Savage Beating

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Darksteel Rare

Combos Browse all

Savage Beating

Instant

Play Savage Beating only during your turn and only during combat.

Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.

Entwine (1)(Red)

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Savage Beating Discussion

Bumpinator on Queen Marchesa's Politickin' and Pillow Fortin'

16 hours ago

Sphere of Safety and Glacial Chasm are really good additions to the deck. Also, Darien, King of Kjeldor is a decent card which can pump out tokens. Savage Beating is a game-winning card for me in my Kazuul pillowfort deck. If you want you can take a look at it, it is in my decklist folder.

Shark24 on Heavenly!

1 day ago

stimme dem zu, ergaenzend wuerde ich Sulfurous Blast und Sire Of Insanity rausnehmen. Platinum Angel (bringt es so gut wie nie) brauchst du nicht aus dem Sideboard, und Hoarding Dragon auch nicht.

Was du auf jeden Fall reinnehmen solltest ist Chromatic Lantern und Kolaghan's Command. Ansonsten ein bisschen was wo man oefter angreifen kann (Relentless Assault, Savage Beating).

Murder wrd ich durch Hero's Downfall ersetzen.

Dann wuerde als finisher Mob Rule noch ganz gut passen.

Trtl on Halfhearted Tactician

1 week ago

Thank you for the suggestions!

I am not entirely sold on Savage Beating as there are cheaper extra combat cards and double strike doesn't do anything with ib in play, but it could make for a powerful win con so i'll try it out. Price of Glory on the other hand, is a must. I had no idea of its existence but it is too good to not include!

DJMintEFresh on Halfhearted Tactician

1 week ago

Savage Beating would work well here. Also Price of Glory to keep the counter spells under control.

DJMintEFresh on Skull Island

1 week ago

I like the deck although it is fairly random... First thing I would say is take Marath out. He's mainly used for token decks and you have almost no token generation here - at least compared to a Rhys the Redeemed or Hapatra, Vizier of Poisons deck. I would exchange him for Gahiji, Honored One or even completely take the white out of this deck and use Ruric Thar, the Unbowed or Xenagos, God of Revels.

On top of that, I think you need to streamline this deck and cut out some expensive beaters and trade them for more effective spells like Savage Beating or Natural Order and a bunch of green ramp cards.

Deck has a lot of potential with a few quick fixes!

holybreep on Dragonlord Scion

2 weeks ago

checking out this list and offering my constructive criticism :D

Please keep in mind that this is just my take on Scion, there's definitely a lot of ways you can build it, so these comments are going with the train of though that being voltron for the win is the most efficient path to victory :D

I'll break it down by category:

Lands:I'd probably cut minamo and high market. From there, I think 36 lands is fine, and I'd play 2 of each basic to play around non-basic hate and to take advantage of some other effects from cards I'll mention later.

I'd also consider running ancient tombs in place of Crystal Quarry, cascading cataracts just seems like a better version

Sorcery:I feel like these should mostly be either- Powerful board wipes- Powerful card draw- Stuff that will win you the game

My reasoning for this is that this deck probably draws stuff it doesn't want to/can't play, and those cards end up being dead in the hand for too long.

In your list, I'd probably cut:

  • 1x Channel the Suns - this card takes up a slot to net you 1 mana. If you're fetching right and have mana rocks, this card is basically dead.

  • 1x Fearsome Awakening - very slow reanimation spell, the 2x +1/+1 counters aren't an upside worth paying 5 mana for in my opinion.

  • 1x Skyshroud Claim - you can probably find a better rate for ramp + fixing, a 4cmc sorcery seems like too steep of a price to pay.

Sorceries I'd consider bringing in are:

  • Maelstrom Pulse - relevant vs tokens
  • Akroma's Vengeance - flexible boarwipe thanks to cycling.
  • Time Spiral - re-gas or reconstitute a weak hand.
  • Rite of Replication - either copy the best threat, or make 5x of one of your dudes. Basically wins you the game with Scourge of Valkas if kicked (basically a super Valakut - 6x5x6 = 180 damage, since each copy Valkas will see 6 dragons entering the field at once)
  • Bring to Light - essentially a tutor
  • Moving on to Instants:I'd cut Lure of Prey and Sarkhan's Triump. Feels like this deck wants to basically win with Scion getting through with commander damage, ultimately a voltron approach to victory. With that being said, I think you can jam a lot of high impact instants. These come to mind:

  • Pact of Negation

  • Path to Exile
  • Swords to Plowshares - life gain doesn't really matter if you're winning with 21 commander damage.
  • Disallow - gets rid of tricky stuff, and its a solid counterpell overall
  • Fact or Fiction - fills the GY, digs 5 cards deep at instant speed for 4cmc.
  • Savage Beating - for 5 or 7 cmc, you win the game
  • Hatred - seems decent in EDH, with 40 life, you're basically trading off 5cmc + 15 life to either win the game, or to knock someone out of the game (commander damage).

Enchantments:Cuts, due to low impact, in my opinion:

If I were jamming Scion, I'd probably want my enchantments to do 1 of 3 things - either keep me alive, protect my dudes, or act as a damage multiplier or grants evasion so I can win via commander damage.

Stuff that keeps you alive:

Stuff that protects my dudes:- Asceticism - you already run this, nothing else off the top of my head atm.

Evasion/game winning stuff:

Now, on to Artifacts:

First, stuff that doesn't pass the initial eye test:

  • Crucible - no obvious synergy
  • Dragon Arch - seems iffy, you end up paying 7cmc to play a multi-colored creature, at which point, you can probably just play the creature. If the creature costs less than 7cmc, you kind of just owned yourself.

Stuff I think is worth checking out:- Chrome Mox- Prismatic Geoscope - this is what those basics will help out with :D- Fellwar Stone - most likely fixes some colors + ramps- Swiftfoot Boots - lightning greaves #2- Credit Voucher - cycles dead cards for potentially not dead cards, for the low cost of 2cmc

Planeswalkers - I noticed you don't run any, I think these might be decent:Sarkhan Unbroken - CARD DRAW + mana fixing/ramp in one? SEEMS GOOD!Sorin, Grim Nemesis - MORE CARD DRAW!? AND with the high CMC of your stuff, the drain should be excellent every now and then.Nicol Bolas, Planeswalker - Takes care of any creature threat + flavor win

CREATURES!!I'd make these cuts on the thinking that they either:A) Don't win you the gameB) Don't advance your boardstate enoughC) Don't provide adequate utilityC) You're never going to be able to abuse their 3cmc payment abilities + you probably will only have one shot with them. Feels like the mana would be better spent winning with Scion.

  • 1x Balefire Dragon
  • 1x Bladewing the Risen
  • 1x Dragon Mage
  • 1x Dragonlord Ojutai
  • 1x Dragonlord's Servant
  • 1x Dragonspeaker Shaman
  • 1x Hellkite Tyrant
  • 1x Karrthus, Tyrant of Jund
  • 1x Numot, the Devastator
  • 1x Savage Ventmaw
  • 1x Steel Hellkite
  • 1x Teneb, the Harvester
  • 1x Tyrant's Familiar
  • 1x Utvara Hellkite
  • 1x Vorosh, the Hunter

Creatures I'd consider running:

Whew, that's all I've got! Again, this is just my take on what I think is the path of least resistance to victory with a Scion deck that's not as vulnerable to GY hate. GY strats are definitely legit, so feel free to jam all the reanimation + tutors too :D

Hope you found some of this useful :D

VesuvanDoppelbanger on Wade into Battle Custom

1 month ago

I loved this pre-con, and my own evolved into one of my most loved decks, Swinging Aurelia. I ended up with a different commander due to a small obsession with angels.

I find effects that add combats to be ridiculously effective.

Relentless Assault, Savage Beating, Seize the Day, and World at War can help dish out a lot of damage.

And of course, Aurelia, the Warleader is great include.

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