Village Messenger


Moonrise Intruder  Flip


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon

Combos Browse all

Village Messenger

Creature — Human Werewolf


At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

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Village Messenger Discussion

senketsuryuko on Mono-Red

10 hours ago

I mainly use Speedway Fanatic as a two drop with haste, and that's all it needs to be. Being able to use Kari Zev's Expertise to steal something then drop a Speedway Fanatic is more damage. I don't like Scrapper Champion since I don't run much energy and I have no consistent way to give it haste. Lightning Runner is a great card, but for a 5 drop that doesn't win me the game is a bit meh. Sure it has double strike and haste, and if lives long enough I'll get more combat phases, but with testing this deck in person, I've found most of my opponents are dead by turn 6. I've mainly been playing against people who ranked 14-15 for a recent charity event in my area, which we had 36 total players in attendance. Also I run Implement of Combustion as a draw later in the game if I open it turn 1 and I don't have a Village Messenger  Flip. I tend to leave it on board unless I can pop it to hit a Saheeli Rai before my opponent goes infinite or I can kill them on my next turn.

RazortoothMtg on Modern Jund Aggro

12 hours ago

I've always wondered why Vexing Devil doesn't see more play.

Mana Confluence/City of Brass are cheap lands that tap for your mana and come into play untapped always. If you are fast enough, bolting yourself with them won't really matter.

Maybe try Diregraf Ghoul, Firedrinker Satyr, or Village Messenger  Flip. All good aggressive creatures. Also, if you add the ghoul, Gravecrawler could be a better Bloodsoaked Champion.

underlopex on All things Wolven

2 days ago

Hey guys!!!

Last FNM, I placed 2nd with my deck Werewolves, the rounds were:

2-1 vs aristocrat BG: easy first matchup, second he threw 2 Zulaport Cutthroat and third he started only with a land.

2-0 vs grixis control: first turn with a Village Messenger  Flip did all the job.

2-1 vs esper control: hard matchup, first dovin baan controlled my only creature, then he threw sorin... GG. Second with only a land, my oponent flooded and a Kessig Prowler  Flip did the rest. Third matchup, 3 lands, 3 creatures, vs a late deck: surely a win.

2-1 vs izzet dynavolt: first I couldn't start aggro, he threw 2 dynavolt tower, gg. Second matchup started with 2 Village Messenger  Flip, Nissa, Voice of Zendikar, easy matchup. Third matchup he did mulligan to 5, I started only with one creature, one spell and 5 lands. my only creature did all the job, while every turn he drew creatures he couldn't counter.

Not bad at all, first place got a 2-0 over me, so the deck looks pretty well, surely it needs improvements, though.

PD: Shock is the MVP card.


Freezingfist on Aether Revolt Red Deck Wins

2 weeks ago

Have you considered Village Messenger  Flip? Great turn one bad-touch, and if they can't have a dead opening hand, flips to a 2/2 next turn. Seems like it would do more work over Falkenrath Gorger, since there are no Vamps to discard/madness.

razelfark on Shared Aggression (w/r)

2 weeks ago

While budget for going Mardu is not likely too much of an issue. The main problem is how many of the cards for the ideas my red build don't even bring keywords with the exception of Village Messenger  Flip. It doesn't seem worth trying to keep the red for only 3-6 card copies when I would need to have access to a lot of double white and black sources for new build idea. It is either better to go r/w or r/b based on my build strats; the blend of the two would get in the way of the other slowing it down and making things difficult to play. That is just how I feel about it, at least when I tried mixing it with other colors before. If you think you can find the right balance of cards then I say go for it, but I will stick to two colors for the simpler deck build.

Hyperalgialysis on My Puppers can BORK

2 weeks ago

I know I am super late to the party but I have a couple suggestions that may assist you. First run 22 land. It is important you hit your land drops and 20 is risky and will get overwhelmed at times. 2nd make your 4 ofs 3 ofs and add Breakneck Rider  Flip once he flips it is game over. I imagine your hardest games are against other aggro, and super hard control strategies. Against aggrom Kessig Prowler  Flip and Village Messenger  Flip make them either trade or take more damage and odds are if they take more you can dish out more than they can over the course of the game. Control can be tricky, since most of the removal will either be counters or non targeted removal which can be hard to deal with. Seasons Past can help bring your board back if you need it. I personally think that against control you could have a sideboard that looks like 3 each of messenger and prowler, and then 3 each of nasty pump spells so you get the damage in before they have a chance to try and deal with you. Kessig Prowler  Flip is under rated since a 2/1 for 1 mana is usually limited to white, and the mana sink in the late game makes him more dangerous than he appears. I hope I wad able to help and good luck.

maxomac10 on Boros WIP

3 weeks ago

Expedition Envoy and Village Messenger  Flip are pretty good examples but I'm sure you could find better.

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