|Commander / EDH||Legal|
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|Dark Ascension (DKA)||Common|
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Creature — Human Werewolf
: Add to your mana pool.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
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Scorned Villager Discussion
1 week ago
I never really thought of werewolves as a very aggressive tribe.
If it were up to me, I'd run mana dorks (especially Scorned Villager Flip), and land destruction like Thoughts of Ruin to make sure the opponent can's cast two spells to transform the werewolves back. Throw in some Harmonize , or other card draw, and Daybreak Ranger Flip for repetitive removal.
And artifact mana like Firewild Borderpost to make sure the lack of lands doesn't hurt me as much. It would be land control with werewolves.
2 months ago
Would "3M, the Multicolored Mammories of Magic" be an appropriate Official name for this?
3 months ago
This looks like a really good first draft! There are a few suggestions I'd like to make.
First, I'm not sure if Riku is the best commander for this deck. He'll make tokens for all of your creatures, but none of those tokens will get to transform. That having been said, you do have a few cards, like Parallel Evolution and Parallel Lives that play well with him. But I think removing the token theme altogether will give you a more streamlined deck. Although you should always run Rite of Replication, imo. In the spirit of keeping with your Blue/Green/Red colors, I'd recommend Surrak Dragonclaw. It's most likely you'll want to win games by getting in with creature damage, and giving everything Trample is a great way to make sure you'll be able to connect your swings. Protecting your creatures from counterspells is a nice little bonus.
Werewolves are a small tribe, and don't get as much love as other tribes, but there are a few cards that you could add still. Lambholt Elder Flip, Afflicted Deserter Flip, Scorned Villager Flip, Wolfbitten Captive Flip, and Kessig Forgemaster Flip would all make welcome (not to mention inexpensive) additions. Since you're running Blue, you could also justify putting in a few more clone creatures like Altered Ego. Check out Phantasmal Image, Quicksilver Gargantuan, and, of course, Clone. There are a number of these kinds of creatures you could include if you're willing to look into them. The best part? If they enter as a copy of a transformed werewolf, if something would cause them to flip back to human, they remain in wolf form instead! Also, consider Alpha Brawl. It's very on theme, and, more importantly, it's really funny.
I'd also recommend adding some answers to your opponent's threats to your deck. You have a couple of ways of dealing with creatures, but against artifacts, token armies, and decks that rely on fliers, you might have a hard time. Check out Ancient Grudge, Vandalblast, Beast Within, Cyclonic Rift, and Blasphemous Act as potential answers, or consider other options you might have.
Also, this is just a footnote, but I'm not quite sure what Bonus Round does for your deck? It only interacts with seven other cards in your current decklist, and of those, only three are really worth spending the extra mana on. I think it's an easy cut.
1 year ago
Someone made a post on the cedh reddit about trying to make a Jarad list, they were new and weren't actually looking for a cedh list, but I linked them to the Jarad list we currently have to give them ideas as they seemed inclined to spend between $300-500 on a deck and it would be easy to make budget jarad.
However after looking over both the primer and the list, I think it's pretty outdated. I don't think that specific list should have Jarad at tier 2, and the primer needs an update as it mentions partial paris mulligans (which no one allows anymore).
It's running just odd/bad stuff like Baleful Force, Scorned Villager Flip, Temple of Malady, 4 basic forests (in a hermit druid list???), Tempt with Discovery, Frontier Siege, some other stuff. Just feels like it could use an update. Especially those 5 lands. Maybe just copy the land base from the Gitrog primer without the 2 swamps/2 forests?
1 year ago
Personally, if I was playing this deck I would include at least a little bit of mana ramp over some of the stuff at the top end of your curve. For decks like yours which are running a lot of creatures, I would recommend cards like Scorned Villager Flip or Beastcaller Savant
1 year ago
Ciao, simpatico deck!
Secondo me, visti i costi di mana delle creature prenderei in considerazione qualche accelerino... esempio Scorned Villager Flip o Ulvenwald Captive Flip e inserirei qualcosa per rimuovere la board dell'avversario in modo da essere pi incisivo, tipo Prey Upon, Cartouche of Strength e Rabid Bite... (ovviamente possono essere dappoggio a Lightning Bolt che indubbiamente una carta eccezionale).
Infine farei un pensierino anche su Ember-Eye Wolf che anche se pescata in late pu fare una buona dose di danni... Hunger of the Howlpack che ci permette di tenere in vita Lican quando sono in versione Umana e Vessel of Nascency che potrebbe tirarci fuori da una situazione di stallo con la pescata giusta!
1 year ago
Me and my girlfriend made a standard werewolf deck for her on Standard (now cycling out of it), so most I can give you are ideas.
I like Howlpack Resurgence over Full Moon's Rise since it has flash and you can pass turn without casting anything to transform your werewolves - you do lose the protection regenerate provides, though. Village Messenger is pretty agressive and is a pain to block when it flips. I don't like Sage of Ancient Lore Flip, and I think you could run some Scorned Villager Flip for some mana-ramps. I think Lambholt Pacifist is pretty strong by itself, but we did run 4 copies of the enchantment I mentioned and also 3 copies of Neglected Heirloom Flip - this weapon is nasty when it flips since it also gives first strike. Kessig Forgemaster Flip is also a pain to deal with since her damage text triggers before First Strike. Some other werewolves we used too are Hermit of the Natterknolls Flip for draw and Breakneck Rider Flip for another trample source. I also liked Pack Guardian because of the Flash text so you can pass turn without doing anything to transform other werewolves and dump unwanted lands to make wolf tokens. There's also some new Ixalan cards you could consider, such as Shaper's Sanctuary.
Whew that was a lot of cards, anyway, if you want more consistency, you should probably run fewer 4's and more 3's (i'd suggest around twelve 3 cmc cards), and maybe one more land (your average CMC is 2.76, I usually go 2X lands where X is the average CMC pointed out by tappedout, so in your case 22 or 23). I see you also run only 5 targeted removals (not considering the werewolves flip). I try to run between 8 to 12 removals so I can deal consistently with my opponent's board. You could just run 4 each (bolt and hunt) and maybe sideboard some more. Naturalize is a good one to sideboard and deal with non-creatures.
I'm not a pro, just play casual FNMs and casual games with friends, but that's how I try to build decks. I hope it helps.
1 year ago
My advice, take out all Reckless Waif Flip and replace them with village messenger, it just does the damage faster, and easier. Next the mana pump; Scorned Villager Flip is not bad, but i personally think Ulvenwald Captive Flip is just better. It may be harder to transform and loses its green pump, but it turns into a 4/6 which to me is just worth it. I would also trade the Wolfbitten Captive Flip for the Ulvenwald Captive Flip, since any 1/1 non-haste creature is just a blocker anyway, and its ability doesn't really make it that worth it to me since you have plenty of better ways to use that mana in this deck. Duskwatch Recruiter Flip is another wolf i would look into, with the combos you were stating, you will need a way to search those and recruiter can do that, not to mention that when its transformed you can spam those humans faster. Howlpack Resurgence and Waxing Moon are both also also a great card as far as werewolf tribal goes. Love Prey Upon, wish it was instant.