Hi, Last_Laugh here. I've been playing MTG off and on since I was 14 (back around the time Mirage came out... God I'm getting old).

I started off as a casual kitchen table player playing multiplayer with 6+ people and 60 card decks. OMG these games took FOREVER! (3 hours was a short game)

I quit for several years, came back briefly for Torment, left again, and then came back around the end of Time Spiral and have been actively playing since then.

I played Standard from Alara up until Return to Ravnica rotated out (screw Standard Rotation!) but now only play EDH. Animar and Marchesa are my favorite Commanders.

ACTIVE:

Animar, Gaea's Hemorrhoid

Got 99 Upvotes And A Bitch Ain't One - Marchesa

RETIRED:

Edgar's Dega Vampires

Little Rey of Ishine (Reyhan/Ishai 2.7 cmc)

Narset, American Beauty

Muldrotha's Madhouse - No Infinite

Highest Tapped Out Rank: 3rd

Highest Helper Rank: 1st (Twice: 2018 and 2019)

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Said on Looking for a …...

#1

Stuffy Doll does nothing to clear your opponents board of creatures. With Pestilence you fill it with Mirran Crusader and Paladin en-Vec type creatures who live through Pestilence to deal combat damage. Last Laugh also put in some work with Pestilence... a single black mana will easily snowball out of control and kill your opponent. It's a really fun casual deck (especially if you ever do multiplayer with 60 card decks).

January 22, 2021 2:24 a.m.

Said on Looking for a …...

#2

Pestilence w/ lots of protection from black creatures and ways to protect your own life like Pariah slapped on one of those creatures.

January 22, 2021 12:23 a.m.

Oh, and whoops. 7 fetches (think I counted Wooded Bastion heh) and 13 fetchable lands (forgot Mistveil Plains).

January 20, 2021 11:45 p.m.

Lol you caught me in the middle replacing it with Crop Rotation heh.

January 20, 2021 7:45 p.m.

Said on -The Darkest Night-...

#5

Nice deck! I have a few suggestions for you but I'm going to limit myself to only 1 suggested cut though.

I'll start with my cut suggestion and why. Door of Destinies does nothing for your current board, requires gas after it comes down, and @ 4 mana it's pretty expensive in aggro.

My suggestion to replace it is Reconnaissance. It allows you to attack with EVERY creature safely, deal combat damage in most situations, and have every one of those creatures untapped by the end of combat. It also has good interactions with Drana, Captivating Vamp, and most importantly Stromkirk Captain/Stensia Masquerade.

Purphoros, God of the Forge is a great way to add reach to the deck so you aren't 100% reliant on combat. Each vamp you cast hits each opponent for 4 each thanks to eminence.

Scapegoat can pull double duty but it depends on 2 things. A: if you add Purphoros, it doubles as a finisher and B: If you see a lot of wraths that don't destroy in your meta (exile, tuck, -X-X, sac, etc.) it allows you to redeploy quickly and get eminence triggers again.

Feel free to check out my list for ideas. They're honestly pretty similar. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

January 20, 2021 7:32 p.m. Edited.

Said on How to play …...

#6

Oh, and on the subject of board protection... Scapegoat is VERY underrated.

It works really good in a meta with lots of wraths that don't destroy (i.e. exile, tuck, -X-X, Sac, etc.) as it'll allow you to redeploy with a full grip of cards. It only costs which is easy to leave open to bait boardwipes. Also, if you run Purphoros, God of the Forge it doubles as a finisher (especially with Edgar Markov eminence triggers).

January 20, 2021 3:27 p.m.

KibaAlpha I'm honestly not sure. I used to have Sisay built but that was one of about 10 changes I made. I used to have Doubling Season and a few more planeswalkers in here was the main change.

Not only is it 10 basics... it's 12 lands I can look up with 8 fetches too. The fetches to fetchable ratio has never been a problem but combined with Land Tax... it may be.

January 20, 2021 1:34 p.m.

Said on How to play …...

#8

Board protection also makes a huge difference. Teferi's Protection, Flawless Maneuver, Boros Charm, etc. can help you overextend safely so you don't become irrelevant and end up in topdeck mode after the first boardwipe.

January 20, 2021 11:19 a.m.

Said on How to play …...

#9

Ghostly Prison and Michiko Konda, Truth Seeker can help deter attacks.

Reconnaissance will allow you to attack with EVERY creature safely, still deal combat damage in most situations, and you'll have EVERY one of those creatures untapped by the end of combat. (Check my decks description for more details of how to abuse this card Edgar's Dega Vampires)

January 20, 2021 10:44 a.m.

Says you have 49 prototype decks but yeah, I only see the 3.

January 19, 2021 6:19 p.m.

Said on Super Narset...

#11

Sorry, you have me to thank for the salt I think... I used to play Narset, American Beauty at the N. Ogden Gamegrid (minus the Mox Diamond I "added" once the deck was disassembled)

It consistently got Narset out turn 3-4 (as early as turn 2). It got optimized when the FNM fatal push came out so I could take advantage of Gamer Asylum's 'winner gets the fnm card' to win 5 in 5 weeks lol... now THAT was salt!

January 19, 2021 12:45 a.m.

I'd recommend putting a LOT more ramp in here so you can get Narset out sooner. All 3 Signets, all 3 Talismans (i.e. Talisman of Creativity), Arcane Signet, Fellwar Stone, Worn Powerstone, and Basalt Monolith. I'd drop Jeskai Banner though... if it costs but only adds 1 mana it's not worth it. Generator Servant ramps and gives haste (only creature I ran tbh).

Brainstorm and Dream Cache both allow you to get expensive cards from hand to the top of your deck to cast for free.

Spirit Mantle and Steel of the Godhead are both excellent auras here.

Feel free to pick through my list for ideas (it's not budget friendly but there's some cheaper gems to be found). Upvotes on any of my decks are appreciated. Narset, American Beauty

January 19, 2021 12:09 a.m. Edited.

Said on New hubs to …...

#13

It's not just you and if you read the response to me asking the same thing just a few posts ago... they lied lol.

January 18, 2021 4:02 p.m.

Have you ever considered Reyhan, Last of the Abzan + Ishai, Ojutai Dragonspeaker as you commanders w/ Atraxa in the 98? Reyhan/Ishai are easier on early mana, draw a LOT less hate, they're far more explosive with +1+1 counters than a single proliferate per round, and Reyhan opens up some pretty crazy combos with Blade of Selves and Rite of Replication.

Copied/Pasted from my own list.


Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Rite of Replication kicked copying Reyhan, Last of the Abzan - 5 tokens are created with counters. They leave the battlefield and 30 instances of placing counters are created.

3x30=90 counters in 30 increments of 3.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - 5 tokens with counters are created. They leave the battlefield and 30 instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 68.

With 2 - 9,680 counters in 110 increments of 88.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.


Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Little Rey of Ishine (Reyhan/Ishai 2.7 cmc)

January 18, 2021 2:31 a.m.

Omniscience_is_life - Fair lol. I never actually built it but yeah I realized there were spells like that and extra turns that I'd have to avoid or it'd be pretty busted.

January 17, 2021 2:48 p.m.

I even randomly designed a color shifted Animar at one point. This took it one step further in color shifting to change its abilities and didn't just change its color identity.

Decimar, Life of Aether

Pro White and Green (colors hes not still)

Whenever a creature is put into your graveyard put a +1+1 counter on Decimar.

Non-creature spells you cast cost less for each counter on Decimar.

1/1

This felt a bit more extreme but I tried to keep it fairer than og Animar by counters coming from creatures dying and the discount applied to non-creature spells. I kept it just creature you control dies instead of non-token so the token route was an option still.

January 17, 2021 1:48 p.m.

Honestly Marchesa with green feels too easy. There's too much +1+1 counter support like Verdurous Gearhulk which would allow you to abuse his and 3 other etb/death triggers on everyone's turn. You wouldn't even have to worry about the Throne or life totals.

I've contemplated color shifting a commander away from its primary color and replacing it with a non-broken color (i.e. or Animar or Marchesa, the Black Rose). This was more for a deck building challenge since I wouldn't have resources to help and the deck would be unique.

January 17, 2021 1:34 p.m. Edited.

Cloudstone Curio is amazing with morph creatures.

Walking Ballista is your best finisher here. Especially if you run Ancestral Statue as the above poster recommended. If you add these 2 cards, also add Weird Harvest to tutor the combo up. Shrieking Drake is another option that's a bit fairer than Statue if you're avoiding infinite combos.

Cloud of Faeries, Peregrine Drake, Stadium Vendors, Great Whale, and Palinchron are worth their weight in gold in Animar.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

January 17, 2021 12:14 p.m.

Said on New hubs to …...

#19

Where did the 'Tribal' and color combination (i.e. Mardu) hubs go? Can we get Vampires as a creature specific hub please?

January 16, 2021 1:07 p.m.

Have you ever considered Reyhan, Last of the Abzan + Ishai, Ojutai Dragonspeaker as you commanders w/ Atraxa in the 98? Reyhan/Ishai are easier on early mana, draw a LOT less hate, they're far more explosive with +1+1 counters than a single proliferate per round, and Reyhan opens up some pretty crazy combos with Blade of Selves and Rite of Replication.

Copied/Pasted from my own list. _________

Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Rite of Replication kicked copying Reyhan, Last of the Abzan - 5 tokens are created with counters. They leave the battlefield and 30 instances of placing counters are created.

3x30=90 counters in 30 increments of 3.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - 5 tokens with counters are created. They leave the battlefield and 30 instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 68.

With 2 - 9,680 counters in 110 increments of 88.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.


Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Little Rey of Ishine (Reyhan/Ishai 2.7 cmc)

January 15, 2021 9:14 p.m. Edited.

Specialties

Commander / EDH - Counters

Decks

Sisay's Hombres - Hatebears

Commander / EDH Last_Laugh

SCORE: 3 | 5 COMMENTS | 64 VIEWS | IN 1 FOLDER

Hand Hate Marchesa

Commander / EDH Last_Laugh

SCORE: 7 | 6 COMMENTS | 803 VIEWS | IN 2 FOLDERS

Narset, American Beauty

Commander / EDH Last_Laugh

SCORE: 39 | 20 COMMENTS | 2738 VIEWS | IN 8 FOLDERS

Muldrotha's Madhouse - No Infinite

Commander / EDH Last_Laugh

SCORE: 84 | 70 COMMENTS | 14096 VIEWS | IN 36 FOLDERS

Little Rey of Ishine (Reyhan/Ishai 2.7 cmc)

Commander / EDH Last_Laugh

SCORE: 38 | 81 COMMENTS | 3676 VIEWS | IN 14 FOLDERS

Got 99 Upvotes And A Bitch Ain't One - Marchesa

Commander / EDH Last_Laugh

SCORE: 116 | 101 COMMENTS | 10202 VIEWS | IN 29 FOLDERS

Edgar's Dega Vampires

Commander / EDH Last_Laugh

SCORE: 151 | 174 COMMENTS | 23611 VIEWS | IN 54 FOLDERS

Animar, Gaea's Hemorrhoid

Commander / EDH Last_Laugh

SCORE: 63 | 44 COMMENTS | 8965 VIEWS | IN 20 FOLDERS

Finished Decks 10
Prototype Decks 2
Drafts 0
Playing since Mirage
Points 1010
Avg. deck rating 62.50
T/O Rank 57
Helper Rank 34
Favorite formats Commander / EDH
Suppressed formats Standard, Legacy, Pre-release, Unformat, Heirloom, Vintage, Archenemy, Planechase, Vanguard, Modern, Pauper, Noble, Casual, Hero, Quest Magic RPG, Quest Magic, Block Constructed, Limited, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, 1v1 Commander, Pauper EDH, Canadian Highlander, Brawl, Arena, Oathbreaker, Custom, Oldschool 93/94, Pioneer
Good Card Suggestions 1520
Venues Game Grid
Cards Added/Fixed 1
Last activity 8 hours
Joined 3 years