|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
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Creature — Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
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Village Messenger Discussion
1 week ago
Neglected Heirloom Flip is definitely your weak point here. There's more powerful things you can be doing, like including your fourth copies of Mayor of Avabruck Flip and Village Messenger Flip/Wolfbitten Captive Flip.
How does Howlpack Resurgence work for you? There are plenty of powerful Werewolves you're running in the 3-drop slot that seem like you'd rather play (Immerwolf, Geier Reach Bandit Flip). I'd rather fill out your 1-drops to begin the pressure early on; the first turn is critical to transform your Werewolves.
I'm a pretty big Werewolf enthusiast myself, I've got a list/primer here if you're interested: The Full Moon Rises - R/G Modern Werewolves
2 weeks ago
I feel like Collected Company would work, even tho its a bit expensive.
I also played werewolf quite long and think Reckless Waif Flip, Village Messenger Flip and Wolfbitten Captive Flip can all be played as playset so that you get the one drops and immediatly set up some pressure.
Isochron Scepter as 2 of isnt to bad ether, as you can either inprint a bolt or moonlight hunt, but the interesting thing is the constant flipping and damage prevention from moonmist.
Heroic Intervention as sideboard tech against boardwipes and swipes, works aswell well with scepter
1 month ago
This deck is pretty sweet, but I have some suggestions. Cult of the Waxing Moon is a really cool card, but its very slow, and in modern format werewolves you want to be as fast as possible. If I were you, I'd remove the two waxing moons and put in two more Mayor of Avabruck Flip. Mayor is essential, as he is the only werewolf lord, and his transformed ability gives you those tokens as well. Going along with the aggressive idea, I think it's important to also have one mana cost creatures, and fortunately for us werewolf lovers, one of the best one drops is Village Messenger Flip. I highly recommend him. As for cards to remove, I personally have never found much use with Rhonas's Monument, instead, I suggest using a non-basic land called Kessig Wolf Run. It has provided my creatures with so much power. I would also remove Mouth. The only part of it that is nice is the feed part, but that requires you to either have 6 mana to play both parts, or you have to wait a turn to use that effect. I'd remove that and just make room for some of the cards I've mentioned. As the person above mentioned, Huntmaster of the Fells is expensive, but he really pulls his weight. I really like the inclusion of Blossoming Defense. If you want some ideas, or want to make suggestions, check out my werewolf deck. It's called "just some cute puppies".
1 month ago
You can always go with Goblin Guide, Monastery Swiftspear, and Village Messenger Flip. Messenger is especially good because of it's menace flip side. There's also Expedite for haste AND card draw for one.
2 months ago
Though I'd becarefull with the red werewolves though, their effects tend to make you want to play more cards, and prevent them from transforming.
Some other cards to consider:
Duskwatch Recruiter- A standard werewolf include.
Spirit of the Hunt- Provides some extra defense to your wolves and werewolves.
3 months ago
ProfessorPork Wouldn't Collected Company be better than Vial here considering your monster count is so high? And I'd replace Waif with Village Messenger Flip, personally. Messenger has Haste as a human and Menace when it flips at the cost of 1 power. Other than that, the deck looks pretty solid.
3 months ago
Thanks for reaching out on MTGO the other day! Also, sorry I never replied to your note of 9/23! I ended up running a "classic" wolves deck rather than Zadafur, and it went really well ... we had a tiny group, so we were much more playing for fun than for competitiveness. But I made a bunch of iconic plays (flipping Village Messenger Flip and Neglected Heirloom Flip, beating face with Lambholt Pacifist Flip, Ulrich, Uncontested Alpha Flip fight club, etc), and had a blast!
Finally, very sorry but I've been focusing on Modern lately, so haven't really played Standard in two seasons now ... I'm afraid any thoughts I might give you on your decks could do more harm than good! You'll frankly do much better just posting in the Standard Deck Help forum :-)
3 months ago
Me and my girlfriend made a standard werewolf deck for her on Standard (now cycling out of it), so most I can give you are ideas.
I like Howlpack Resurgence over Full Moon's Rise since it has flash and you can pass turn without casting anything to transform your werewolves - you do lose the protection regenerate provides, though. Village Messenger is pretty agressive and is a pain to block when it flips. I don't like Sage of Ancient Lore Flip, and I think you could run some Scorned Villager Flip for some mana-ramps. I think Lambholt Pacifist is pretty strong by itself, but we did run 4 copies of the enchantment I mentioned and also 3 copies of Neglected Heirloom Flip - this weapon is nasty when it flips since it also gives first strike. Kessig Forgemaster Flip is also a pain to deal with since her damage text triggers before First Strike. Some other werewolves we used too are Hermit of the Natterknolls Flip for draw and Breakneck Rider Flip for another trample source. I also liked Pack Guardian because of the Flash text so you can pass turn without doing anything to transform other werewolves and dump unwanted lands to make wolf tokens. There's also some new Ixalan cards you could consider, such as Shaper's Sanctuary.
Whew that was a lot of cards, anyway, if you want more consistency, you should probably run fewer 4's and more 3's (i'd suggest around twelve 3 cmc cards), and maybe one more land (your average CMC is 2.76, I usually go 2X lands where X is the average CMC pointed out by tappedout, so in your case 22 or 23). I see you also run only 5 targeted removals (not considering the werewolves flip). I try to run between 8 to 12 removals so I can deal consistently with my opponent's board. You could just run 4 each (bolt and hunt) and maybe sideboard some more. Naturalize is a good one to sideboard and deal with non-creatures.
I'm not a pro, just play casual FNMs and casual games with friends, but that's how I try to build decks. I hope it helps.