Geier Reach Bandit


Vildin-Pack Alpha


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Geier Reach Bandit

Creature — Human Rogue Werewolf


At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

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Geier Reach Bandit Discussion

Austin_Smith_of_Cards on Were is this going?

1 week ago

Neglected Heirloom  Flip is definitely your weak point here. There's more powerful things you can be doing, like including your fourth copies of Mayor of Avabruck  Flip and Village Messenger  Flip/Wolfbitten Captive  Flip.

How does Howlpack Resurgence work for you? There are plenty of powerful Werewolves you're running in the 3-drop slot that seem like you'd rather play (Immerwolf, Geier Reach Bandit  Flip). I'd rather fill out your 1-drops to begin the pressure early on; the first turn is critical to transform your Werewolves.

I'm a pretty big Werewolf enthusiast myself, I've got a list/primer here if you're interested: The Full Moon Rises - R/G Modern Werewolves

colton815 on Speed Werewolves

1 month ago

if you're going for pure aggro, i would highly recommend Geier Reach Bandit as one of your 3-drops, and probably Kruin Outlaw as well. cards with "bloodrush" such as Ghor-Clan Rampager can also be used to pump up your werewolves without "casting" anything. bloodrush is an activated ability, so using it does not count as casting a spell.

Guambra on Savage Puppies

2 months ago

What do you think about switching out a few 4-mana/3-mana creatures for 3x Geier Reach Bandit?
In her transformed state she pretty much makes for a perpetual Moonmist which is incredibly useful for a Werewolf deck.

landofMordor on The Wolfman

2 months ago

Love this deck! It's super creative and very budget to boot.

However, you've got a couple of issues -- first, Orim's Chant is not Modern legal. Second...Silence is probably worse than you'd think. Even if you cast it during your opponent's upkeep, they can cast instants in response that will still resolve. Rather than trying to affect your opponent, it might be wiser to only try to control your own board -- through Geier Reach Bandit  Flip, for example, or 4x Moonmist.

Finally, cut Thraben Inspector! You'll be able to put in Lead the Stampede or something else for card draw, but you should max out your Werewolves if you can.

Holmhollow on War wolf

3 months ago

I'm assuming you guys play Modern or something. Your deck is currently set to Standard, but you have a lot of cards that aren't Standard legal. So either you'll want to set the deck to Modern, or you need to swap a few cards.

A few good Werewolves are Geier Reach Bandit  Flip and Duskwatch Recruiter. They'll help you flip your other wolves and look for more wolves, respectively. Howlpack Resurgence is also pretty baller.

bustinedup on Werewolf Gruul

3 months ago

I would consider putting Geier Reach Bandit  Flip and Duskwatch Recruiter

Pheardemons on Howling in the Night

4 months ago

Are you trying to keep this strictly budget tribal? Also, Have you seen the new werewolves in the new innistrad block? One that comes to mind is Geier Reach Bandit  Flip which transforms into Vildin-Pack Alpha which should be in every werewolf deck. Also, why no Huntmaster of the Fells  Flip?

usaDiabetic on Werewolf EDH

4 months ago

Howlpack Resurgence for buff, Domri Rade for card draw/utility, Cryptolith Rite for ramp, Geier Reach Bandit her flip side is great, Moonlight Hunt for removal, Beastmaster Ascension for a win con. Path of Ancestry as a budget Cavern of Souls?

Sweet build, I've come close to making a werewolf EDH deck, but imagining having to flip cards all game gave me nightmares haha

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