|Commander / EDH||Legal|
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Play Savage Beating only during your turn and only during combat.
Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.
Savage Beating Discussion
1 week ago
To add the above combos, let's remove -
1 month ago
Hey, thanks for the advice! I really like Gift of Immortality cause I think that'll be a cool way to keep Narset alive. I'm definitely going to put it into the maybeboard and I'm going to playtest with it.
Spectra Ward initially seemed really good, but then I realized that Narset, Enlightened Master wouldn't be benefiting from any of the combat buffs. Sometimes your win comes from attacking with a 22/5 Narset that's got double strike and can't be blocked. For that matter, I also can't run the Lightning Greaves cause it knocks out so many of the crucial combat buff spells. Swiftfoot Boots is okay, but it's a little extraneous, since Narset's already got hexproof, so it's only really adding haste. However, it did get me thinking about other similar cards so I might run Ring of Valkas or Haunted Cloak . But I'll need a little bit more playtesting for that.
I tend to avoid the straight up extra turn spells (cause you lose all of your combat buffs) and instead run several extra combat phases. I've already got Illusionist's Gambit , Savage Beating , Fury of the Horde , and World at War . I'm just a little worried that adding more is going to reduce the effectiveness of Narset when she swings cause she won't hit the combat buffs.
Rogue's Passage is a good card that I had considered. Since Narset's ability triggers on attack, it isn't necessary, but it is still nice in case you fail to hit the cards that keep fer from being blocked or give her indestructible. So I think I'll replace one of my lands with that cause it can't really hurt the deck, only help it.
Thanks for the help!
2 months ago
There are a lot of creatures you can cut but the first thing you may want to consider is artifacts. I know you want to build an instant heavy deck but you may want some artifacts that will give narset a consistent boost once they're equipped. Darksteel Plate . Trailblazer's Boots , Swiftfoot Boots , Helm of the Host , Grappling Hook , Sword of Feast and Famine . You also want a ,to of artifact ramp for your deck. Narset of often seen as a major threat, you want to get her out as fast as possible. Sol Ring , the signets, Commander's Sphere , Darksteel Ingot , MindStone, Gilded Lotus are all great for that.
If you really want to run creatures in narset, I'd stick to about your 10 favorite, just so you have a lower chance of exiling them with her ability. I would keep mirrorwing, zada, dragonlord, etali, jace, thing, sphinx, kiega, exemplars and sage.
Moving onto instants and sorceries, you are going to want some extra combat phases along with double strike and pump affects. Fury of the Horde , Waves of Aggression , Savage Beating , Relentless Assault , World at War , Seize the Day . Id keep your instant count down around 30 cards total, start cutting with things like Gideon's Reproach , that are very situational.
I hope this helps, best of luck with the deck
2 months ago
I didn't recommend it above cause Gruul doesn't have reliable tutors and assembling them can be difficult. Just putting them here for completeness sake.
2 months ago
@Bearmagus I actually thought about those two (and still kinda am), but I'm not sure if I want to include them. I can't tell if either of them are shirtless or not ( Iroas, God of Victory looks like he's wearing armor, and Purphoros, God of the Forge has some gold liquid on his chest making it hard to discern). They're definitely good looking hunks tho.
2 months ago
Fantastic and unique deck! Always excited to see mono-Red lists!
It is sad that my friend Neheb, the Eternal doesn't fit well in here...
Here are some suggestions:
Varchild, Betrayer of Kjeldor . She does a couple of things here. First, shes an early attacker that gives your opponents some attackers that can sow some discord among your opponents. Second, you already have the sac outlets in place to sac her when the moment in right and take the survivors back. Third, the stolen survivors then serve as a token army for when Homura is flipped!
Not sure if you like rituals or not, but Mana Geyser would give you all the late game mana you need to fuel your firebreathing creatures.
Unstable Obelisk is not particularly good, but it can cover some of red's late game weaknesses, so I use it in my red decks.
Legion Warboss for more tokens / more goblins for siege gang commander.
Mirage Mirror is a great, flexible card that does it all. In a pinch it can be used to sac your commander so that's why I'll suggest it here.
Savage Beating is a nice game finisher.
Bloodshot Cyclops is another(expensive) fling effect you might like.
That's all I got! Again, very interesting deck! Good for you!
3 months ago
Your lands don't have toned hunks on them, 0/10!
The Vulshok are human (so Savage Beating is acceptable).
(Personally I'd cut the Young Pyromancer, though. Definitely a teenager at the oldest. Don't be that person.)
3 months ago
Sorry! I have been off since the 22nd until today, so here is a Christmas Present!
I think I actually showed you these drops:
Tide of War, Scrambleverse, Warp World, Risky Move, Grip of Chaos, Savage Beating, Chandra's Ignition, Mystic Retrieval, Wild Ricochet, Fury Storm, Wild Wurm, Molten Sentry, Ral Zarek, Helm of the Host, Bottle of Suleiman, Crooked Scales, Sorcerer's Strongbox, Fatespinner, Search for Azcanta Flip, Twincast, Reverberate, Reshape, Counterflux, Squee's Revenge, Chaos Wand, Goblin Lyre, Fling, Chaotic Strike, Aleatory, Winter Sky, Fighting Chance.
Savage Beating occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%