Nimbus Maze

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Future Sight (FUT) Rare

Combos Browse all

Nimbus Maze

Land

Tap: Add (1) to your mana pool.

Tap: Add (White) to your mana pool. Play this ability only if you control an Island.

Tap: Add (Blue) to your mana pool. Play this ability only if you control a Plains.

Nimbus Maze Discussion

Mj3913 on Isperia's Flying Circus of Tools

6 days ago

Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.

After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.

(Out-In)

End Hostilities - Supreme Verdict : One mana less, and unstoppable.

Fumigate - Cleansing Nova : Having choices is always better.

Disperse - Unsubstantiate : Not quite a counterspell but at least we know what'll be in their hand.

Rewind - Lay Bare : Theme fitting, like cost.

Dragonlord Ojutai - Dream Eater : Smaller beater, better effect.

Overwhelming Denial - Dissipate : Needs more testing to be sold. No big change really.

Angel of Condemnation - Admonition Angel : We lose the reactive ability, but I see this being a useful tool for clearing blockers, and for political plays.

These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.

Wandering Eye or Fog Bank - Ingenious Thief : Eye gives away our own information, Fog does nothing against trample. Thief however can be blinked and doesn't pose a large threat stats wise.

Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.

Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.

Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.

Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!

NetholonTheArchmage on Zedruu the Friendly

2 months ago

A really nice deck you've put together here. I'm running a similar, politics-based Zedruu-deck aswell ( Zedruu, Enlightened Master), but i fear the budgetlevel is slightly different... so my props to you, for you seemingly have managed to build an absolutely playable budget Zedruu-deck with some very cool and unique strategies :) While you do have a very low CMC, i'd still probably run more lands, something between 35 to 37, as we're playing Jeskai and there aren't to many ways to ramp, so we need to rely on our landdrops... Some budget-additions might be: Nimbus Maze , Prairie Stream , Sejiri Refuge , Wind-Scarred Crag and the other life-lands. I'm also recommending Rainbow Vale as a very political card, that might be usefull by forging alliances... .

Whatsoever i'm pretty impressed with your decklist, upvote from me :)

log.anomaly on Rise of the Praetor's/ Hour of Heroes

2 months ago

You've evenly split your mana base throughout all 4 colors even though white and blue make up about 75% of your deck. Add more white and blue lands, like Nimbus Maze. Consider Vivid Meadow, Vivid Creek, Vivid Marsh, and Vivid Grove. Those cards are usually poor choices, but in an Atraxa deck, I find they excel

NetholonTheArchmage on Communism with master Zedruu

2 months ago

As someone who is an alltime Zedruu-player at heart, i'd play a lot more lands than you currently do (something arround 37-38). As you seem to go with a budget of course you can use basics, if you want to spend a little more though, i'd go with the scry-lands ( Temple of Epiphany , Temple of Triumph and Temple of Enlightenment ). They aren't to expensive and while coming into play tapped, they atleast offer a neat way to playn ahead by scrying. Prairie Stream aswell as Nimbus Maze might also be worth a look. I think you're running enough manarocks, but you might want to run Burnished Hart , which helps a lot by colorfixing and is nice ramp aswell. Maybe also something like Evolving Wilds or Terramorphic Expanse . If you're interested here is the link to my own Zedruu-decklist: Zedruu, enlightened master , i hope this is helpfull. Have fun building your deck :)

WhichKing on Law is for Opponents

3 months ago

Since you are playing a two-colour deck you do not need a lot of colour-fixing. Other than special ability lands, you do not need lands that give you multiple colours. Back to Basics is an extremely powerful effect that you should capitalize on for your "Law" deck.

You can cut the following cards:

and replace them with a Terramorphic Expanse, Evolving Wilds and basic Islands and Plains.

redace10 on Taigam, Master of Rebound

3 months ago

This looks like a fun deck, I adore Taigam as well, easy +1. I'm quite familiar with a Taigam, and have a smatteting of cards for consideration.

Impulse>Anticipate- Love impulse, digs almost as deep as fact or fiction but at half the cost, and no revealing anything.

Metallurgic Summonings Makes tokens that scales with your spells, and recurs all spells in the gy. This usually draws removal in my meta, its that good.

Nimbus Maze, Prairie Stream- 2 excellent lands for Azorius decks, and on the cheaper side too.

Valorous Stance- A great spell to use after declaring Taigam as an attacker. Removal and protection in one spell, love its utility. Shadow Rift is another good one after declaring attacks. With your strong token theme here, I think Rootborn Defenses could do some good work too.

Fellwar Stone, Wayfarer's Bauble, Talisman of Progress. Mind Stone, Thought Vessel- 2 drop mana rocks are the bee's knees for a 4 cost commander, as it ramps on curve correctly for a turn 3 Taigam. The bauble is just decent ramp for non-green decks, and again, curves correctly. 35 is a low land count, and there's not a lot of ramp here. Some of your spells are expensive, a little tweaking is needed imo.

Your creature count is very low here, I think one or two more board wipes would help keep you safe. Fumigate and Tragic Arrogance come to mind first, there are plenty of others though.

Hope I was helpful and this wasn't too much. Keep on spell-slinging! :)

SMASHER101 on Never make a manabase again?

4 months ago

I like commander a lot and have quite a few decks, I set my cards like Cyclonic Rift and Lightning Greaves aside so I can put them in whatever deck I am using.

I play a lot of multicolor, and more and more i'm thinking of doing the same with all of my lands, and just making a manabase that can go into whatever deck i'm using, then back out after the game. (like if I am going to play a temur deck, I grab all my lands in that color combination and shuffle them in with my deck (basics would stay in the deck of course)

So which lands do I get, here is what I have thought of so far:

pain lands

some of the cheaper fastlands and dominaria lands

bounce lands

Ash Barrens Command Tower Exotic Orchard and Nimbus Maze

the reveal a land lands

scry lands

Some kind of slow fetch package?

Which lands should I buy? I'm thinking that with a slow fetch & zendicar check lands manabase I could run a lot of basics, what do you think?

Cereal_Killer on Daxos of Meletis

6 months ago

Since your idea is to beat your opponents with your commander, why don't you make it a bit more voltron with cards like:

Auramancer

Mother of Runes

Aqueous Form

Field of Dreams

Hyena Umbra

Steel of the Godhead

Sword of Feast and Famine

Lantern of Insight

For board swipe, counters and draw cards:

Cyclonic Rift

Disallow

Render Silent

Unexpectedly Absent (cause you put the card you want to steal on top of it's owner's library just paying two mana and chosing X = 0)

Ponder

Preordain

Settle the Wreckage

Sensei's Divining Top

For some good lands I'd suggest:

Academy Ruins

Celestial Colonnade

Ghost Quarter

Field of Ruin

Strip Mine

Hallowed Fountain

Mystic Gate

Nimbus Maze

Ancient Tomb

Command Beacon

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Nimbus Maze occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

W/U (Azorius): 1.8%