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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Thunderfoot Baloth
Creature — Beast
Trample
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
seshiro_of_the_orochi on Cards Like Grand Cenobite?
3 weeks ago
Moraug, Fury of Akoum and Goreclaw, Terror of Qal Sisma both pump a little. End-Raze Forerunners are a walking, oinking Overrun. Thunderfoot Baloth seems to be a perfect match here.
ImNora on Cards Like Grand Cenobite?
3 weeks ago
Hi,
I'm building a The Prismatic Bridge  Flip deck to cheat out creatures. I'm trying to pack the deck with creatures that boost the power/toughness of my other creatures. I've found things like Elesh Norn, Grand Cenobite, Pathbreaker Ibex, Blossoming Bogbeast, Kamahl, Heart of Krosa, Zopandrel, Hunger Dominus, Thunderfoot Baloth, Gisela, Blade of Goldnight, Fiendish Duo, Angrath's Marauders and Necropolis Regent. I also have Blade Historian and Blast-Furnace Hellkite for double strike since it effectively boosts power.
What cards can you think of that I missed?
Thanks, Nora
Licecolony on
Mono-Green SuperFriends!
3 months ago
Heyo! Never seen mono green superfriends. Seems like a cool idea.
I'd suggest running more land ramp Nissa's Triumph, Nissa's Pilgrimage, You Happen on a Glade
Recursion: Bala Ged Recovery
 Flip your mana base is solid. You can use this.
Mass removal options: Fade from History, Rampage of the Clans.
Defense options: Arachnogenesis or Jaheira's Respite or Spore Frog
Card I'd consider removing:
Nyxbloom Ancient. The deck has a high average CMC. But by the time you can cast this card, that's not much of a problem anymore. This card is great when you have mana sinks. Which you do not.
Omnath, Locus of Mana. It's a big creature. Your win conditions sound more in line with tons of small creatures and an Overrun like effect.
Seedborn Muse. Yes it's good with three of your artifacts. I think the slot would be better served with something else.
Gauntlet of Power. You don't need this. It's slow.
Sol Ring. You run so few artifacts/Enchantments, you may just be better off running less of them yourself so you can use mass removal.
Nyx Lotus. Let your lands and creatures do the ramping for you.
Garruk, Savage Herald. You have 22 creatures in your deck. The +1 has a 80% chance of doing nothing the turn you play it. The -ability doesn't matter because most of your creatures are there to support planeswalkers.
Vivien, Arkbow Ranger. Again, lots of small creatures.
Vivien, Champion of the Wilds. The first ability is rather pointless, the static ability only affects creatures. The last ability is occasionally draw a card. Better replaced with something like Worldly Tutor or Natural Order or Chord of Calling.
Sylvan Anthem. Replace this with a win condition like Craterhoof Behemoth, Thunderfoot Baloth, Overrun, Tribal Forcemage, Kamahl, Heart of Krosa, Song of Freyalise, Pathbreaker Ibex, End-Raze Forerunners, Overwhelming Stampede
Licecolony on
NayaDinos
3 months ago
I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.
Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm
Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet
multimedia on
Elves- Lathril.
5 months ago
Hey, well done for a first deck on a budget. Good job adding more one drop mana Elves and Ezuri :)
Sol Ring, Elvish Archdruid and Command Tower are missing. All are excellent budget cards for this deck. Lathril's 2/3 base p/t with menace is not enough to reliably do much Commander damage without help. Consider expanding on three directions you can go to give Lathril help?
- More Elf lords and other anthem effects to increase her p/t.
- More +1/+1 counters sources or pump until end of turn to increase her p/t.
- Effects, Auras or Equipment that increases p/t and/or provide more evasion for attacking.
Playing a combination of all these can increase the consistency of support for Lathril doing Commander damage.
- Elvish Archdruid, Joraga Warcaller, Canopy Tactician, Sylvan Anthem
- Tyvar Kell, Immaculate Magistrate, Timberwatch Elf, Tyrite Sanctum
- Cultist of the Absolute, Elderfang Venom, Rogue's Passage, Thunderfoot Baloth
Elvish Archdruid and Tyvar Kell are very good tribal cards for Elves. Cultist of the Absolute for one mana is one of the most powerful ways to help Lathril, 5/6 p/t with tons of evasion. The combination of flying, deathtouch and menace makes Lathril a scary threat who opponents aren't going to want to block. Deathtouch with menace is a great combination of abilities because any creature who blocks Lathril will die in combat. Lathril provides token creature fodder to pay the sac cost of Cultist at your upkeep.
Elderfang Venom and Thunderfoot Baloth evasion applies to all Elves you control and that can be helpful for big attacks with token Elves. It can improve gameplay when you can get beneficial effects from lands that help your Commander.
Some changes to consider:
- Sol Ring --> Fellwar Stone
- Command Tower --> 1x Swamp
- Elvish Archdruid --> Deadbridge Shaman
- Tyvar Kell --> Panharmonicon
- Cultist of the Absolute --> Eyeblight Cullers
- Joraga Warcaller --> Titania, Nature's Force
- Immaculate Magistrate --> Skull Prophet
- Timberwatch Elf --> Llanowar Druid
- Canopy Tactician --> Llanowar Tribe
- Elderfang Venom --> Mage Hunters' Onslaught
- Sylvan Anthem --> Llanowar Loamspeaker
- Thunderfoot Baloth --> Doom Blade
- Rogue's Passage --> 1x Swamp
- Tyrite Sanctum --> 1x Forest
Panharmonicon is an expensive price card here that's really not doing much because you have some creature enter the battlefield (ETB) effects, but not enough to play a four drop card to increase them. Titania, Nature's Force is fun card for Elementals, but she doesn't really belong with Lathril as Commander.
Good luck with your deck.
DreadKhan on
Evil Wheel
5 months ago
Just curious, but do you pronounce your Commander's first letter as more of a 'z', or more of an 'sh' sound, or something else entirely?
It's a bit slower than other options, but Font of Mythos is a ton of snakes each cycle. Court of Cunning is a bigger mill effect than Hedron Crab, and it can also create more card draw (and it's really easy for you to get the monarchy back with your wide board). Ohran Frostfang or Toski, Bearer of Secrets are good with lots of tokens out, especially Frostfang because nobody wants to block a 1/1 Deathtouch. There is also Bow of Nylea to give them Deathtouch. Coat of Arms is a big dumb wincon if you've got a bunch of snakes, though you might need Trample. There is also Shared Animosity. Thunderfoot Baloth can make your snakes hit harder, as can Blossoming Bogbeast if you've got some random life gain in the deck. With all the card draw I wonder if Venser's Journal might fit.
DreadKhan on
Erinis, Landfall Spawn
6 months ago
Any reason you're not running The Gitrog Monster in here, it seems staggeringly synergistic unless I'm missing something? Another one to consider is Baba Lysaga, Night Witch, it's a tap ability, and you've usually got spare creature tokens and lands, add in some treasures or clues and you are going to draw a ton of cards. There is also Braids, Arisen Nightmare, hitting each opponent for a land can hurt some decks, especially if Braids can do it a few times, when you eventually get 3 cards for a land, it'll feel pretty good I think, but netting 2 opponent's worst land and getting a card back is also worth a land.
Maybe Thunderfoot Baloth or Blossoming Bogbeast? Maybe not enough 'bang for buck', but Siege Behemoth can let your Commander get in as if it's not blocked, do you often end up over 20 power?
Stuff like Sakura-Tribe Scout or Skyshroud Ranger can be useful in a landfall deck, especially if you've got some card draw going on. There are also a few more, Scaled Herbalist and Llanowar Scout that are pretty budget. Since you might not mind pitching a land to dig one out, Silverglade Pathfinder can ramp you if you pitch a card, slow but grindy value. Oracle of Mul Daya is pretty cheap at the moment, a decent card if you run enough lands, Augur of Autumn and your Commander will only need 1 other power to let you play creatures off the top of your deck, that seems solid.
It's pretty high end, but I feel like you'd struggle to add more passive value generation to this deck than with Field of the Dead, that card is just so much synergy. Another to consider might be Ashaya, Soul of the Wild, then all your creatures are also landfall (other than tokens).
Great deck, I hope some of these ideas work!
Lord_Grimm on
Big Stompy
1 year ago
Cultivate, Wilderness Reclamation, Augur of Autumn, Beast Whisperer, Destiny Spinner, Reclamation Sage, Beast Within, Return of the Wildspeaker, Heroic Intervention, Acidic Slime, Bane of Progress, Allosaurus Shepherd, Toski, Bearer of Secrets, Vigor, Kodama of the East Tree, Ohran Frostfang, Harrow, Rampant Growth, Nature's Lore, Three Visits, Search for Tomorrow, Farseek, Thunderfoot Baloth, Saryth, the Viper's Fang, Sakura-Tribe Elder, Wood Elves, Farhaven Elf, Force of Vigor, Wrap in Vigor
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