Nimbus Maze

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Future Sight (FUT) Rare

Combos Browse all

Nimbus Maze

Land

Tap: Add (1) to your mana pool.

Tap: Add (White) to your mana pool. Play this ability only if you control an Island.

Tap: Add (Blue) to your mana pool. Play this ability only if you control a Plains.

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Nimbus Maze Discussion

darklord1135 on Dig your own grave (Esper reanimator 1vs1)

2 weeks ago

Maybe cut Checklands and Exotic Orchard? One can enter tapped which is a no-go for competitive edh and the other is inconsistent for mana. Playing a Tarnished Citadel would be great. Also a little to many lands for competitive edh. Flusterstorm/Duals is a must for competitive. Also a Mana Drain is also a need-to-play as far as competitive edh goes. Also Nimbus Maze seems bad and inconsistent.

Sligo on Ephara

3 weeks ago

yeah, i know right. Ninth Bridge Patrol is super good in a blink list, Eldrazi Displacer is a great mana sink (start abusing those ETB triggers) Temple of the False God Nimbus Maze aren't too pricey but, would help support the need for colorless mana. Recruiter of the Guard is powerful and getting two or three triggers off his ETB ability should but you ahead. Portal Mage is hilarious. you have about 30 slots open for nonmanna source cards but flash is the keyword ability that is the most synergistic happy brewing!

sylvannos on Esper Mana Base Help

1 month ago

After seeing LeaPlath's comment, I have to agree. You really aren't getting much by playing black, except mana problems.

If you cut the black, you can replace those lands with more lands, which are:

So your final mana base would look something like:

4x Adarkar Wastes
4x Eldrazi Temple
4x Ghost Quarter
1x Island
4x Mystic Gate
3x Plains
1x Nimbus Maze

JuanDiego_Montoya on UW Control

1 month ago

Nimbus Maze is a really good land when you have lots of basics. Field of Ruin is great for taking out pesky nonbasics your opponent controls, and won't really hurt your overall color distribution.

ynot000 on Danny's Oloro

1 month ago

Here are my land suggestions:

1x Adarkar Wastes

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Sejiri Refuge

1x Drowned Catacomb

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

1x Isolated Chapel

1x Maze of Ith - not really a land because it doesn't tap for mana, but it's a good card

1x Nimbus Maze

1x Path of Ancestry

1x River of Tears

1x Scoured Barrens

Here are the land cuts:

Which would leave you with a manabase of:

1x Adarkar Wastes

1x Arcane Sanctum

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Dismal Backwater

1x Drowned Catacomb

1x Esper Panorama

1x Evolving Wilds

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

2x Island

1x Isolated Chapel

1x Jwar Isle Refuge

1x Maze of Ith

1x Nimbus Maze

1x Opal Palace

1x Path of Ancestry

5x Plains

1x Prairie Stream

1x Reliquary Tower

1x River of Tears

1x Scoured Barrens

1x Shambling Vent

1x Sunken Hollow

3x Swamp

1x Temple of Deceit

1x Temple of Enlightenment

1x Temple of Silence

1x Temple of the False God

1x Tranquil Cove

1x Underground River

1x Vault of the Archangel

This manabase can largely be ported over to Zur, except for the lifegain taplands like Jwar Isle Refuge, which I think are generally just okay but are good in this deck because with Oloro out, you can play it and draw a card. I tried to keep the prices pretty low, because I didn't know your budget, but you can add Hallowed Fountain and stuff if you like (especially that one since it's cheap). Bad fetches like Bad River and Flood Plain get better if you spring for shocklands.

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