|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Rare|
|Future Sight (FUT)||Rare|
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Tap: Add (1) to your mana pool.
Tap: Add (White) to your mana pool. Play this ability only if you control an Island.
Tap: Add (Blue) to your mana pool. Play this ability only if you control a Plains.
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Nimbus Maze Discussion
1 week ago
Since your idea is to beat your opponents with your commander, why don't you make it a bit more voltron with cards like:
For board swipe, counters and draw cards:
Unexpectedly Absent (cause you put the card you want to steal on top of it's owner's library just paying two mana and chosing X = 0)
For some good lands I'd suggest:
2 weeks ago
3 weeks ago
Shocks are topping at $10 at the moment, I wouldn't hold my breath that they'll get cheaper with the re-print, probably more expensive while they're in standard and maybe a bit cheaper when they rotate.
Whether or not you need more depends on your decks, do they require a lot of coloured costs or do they need large amounts of specific colours.
I'd probably replace the others with shocks rather than adding them.
3 weeks ago
I have ten two-color 60-card decks (one for each two-color combination), and each of those decks has eight dual lands of the appropriate colors, four copies of each of two different lands. For example, my blue/white deck contains four copies of Glacial Fortress and four copies of Nimbus Maze, and my red/white deck contains four copies of Clifftop Retreat and four copies of Rugged Prairie.
However, with the shocklands soon to be reprinted in the Guilds of Ravnica block, they shall become far less expensive, so I am wondering if I could have twelve dual lands in each of my two-color decks (i.e., four copies of each of three different lands), as that would give me greater options for producing mana, but I worry that an opponent of mine may use something such as Blood Moon or Ruination, so I need to ensure that I have a sufficient number of basic lands to protect myself from such cards.
What does everyone else say? Are eight dual lands sufficient for my two-color decks, or will having twelve dual lands work, also?
1 month ago
Mana Fixing - Hard to go wrong with Chromatic Lantern! Since your commander costs 4, Coldsteel Heart or Fellwar Stone might not be bad ideas to go along with your signets so that you can ramp it out on turn 3. As far as lands go, I think they're gonna be your best bet for filtering since you have so many options available to you! Aside from the obvious dual lands and fetch lands; there are the rest of the filter lands cycle with Mystic Gate and Sunken Ruins; there's the old Odyssey filters Skycloud Expanse and Darkwater Catacombs; River of Tears and Nimbus Maze are criminally underplayed but fantastic cards; there are the new battlebond lands Morphic Pool and Sea of Clouds; and lastly there are the lands that tap for any color like Mana Confluence, City of Brass, Forbidden Orchard.
As far as staying alive goes, I notice you already have Solemnity in your maybeboard to combo with Glacial Chasm and Delaying Shield but another card that works well with Delaying Shield is Soul Echo. As long as Soul Echo has one counter on it, you're pretty much immune from damage. Also it's another card that lets you drop below 0 life. Obviously not a great combo with Solemnity but I think running one of the two wouldn't be a bad idea!
On the other side of that coin, if you happen to have Repay in Kind in hand and need to be at 0 life, Wall of Blood or Hex Parasite can help with that. Hex Parasite can only drain in increments of 2 but is a bit more versatile of a card whereas Wall of Blood can drain one life at a time, but is pretty much there only for that.
Hope some of this helped at all!
1 month ago
Seems very nice, but I'd do some changes: first of all I would change Cast Down into Fatal Push. Then, if it's on budget, I'd increase the numer of Polluted Delta, Flooded Strand and Marsh Flats and I'd cut Nimbus Maze and River of Tears. I'd add also the schocklands, if on budget: Hallowed Fountain, Watery Grave and Godless Shrine, cutting Adarkar Wastes and Underground River. Then, why not a Logic Knot or Mana Leak instead of Negate and Pact of Negation? Also, since you have decided to use only 2x Inquisition of Kozilek, couldn't be better Thoughtseize? Another 2 token spawners I would take in consideration here are: Bitterblossom and Secure the Wastes (since is instant and creates as many tokens you want). Another thing: since you have only 4 black spells, why won't you consider cutting all black from the deck?
1 month ago
2 months ago
Sure thing. Sorry that took a while:
- Woolly Razorback: too expensive, not good
- Hindering Light: not good
- Remove Soul: not good
- Render Silent: too expensive, hard to cast
- Rewind: you don't wanna leave 4 mana open
- Chromatic Lantern: fixes all your mana, so it will be destroyed right away
- Cultivate: not good
- Skyshroud Claim: too late
- Condemn: not good
- Disenchant: claim is better
- Shield Wall: calculate mana cost/toughness boost. a 2 toughness per mana boost is good, anything wose should just stick or do something(like Call to Glory or Glorious Anthem, and even these are kind of bad.)
- Steadfastness: see shield wall
- Disallow: trickbind is better imho
- Pongify: leaves a 3/3
- Mana Leak: can be useless
- Dispel : very narrow for a deck like yours. I'd prefer Autumn's Veil or Heroic Intervention. adding the latter.
- Reality Shift: exile is awesome
- Noble Hierarch: mana dorks
- Elvish Mystic
- Llanowar Elves
- Fyndhorn Elves
- Arbor Elf
- Birds of Paradise
- Wild Growth
- Selesnya Signet: mana rocks
- Azorius Signet
- Simic Signet
- Mystical Tutor: finds everything
- Nature's Claim
- Echoing Truth
- Muddle the Mixture: finds a lot of really crucial cards and doubles down as an emergency counter
- Sylvan Library: too good not to run, even without paying life, fetches make this great. maybe also consider Mirri's Guile
Mana base(33 is enough at this average cmc):
- Tropical Island
- Arid Mesa
- Flooded Strand
- Marsh Flats
- Misty Rainforest
- Polluted Delta
- Scalding Tarn
- Verdant Catacombs
- Windswept Heath
- Wooded Foothills
- Horizon Canopy
- Reflecting Pool
- Adarkar Wastes
- Yavimaya Coast
- Ancient Tomb
- Nimbus Maze
- Strip Mine: Maze of Ith so you always wanna have one of these four sooner or later during a game.
- Ghost Quarter
- Tectonic Edge
- 3 Forest
- 3 Plains
- 4 Island
That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.