Nimbus Maze

Nimbus Maze


Tap: Add (1) to your mana pool.

Tap: Add (White) to your mana pool. Play this ability only if you control an Island.

Tap: Add (Blue) to your mana pool. Play this ability only if you control a Plains.

Browse Alters View at Gatherer


Have (2) metalmagic , Azdranax
Want (3) PierianSpring , Luzaich , evildjinn1

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Future Sight (FUT) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Nimbus Maze occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

WU (Azorius): 1.8%

Nimbus Maze Discussion

DemonDragonJ on Theros: Beyond Death Spoilers

2 weeks ago

The new Purphoros and Erebos are very awesome, so I would not at all be upset if I opened one of them in a booster pack.

Nyx lotus is great, but why does it enter the battlefield tapped? It costs 4 mana, and Nykthos does not enter the battlefield tapped, despite the fact that it is free to play.

The fact that woe strider cannot sacrifice itself for its scry ability is unfortunate, but that is likely to prevent it from being too powerful.

The enemy-colored temples/scrylands were reprinted in Core Set 2020, so I am very glad that the allied-colored versions are being reprinted in this set (especially with new artwork), so that all of them shall be legal in standard simultaneously (not that I ever play standard); hopefully, WotC shall eventually reprint the allied-colored filter lands and then print enemy-colored battle lands, as well (and, as long as I am mentioning that, a complete cycle for Nimbus Maze would also be awesome).

Underworld breach is very awesome, but I do think that a mere 2 mana is too low of a cost for something that powerful, and the fact it is an enchantment in a set with a strong focus on enchantments is very awesome.

This shall now be the second visit to Theros, and it seems that there shall not be a reprint of mortify, which is unfortunate, because that card would make sense in this set.

Caerwyn on Blue White Drakes

2 months ago

The biggest improvement you can make to this deck is adding some better lands. Ideally, you want to include lands that can enter the battlefield untapped and provide either colour you might need. Here are some good, budget-friendly options:

  • Port Town , provided you have a decent number of Plains and Islands. This card's usefulness diminishes some as the game drags on.
  • Glacial Fortress . This card's usefulness increases as the game drags on.
  • Nimbus Maze is a bit better, though it still requires typed lands. This, at least, can enter untapped and be used for colourless in a pinch.
  • Hallowed Fountain is not quite a budget card, but, of all the lands on this list, it's the one most worth having. Shock lands are among the best in the game, and these will still be useful as you move on to less budget-friendly builds.
  • Adarkar Wastes is a solid option, allowing you to generate colourless for free, and whatever colour you need for a relatively insignificant cost.

You have a couple cards where you are running 5 copies of them.

You might want to add more interaction in the form of removal and counterspells.


OLucas on Locket Mill

3 months ago

Thank you for the suggestion heckproof, Spire of Industry is a great land that happens to be budget friendly.

The only issue I have with it is that it requires the one life to tap for colored mana. Since this deck isn't very color intensive the basics already take care of the job and even the Nimbus Maze is only in there because of the sideboard so I fell the gain in color consistency is outweighted by the lifecost.

However, if the deck does become more color intensive (maybe even a splash into another color in the sideboard), then I'll definetly add the spires.

ZendikariWol on Is it too Early to ...

4 months ago

Well, Funkydiscogod Niv-Mizzet Reborn is the new guildpact (though it would have been cool imo if it was Lavinia, Azorius Renegade ), so it's unlikely that Jace would have the authority to make the guilds stop scrapping- though he may have the strength to.

First off, DemonDragonJ, I would kill for a Nimbus Maze cycle on Ravnica. It would capture the guilds' flavor flawlessly and they would make draft really interesting, I think.

I feel like the first set of any returning-plane block after an event like War of the Spark is just going to be a reintroduction. Best example I can give you is Tarkir block, where the only actual "story" set was Fate Reforged. Khans was an introduction to Khans, Dragons was an introduction to Dragons.

I would make the first set a basic reintroduction set, and then set 2 would be called something to the extent of Ravnica: Rise of the Gateless. I'd introduce a legendary creature to be the charismatic and semi-noble leader of the Gateless- probably identified as Mardu, but I'm mostly spitballing.

DemonDragonJ on Is it too Early to ...

4 months ago

The game just finished its third block on Ravnica, which itself was the conclusion of an epic story arc that spanned many sets and lasted for many years in both the game and actuality, but Ravnica is a very popular plane, so the chances of returning to it, again, are very high.

I myself hope that the game does not return to Ravnica again for at least five years, so that the players can actually miss it, but I wonder if it is still too early to begin speculation for a fourth Ravnica block.

If there is a fourth Ravnica block, I hope that the shocklands are not reprinted in it, again, since they were deliberately designed to be able to be printed on any plane; personally, I believe that the shocklands would be perfect for a third Zendikar block, and that the filter lands should be reprinted in a fourth Ravnica block, because some of them are very expensive due to having never been reprinted. If the filter lands shall not be reprinted, my next choice would be to have a complete cycle of lands inspired by Nimbus Maze .

As for the story, the previous block featured the entire plane cooperating to fight a common enemy, so I wonder where the story could progress from there? I know that, with the threat of the plane being annihilated no longer existing, the guilds will eventually fight each other, again, but I hope that the story writers can conceive of a more interesting and original story for the next block.

What does everyone else say about this? Is it too early to begin speculation for a fourth Ravnica block?

DemMeowsephs on Smells like Team Spirits

4 months ago

I would add some of the following lands: Prairie Stream , Irrigated Farmland , Mystic Gate , Nimbus Maze , Adarkar Wastes , Port Town , and especially Flooded Strand . if you find these lands useful I would appreciate it if you upvote and support my commander deck: A Deal with the Devil! Nice Deck, Good Luck on it, and have a nice day.

Tyrant-Thanatos on Why is WotC Inconsistent with ...

6 months ago

DemonDragonJ: Don't get me wrong. I'm happy to finally see more of our Future Sight land cycles seeing print. I'm just annoyed to have a 6/10 land cycle. I hope we get the rest of Horizon Canopy , and agree that I really really want to see the rest of Nimbus Maze .

I'm also interested in seeing all 10 (20?) of River of Tears . Though I'm less convinced that will ever happen.

Rzepkanut: This isn't just about Standard though. There are non-standard sets where the practices discussed could be implemented, but they're not. Also if it took Fetch Lands AND Shock Lands to lead to 4-5 color decks, I don't see all 10 Check Lands at uncommon doing the same. That sounds like a bit of a stretch to me.

multimedia on Why is WotC Inconsistent with ...

6 months ago

I agree putting 10 rare lands, the entire cycle, in one set is overkill. To make up for this however Wizards needs do something like include a cycle of 10 uncommon dual lands that are playable as alternatives. 10 common dual lands can also stay for Limited reasons. The main reason for these uncommon dual lands is to give players an alternative playable dual land cycle that's not rares thus it's less expensive since there will more of them in circulation. This is especially needed in Standard where you want 4x of a dual land and currently the only playable dual land options are rares.

Examples of playable uncommon dual land cycles would be Pain lands, Battle lands, Shadow lands, Fast lands, Maze lands. Reduce the rarity of these lands to uncommon making them less expensive thus playable alternative options. The Battle lands ( Sunken Hollow ), Shadow lands ( Port Town ) and Maze lands ( Nimbus Maze ) are rare less expensive land cycles that haven't been finished. These are the land cycles that need priority to be finished, reprinted a ton and reduced to uncommon rarity.

The Pain lands especially the allied colored ones need to be reprinted lots and reduced to uncommon rarity to make them all also less expensive playable land options to get more of them into circulation. Adarkar Wastes shouldn't be $8 when Llanowar Wastes is $1... Blackcleave Cliffs is a $40 land because the allied colored Fast lands have never been reprinted. Compare this to $3 Botanical Sanctum which is the high end of how much Fast lands should be. The Check lands are great examples of rare playable dual lands that are way too expensive because they aren't printed enough and are needed right now 4x in Standard decks.

Lands from these uncommon land cycles I'm purposing should to be in all Planeswalker precons, all Commander precons, Challenger decks and Standard Kits. Rare lands that are in Standard, Check lands for example should be in all Commander precons, Challenger decks and Standard Kits. If Wizards wants to make $5-$15 rare lands that need to be 4x in a deck be the center pieces of Standard manabases then there's really nothing stopping them, but they better damn well make other playable less expensive options as alternatives. Or make sure they're printing rare Standard lands in other products. By not doing so it turns players off and pushes players away; myself included, all the way away...

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