Oketra's Last Mercy

Oketra's Last Mercy

Sorcery

Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.

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Oketra's Last Mercy Discussion

Daedalus19876 on Di Immortales!

4 months ago

Have you considered False Cure / Tainted Remedy here? It lets you instantly headshot someone when paired with Beacon of Immortality ;) Vito, Thorn of the Dusk Rose is another good card which synergizes with your life gain spells. If you want large chunks of life gain to synergize with Sanguine Bond effects, Oketra's Last Mercy is one of my favorites. If you can afford it, Demonic Tutor is strictly better than Diabolic Tutor -- I usually wouldn't suggest DT on a relative budget, but it's VERY cheap right now due to the Mystic Archive printing ;) Cheaper than Vampiric, even!

Aetherflux Reservoir is another good way to profit off of life gain effects :)

Hope this helps!

TheRealSpecialK on The amonkhet "last stand" cycle …

9 months ago

I have a deck that uses a lot of life manipulation - to the point where I often eat my own life down to single digits. Oketra's Last Mercy is a good card in that deck to 'reset' things.

moo1234 on The amonkhet "last stand" cycle …

9 months ago

So remember in Amonkhet that cycle of cards which all did something pretty powerful for their cost, but then had the massive downside of almost making you skip a turn:

From what I can tell they are:

In commander losing a turn is pretty bad. I have my own opinion's on each of them, but there is a clear worst in commander (spoiler it's Rhonas's Last Stand)

Anyway, I only have used Bontu's last yell in commander, and it's pretty good early game,and a last resort late game (overall as it goes a pretty good card).

Amyway my question is: Does anyone have their own experience using this cycle and what do you think of them?

BRG24 on Felidae Cult

1 year ago

Sundering Growth is nice, probably only a sideboard card though, since not every deck will have artifacts and enchantments hat you want to remove. Perhaps my only consideration would be how consistently you have a good populate target (ie an eternalised Pouncer), since populating a 1/1 isn’t great. If you feel that you don’t have this often enough then I’d recommend Return to Nature instead, since it has the extra mode of giving pretty good graveyard hate, particularly into deck running Uro, Titan of Nature's Wrath or Kroxa, Titan of Death's Hunger. Plus, you already have some removal already in the deck from Feline Sovereign.

If you want to make the populate more consistent, then I’d recommend Ajani, Strength of the Pride as another way of making decent tokens, this time in he form of an Ajani's Pridemate. Also, he can provide a lot of lifegain (this is a far better card for lifegain than stuff like Heroes' Reunion, since he has other modes that are strong, and his lifegain does provide direct value with his other abilities) and has an emergency reset button that you can sometimes fall back on. If you want to be more savvy, as you put it, I feel Ajani would be a great fit.

With regards to Oketra's Last Mercy, I feel many of the comments I made about other pure lifegain cards still apply, and some of those core issues are made even worse here. It is very much a last resort card, so there will be lots of situations where it is just dead in your hand. For the most part, drawing any of your cats with lifelink would be better, since you’re helping your life total issue, as well as advancing your game plan. However, even as a last resort to keep yourself alive, the card isn’t great, since by having your lands not untap you open yourself up massively on your next turn, and you will often end up in a similar position afterwards. This is a 6+ mana lifegain spell, and I feel it isn’t worth it. For big lifegain, I’d say Ajani, Strength of the Pride is a far better option.

Finally, I’ll explain why I value Unbreakable Formation so much. This card, for the most part, is not your finisher in the deck, but instead is a card to be kept in hand and used reactively to save your board, in the same way as Heroic Intervention is used. This almost never a pump spell or a finisher in the deck, and I might not have been clear about that, I’m sorry, so you shouldn’t consider it as such. That said, in some situations you can cast it to give the buff and swarm in to push for a win, while also not leaving you exposed should your opponent survive, since everything would have vigilance and indestructible. You will most often have the bigger board, so having things unblockable feels like less of a priority, although if you feel it is, then I would use spells that give trample instead. If you do want a big pump spell finisher for the deck, my recommendations would be either Return of the Wildspeaker or Engineered Might. Return gives a huge buff to your whole board (although no trample unfortunately), but can also double as a massive card draw spell, something that the deck lacks entirely and will prevent you running out of gas. Casting Return with a massive Pridemate out could draw you tons of cards and set you up to quickly end the game. Might, on the other hand, offers flexibility in another way, allowing you to either go tall on a massive Pridemate or Pouncer and get the trample as well, or go really wide with all your tokens.

I hope this has been helpful, if you have more questions I’m happy to help more.

9-lives on Felidae Cult

1 year ago

You're right. It only targets one creature, so that isn't all that great when I have a ton of cats on the field. I just don't like the idea of spending 3 mana for a +1/+1 and Indestructible for a turn. I'm sure there are better cards than that in the game. I'd prefer something like Aqueous Form that allow me to directly attack my opponent, but I don't know of any green or white cards that do that. If I have a huge Pride Sovereign or Ajani's Pridemate or eternalized Adorned Pouncer, or use Invigorating Surge on Ajani's Pridemate or Monstrous Fleecemane Lion, this method of using a card to attack my opponent directly would really destroy him/her. What do you think of Oketra's Last Mercy??? Seems like a great card to use when low on life instead of using lifegain cards.

rychu on BRGW Commander EDH

1 year ago

For myself and others, how to optimally pilot the deck

Philosophy behind the deck, ideally should be played with 2+ other players.

You are a hard to kill end game boss, blue is boring busted and broken and is also expensive. Try to go for cards that will keep your hand healthy since we are not running blue so think how much you can squeeze out of one card for maximum value.

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If you are good on mana the first couple of two card instant win combos will both require Heliod, Sun-Crowned. Be sure to use the activated ability on the other combo piece by giving them lifelink Walking Ballista normally played from hand and normally will need to be cast for 4 colorless mana. Heliod, Sun-Crowned can also combo with Triskelion cost 6 colorless mana and can be cast straight from library or graveyard to play without dying unlike Walking Ballista.

Walking Ballista will want cards like Demonic Tutor , Congregation at Dawn better yet Shared Summons

while Triskelion will want cards like Defense of the Heart , Tooth and Nail with the added 2 colorless for entwine (if it's already in hand just pick a different creature and still summon the creatures you want in hand.)

The next big combo piece requires Dockside Extortionist to get the mana engine running if low, if you are netting 4 or more treasure tokens you can go infinite with Eldrazi Displacer if the treasure tokens remain you can stop mostly all creatures as they hit battlefield or are entering combat for a lockdown by blinking the creatures in an early enough response.

A third piece combo to draw your deck with is Korvold, Fae-Cursed King sacrifice enough treasure tokens to draw your whole deck and play Revel in Riches and then Final Fortune.

Other three piece card combo include Oketra's Last Mercy , Felidar Sovereign into Final Fortune, lastly Wall of Blood , Near-Death Experience into Final Fortune.

Oath of Druids Best way to cheat in creatures, take advantage of Forbidden Orchard

Shifting Shadow will still work even if you are trying to destroy an indestructible creature during upkeep reveal the next creature while still keeping the previous one. Can be easily retrieved if no graveyard hate.

Sun Titan can even get a land into play

Jarad, Golgari Lich Lord+Wall of Blood if you have higher health than all opponents.

Thespian's Stage or Mirage Mirror+Dark Depths 20/20 flying indestructible legendary token combos with Mayael's Aria , I ended up cutting Vampire Hexmage

Green Sun's Zenith ramp for a single forest zero cmc Dryad Arbor or get rid of a huge threat with Reclamation Sage

Crop Rotation into Glacial Chasm in critical moment before losing the game from combat damage. Exactly 31 life can buy up to 5 turns consecutively (2,4,6,8,10)

Elvish Reclaimer does the same thing, also get Riftstone Portal into graveyard as it helps against Blood Moon

Chromatic Lantern can negate damage lands and lands with downside and can make useless lands useful.

Urborg, Tomb of Yawgmoth+Cabal Coffers maximum ramp the reason to try to run less artifacts.

Birthing Pod you can sacrifice zero cmc token creatures for a one drop ect.

Madcookie on Infinite Life via Pain's Reward? …

2 years ago

@emask Just to add a final point of clarification, because I feel the subject isn't fully cleared. So to recap - you cast Angel's Grace or Phyrexian Unlife and now can't lose the game. Then as you are at 40 life cast Pain's Reward and bid a million life, which resolves and your life goes to minus 999 960 life. Saccing Children of Korlis now will gain you million life and set you back to 40 life, which was your life total before the bid. So the only way to achieve the million life dream is to add additional effect into this equation which is what I originally suggested.

Lets come back to the example - your life total is minus 999 960 life and you cast Oketra's Last Mercy or Resolute Archangel so set your life to back 40 which also gains you a million life, which is important if Sanguine Bond is present. And now finally you sacrifice Children of Korlis , which makes you gain a million more life and make your life total 1 000 040.

The same effect can be achieved with 2 Children of Korlis but I find it hard to make a copy in black/white deck and you'd have to run reanimate effects like Reanimate or Necromancy to pull it off.

Cheers! :)

P.S. For extra umph activating Tainted Sigil , after you have gained a million life with Children of Korlis and killed someone with Sanguine Bond will net you 2 million life and then make someone lose 2 million life as well. Some might call it overkill, I call it style points ;)

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