Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
- What would happen with a Primal Surge and a Bear Umbra?
- What happens when Skullbriar dies after receiving Bear Umbra + Solidarity of Heroes?
- Interaction between enchantments untapping land on attack
- Which happens first in a case of a creature having multiple instances of "Whenever this creature attacks, X happens."
- Totem Armor vs Lifelink and Infect
Bear Umbra
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
NV_1980 on
Katilda, Prime Humans
1 month ago
Hi brythonhale,
I really like Katilda's ability that turns all humans into potential mana-dorks. This grants you a lot of mana in a weenie deck like this. That mana could also be employed during other turns to cast creatures consistently. For this you'd need to introduce the following cards (note: I know the creatures I'm suggesting are not humans, but it could still really worth to add them):
- cards that allow you to cast creatures from the top of your deck (like the Augur of Autumn you've already added). Examples include Elven Chorus and Vizier of the Menagerie.
- cards that untap all your creatures during opponents' turns (like the Quest for Renewal you've already added). This could mean Awakening, Bear Umbra or Seedborn Muse.
- allow you to cast your creature spells with flash (enablers like Captain Mar-Vell, Space-Born, Vedalken Orrery, Vivien, Champion of the Wilds and Winding Canyons.
Introducing each of the above would allow you to constantly cast creatures during every turn, which will allow you to vastly out-value whoever you're facing. Interested in your thoughts. Cheers.
Metamorphic1992 on
Bracket 3 Big mean Green for the Fun & the Win
6 months ago
Nice Timmy deck!
Extraplanar Lens Vernal Bloom Gauntlet of Power are cheap mana doublers that benefit from forests. Snow-Covered Forests make Extraplanar Lens 1 sided.
Caged Sun Mana Reflection Zendikar Resurgent Vorinclex, Voice of Hunger are higher cost doublers with additional effects.
Nyxbloom Ancient is a tripler.
Seedborn Muse Nature's Will Sword of Feast and Famine Bear Umbra Wilderness Reclamation untap all lands/ permanents for double mana and vigilance.
I'm surprised none of these are in here for big mana boosts.
Throne of Eldraine is mana and draw on a rock.
Profet93 on
Shisato! Whispering! Hunter!
8 months ago
Cradle is almost always an amazing edition in green decks, just wasnt sure about your budget for this particular build. But if you're willing to add that, then perhaps a Yavimaya Hollow could be useful for protection + politics?
Buried Ruin - Recur crucible (which recurs ruin) or 20%+ of your deck.
While the potential for 2 for 1, Bear Umbra could be a fun addition.
You have 34 lands, do you have enough draw to make full use of exploration?
theNeroTurtle on
Big Dragons
1 year ago
Here are a tun of infinite combat combos for RG.
1: Old Gnawbone + Hellkite Charger + No Blockers = Infinite Combat.
2: Aggravated Assault + Old Gnawbone + an Unblocked Power 6 Creature = Infinite Combat.
3: Savage Ventmaw + Aggravated Assault + Unblocked Creature = Infinite Combat.
4: Aggravated Assault + Bear Umbra + Unblocked Creature = Infinite Combat.
5: Grand Warlord Radha + Aggravated Assault + 6 Unlockable Creatures = Infinite Combat.
6: Grand Warlord Radha + Hellkite Charger + 6 Unlockable Creatures = Infinite Combat.
7: Hellkite Charger + Bear Umbra + Unlockable = Infinite Combat.
8: Radha, Heir to Keld + Hellkite Charger + Savage Ventmaw + All 3 Attack. No Blockers = Infinite Combat.
Flarhoon13 on
Uril, the Miststalker Destroys Everything
1 year ago
Jared took down the final game of the evening with his Elfballing Abomination of Llanowar. Uril, the Mist Stalker got to be 18 power; Bear Umbra got him through a boardwipe but Eldrazi Monument proved to be too much. Jared's made me a believer in Elvish Guidance. He only had three lands most of the game, albeit one was Nykthos, Shrine to Nyx.
Lionheart0115 on
wolverine
1 year ago
Here's some tips to improve your deck. Id tone down your lands from 47 to 38-40 lands. Maybe add some bounce lands like Gruul Turf, Guildless Commons, Arid Archway fetch lands like Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Mountain Valley, Wooded Foothills Prismatic Vista Ect. Theres's way more, but I aint gonna list them all off. That way you'll have more ways to trigger your landfall and in the case of fetch lands, thin your deck out.
Some random cards id look into possibly adding would be Fight Rigging, Bear Umbra Mutant's Prey, Ancient Animus, Pounce, Prey Upon, Pit Fight Boxing Ring Rancor, Alpha Authority, Sticky Fingers, Fireshrieker, Whispersilk Cloak ect
Most of my recommendations either give you access to -fighting (Which would trigger Wolverines +1/+1 counter trigger even when if its not your turn. That way you wouldnt have to rely on someone attacking you and blocking) -Double strike (Since Wolverine doubles damage without saying "Double Strike", He would go from a 2/2 that doubles damage so 4/2 effectively. To a 2/2 that attacks twice and doubles damage, so effectively an 8/2) -Protection (You want him to be really hard to kill even though he has regeneration, plenty of removal still has "This creature cant be regenerated" slapped at the end of it. So Aura's that make Wolverine either even harder to target or respond to before he mops the floor with your opponents the better.
Profet93 on
Ayumi, the Last Voltron
1 year ago
I've always wanted to see someone build this. I like how ur commander has 7 attack, so 3 hit voltron win.
Have you thought of swapping out for the family or groundswell with Vines of Vastwood? Vines is mostly a protection spell but can easily pump for the same amount, not dependent on landfall.
I notice you run enchantment auras, may I throw Bear Umbra in the ring? It's a decent buff, protection with armor and can ramp you hard post combat.
Nature's Cloak is some cool tech with yavimaya, I love it.
Do you feel u have enough draw in the deck? Perhaps a Return of the Wildspeaker?
wallisface on Why is Untapping Lands a …
2 years ago
legendofa I have an issue with you contesting my statement of "a large portion of those cards are extremely old" and then deciding yourself what the goalposts should be for my own statement. I never said that only old-bordered cards are old... the current "new" border has still been in use for a ridiculous quantity of time, and the colour pie has shifted numerous times since its creation. For me, anything that was printed 10+ years ago, fits into the "extremely old" category... so if you're going to pull me-up on what's old-or-new, that is the yardstick i'm measuring.
Now, ordering cards by how old they actually are (instead of arbitrary card-frames) yields the following (using only the cards you've already listed):
1993 (31 years ago): Ley Druid
1995 (29 years ago): Juniper Order Druid
1996 (28 years ago): Nature's Chosen, Emerald Charm
1997 (27 years ago): Elder Druid, Earthcraft, Llanowar Druid
1998 (26 years ago): Awakening, Argothian Elder
1999 (25 years ago): Early Harvest
2002 (22 years ago): Krosan Restorer
2004 (20 years ago): Rude Awakening, Nature's Will
2005 (19 years ago): Stone-Seeder Hierophant, Seedborn Muse, Patron of the Orochi
2006 (18 years ago): Magus of the Candelabra
2007 (17 years ago): Woodland Guidance
2009 (15 years ago): Garruk Wildspeaker
2010 (14 years ago): Bear Umbra
2012 (12 years ago): Arbor Elf, Urban Burgeoning
2013 (11 years ago): Voyaging Satyr
2014 (10 years ago): Nissa, Worldwaker
2017 (7 years ago): Initiate's Companion, Hope Tender, Nissa, Genesis Mage, Blossom Dryad
2018 (6 years ago): Ley Weaver, Cacophodon
2019 (5 years ago): Wilderness Reclamation, Rime Tender
2021 (3 years ago): Sculptor of Winter, Saryth, the Viper's Fang, Jorn, God of Winter Flip
2022 (2 years ago): Likeness of the Seeker Flip, Civic Gardener
2023 (last year): Rustvine Cultivator, Portent Tracker
2024 (this year): Innocuous Researcher
Using the above data, the below rant is in defense of my claim "From what i’m seeing, the general trend is that this effect used to be quite prominent in green but something that’s slowly being phased out/down for green over time", which may have been the other thing you were contesting??
Now, at face value this paints a picture that indicates an-eb-and-flow of constant printings of green-land-untap effects, perhaps even slightly favoring those printings in the more recent years. HOWEVER - this does not take into account the actual percentage of cards printed in any given year.
For example, in 1996 2 cards exist in our category, BUT only 468 new cards were printed that year. 2022 also has 2 cards in our category printed, but also had 2004 new cards printed into it, meaning those 2 cards represented a significantly lower percentage of what green represented that year.
With Wotc printing an increasingly large quantity of cards every year, this effect has been getting an increasingly lower-percentage-share of cards given to it. The one anomaly I see is 2017, where 4 cards were printed in a year that made 861 new cards, making it about on-par with our beforementioned 1996 example.
| Have (3) | Gilenborn , metalmagic , Firebrids4sparx |
| Want (1) | freshie9000 |







