Nimbus Maze


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Future Sight (FUT) Rare

Combos Browse all

Nimbus Maze


Tap: Add (1) to your mana pool.

Tap: Add (White) to your mana pool. Play this ability only if you control an Island.

Tap: Add (Blue) to your mana pool. Play this ability only if you control a Plains.

Nimbus Maze Discussion

Tyrant-Thanatos on Why is WotC Inconsistent with ...

1 week ago

DemonDragonJ: Don't get me wrong. I'm happy to finally see more of our Future Sight land cycles seeing print. I'm just annoyed to have a 6/10 land cycle. I hope we get the rest of Horizon Canopy , and agree that I really really want to see the rest of Nimbus Maze .

I'm also interested in seeing all 10 (20?) of River of Tears . Though I'm less convinced that will ever happen.

Rzepkanut: This isn't just about Standard though. There are non-standard sets where the practices discussed could be implemented, but they're not. Also if it took Fetch Lands AND Shock Lands to lead to 4-5 color decks, I don't see all 10 Check Lands at uncommon doing the same. That sounds like a bit of a stretch to me.

multimedia on Why is WotC Inconsistent with ...

1 week ago

I agree putting 10 rare lands, the entire cycle, in one set is overkill. To make up for this however Wizards needs do something like include a cycle of 10 uncommon dual lands that are playable as alternatives. 10 common dual lands can also stay for Limited reasons. The main reason for these uncommon dual lands is to give players an alternative playable dual land cycle that's not rares thus it's less expensive since there will more of them in circulation. This is especially needed in Standard where you want 4x of a dual land and currently the only playable dual land options are rares.

Examples of playable uncommon dual land cycles would be Pain lands, Battle lands, Shadow lands, Fast lands, Maze lands. Reduce the rarity of these lands to uncommon making them less expensive thus playable alternative options. The Battle lands ( Sunken Hollow ), Shadow lands ( Port Town ) and Maze lands ( Nimbus Maze ) are rare less expensive land cycles that haven't been finished. These are the land cycles that need priority to be finished, reprinted a ton and reduced to uncommon rarity.

The Pain lands especially the allied colored ones need to be reprinted lots and reduced to uncommon rarity to make them all also less expensive playable land options to get more of them into circulation. Adarkar Wastes shouldn't be $8 when Llanowar Wastes is $1... Blackcleave Cliffs is a $40 land because the allied colored Fast lands have never been reprinted. Compare this to $3 Botanical Sanctum which is the high end of how much Fast lands should be. The Check lands are great examples of rare playable dual lands that are way too expensive because they aren't printed enough and are needed right now 4x in Standard decks.

Lands from these uncommon land cycles I'm purposing should to be in all Planeswalker precons, all Commander precons, Challenger decks and Standard Kits. Rare lands that are in Standard, Check lands for example should be in all Commander precons, Challenger decks and Standard Kits. If Wizards wants to make $5-$15 rare lands that need to be 4x in a deck be the center pieces of Standard manabases then there's really nothing stopping them, but they better damn well make other playable less expensive options as alternatives. Or make sure they're printing rare Standard lands in other products. By not doing so it turns players off and pushes players away; myself included, all the way away...

DemonDragonJ on Why is WotC Inconsistent with ...

1 week ago

Tyrant-Thanatos, I myself have been hoping for a complete cycle of Nimbus Maze , so the fact that WotC printed half a cycle of lands similar to Horizon Canopy makes me feel that they shall do that, eventually.

swaretappedout on Flickering Through Time

1 month ago

Cards I think you would appreciate in this list:

Canopy Vista Fetchable with Wood Elves like your other dual land types and can be cycled away.

Nimbus Maze because... Nimbus Maze

Farseek to fetch dual land types.

Skyshroud Claim see above, and they can come in untapped if they are shock-lands.

Lazotep Plating is actually decent substitute for Heroic Intervention

BMHKain on What to add/cut for cEDH ...

1 month ago

@bushido_man96: Wait... You like the Horizon Enemy Color lands? Are they really that great? I, mean, sure, Horizon Canopy was a Future Sight Dual Land; but even stuff like Grove of the Burnwillows , Nimbus Maze , River of Tears ... Now I'd like to see a full cycle of those; maybe even Land Creatures like Dryad Arbor in which they have a Basic Color to base upon. But there also is the Storage Duals w/o an enemy cycle. I'd like to see cycles for all those...

Oh, & found a new combo for cEDH Boros anyway: Altar of the Brood + Ancestral Statue (Or even add Rest in Peace in this case?). Think; repeatable mill that wincons for cheap. That said, I just wonder how such a kind of combo might actually do better...

But what about Eldrazi Displacer & the engine of creatures it has? How bad is it here? I don't remember if you answered previously, thus why I'm asking... Finally, Land Tax is still in, but this deck doesn't seem to have enough Basics; how many would be added on avg (Number of Basic Lands, not the Land Types.) as I reach 100 Cards? I'll let you think about all this...

DemonDragonJ on Modern Horizons Announced

1 month ago

I see that my earlier wish was nearly granted; those lands are very nice, and I am certain that, given how expensive Horizon Canopy currently is, they shall be expensive, as well. Hopefully, there shall be four more allied-colored lands printed in the near future, to complete the cycle, and, at this point, I believe that it is very safe to presume that there shall be a full cycle dedicated to Nimbus Maze and Grove of the Burnwillows , as well, but not river of tears, since that land is not a particularly good one.

Also, prismatic vista is very nice, as it is almost entirely better than Terramorphic Expanse and Evolving Wilds , due to the fact that the land that it finds enters the battlefield untapped, which is easily worth the cost of 1 life. However, why does prismatic vista have a multicolored frame, while the other two lands have colorless frames? That makes no sense.

Great gods, WotC actually printed a card of Urza himself in a black-bordered set! This is amazing! It is powerful, as everyone expected it to be, since he is one of the most famous characters in the entire game. I am displeased that he is mono-blue, since the card of Mishra was three colors, and this will only reinforce the old idea that blue is overpowered compared to all the other colors of the game. Does this mean that there may eventually be a black-bordered planeswalker card of Urza (hopefully multicolored)?

As with Serra, I feel that a card of Urza should have been kept only for the eternal formats, given his status and legacy in the lore of the game, but I should not complain, since many players, including myself, have been desiring such a card for many years, and our wish has finally been granted.

DemonDragonJ on Modern Horizons Announced

2 months ago

I also am disappointed that the lands in this set are reprints of the snow-covered lands. Their artwork is very nice, but I really had been hoping for either enemy-colored versions of the "battle lands" from Battle for Zendikar or a complete cycle based off Nimbus Maze .

Seeing the artwork on those lands makes me wish that WotC could make a single exception to the reserved list to print full art textless promo versions of the original dual lands, likely as judge promos, because those would be amazing.

Also, the return of entwine and kicker make me very happy, because those are some of my favorite non-evergreen mechanics in this game.

multimedia on Mnaminatu

2 months ago

Hey, nice version, but I think there's too many five drops, six drops and seven drops here. 16 five drops are making the avg. CMC of your deck higher than 4.

4.2 avg. CMC is too high especially when playing a three drop Commander. You can narrow down the five drops and keep the best ones: Mulldrifter, Peregrine Drake, Liliana Vess, Devastation Tide, Oath of Teferi and cut the rest. The same can be done for the six drops keep: Duplicant, Terminus, cut the rest. The seven and higher drops keep: Razaketh, the Foulblooded and that's it.

Vela the Night-Clad is a six drop, but if you combine her with Felidar Guardian and Aminatu then it's a combo to make all your opponents lose all life since both Aminatu and Guardian are continually leaving the battlefield which triggers Vela infinite times. Consider including both Vela and Guardian as your main win condition with Aminatu?

Consider cutting many of the high CMC cards for lower mana cost cards that interact with Aminatu or give you good value for the mana cost? Budget cards $3 or less each to consider adding:

Budget land $3 or less each upgrades to consider:

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Nimbus Maze occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

WU (Azorius): 1.8%