Hi, Last_Laugh here. I've been playing MTG off and on since I was 14 (back around the time Mirage came out... God I'm getting old).

I started off as a casual kitchen table player playing multiplayer with 6+ people and 60 card decks. OMG these games took FOREVER! (3 hours was a short game)

I quit for several years, came back briefly for Torment, left again, and then came back around the end of Time Spiral and have been actively playing since then.

I played Standard from Alara up until Return to Ravnica rotated out (screw Standard Rotation!) but now only play EDH. Animar and Marchesa are my favorite Commanders.

ACTIVE:

Animar, Gaea's Hemorrhoid

Got 99 Upvotes And A Bitch Ain't One - Marchesa

Unblockabear Post-Block Pumps - Tymna/Sidar

RETIRED:

Sisay's Hombres -Hatebears

Edgar's Dega Vampires

Little Rey of Ishine (Reyhan/Ishai 2.7 cmc)

Narset, American Beauty

Muldrotha's Madhouse - No Infinite

Highest Tapped Out Rank: 3rd

Highest Helper Rank: 1st (Twice: 2018 and 2019)

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To elaborate on my previous post (post #10), I dislike playing purely because I don't like a single commander or its strategy.

I dislike playing against just because the color combination has access to answers for everything, the best draw, crazy combos, and can just be miserable to play against.

I'm very 'build-around' with my Commander choices and currently run Animar combo (Animar, Gaea's Hemorrhoid), Grixis Marchesa etb/death trigger abuse... which is my favorite by far (Got 99 Upvotes And A Bitch Ain't One - Marchesa), and my 'fair' Sidar/Tymna hatebears (Unblockabear Post-Block Pumps - Tymna/Sidar). Narset, Muldrotha, Edgar, Ghave, Reyhan/Ishai, Captain Sisay are others that I've run in the past. I like versatility in my Commander, lots of viable cards/strategies, and synergy in my 99.

August 3, 2021 3:44 a.m.

is my least favorite to play.

is probably my least favorite to play against.

August 2, 2021 11:36 a.m.

Purphoros, God of the Forge makes every vamp you cast dome all your opponents for 4. This non-combat reach is typically needed to finish 3 opponents off in my experience.

Scapegoat doubles as an anti-wrath card that helps pseudo dodge tuck, exile, -X-X, sac, etc. type boardwipes and it's a finisher with Purphoros out. I'd rather sac a token and eat a personal Evacuation than end up with no board or hand. Also, no one sees 1 white mana open as anything other than path/swords mana... not an answer to a boardwipe, so you can appear to "overextend" to actually bait boardwipes.

August 2, 2021 2:36 a.m.

Blade of Selves and Rite of Replication both 100% need spots here asap. Below is Copied/Pasted from my own list.

Upvotes on any of my decks are appreciated. Little Rey of Ishine (Reyhan/Ishai 2.7 cmc)


Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales , Winding Constrictor , AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal , Hardened Scales , AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Rite of Replication kicked copying Reyhan, Last of the Abzan - 5 tokens are created with counters. They leave the battlefield and 30 instances of placing counters are created.

3x30=90 counters in 30 increments of 3.


Hardened Scales , Winding Constrictor , AND/OR Pir, Imaginative Rascal - 5 tokens with counters are created. They leave the battlefield and 30 instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal , Hardened Scales , AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 68.

With 2 - 9,680 counters in 110 increments of 88.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.


August 2, 2021 2:10 a.m.

I play Drannith Magistrate but I tell people to act as if it says "from hand or command zone". It's a good hatebear that shuts down a lot of strategies but not being able to play your commander is bs and isn't my intent.

August 1, 2021 3:28 p.m.

Said on Narset Says "My …...

#6

Ok, here because of you Cyclonic Rift vs. Omniscience post. Now, first off, why no extra combat spells?

Now, on to suggestions. I'll try to break it down by category and keep things budget friendly.

Ramp: Run LOTS more. Pentad Prism is the only 2 drop mana rock that'll net +2 different colored mana in the same turn (albeit, once). Fellwar Stone , Worn Powerstone , Coalition Relic , and Basalt Monolith are worth running also. Crystal Vein is handy in a pinch as well.

Haste Enablers : Need for Speed , Mass Hysteria , and/or Ashling's Prerogative are all excellent here.

Defense: Smoke is worth its weight in gold here and 100% deserves a spot.

Topdeck Manipulation: Dream Cache or Scroll Rack which is available in gold border for MUCH MUCH cheaper (as is Grim Monolith ).

Feel free to check out my list for ideas (especially for extra combats). Upvotes on any of my decks are appreciated. Narset, American Beauty

July 28, 2021 12:56 a.m.

Said on Kalia - Optimized?...

#7

Reconnaissance will allow you to get your Kaalia trigger off safely and/or dodge blocks with whoever you sneak in. Recon also untaps after combat damage is dealt for pseudo vigilance so you'll have all creatures untapped at the end of combat either way.

July 28, 2021 12:27 a.m.

Said on What are the …...

#8

Boros Reckoner and High Priest of Penance are both great defenders.

July 25, 2021 10:15 p.m.

Said on Please help:)...

#9

Dream Cache also accomplishes this if you're either on a budget or going deep with this effect (i.e. Narset, Enlightened Master ).

July 25, 2021 10:34 a.m.

Said on What are the …...

#10
July 25, 2021 7:43 a.m.

Trying to keep your budget in mind I have several suggestions. I'll try to break it down by category. My main advice is if an effect is available on a creature, use it over other versions (i.e. Stratus Dancer over Negate).

Turn 2 Animar: Birds of Paradise , Wild Cantor , and Utopia Sprawl are all options.

Ramp: Lose your artifacts and look into several options like Rattleclaw Mystic (doubles as a combo piece with bounce enablers), Cloud of Faeries , and Peregrine Drake .

Bounce Enablers: Equilibrium and Temur Sabertooth for repeatable bounce. Shrieking Drake , Dream Stalker , and Man-o'-War for single target (including self).

Feel free to check out my list for inspiration. It's not cheap overall but Animar has several good options for reasonable prices. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

July 23, 2021 1:14 a.m.

Said on Muldrotha EDH...

#12

Bear Umbra is worth its weight in gold here. It protects Muldrotha similar to Kaya's Ghostform but the land untap immediately pays for itself, allows for some bonkers turns, and makes it easy to hold up mana for answers.

Glen Elendra Archmage and Siren Stormtamer deserve spots for a reusable counterspell suite. Spore Frog deserves a spot for repeatable fogs too.

Command Beacon ensures you'll never pay commander tax on Muldy. Crystal Vein / Ancient Tomb are excellent pieces of ramp here. Cephalid Coliseum is a nice draw engine.

I'd also suggest more ramp that costs or less (so no Thran Dynamo). Arcane Signet , Dimir Signet , Talisman of Dominance , and the other signets/talismans. Lotus Petal is another good one here.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite

July 18, 2021 3:48 a.m.

Specialties

Commander / EDH - Counters

Decks

Got 99 Upvotes And A Bitch Ain't One - Marchesa

Commander / EDH Last_Laugh

SCORE: 134 | 106 COMMENTS | 12235 VIEWS | IN 35 FOLDERS

Unblockabear Post-Block Pumps - Tymna/Sidar

Commander / EDH Last_Laugh

SCORE: 7 | 352 VIEWS | IN 1 FOLDER

Muldrotha's Madhouse - No Infinite

Commander / EDH Last_Laugh

SCORE: 89 | 70 COMMENTS | 14905 VIEWS | IN 38 FOLDERS

Little Rey of Ishine (Reyhan/Ishai 2.7 cmc)

Commander / EDH Last_Laugh

SCORE: 40 | 82 COMMENTS | 3962 VIEWS | IN 14 FOLDERS

Animar, Gaea's Hemorrhoid

Commander / EDH Last_Laugh

SCORE: 69 | 51 COMMENTS | 9919 VIEWS | IN 21 FOLDERS

Sisay's Hombres -Hatebears

Commander / EDH Last_Laugh

SCORE: 8 | 12 COMMENTS | 631 VIEWS | IN 2 FOLDERS

Narset, American Beauty

Commander / EDH Last_Laugh

SCORE: 42 | 20 COMMENTS | 3032 VIEWS | IN 9 FOLDERS

Edgar's Dega Vampires

Commander / EDH Last_Laugh

SCORE: 165 | 180 COMMENTS | 25410 VIEWS | IN 62 FOLDERS

Finished Decks 8
Prototype Decks 0
Drafts 0
Playing since Mirage
Points 800
Avg. deck rating 69.12
T/O Rank 50
Helper Rank 8
Favorite formats Commander / EDH
Suppressed formats Standard, Legacy, Pre-release, Unformat, Heirloom, Vintage, Archenemy, Planechase, Vanguard, Modern, Pauper, Noble, Casual, Hero, Quest Magic RPG, Quest Magic, Block Constructed, Limited, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, 1v1 Commander, Pauper EDH, Canadian Highlander, Brawl, Arena, Oathbreaker, Custom, Oldschool 93/94, Pioneer
Cards suggested / good suggestions 3100 / 1595
Venues Game Grid
Cards Added/Fixed 1
Last activity 2 days
Joined 4 years