|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
- What would happen with a Primal Surge and a Bear Umbra?
- What happens when Skullbriar dies after receiving Bear Umbra + Solidarity of Heroes?
- Interaction between enchantments untapping land on attack
- Which happens first in a case of a creature having multiple instances of "Whenever this creature attacks, X happens."
- Totem Armor vs Lifelink and Infect
Enchantment — Aura
Enchanted creature gets +2/+2 and has "Whenever this creature attack, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Bear Umbra Discussion
1 day ago
The first 3 offer good protection, immunity the most since itself has shroud.
Ghostform and bear umbra give you protection from wrath effects or your own Pernicious Deed with bonus abilities. Umbra boosts mana like crazy while ghostform is a combo enabler.
Feel free to take a look at my list if you’re interested
1 week ago
Hello fellow Skullbriar player,
I like your deck-list a lot! I like how you are running Triumph of the Hordes . I never really thought of going that direction for a win. You’re also running a lot more creatures which is cool to see!
Skullbriar for me, is the perfect deck to throw a bunch of combat trick stuff and janky pumps/unblockables like: Elbrus, the Binding Blade Flip, Hot Soup , Prowler's Helm , Epic Proportions , Gigantomancer , Emergent Growth , Berserk , Hatred , Hunt the Weak , Trailblazer's Boots , Burst of Strength , Might of Oaks and Enlarge (so hilarious to pull-off). Here is my Skullbriar brew
Hope some of that helps!
1 month ago
Seedborn Muse eh? Trying to relive the glory days of Prophet of Kruphix ? Well here are a few more cards that can help recreate some of PoK's effects. Teferi, Mage of Zhalfir Yeva, Nature's Herald (but only green), Curse of Bounty , Quest for Renewal , Bear Umbra . Hope these help if that's the strategy you're looking for.
1 month ago
Mana Base: In an ideal world you'd have 10 duals, 10 fetches, the good rainbow lands, X shocks (built around your card colors), Gaea's Cradle, and a basic or two. Most people won't have this but you can replicate it with 10 shocks, 5 battle lands, as many fetches as you have, up to 10 check lands, and up to 10 basics (5 regular, 5 snow so they work with Tainted Pact.) Depending on your average CMC I think you can cut one land (I run 34).
Ramp: Ideally all of your ramp would be 1 CMC or less so you can use it in your opening hand to get a turn 2 Najeela. You could add more dorks like Deathrite Shaman , Avacyn's Pilgrim , and Elves of Deep Shadow . I personally don't like dorks since they die to wraths but most of the best Najeela decks run them. You could also add Wild Growth and Utopia Sprawl (depending on forest count).
I'd cut Commander's Sphere, Darksteel Ingot, Pillar of Origins (can't tap to activate Najeel'a ability), Fellwar Stone, Kodama's Reach, Sakura-Tribe Elder, Rattleclaw Mystic, and Farseek. Normally I'd say cut Chromatic Lantern but it helps fix your mana base so depending on how your revised mana base performs you can decide whether or not you still need the lantern. Also Harvest Season is cool but depends on how many basics you end up with and its slow.
Combo vs. Pump: You currently run approximately 5 cards that go infinite. When you go infinite it doesn't matter if you're attacking with infinite 1/1s or infinite 6/6s. This is a personal taste call but if you like the combo finish I would cut almost anything that pumps your team and replace it with tutors / counterspells. I'm personally not a fan of Cryptolith Rite because of needing vigilance / a ton of warriors but it helps fix your mana base so up to you. I'd also replace Bear Umbra with Sword of Feast and Famine if you have it.
I'd cut Beastmaster Ascension, Anointed Procession, Door of Destinies, Oketra's Monument, and Lovissa Coldeyes. The only pumps I do like are Bramblewood Paragon and Metallic Mimic because they come down turn two which lets you start the pain train turn 3.
Other: In my opinion you want to keep your CMC as low as possible because if you have 5 mana you could be activating Najeela or keeping up mana for counterspells/protection spells.
Here are some other random cut suggestions: Brighthearth Banneret, Grand Warlord Radha, Hearald of Dromoka, Mardu Strike Leader, Ogre Battledriver, Thrasher Brute, Behind the Scenes, Bow of Nylea, (replace Bow and Behind the Scenes with Reconnaissance and Dolmen Gate for sure) Lightning Greaves, Swiftfoot Boots, and Driven/Despair.
TLDR: Reduce CMC and focus on combo instead of pump. I want to say that I see why you put every card in the deck and I'm sure the deck works fine as is so feel free to take any of my advice or none of it. I play Najeela a lot in a semi-competitive environment and here is my deck if you want more ideas Najeela, the Blade-Blossom. I keep a ton of stuff in the Maybeboard of things I used to run or think might be cool.
1 month ago
Command Beacon - never pay Commander Tax again.
Cephalid Coliseum - Essentially draw 3 for on a land here.
Crystal Vein - up to in one turn.
Bear Umbra - This card is amazing here. Advance your own plan on your precombat main, swing, then hold up mana for answers (while typically having enough mana to still play more stuff on your post combat main phase).
Diabolic Intent - Great tutor that'll never be more reasonably priced.
Glen Elendra Archmage - Same as above but replace 'tutor' with counterspell body.
Feel free to check out my list for ideas. It's not budget friendly just to warn you, but it's one of the top rated Muldrotha lists on the site and it's worth a look. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite
1 month ago
Bear Umbra goes inf with najeela.
Bident of Thassa , Coastal Piracy , Keep Watch and Benefactor's Draught are brilliant sources of draw for a najeela warrior deck. I found keeping the pace up very difficult if an early game rush is answered. These cards keep your hand stocked well.
1 month ago
Feel free to check out my list for ideas. Upvotes on any of my decks is appreciated. Muldrotha's Madhouse - No Infinite
1 month ago
I've revised down my combo list to the following -
- Prossh, Skyraider of Kher + Food Chain + Zulaport Cutthroat
- Prossh, Skyraider of Kher + Food Chain + Walking Ballista
- Prossh, Skyraider of Kher + Food Chain + Fervor
- Prossh, Skyraider of Kher + Atarka, World Render
- Prossh, Skyraider of Kher + Xenagos, God of Revels
- Prossh, Skyraider of Kher + Combat Celebrant
- Triumph of the Hordes + Prossh, Skyraider of Kher
- Triumph of the Hordes + Atarka, World Render
- Kiki-Jiki, Mirror Breaker + Combat Celebrant
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts
- Splinter Twin + Combat Celebrant
- Splinter Twin + Zealous Conscripts
- Sword of Feast and Famine + Hellkite Charger
- Sword of Feast and Famine + Bear Umbra
- Savage Ventmaw + Hellkite Charger
- Savage Ventmaw + Aggravated Assault
- Sanguine Bond + Exquisite Blood
- Helm of Obedience + Leyline of the Void
- Helm of the Host + Godo, Bandit Warlord + ( Panharmonicon + Hammer of Nazahn )
- Basalt Monolith + Rings of Brighthearth + ( Walking Ballista )
- Basalt Monolith + Rings of Brighthearth + ( Exsanguinate )
- Urborg, Tomb of Yawgmoth + Cabal Coffers
I've also increased my ramp to literally half my deck (33 lands + 16 rocks = 49). I only have one tutorable card draw, Necropotence , but once it hits the boards it's all the card draw I need. Finally, I've added some more tutorable answers like -
Please let me know if y'all feel like I've made any improvement.
Bear Umbra occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
GWU (Bant): 0.85%