Village Messenger

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Moonrise Intruder  Flip

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon

Combos Browse all

Village Messenger

Creature — Human Werewolf

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

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Village Messenger Discussion

Oloro_Magic on Werewolfes

4 days ago

4 of wither Village Messenger or Young Wolf, 2-4 Spirit of the Hunt, 3 Moonmist, 4 Immerwolf, 4Mayor of Avabruck  Flip, 2-3 Pyreheart Wolf (if you chose to play it).

Oloro_Magic on Werewolfes

4 days ago

First off you want to play a number of Moonmist, you can't rely on your wolves flipping naturally. Secondly, Young Wolf and Village Messenger are the best one-drops available in werewolves and should be the one-drop of choice.

You also need the lord cards, Mayor of Avabruck  Flip and most importantly Immerwolf (Immerwolf makes it so once you flip your werewolves they never flip back leaving them in there most lethal state).

Basically, drop the Eldrazi werewolves and Spirit of the Hunt. Your mana dork can be Scorned Villager  Flip, you may also want to look at Pyreheart Wolf for menace, and down the line Huntmaster of the Fells  Flip.

shame2rest on Consistent red aggro in standard???

1 week ago

Flameblade Adept is good but I think you may get more value out of Village Messenger  Flip but at that point its just what you prefer both work

I just see it as turn 1 deal one damage turn 2 if it transforms buff him deal 5-6 damage for an overall of 6-7 damage or you buff him twice on turn 2 dealing 9 damage

Transforming and getting menace is huge in this deck turn 2

Mind you your hand will be running a little low and if you double buff him he turns back to the 1/1 haste at the end of the turn

Grunyarth on Bang for Buck Bushwhacker! (Budget Red AER Aggro)

2 weeks ago

Magmatic Chasm is often a better version of Destructive Tampering. I would also recommend cutting down to only 3 Kari Zev, Skyship Raiders, as she is legendary. I don't think your deck benefits enough from the artifact subtheme to be worth your time, so I would recommend swapping the Hope of Ghirapur and Inventor's Apprentice for other 1 and/or 2 drops (Village Messenger  Flip is amazing). Pia Nalaar is also somewhat weak in aggro, so you could swap her out for more 2 drops. I would also recommend swapping Aether Chaser out in favor of Thriving Grubs, as it is much better to have the 3/2 than the 2/1 and 1/1 in my opinion.

I have a very similar deck, but mine is GR, and I have to recommend that upgrade path if you want to upgrade your deck, as it gives access to Voltaic Brawler and Greenbelt Rampager

Variux on mono red aggro

2 weeks ago

Hi!

I think you need to add some haste to the deck. One of the main reasons for running Red in any format is the low CMC cards with haste. I have a mono red deck for Standard as well, perhaps you could take some things from it and add it in to here!

I would recommend adding in Lathnu Hellion somewhere. Attack with him twice, and then fling him at your opponent for 4 extra damage before he dies anyways. I see you have Bloodlust Inciter which does help with haste, but if he gets removed then your haste is gone. I would recommend running Village Messenger  Flip, as it is a 1/1 with haste which turns in to a 2/2 with menace. You could also run Bomat Courier to help get Hazoret on the battlefield quicker, as it will discard cards for you. Also kick Hazoret up to a 2x instead of a 1x.

http://tappedout.net/mtg-decks/hapatra-queen-of-jund/

My mono-red deck. :)

kanon92 on Mono-red burn

3 weeks ago

shame2rest What do you suggest changing? Bedlam Reveler sounds nice, i barely have cards in my hand by turn 4 (which helps Hazoret) and unless i draw 3 lands i can't see any problem with casting that new hand on the spot if I need Hazoret active. Sadly i don't own any Combat Celebrant and it's a little expensive bringing cards to my country, but if i see one i'll take a look.

About Bloodlust Inciter is a nice card but my one drop slot is already full and those other 3 i feel that are pretty good already, maybe Village Messenger  Flip? is a guaranteed damage if i summon her on turn 1 but that may be an option.

Thanks both of you for the suggestions.

Duuland on Hunt for the Red Hood

3 weeks ago

This deck looks really awesome! One card I would recommend is Village Messenger  Flip for another strong turn one play, swing for one, then have a 2/2 on turn two, seems super strong. I would probably take out both Mondronen Shaman  Flip throwing them in the sideboard and then both Kruin Outlaw  Flip. The reason I don't like Kruin here is because it's a 3 mana 2/2 first strike when you play her, then only becomes a 3/3 double strike when she transforms. Her ability making it harder to block is relevant but not as important as early aggression, perhaps throw one into the sideboard versus heavy creature decks? Either way awesome deck and I would love to know how it does!

Sani on Werewolf Aggro

1 month ago

Voxelfox20 As I lready own 1 or 2 sets of Stomping Grounds, the price is in that one case not an issue, also the major downside of Rootbound Crag is that it can't be used to play a Village Messenger turn one.

At its inception of this deck it actually contained 4 Scorned Villager  Flips, but I slowly opted out of them, as in many cases they just sat on my hand, while I played a Mayor of Avabruck  Flip or a Full Moon's Rise to push a Village Messenger, or to push the Geier Reach Bandit  Flip I had for turn 3.

On the topic of Howlpack Resurgence: as I only play 2 Instigator Gang  Flips I prefer to have a 3 drop 'lord' card other than Immerwolf.

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