matchup, second he threw 2 Zulaport Cutthroat and third he started only with a land.
2-1 vs esper control: hard matchup, first dovin baan controlled my only creature, then he threw sorin... GG. Second with only a land, my oponent flooded and a Kessig Prowler Flip did the rest. Third matchup, 3 lands, 3 creatures, vs a late deck: surely a win.
2-1 vs izzet dynavolt: first I couldn't start aggro, he threw 2 dynavolt tower, gg. Second matchup started with 2 Village Messenger Flip, Nissa, Voice of Zendikar, easy matchup. Third matchup he did mulligan to 5, I started only with one creature, one spell and 5 lands. my only creature did all the job, while every turn he drew creatures he couldn't counter.
Not bad at all, first place got a 2-0 over me, so the deck looks pretty well, surely it needs improvements, though.
PD: Shock is the MVP card.
2 weeks ago
Have you considered Village Messenger Flip? Great turn one bad-touch, and if they can't have a dead opening hand, flips to a 2/2 next turn. Seems like it would do more work over Falkenrath Gorger, since there are no Vamps to discard/madness.
2 weeks ago
While budget for going Mardu is not likely too much of an issue. The main problem is how many of the cards for the ideas my red build don't even bring keywords with the exception of Village Messenger Flip. It doesn't seem worth trying to keep the red for only 3-6 card copies when I would need to have access to a lot of double white and black sources for new build idea. It is either better to go r/w or r/b based on my build strats; the blend of the two would get in the way of the other slowing it down and making things difficult to play. That is just how I feel about it, at least when I tried mixing it with other colors before. If you think you can find the right balance of cards then I say go for it, but I will stick to two colors for the simpler deck build.
2 weeks ago
I know I am super late to the party but I have a couple suggestions that may assist you. First run 22 land. It is important you hit your land drops and 20 is risky and will get overwhelmed at times. 2nd make your 4 ofs 3 ofs and add Breakneck Rider Flip once he flips it is game over. I imagine your hardest games are against other aggro, and super hard control strategies. Against aggrom Kessig Prowler Flip and Village Messenger Flip make them either trade or take more damage and odds are if they take more you can dish out more than they can over the course of the game. Control can be tricky, since most of the removal will either be counters or non targeted removal which can be hard to deal with. Seasons Past can help bring your board back if you need it. I personally think that against control you could have a sideboard that looks like 3 each of messenger and prowler, and then 3 each of nasty pump spells so you get the damage in before they have a chance to try and deal with you. Kessig Prowler Flip is under rated since a 2/1 for 1 mana is usually limited to white, and the mana sink in the late game makes him more dangerous than he appears. I hope I wad able to help and good luck.