Terror of the Peaks

Terror of the Peaks

Creature — Dragon

Flying

Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.

Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to target creature, player or planeswalker.

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Trade

Have (1) FSims81
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Printings View all

Set Rarity
Core Set 2021 (M21) Mythic Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Pioneer Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Highlander Legal
Duel Commander Legal
Block Constructed Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Terror of the Peaks Discussion

MindAblaze on Need Some Help Brewing. I'm ...

17 hours ago

@EleshNornsFs why not both? I’d run Terror of the Peaks too if not for the humans and angels restriction.

Profet93 on Norin, Tries to Win

22 hours ago

Why isn't Norin listed as your commander? In any case, I have a couple ideas...

Molten Vortex - I get the concept behind this card with your high land count, but rather hope to draw this card as you are flooding your deck with a high land count and less draw, why not increase your draw and lower your land count a bit? This way, you are less reliant upon top decking and card find an easier time to maintain gas in the mid-late game. Draw ideas are as follows...

  1. Endless Atlas - Comes down early, cheap to use, only 2nd to tome of legends but very worthwhile nevertheless

  2. Hedron Archive - Acts as ramp when you need it and card draw when you don't. Pretty useful

  3. Humble Defector - Underrated card, politics and card draw that comes down early. Bonus points if you add in a Homeward Path

  4. Ignite the Future/Light Up the Stage - Unlike cathartic reunion which provides virtual card advantage by giving you a better choice of cards, ignite the future provides actual card advantage. Plus, flashing it back is nice when you have ran out of gas. Light up the stage is nice, especially in your build which focuses on little damage accumulating since it can be played even cheaper. Both are highly recommended.

  5. Mind's Eye -While expensive to cast, helps ensure gas in mid-late game. Goes well with Honor-Worn Shaku which should also be added as a strictly better wornpowerstone in this deck, because with Norin + Eye + Shaku, you can tap Norin each upkeep to untap Shake and use it to fuel mind's eye for card draw. Not to mention tapping down purphorous and your planeswalker to ramp feels good too

  6. Solemn Simulacrum - Not necessary but a good staple in most mono red/white builds given it provides you with what you need, card draw and ramp.

  7. Wheel of Fortune/Wheel of Fate/Reforge the Soul/Magus of the Wheel - Wheels help bring card draw, mess with opposing tutors and are chaotic as well.

Now that we have discussed card draw, it is time to help you ramp out your goals more quickly....

  1. Curse of Opulence - Politics, and ramp with Norin that can start as early as T3. Very helpful. Don't forget, you can use the treasure tokens it makes with goblin welder to bring back an artifact!

  2. Dockside Extortionist - Comes down early, makes lots of mana, very powerful card especially in the right meta. Highly recommended.

  3. Mind Stone - Ramp when you need it, card draw when you don't. Its a baby hedron archive

  4. Ruby Medallion - Ramp, plain and simple

  5. Sword of the Animist - Imagine Norin with the sword attacking and then running away to get a land. Very fun!

There is more ramp but this should be a decent help given your CMC is low enough already despite the chaos cards, especially for a Norin build! Kudos to that! Now let's discuss some utility...

  1. Chandra, Torch of Defiance - Ramp, removal, draw and wincon all in 1. Don't sleep on this card

  2. Etali, Primal Storm - What chaos deck doesn't love the chaos dino? It can be a wincon on its own!

  3. Sunbird's Invocation - This card reads, if you don't destroy me, I win in the next few turns. The amount of value this card brings is insane

  4. Sensei's Divining Top - Top deck filter and a rare draw when you need to dig a little deeper.

  5. Valakut, the Molten Pinnacle - Highly recommended with all of your mountains

Lastly we should discuss removal....

  1. Chain Reaction > Storm's Wrath - There are usually many creatures in EDH and this just destroys them all instead of the weaker ones.

  2. Nevinyrral's Disk - I see no way for you to deal with enchantments, having one reset button is crucial in case things get out of hand.

  3. Blast Zone - Another option to deal with enchantments or pesky permanents that fits its way into the land base

  4. Terror of the Peaks - Newest addition to any Norin deck. Synergy and power blended together at a fair CMC.

I have other suggestions and ideas for cuts should you wish. Be sure to let me know what you think of each suggestion. Looking forward to your response.

Tzefick on Why Does TotP Not Trigger ...

5 days ago

Chiming in a bit late, but the fact that Terror of the Peaks deals damage from itself, makes it possible to grant it abilities that further improves an already good ability.

Grafted Exoskeleton being a fan-favorite to be nasty at a table. The aforementioned Basilisk Collar is pretty good as well.

You could grant it Curiosity and get draws when pinging people's face.

Like LordBlackblade says, you seem to focus too much on a specific set of combos rather than the broad application between ToTP and Scourge of Valkas or Warstorm Surge when evaluating the two.

If you compare ToTP to SoV and consider anthem effects like say Crucible of Fire, then ToTP will see the increased stats but SoV wont. Of the two I think ToTP is definitely the stronger card overall. The fact that SoV in a combo shell is more effective is actually a good thing, because it means SoV has occasions where it can outshine ToTP, instead of ToTP just being a strictly better SoV.

DeinoStinkus on Ur-Dragon Dragon Primal

1 week ago

Terror of the Peaks? It'd be amazing in this deck, plus has the wow factor of a card that was just printed.

MindAblaze on Trouble in Pandemonium

1 week ago

Hi Everybody!

I haven’t been playing as much magic recently, like most of you I imagine, so I only recently stumbled across Terror of the Peaks. Wow. Warstorm Surge on a stick.

Now considering I was already playing my Kaalia of the Vast deck as a dragon build around Warstorm Surge, Scourge of Valkas, Dragon Tempest et al. I decided to add him but the more I playtest this deck the more I see a glaring standout that hurts me more than my opponents.

Pandemonium

On the surface, 4 mana Warstorm Surge but in a deck heavily dependent on a 2/2 creature, every creature throwing its weight around when it enters the battlefield means there aren’t a lot of 2/2s left standing.

What would you people do about this? Do I need more than Lightning Greaves and Swiftfoot Boots? I’ve also got a bunch of reanimating spells with no Entomb effects so that was kind of the original plan, but it’s much slower than protecting Kaalia and it’s tempting to use the reanimation spells on fatties like Bladewing the Risen.

Anyway. Thoughts? Ideas?

plakjekaas on Why Does TotP Not Trigger ...

1 week ago

Just put a Basilisk Collar on your Terror of the Peaks and go nuts, that way you don't need to play other deathtouchers any more.

DemonDragonJ on Why Does TotP Not Trigger ...

1 week ago

MagicMarc, Omniscience_is_life, I replaced a copy of Warstorm Surge with Terror of the Peaks in my Riku of Two Reflections EDH deck, because Riku can copy the terror. That deck also contains Winged Coatl, which, with the surge, would allow me to target and destroy any creature, a strategy that will not work with the terror; drawing both cards at the same time is unlikely, but it sill is very unfortunate that the dragon does not allow such tactics.

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