Bear Umbra

Bear Umbra

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attack, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

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Printings View all

Set Rarity
Commander 2018 (C18) Rare
Rise of the Eldrazi (ROE) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Bear Umbra occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Green: 0.16%

GWU (Bant): 0.85%

Bear Umbra Discussion

Profet93 on High Risk, Higher Reward (Needs Help!)

2 weeks ago

I dont see any equipment in your list? Yes, some of these suggestions are not budget but I figured you should be aware of them should you wish to make some upgrades for the future.

Predator, Flagship - Too expensive

Emerald Medallion - You have lots of 1 drops which wont benefit from it. Its an ok card, but rarely used in green decks for good reason

Burgeoning - Not enough lands to abuse IMO

Prodigious Growth - Enchantments are 2 for 1. Either they kill it in response to enchanting, or they kill it down the line. If you REALLY want an enchantment, then add Bear Umbra. Even though they can kill in response, it at least has armor so that if it does get enchanted and they try to remove it, you are good for 1 time. Untapping lands is always nice

Colossal Majesty - Replace with any of the card draw I mentioned

Clip Wings - Unless you have lots of flying in the meta, cut. Very weak.

Jungle Basin - Just bad

Desert Twister - Too expensive. If you need permanent removal, add song of the dryads. Although its $, its cheaper and can mess with commanders. I also dont want to make you feel you NEED to change a lot of your deck, so twister can stay if you wish. Removal is always nice, and needed in green.

Tranquility - Limited

Whirlwind - Limited

Journey of Discovery - Better ramp out there

Nature's Spiral - Eternal Witness, Regrowth is strictly better

Overrun - Worse version of overwhelming stampede, redundancy is not needed IMO

Gaea's Bounty - Better ramp out there

Rude Awakening/sylvan awakening is really fun with cradle (out of budget but you have psedu cradle). With rude awakening, you can make all your lands creatures and use psuedo cradle for mana.

I wont comment on the creatures yet as most are fine and want to hear your thoughts on this first

triproberts12 on Revenge of The Fat Ones

2 weeks ago

oh, and Bear Umbra. Forgot about that one.

multimedia on randym1988

2 weeks ago

Hey, what are your thoughts with Ghired? What would you like to do?

An idea with Ghired is hatebears and pillowfort strategy to slow down your opponents and then win with an infinite attack combo of Ghired and/or hatebears. The combo is Aggravated Assault + Savage Ventmaw/Bear Umbra/Nature's Will to make infinite mana for Assault activations.

My thoughts are Ghired creates the 4/4 Rhino token and he can populate that token. He's an army in a can and that's a good thing to have when the rest of the table is disrupted. Ghired wants to attack and you need more turns then normal with an attacking strategy. Disrupting your opponents gives you more turns to attack.

Luminarch Ascension can be the backup win condition since it's very good with a pillowfort strategy and it creates Angels tokens which can be populated by Ghired.

If you're interested in this idea with Ghired I can continue.

Vimozahr on Tuvasa enchantments

2 weeks ago

Cut Creatures for Voltron/Aura-Stuff like: Dont cut Cards like Mesa, Argothian...

Your Commander is also good for beating CMD DMG so use them. Also more Enchantments/Auras, more Carddraw = Awesome.

All That Glitters

Ancestral Mask

Aqueous Form

Battle Mastery

Bear Umbra

Diplomatic Immunity

Eldrazi Conscription

Ethereal Armor

Helm of the Gods

Lightning Greaves

Mirrormade

Sword of Sinew and Steel

Pick Auras first.

Chaostrash on Najeela: Infinite Combats and Swinging and stuff

1 month ago

Rdmdhudlum I originally had Nature's Will in the original but it was replaced in favor of Bear Umbra because it was basically an additional way to protect Najeela, I could see why it'd be a good idea now to add it but I don't know what I'd replace considering I have most of the better options in the deck anyway. If it comes to a point where I feel like I need more consistent amounts of mana, then I'd put it in the deck, but for now I think it'll hangout in the maybeboard.

Joe_Ken_ on Uril, the Fist-Talker

1 month ago

Also totem armor is good regardless so maybe Hyena Umbra , Bear Umbra , and possibly Snake Umbra would be good additions.

SaberTech on Pattern Recognition #141 - Voltron

1 month ago

Hey Berryjon, thank you once again for producing another fun article.

I just wanted to say though, I don't think that you gave Green all the kudos that it's due for what it can add to a voltron strategy. So just to even things out a bit, I'm going to toss some additional info here for people who might be new to the format and/or the voltron strategy.

First off, Green does offer protection for your commander with cards like Heroic Intervention and Vines of Vastwood, which not only protects your creature but can also help it hit harder as well. Granted, White's color protection spells also allow your creatures to attack past blockers while Blue's counterspells can stop wrath effects and enchantment/artifact removal, so I do understand that Green's additions may seem lackluster in comparison.

But where green can shine is that it is the primary color for Hexproof, which shows up on a number of its creatures. You see it on the Sigarda, Host of Herons that is mentioned in the article, and on other classic voltron commanders like Uril, the Miststalker. Being able to save some card slots on protection because your commander already has some built in allows you to include more cards for hindering your opponents so that your commander has more opportunities to swing in.

Speaking of hindering, Sigarda, Host of Herons's ability to prevent sacrifice effects is part of the green color pie, although I think it only also appears on Tajuru Preserver. Green can hate on counterspells, which are a particular bane of strategies like voltron that focus primarily on producing single big threats, with the help of cards like Prowling Serpopard, Vexing Shusher, Rhythm of the Wild, and the newly printed Destiny Spinner. Green likes to see its creatures hit the board and it has the tools to help make it happen.

Green is also one of the colors for a notable selection of effective voltron commanders beyond the ones that have already been mentioned, so just to list a couple more:

Jenara, Asura of War can often enter the battlefield as early as turn 2 with the help of something like Birds of Paradise, has built in evasion with flying, and is capable of permanently pumping herself. If nothing is done about her, A turn 2 Jenara can potentially kill an opponent as early as turn 5 all on her own.

Rafiq of the Many is another classic voltron commander that can quickly kill opponents with his exalted boosts and double strike. Giving double strike with cards like Silverblade Paladin is really effective at ramping up a voltron commander's kill time, and Rafiq already has it built in. Rafiq's double strike also make him a dangerous carrier of equipment like Sword of Fire and Ice since it lets you get twice the number of triggers if you manage to deal combat damage.

As a side note, both of those commanders being Bant colors means that they get access to Finest Hour. Who needs red for extra combat steps? :D

So yeah, Green can contribute some pretty strong tools when it comes to the voltron game. Is it better than Red? I have to admit that all the extra combat step cards that Red has makes a compelling argument for its superiority. But when I see an Aggravated Assault teamed up with a Nature's Will or Bear Umbra to create infinite combat steps, you'll have to forgive me for smiling just a bit. ;)

OtherWorldlyShadow on She's Got a Glint in Her Eye

1 month ago

king-saproling Thanks for the suggestions! Some of those cards flew under my radar, so I put them into my considerations. Opal Palace is one I have had on my lists before, its just the 1 mana effect has made me indecisive on it. Archfiend of Ifnir also seems potentially tasty, same with Bear Umbra and Seize the Day.

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