|Commander / EDH||Legal|
Printings View all
|Core Set 2020 (M20)||Common|
|Core Set 2019 (M19)||Uncommon|
Combos Browse all
Gift of Paradise
Enchantment — Aura
When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has ": Gain two mana of any one colour."
Gift of Paradise Discussion
1 month ago
Kiora, Behemoth Beckoner can be used for mana. How: tap lands, Kiora untaps one, tap it again for more mana.
1 month ago
Too many singletons. Choose the best and most broadly effective spells, increase most of those to 4x and cut the rest or use to create a sideboard.
Swap out Gift of Paradise for Overgrowth , or, if you want to spend more money, Utopia Sprawl . Fertile Ground would be pretty good, too. Get your ramp started on T1 as often as possible. Cut Arboreal Grazer. Full set of Blisterpod.
If you end up with a lot of small creatures, Scale Up would help.
2 months ago
So CheeseE, should I replace some Explosive Vegetation and Gift of Paradise with cheaper options, like Sylvan Caryatid ? My goal is to make the deck somewhat more competitive, but not to a crazy level. The decks I build are mainly budget decks I use to compete with my friends. So while it should be good, it also should be somewhat inexpensive.
I was also wondering if you think the deck's defense against control is strong enough. One of the main goals of this deck is to shut down control, but I'm not sure it accomplishes this. Is there anything I should do to improve it in this regard?
2 months ago
I don't know if you are bound and determined to keep Conclave Tribunal , but maybe try Ixalan's Binding if you aren't so worried about the convoke. Cause the cost of the cards are the same and Ixalan's Binding would help prevent other cards of the same name from being cast. I would get rid of 1 Gift of Paradise and add 1 Arlinn's Wolf . Also go down 1 Icon of Ancestry and add 1 more Nightpack Ambusher so you have a complete set for better odds of getting the card and possibly more on the board. I would get rid of the 2 Plummet and save it for your sideboard and that should bring your deck down to 60 cards which is ideal. Everything else looks fine. I'm going to test it alittle on MTG: Arena in Diamond league to see how it fairs against some of those people.
2 months ago
Nice job with this deck:) Here are a few cuts you might consider:
Tale's End - You already have enough counterspells without this one and its too narrow.
Aura Thief - Unless your play group runs lots of control magic or enchantments he is kinda unnessacary.
Plains - You don't need 37 lands in this deck
Gift of Paradise - Low imapct for the cost.
Abundant Growth - On one hand its card draw and mana fixing but with a good land base it's just a waste of a slot.
Overgrowth - I like this one more than the others because it actually ramps you pretty well but if you can't find more cuts I would drop this one.
Hope this was helpful and happy tapping:)
3 months ago
Hey, you're welcome.
Oh nice, you're adding more expensive price cards. Thassa is in my opinion better then Aura Gnarlid . There's a lot of nonaura enchantments here and they don't pump Gnarlid. To add Study consider cutting one of either Gift of Paradise or New Horizons ? These land auras are fine cards, but as a three drops not even close to being as powerful as Study is. You already have Estrid because of the precon and I think she's better here than Creeping Renaissance . Protection with aura Masks or mass enchantment reanimation is good. Good luck with your deck.
3 months ago
This is a cool brew, it's definitely powerful once you have the engine in place. I playtested a few games against one of my creature-heavy decks & yours seemed to have trouble getting the right mana out, with some cases being the wrong color & others just being missing land drops early. I'd recommend upping to 26 lands given your high curve & how important it is to hit at least your first 5 land drops to get into your wraths. If you can't swing the shocklands right now, you might want to also use some gates instead of basics since you can probably afford a few lands to come in tapped.
The one other thing that seemed to be missing was life gain. Assuming Hydroid Krasis is out of the budget, some ideas that also contribute to the rest of the strategy are Depose / Deploy , Dovin, Architect of Law , Elite Guardmage , Gift of Paradise , and Knight of Autumn .
As far as what to take out, I think you could just reduce the number of copies of a few cards. Wilderness Reclamation is an awesome enabler but doesn't have any benefit in multiples, so I'm thinking just 2 of those, then depend on your draw power to see it consistently. Tamiyo is another one that seems a little much as a 4-of, maybe just 2 or 3 of her. Finally having Dovin's veto as a 4-of in the mainboard seems risky since it can be a mostly-dead draw in some matchups.
Gift of Paradise occurrence in decks from the last year
All decks: 0.12%
Commander / EDH:
All decks: 0.01%