|Commander / EDH||Legal|
Printings View all
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
- What would happen with a Primal Surge and a Bear Umbra?
- What happens when Skullbriar dies after receiving Bear Umbra + Solidarity of Heroes?
- Interaction between enchantments untapping land on attack
- Which happens first in a case of a creature having multiple instances of "Whenever this creature attacks, X happens."
Enchantment — Aura
Enchanted creature gets +2/+2 and has "Whenever this creature attack, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Price & Acquistion Set Price Alerts
Bear Umbra Discussion
3 days ago
The only infinite combo I could find is
1 week ago
Indeed. Decided to cut it because the pro green actually hurts yourself too much. :<
At least I have Bear Umbra.
1 week ago
OMD_Swagger: Really like your different take on the deck. Your version is definitely more dragon-tribal than mine. I like that Wasitora supports going in different directions :)
majin_shinsa: I haven't found that I really need to make Wasitora unblockable. With both flying and trample (and quite often double strike), she almost always connects and gets a trigger. Appreciate the suggestion!
Gadianten: I agree that the deck could use some more protection for Wasitora. That is why I have ordered both Hammer of Nazahn and Bear Umbra. Both protect her and get her power up to 7 (important for commander damage). The two lands you suggested are great but I don't own them and they are a bit expensive. My copy of Asceticism is sitting in another deck where it is more needed, but I could see it swapping over here.
In terms of infinite combat steps, I try to purposely avoid combos in my decks. I used to play with them and would get bored of my decks quite quickly. To each their own but for me...combos aren't really my cup of tea. I still agree that some of those cards are just worth getting on their own. As I said I'm waiting on Bear Umbra in the mail. Aggravated Assault is also on my list of cards to eventually pick up. May get Nature's Will too.
Totally agree about reanimation. I was thinking of adding Animate Dead and/or Necromancy as cheap reanimation spells. Just don't know what to cut. Any suggestions on cuts would be greatly appreciated!
1 week ago
Ow that's a good one! Well I learned that Living Death in the end does work with Reyhan's ability, as on this one reyhan does chooses a target after the whole card has resolved, but for the likes of Chasm Skulker, Abzan Ascendancy and Gift of Immortality it does not as originally intended by fieldwipes, but that's okay. Chasm Skulker especially does it's job already by creating tokens.
Instead i'm gonna add some totem armor's like Bear Umbra and Eel Umbra, test around with the likes of Sheltering Light, Shield of the Oversoul, Bontu the Glorified and maybe Ghave, Guru of Spores, Ink-Eyes, Servant of Oni or Deathbringer Regent.
2 weeks ago
You seem to have the offensive and control aspects of your deck down but it seems to be lacking defensive options; some useful options you might consider would be Yavimaya Hollow, Asceticism and although not entirely defensive Volrath's Stronghold should prevent you from getting priced out on your commander.
I think that TheWallinator74 has the right idea on the infinite combat enablers with Hellkite Charger and Aggravated Assault powered by Savage Ventmaw, Bear Umbra, Nature's Will and Sword of Feast and Famine. If possible I would try and add all of them as they assure some redundancy in enabling the combat damage combo and the mana generators on their own are massively useful.
Another angle to consider for your deck is reanimation, as your commander and deck in general seems well geared to making things dead, so why not capitalize on that with a few cards like Reanimate, Geth, Lord of the Vault, Ink-Eyes, Servant of Oni or Sepulchral Primordial?
2 weeks ago
Hey Spirit! Good to see that you're doubling down on enchantments! I know you're going budget, but you may want some of these!
You have 17 Enchantments in your deck, 7 of them being creatures, +1 for Pharika. ~1/8 of your cards are enchantments. I think you could use more!
Defense of the Heart, Bear Umbra, Rancor, Dictate of Erebos, Grave Pact, Phyrexian Arena, Erebos, God of the Dead, Polluted Bonds, Cryptolith Rite, Tainted Remedy, Evolutionary Leap, Spidersilk Armor, Animate Dead, Burgeoning, and Deathreap Ritual are all pretty solid cards around or under $10 that would fit well in your deck.
Scute Mob, Managorger Hydra, Yahenni, Undying Partisan, and Ob Nixilis, Unshackled are a few creatures that can get pretty huge. Blade of the Bloodchief and Ancestral Mask will make some stuff pretty big too.
I have particularly found Kruphix's Insight to be pretty good at digging for enchants and filling your graveyard.
Oh, and in case you didn't know, you have 2 Diabolic Tutor on your list right now!
2 weeks ago
TheWallinator74: I really like the suggestion of Bear Umbra as it adds protection to Wasitora and gets her power up to 7 (important for commander damage). Runes of the Deus again is a possibility since overall it would buff her power to 7 and give her double strike.
Aggravated Assault would definitely be added if I owned a copy. It's a little pricey but I'll definitely add it if I pick one up.
I considered Hellkite Charger but my problem with it has always been 7 mana for the ability. That's a heck of a lot. Similar problem with Rage Reflection. It was a good option before they printed Blood Mist and Berserkers' Onslaught which are cheaper.