Bear Umbra


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Bear Umbra

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attack, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Bear Umbra Discussion

Funkydiscogod on G/R -- Relentless Charger

1 week ago

If you can afford it, run Nature's Will instead of Bear Umbra .

The opponent can destroy both combo cards with a single well-timed removal spell on the Hellkite Charger , requiring you to find another copy of each card. By running a non-aura enchantment, it reduces the possibility of being 2-for-1'd.

austintayshus on Uril the Facestomper

2 weeks ago

I think since you're playing green, you're probably better off replacing Burnished Hart with Dawn's Reflection . You could also use Utopia Sprawl and Wild Growth and Overgrowth and Weirding Wood .

Also, I feel that Bear Umbra can be some very powerful conditional ramp for this deck.

Pongo_Pygmaeu5 on Warrior Queen [Najeela Midrange/Tempo cEDH Primer]

2 weeks ago


Losing Derevi is super rough, considering it's the deck's best win-con and it means that none of the creature tutors can find a win at that point. The next best combo pieces are probably Sword of Feast and Famine or Bear Umbra but these are considerably worse. Beyond that, I can't really tell you if the deck's still worth considering as I've never played with that particular banlist.

Happycamper3611 on Kestia, Primal Surge (G/W/U Enchantress EDH)

3 weeks ago

I love the deck and I often play flavor cards over "best in slot cards".

I run my Kestia, the Cultivator deck as a Slippery Bogle deck like the ones run in modern, so it's chock full of umbras and pro creature cards like Bear Umbra and Spirit Mantle

I also run Estrid, the Masked because putting totem armour on Privileged Position just kinda completes the "don't touch me while I beat your face" theme I'm going for.

great deck and cool combo with Primal Surge !

Wolfspane00 on Warriors, Come Out to Play

3 weeks ago

No Sword of Feast and Famine or Bear Umbra for potential infinite combat steps? It's probably not needed, but it always good to have a back up plan.

TwinStags on Skullboi, Bag O’ Bones

4 weeks ago


Alright, so I'm gonna give my two cents since we're discussing this on my page.

Pump spells are garbage unless they are synergetic with your commander, you have a way to re-aquire them after use, or you're infect based. They rot in your grave too often, and multiplayer is the last place you want that.

Skullbriar is counter based. Why pump him? He's a 1/1 with haste. I'd rather pump something that already had hexproof or had a special ability. I also play a Feather, the Redeemed deck. Using pump or instants in that deck make sense because they're reusable.

"although that is not to say the reanimation stuff is bad. It’s another clever way to work with how Skully keepa his counters, which is fantastic. Plus it prevents you from having to pay commander tax"

^I'm confused by that statement. He keeps his counters no matter what... unless you elect to send him to your hand or library. I don't usually use reanimation on Skullbriar, but on creatures that I don't want to hard cast like Necropolis Regent .

Damn, 14/16? That's way too long of a game imo. I can't imagine playing a game where I had that much mana lol

Yes, reanimation spells can get countered, but it's the difference of board presence and cmc loss. If any of your pump spells get countered, you're out 7/8cmc. If someone lets you play your pump spell, then destroys your pumped creature, now you're down a card in hand, a creature on the field, and 7/8 mana. Holy fuck that's a lot. If a reanimation spell lands, now you have a creature on the board, who's effects live on. If someone kills the creature or counters the spell, I'm only out 1 mana and a card in hand.

You say one shot, but I build with multiplayer as my focus. I just don't think pumping a creature is scary against more than one person. Even against one, most people will just wipe him out after he's pumped.

Say we compare Ghalta, Primal Hunger to Emrakul, the Aeons Torn . Yeah, they both have huge attack powers that could wipe out another player, but there's a clear distinction between the two's overall power.

I like all of the Umbra cards... but only for the Totem Armor they provide. The pumps they give are useless. Reach isn't needed. Snake Umbra 's draw power is good but 3cmc vs Keen Sense and Sixth Sense 's 1cmc. I don't need to untap land with Bear Umbra because I'm not ramping to anything.

Hot Soup is a fun jank card. I just don't like that it makes a 10/10 a 10/1.

There's a few cards that I'm planning on moving out of the deck soon. I don't like making counters from other spells. It just feels way too slow.

discipleofgary73 on Derevi, the Tap Dancer

4 weeks ago

I love Derevi's ability. She was actually the OG commander on my enchantress EDH deck. This deck looks great, but if you ever feel more in the need for even more tapping shenanigans, maybe try out Glare of Subdual , Stoic Angel , Kismet , Dawnglare Invoker , and Bear Umbra . This deck is pretty creature-heavy, so I doubt this could be helpful, but I always love Defense of the Heart for getting the creatures you want out. The only other things that immediately come to mind are the Basalt Monolith + Rings of Brighthearth infinite mana combo and Grim Monolith .

DerektheRed on Golos edh deck

4 weeks ago

suggest 1) having some cards that put lands in/pull lands out of the graveyard, since people will for sure go after Maze; and 2) Amulet of Vigor if you have it, or things like Bear Umbra if you don't, to address the ETB tapped lands.

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Bear Umbra occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Green: 0.16%

GWU (Bant): 0.85%