Nimbus Maze

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight Rare

Combos Browse all

Nimbus Maze

Land

Tap: Add (1) to your mana pool.

Tap: Add (White) to your mana pool. Play this ability only if you control an Island.

Tap: Add (Blue) to your mana pool. Play this ability only if you control a Plains.

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Nimbus Maze Discussion

JediCat on We are Myr. Resistance is futile.

6 days ago

Yeah, and four Nimbus Mazes cost twice as much as the whole deck. Casual decks can trade some efficiency for the possibility of remain in budget.

loopsorspool on We are Myr. Resistance is futile.

6 days ago

Drop Sejiri Refuge and one basic of each color, replace them with 4x Nimbus Maze. It will take you to sixty and give you more color consistency.

RazortoothMtg on Card creation challenge

1 month ago

Overgrown Monument

Land - Forest

(: Add to your mana pool)

: Add to your mana pool. Activate this ability only if you control a mountain.

: Add to your mana pool. Activate this ability only if you control a plains.

Make another card inspired from a Futureshifted card from Future Sight (In case you didn't notice I got the idea for this from Nimbus Maze)

MagicalHacker on Medomai Should Be Banned (Medomai Primer)

3 months ago

Jeffjames, since each one of them can find Hallowed Fountain, Irrigated Farmland, and Prairie Stream, they each work as dual lands. Even after all those are gone, they can still get basics, but you might be wondering why the lifeloss could be worth it. Each of them can be used to have or on turn one (with Hallowed Fountain). Mystic Gate, Skycloud Expanse, and Nimbus Maze, the three lands you suggested as replacements, all lack that important ability. That is the main reason, but there are other reasons, such as being able to shuffle cards that I don't want on top of my library after activating Sensei's Divining Top or making Weathered Wayfarer see one less land.

I hope this clarifies why I wholeheartedly believe that fetchlands are the second best type of colorfixing land, especially in a deck like this one.

Zaes on Blinking Rhino

4 months ago

You only have 1 mana source that can activate Eldrazi Displacer: Nimbus Maze. Command tower and other lands that can tap for mana of any colour don't work because the diamond mana in the cost is not coloured mana.

budlaorf on

4 months ago

The only problem you have with Eldrazi Displacer in your deck, is that it needs 1 colorless mana to use the ability. All of the lands you currently have produce colored mana, so you won't be able to activate the ability.....ever. Think about adding some lands that can do all three like Nimbus Maze, Mystic Gate, Adarkar Wastes, ect.

DawnsRayofLight on Blink and Sink

4 months ago

So, my thoughts. If I am playing UW I would be either playing control or if you want to stick to tempo I might do something like VOLTRON. So either you are just playing for the long game (which is easy to do in EDH) or you can play the tempo and rely on throwing enchantments on creatures and some equipment. Look at voltron lists on here and see what they are doing.--okay, I forgot what Brago did, the aforementioned stuff is relevant, but stick to blink and utility creatures-- I will give you suggestions for cards in what you are doing. the next message is what to remove

Some Planeswalkers I might Suggest:

Elspeth, Sun's Champion

Enchantment:

Angelic Destiny

Rhystic Study

Sorceries:

Entreat the Angels

Fumigate

Creatures:

Cataclysmic Gearhulk

Spell Queller

Reflector Mage

Fiend Hunter

Karmic Guide

Consecrated Sphinx

Palinchron

Venser, Shaper Savant

Cloudblazer

Angel of Finality

Reveillark

Mulldrifter

Man-o'-War

Dragonlord Ojutai

Land

Celestial Colonnade

Reliquary Tower

Temple of Enlightenment

Azorius Chancery

Nimbus Maze

Rogue's Passage

Calciform Pools

Prairie Stream

Halimar Depths

Mystic Gate

Artifact:

Sensei's Divining Top

Sol Ring

Chromatic Lantern

Gilded Lotus

Talisman of Progress

This is all I can think of for now.

NicholsGT on Bant Spirits

5 months ago

Looking at the list I would recommend replacing Mana Leak with Remand because Mana Leak is decent in the early game but in the late game it becomes much easier to play around. Remand on the other hand fits the tempo style of this deck much better and often feels like a Time Walk in the early game. Next I would drop the Favorable Winds for Serum Visions. Favorable Winds is just to slow for this deck and doesn't do enough, Serum Visions on the other hand can greatly fix you draws ensuring your tempo deck performs as a tempo deck.

Also some cards to consider as you develop your deck:--Stony Silence--Silence--Render Silent--Turn Aside--Faerie Conclave--Celestial Colonnade--Cavern of Souls--Ghost Quarter--Glacial Fortress--Mutavault--Mystic Gate--Nimbus Maze--Sphinx's Revelation--Azorius Charm--Snapcaster Mage--Pithing Needle

Some Cards you want to look out for:--Chalice of the Void--Supreme Verdict--Torpor Orb--Anger of the Gods--Essence Scatter--Molten Rain--Stone Rain--Path to Exile--Lightning Bolt--Snapcaster Mage--Engineered Explosives--General RDW, Goblins and 40 Bolt

That's everything off the top of my head, hope it helps.

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