Village Messenger


Moonrise Intruder  Flip


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon

Combos Browse all

Village Messenger

Creature — Human Werewolf


At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

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Village Messenger Discussion

Darsul on Visit Lovely Hanweir!

3 days ago

Hey, doesn't every good town need a Village Messenger  Flip or a Thraben Gargoyle  Flip? see what I did their 8) +1

JacobHolmes on Standard Big Red Deck

4 days ago

Have you considered Village Messenger  Flip as, after playtesting against on of my decks, I found the lack of an early threat to mean that your deck struggled, especially if it ran short on lands. Also, maybe swap one Chandra out for another mountain or colourless land to make sure that you can get up to the reality smashers consistently on turn 5, because they just win the game then. on Local Werewolf Goes Awoo

1 week ago

If I were you I would put in four Village Messenger  Flip

SorinSkies on Standard on Flame with Shock and Flow

2 weeks ago

maybe consider Thermo-Alchemist over Village Messenger  Flip since you'll often want to cast two spells at once with yr madness triggers!

Happy burnz!

shadow_dawgy on Shadow's Dawgies

2 weeks ago

Mr.Maniac: I'm glad you agree with Waxing Moon because I think it's versatile in combat and in conserving mana. If played well with something like Ulvenwald Captive  Flip it essentially makes Waxing Moon free. Burn from Within is good, but sorcery speed is not. The thing I like most about Blessed Alliance is the options I have early game and late game.

WonderingSavior: I've been debating adding Duskwatch Recruiter  Flip only because I want werewolves that stay permanently transformed. I may replace Conduit of Storms  Flip because I think it's one of the slower cards in my deck and I can get more mana main phase 1 that way than waiting until main phase 2. I did have Village Messenger  Flip at first, but then I replaced it with Kessig Prowler  Flip. I'm definitely replacing Precise Strike with Blossoming Defense! I want to throw in Moonlight Hunt, but I'm struggling to decide which card to take out. Would Uncaged Fury be reasonable to switch out?

WonderingSavior on Shadow's Dawgies

2 weeks ago


  • -3x Fortified Village
  • -1x Mountain
  • -3x Blessed Alliance
  • -4x Waxing Moon
  • -3x Conduit of Storms
  • -3x Ulvenwald Captive
  • -3x Precise Strike
  • -1x Ulrich of the Krallenhorde



Why remove these cards?

They're expensive to cast or aren't worth the white splash. The deck needs to be aggressive and flood the board with creatures. You need to punish people for not playing cards on their turn and holding up counterspells or removal, so "no spells -> flip" Werewolves will get under combo and control better than midrange beatdown right now. Waxing Moon is a trap - playing mediocre cards because you can "cheat out" a flip is a poor two-card combo no matter how flexible it is. Precise Strike is tough to remove but we aren't at Red-Deck-Wins aggro, plus we needed room for removal spells.

Why add these cards?

Removing splash lands for on-color Cinder Glade (which can still be revealed for Game Trail - it has basic land types!) These are more valuable creatures that are irreplacable in the deck. Added combat tricks that also get around removal, because everyone and their grandmother are going to be running either Shock or Walking Ballista.

Sideboard Choices

Mix of cards to help deal with threats or tune the deck to be more aggressive or more defensive. Like, you can cut two lands and two 4-5 drops to bring in Village Messenger  Flip if your opponent wants to play slow. Something like Natural Obsolescence gets rid of problems like Aethersphere Harvester or Torrential Gearhulk. Or if you go up against BG Constrictor (plays Winding Constrictor and a bunch of cards that want +1 counters), Neglected Heirloom  Flip can help you get bigger than them.

Eilel on Red Aggro

4 weeks ago

What about Shock, I feel like it's better then Galvanic Bombardment, since you can hit your opponent and you already have Harnessed Lightning as creature removal.

If you play aggro I suggest running Village Messenger  Flip instead of Thermo-Alchemist it's a one drop with haste that has evasion when it transforms. So it's better for an aggressive mana curve.

Reckless Racer would be much better if there was something to crew, so maybe run a couple of Aethersphere Harvester, Daredevil Dragster or (my favourite for aggro) Fleetwheel Cruiser.

thedude678 on Modern Wolfpack

4 weeks ago

Village Messenger  Flip is an effective one drop.

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