Daybreak Ranger

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Nightfall Predator

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Daybreak Ranger

Creature — Human Archer Werewolf

{T}: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

Daybreak Ranger Discussion

Akromathia on Werewolves are Cool

2 months ago

OK, let us see…

Land creature ratio:

  • Try 22 Lands instead of 20 (trust me on this).
  • 25 – 26 creatures are just fine.
  • 12 – 13 spells.
Note: These numbers are not written in stone, you can add more creatures, but usually you should not go under 24, for this deck strongly relies on critical creature mass. I tried to run a similar deck with 18 – 20 lands, and it did not work very well. 24 were just too much, so I went to 23 and 22 and found that there was not much difference so I kept 22.

Lands:

Creatures:

  • Daybreak Ranger  Flip good card, but usually better as sideboard, whenever you face tons of flyers or when in need for extra removal. I would replace the whole set with Duskwatch Recruiter  Flip, faster, cheaper (in both mana and dollars) and helps a lot to keep your hand and board full of wolves. Another budget replacement, could be Gatstaf Shepherd  Flip, same cmc, goes for like 20 cents the copy and has intimidate.
  • Geier Reach Bandit  Flip another pretty good card, but I would just main 2 copies, more than that is usually not great, and this opens space to great finishers like Kruin Outlaw  Flip.
  • You have a ton of “Lord Effects”, so Reckless Waif  Flip might be a good addition, since she has better body than Village Messenger  Flip. Maybe tun a mix of both? Also could replace some Bandits to make the deck more aggro.
  • Now about Silverfur Partisan . Most people think that you need a bunch of instants to cast on it yourself to justify its inclusion. WRONG! Even though that is a way to make it work, and even thought there a couple of cool combos with Zada, Hedron Grinder , it is not its main role. While in play, the partisan gives you a wolf for EVERY TARGETED WOLF OR WEREWOLF, which means that for every removal spell they cast on your creatures, you get a free replacement, which is great against some heavy removal decks. Remember that Werewolves have 3 main weak points, fliers, removal and mass removal. A great side board card.

Spells:

Hope this helps! Be kind and have fun.

Natalbee on Wolfgain Amadeus

3 months ago

SonRyu - Oh man, thank you! :D Always great to hear that haha

You might be able to turn this into a RGW Wolf/Werewolf deck with cards like:
Huntmaster of the Fells  Flip
Ulrich of the Krallenhorde  Flip
Immerwolf
Daybreak Ranger  Flip
Ulrich's Kindred
Howlpack Resurgence
etc.

Just go leaner on the Elves and heavier on the Werewolves and fight abilities. Maybe run an Ogre Battledriver or Purphoros, God of the Forge ? Who knows - the world is your oyster haha

Good luck on your Naya adventures. If you have a list I'd love to look at it

Funkydiscogod on $15 WereWolfs

7 months ago

I never really thought of werewolves as a very aggressive tribe.

If it were up to me, I'd run mana dorks (especially Scorned Villager  Flip), and land destruction like Thoughts of Ruin to make sure the opponent can's cast two spells to transform the werewolves back. Throw in some Harmonize , or other card draw, and Daybreak Ranger  Flip for repetitive removal.

And artifact mana like Firewild Borderpost to make sure the lack of lands doesn't hurt me as much. It would be land control with werewolves.

Quiet_Listener on

1 year ago

Brilliant suggestions. I was having a hard time figuring out how to deal with the beast tokens from Beast Within, and Daybreak Ranger  Flip looks like he might be good at that.

I think that Deus of Calamity should stay as the only 5 drops. Seems like the deck probably couldn't steepen its mana curve too much.

Funkydiscogod on

1 year ago

Here's an idea: since the opponent will be low on land, it's likely they won't cast any spells, and if they do, it's unlikely they'll cast two or more. So, I present you with this idea: werewolves.

Werewolves as a tribe are undercosted for their effects, when they transform, and I think blowing up their lands will make sure they transform.

Lambholt Elder  Flip for fueling more destruction.Daybreak Ranger  Flip for repeatable removal (especially of opponents' Birds of Paradise or Beast Tokens). Sage of Ancient Lore  Flip, because the opponent's hand is likely crammed full of cards they don't have the land to cast.

Sillynx on

2 years ago

Don't quite understand the addition of white. You only have 1 spell that needs it. You're making the deck more complicated in terms of its manabase than it needs to be. I'd just add in more Lightning Bolts instead and just get rid of Lightning Helix and white as a whole.

Also don't quite understand the addition of Skinshifter, he doesn't really synergize in with the rest of your deck. If you need to deal with enemy flyers, you could use Daybreak Ranger  Flip, she fits in more with your theme.

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