Daybreak Ranger


Nightfall Predator


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Daybreak Ranger

Creature — Human Archer Werewolf

{T}: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

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Daybreak Ranger Discussion

Quiet_Listener on

10 months ago

Brilliant suggestions. I was having a hard time figuring out how to deal with the beast tokens from Beast Within, and Daybreak Ranger  Flip looks like he might be good at that.

I think that Deus of Calamity should stay as the only 5 drops. Seems like the deck probably couldn't steepen its mana curve too much.

Funkydiscogod on

10 months ago

Here's an idea: since the opponent will be low on land, it's likely they won't cast any spells, and if they do, it's unlikely they'll cast two or more. So, I present you with this idea: werewolves.

Werewolves as a tribe are undercosted for their effects, when they transform, and I think blowing up their lands will make sure they transform.

Lambholt Elder  Flip for fueling more destruction.Daybreak Ranger  Flip for repeatable removal (especially of opponents' Birds of Paradise or Beast Tokens). Sage of Ancient Lore  Flip, because the opponent's hand is likely crammed full of cards they don't have the land to cast.

Sillynx on

1 year ago

Don't quite understand the addition of white. You only have 1 spell that needs it. You're making the deck more complicated in terms of its manabase than it needs to be. I'd just add in more Lightning Bolts instead and just get rid of Lightning Helix and white as a whole.

Also don't quite understand the addition of Skinshifter, he doesn't really synergize in with the rest of your deck. If you need to deal with enemy flyers, you could use Daybreak Ranger  Flip, she fits in more with your theme.

Tomslipknot1 on Werewolves Are Back!!

1 year ago

I have been trying to make Werewolves work for some time aswell, and i like what you have done here. Just a few things i would change is replacing Kessig Prowler  Flip with Village Messenger  Flip as it's the one of the best 1CMC werewolves. Daybreak Ranger  Flip is better for the sideboard unless your going for more of a casual build, but it's flipped side is very relevant so all down to personal preference. Have you thought about adding Kruin Outlaw  Flip? she can win you the game in one swing when flipped. I am using Aether Vial in my build and find it so useful, to get my werewolves flipped consistently though i can understand the downsides with the amount of artifact hate around. The problem i found with werewolves is that you need to keep the creatures coming and i like the addition of Collected Company but on the fence on buying a playset.

Great deck though. +1

Goatface on Human-Werewolf Tribal EDH

1 year ago

DanteBeleren I do definitely want to stick with the (were)wolf theme, as setting up a situation where my opponents really don't want to play any spells, and I'm content to just smash them with werewolves, or Helix Pinnacle as much as I like.

If I'm narrowing down what wolves I really want, then I suppose I have:

Aggressiveness: Wolfbitten Captive  Flip, Reckless Waif  Flip, Village Messenger  Flip, and Kessig Prowler  Flip

Spell Punishment: Mondronen Shaman  Flip, Hermit of the Natterknolls  Flip, (which combos nicely with Lambholt Elder  Flip and Sage of Ancient Lore  Flip)

Synergy stuff: Immerwolf, Mayor of Avabruck  Flip, Instigator Gang  Flip, Kruin Outlaw  Flip, Geier Reach Bandit  Flip, and Spirit of the Hunt, Silverfur Partisan

Utility: Duskwatch Recruiter  Flip, Daybreak Ranger  Flip, Huntmaster of the Fells  Flip, Scorned Villager  Flip.

Also Wolfir Silverheart because an 8/8 and at the least a 5/5 for 5 mana seems pretty great.

I think those are the wolves that I really like, and I think they'll work well together, along with some other stuff. Ulrich isn't on that list because he's gonna be the commander.

This is ending abruptly now because I need to go sleep.

DanteBeleren on Human-Werewolf Tribal EDH

1 year ago

That really depends on how you wanna play the deck. Typically when I go for theme decks, I focus on the creatures being in that theme and cutting the rest. Relaying on the rest of your deck to support your theme (good or bad) isn't the worst thing to do. Since you're playing Gruul I would go for 25-30 creatures (including general) with 32-35 lands depending on how much ramp/rocks you end up running. Of your creatures, if you end up going with 30, try for ~25-5 (were)wolf-support average.

Something I always want to make sure people understand, this is you deck. If you disagree with any suggestions, and/or feel a card is terrible or fully deserves to be in the deck, by all means do as you see fit.

Personally I would go with the following creature base:

  • Eternal Witness
  • Nylea, God of the Hunt
  • Purphoros, God of the Forge
  • Xenagos, God of Revels
  • Stonebrow, Krosan Hero: This was my original WW general before Shadows over Innestrad came out, so more sentiment than anything lol
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