Enchantment — Aura
Enchanted creature gets +2/+2 and has "Whenever this creature attack, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Printings View all
|Commander 2018 (C18)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Bear Umbra occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
GWU (Bant): 0.85%
- What would happen with a Primal Surge and a Bear Umbra?
- What happens when Skullbriar dies after receiving Bear Umbra + Solidarity of Heroes?
- Interaction between enchantments untapping land on attack
- Which happens first in a case of a creature having multiple instances of "Whenever this creature attacks, X happens."
- Totem Armor vs Lifelink and Infect
Bear Umbra Discussion
2 weeks ago
There’s only two one drop aura ramp to the three mana dorks you’re running. The rest of the worthwhile aura ramp are two drops which could replace the two drops your running. If you wish to argue Bloom Tender is present and worth playing, I’ll point out you are not running Faeburrow Elder or Nature's Chosen which would double their output. You also can’t go infinite with tender or elder without blue. Chances of going infinite with your creature ramp using Aggravated Assault is also slim. Furthermore, Aggravated Assault is awesome (I used to run it in my build), but you need to also run Sword of Feast and Famineas back up to your Bear Umbra. Both the sword and the umbra benefit the aura ramp cards. Synergy is a wonderful thing. We could also discuss how mana dorks don’t have haste but the auras can be used same turn if placed on untapped land.
I’m betting with all the creatures you’re hoping to gain benefit off of Sublime Archangel. Not bad, but Uril needs auras, trample, Protection from creatures, flying, indestructible, and (if possible) double strike, not exalted. You’re also running Winds of Rath,Day of Judgment, and Wrath of God. This is counter productive to having so many mana dorks over aura ramp.
This was my first commander I ever built and have been tweaking him for more than 5 years. Build him voltron tall and dont worry so much about going wide.
Overgrowth (if you like the enchantress draw odds.
2 weeks ago
Thanks for the suggestions!
Pikobyte, as I say in the description this is a non combo centric deck, hence your suggestion is not something I would put in the deck.
Song of the Dryads and Imprisoned in the Moon I've tried for a little while and as the cards above they were also cut. However I have thought on multiple occasions to try Kenrith's Transformation since it still deals with opponents commanders and replaces itself.
Crystal Vein over the span of this deck life I've found that much colorless mana is not something it needs and/or can utilize, for this reason I've kept the colors producing permanents to a minimum.
Cephalid Coliseum is indeed a very good suggestion, I'll put it in the next testing phase!
2 weeks ago
Crystal Vein ramps with Muldy out.
Cephalid Coliseum is an effective draw engine here.
Sylvan Safekeeper protects Muldy like a champ.
Bear Umbra is nothing short of amazing here. Allows you to aggressively progress your gameplan on your first main and still hold up plenty of mana for answers (or just play more stuff). Totem armor does a hell of a job at keeping Muldy in the game also.
Song of the Dryads/Imprisoned in the Moon are versatile and backbreaking against decks that're reliant on their commander. They're reusable (assuming they ever get rid of it) and only reliably answered by 2/5 colors.
Feel free to check out my list for ideas. It's retired but upvotes are still appreciated. Muldrotha's Madhouse - No Infinite
3 weeks ago
Just a heads up Sword of Feast and Famine doesn't let you go infinite combat steps with Najeela alone. She can only be activated during combat, you could throw in Aggravated Assault to get around that.
4 weeks ago
-Gilded Lotus, Simic Signet, Lightning Greaves, Selesnya Signet, Mirari's Wake, Thought Vessel, Azorius Signet, Gaddock Teeg, Palinchron, Growing Rites of Itlimoc Flip, Conjurer's Closet, Ephemerate, Bear Umbra, Capsize
+Greenwarden of Murasa, Mnemonic Wall, Thassa, Deep-Dwelling, Chord of Calling, Spell Queller, Vendilion Clique, Path to Exile, Linvala, Keeper of Silence, Dovin's Veto, Fierce Guardianship, Carpet of Flowers, Wild Growth, Utopia Sprawl, Mana Crypt.
1 month ago
Good choice of commander for a sea monsters deck. I have an Urza sea monsters deck, trying to use Urza's ability to tap artifacts for blue mana to ramp hard into those big blue beauties. It still ends up playing like an Urza artifact shenanigans deck though, because it's Urza..
So my next move is to make it an Arithmexes deck instead! The inclusion of green for its ramp should make it playable. I think that you should consider Circuitous Route, Nyxbloom Ancient, Explosive Vegetation, and Frontier Siege. This last one only produces green mana but holy god does it produce mana. Two green on EACH main phase, and those blue beauties need a lot of any color mana regardless.
Temur Sabertooth can save as many critters from board wipes as you have the mana for, as well as itself. Breaching Leviathan is nasty. Tidespout Tyrant is not a fish but is definitely a blue sea monster and does work. I love the inclusion of Tale's End. So unexpected and great for dealing with those obnoxious sac engine decks. Similar to Soul's Majesty, Return of the Wildspeaker will draw a ton of cards in a deck like this and has the added upside of being used as a finisher.
I also love the various umbras, generally, for commander decks. Eel Umbra has flash and will unexpectedly save one of your fish from removal, and Bear Umbra will do work in any green deck. Lastly, Capsize in a deck like this is great fun, and flavorful, but can produce saltiness when bought back repeatedly.
If you are interested, this is my Urza deck: http://tappedout.net/mtg-decks/urza-old-man-of-the-sea/?cb=1593614404
It has a strong draw package.
1 month ago
For those following, Gatherer has two points I should address.
1.) Estrid can not enchant herself. If you are somehow able to move her Mask token onto her, you can do so legally - alas she can't be her own target to resolve.
2.) Gatherer explains that you can also enchant a Mask token with a second Mask token. If this happens, the "highest stacked Mask" is destroyed.
For example, if I have my Felidar Sovereign enchanted with a Mask, I can then enchant the Mask token itself with yet another Mask.
If an opponent attempts to destroy FS, the second Mask that is enchanting the first Mask will be destroyed, and the first one will remain active.
This is different from what I asked, in which both Masks would be attached to FS, and thus both view the same source of destruction as equally valid.
So thank you, Neotrup for clarifying - I just wanted to expand on what I found out this morning.