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Oketra's Last Mercy
Sorcery
Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
Sleepysherlock on Life and Death
1 year ago
Alright, i'm bringing memes not dreams this time to strap in.
Protection Racket, Ajani, Strength of the Pride, Ajani's Pridemate, Erebos's Intervention, Heliod's Intervention, Witch of the Moors, Tivash, Gloom Summoner, The Gaffer, The Book of Exalted Deeds, Sanguine Indulgence, Rodolf Duskbringer, Nightmare's Thirst, Gwaihir, Greatest of the Eagles, Griffin Aerie, Frodo, Adventurous Hobbit, Field-Tested Frying Pan, Crested Sunmare, Cradle of Vitality, Angelic Accord, Resplendent Angel, Righteous Valkyrie, Speaker of the Heavens, Oketra's Last Mercy, Angel of Destiny, Underworld Connections, Priest of Fell Rites, Gix, Yawgmoth Praetor, Erebos, Bleak-Hearted, Erebos, God of the Dead, Consuming Vapors, Bloodtracker, Blind Obedience, Archangel of Wrath, Soul of Eternity, Sister Hospitaller, Path of Bravery, Noxious Gearhulk, Kaya, Orzhov Usurper, Kaya's Wrath, Ayli, Eternal Pilgrim, Astarion, the Decadent, Angelic Chorus, Heliod, Sun-Crowned, Treasonous Ogre, Arguel's Blood Fast Flip, Stinging Study, Lone Rider Flip
Alright that's the first round
DrSnipy on Liesa
1 year ago
Out: Crested Sunmare (No synergy), Mindcrank(No synergy), Kaya, Bane of the Dead (too expensiv), Oketra's Last Mercy (sounds cool, doesnt do much)
In (few budget changes): Soul Warden and Soul's Attendant (ez Lifegain), Suture Priest (Like Soulsisters, but hurts the enemy too) and Dawn of Hope (draws cards and can make lifelinkers)
Main Problem would be the manacurve of the deck
Licecolony on NayaDinos
1 year ago
I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.
Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm
Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet
wallisface on In Memory of my Cats
1 year ago
Some thoughts:
-
Your mana curve is pretty high - having 14 cards cost 4-or-more mana is way above where a deck should be. Modern decks typically can't justify running more than 3-4 cards costing 4 mana. Added to this you have an extremely low number of cards costing 1-2 mana, which means there's pretty high odds you're doing nothing in the first 1-2 turns of the game. Effectively starting the game 1-2 turns behind your opponent is an absolutely terrible place to be.
-
Your land count is waay too low for your mana curve. Even after lowering your curve, I suspect you'll need something like 23-24 lands (your deck as-is probably needs something closer to 27-28 lands). Oketra's Monument doesn't justify the low land count you have (or the high curve).
-
You have no way to interact with your opponent, which is a really dangerous place to be, as letting your opponent do what they want means that you lose to every deck that is faster than you (which will be most decks). I would suggest getting 4-8 killspells into the deck. The longer you expect the game to go, the more interaction your deck should include.
-
I'd suggest ditching Oketra's Last Mercy because it's super garbage - cards gaining life and doing nothing else are really bad, and this one also penalizes you for doing so.
9-lives on
1 year ago
Just added Oketra's Last Mercy. Great card for its value, can see it saving me many times in battles. Just sacrificing a turn to have 20 health again. Depends on the conditional situations though.
Hawzy97 on God-Eternal Oketra
3 years ago
Okay, I have available the following:
Revitalize , Soul Warden , Mentor of the Meek , Oketra's Last Mercy , Bygone Bishop , Aviary Mechanic , Mardu Woe-Reaper , Make a Stand , Thraben Inspector , Bond of Discipline , Marble Diamond , War Screecher , Binding Mummy , Rally of Wings , Battlefield Promotion , Gideon's Sacrifice , In Oketra's Name , Whitemane Lion ,
Daedalus19876 on Di Immortales!
3 years ago
Have you considered False Cure / Tainted Remedy here? It lets you instantly headshot someone when paired with Beacon of Immortality ;) Vito, Thorn of the Dusk Rose is another good card which synergizes with your life gain spells. If you want large chunks of life gain to synergize with Sanguine Bond effects, Oketra's Last Mercy is one of my favorites. If you can afford it, Demonic Tutor is strictly better than Diabolic Tutor -- I usually wouldn't suggest DT on a relative budget, but it's VERY cheap right now due to the Mystic Archive printing ;) Cheaper than Vampiric, even!
Aetherflux Reservoir is another good way to profit off of life gain effects :)
Hope this helps!
TheRealSpecialK on The amonkhet "last stand" cycle …
3 years ago
I have a deck that uses a lot of life manipulation - to the point where I often eat my own life down to single digits. Oketra's Last Mercy is a good card in that deck to 'reset' things.
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