Thunderfoot Baloth

Thunderfoot Baloth

Creature — Beast

Trample

Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.

Browse Alters View at Gatherer

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Custom Legal
Vintage Legal
Leviathan Legal
Highlander Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
Limited Legal
Tiny Leaders Legal
Casual Legal
Canadian Highlander Legal
1v1 Commander Legal
Legacy Legal

Thunderfoot Baloth occurrence in decks from the last year

Latest Decks as Commander

Thunderfoot Baloth Discussion

seshiro_of_the_orochi on Mayael the Anima

1 month ago

This deck looks dope, great job. May I suggest Sensei's Divining Top or other ways to look at the top cards of your library? Also, See the Unwritten, Bow of Nylea and similar effects seem useful as redundancy for Mayael. Also, Zilortha, Strength Incarnate maybe as another fatty. Also, both Archetype of Endurance and Gargos, Vicious Watcher are useful to protect your creatures. Last, Siege Behemoth, Spellbreaker Behemoth, Spearbreaker Behemoth, Thunderfoot Baloth and Terastodon are very useful cards.

Finally, there's Zirda, the Dawnwaker as a little oddball to cheaper Mayael's activated ability.

mitcho78 on Geralt of Rivia

3 months ago

protection Hammer of Nazahn Darksteel Plate Shield of the Oversoul Indestructibility Timely Ward Bastion Protector Boros Charm Heroic Intervention Valorous Stance Inspiring Call Flawless Maneuver Deflecting Swat

wipe boad and boost yourself Subterranean Tremors Storm's Wrath Deafening Clarion Hammerfist Giant Fault Line Warmonger Starstorm Scourge of Kher Ridges Pyrohemia Chain Reaction Ryusei, the Falling Star Lavabrink Floodgates Into the Maw of Hell Shivan Meteor Star of Extinction Blasphemous Act Volcanic Offering

other fun card Coalhauler Swine

fighting for exemple Titanic Brawl Dromoka's Command Khalni Ambush  Flip Inscription of Abundance Ulvenwald Tracker

redirection Spitemare Boros Reckoner Rite of Passage Pariah's Shield Pariah

same effect Vigor Retaliator Griffin The Ozolith Phytohydra

get back monarch Soltari Visionary Zealot il-Vec Loyal Apprentice Lieutenant Kirtar Selfless Spirit Blinkmoth Nexus and all flying creature Academy Raider Haunted Cloak Shadowspear get trample Captain's Hook Cobbled Wings Pyreheart Wolf Trailblazer's Boots Frontier Warmonger Court of Ire Regal Behemoth and creature with trigger

boost and finish Pathbreaker Ibex Thunderfoot Baloth

become huge Inquisitor's Flail Solidarity of Heroes Hydra's Growth Invigorating Surge Furnace of Rath Kalonian Hydra Duelist's Heritage on yours creatures and on a creature attacking you

Block more or become blocked Bloodthirsty Blade and all goad Nemesis Mask Lure Brave the Sands can block 2 creatures with your commander Entangler Goblin Diplomats

juste some exemple, make a choice now :)

EgyptianSpaceGamer on The Martyr of Atla's Eggs

4 months ago

Trample enablers:

These two are good bombs... Aggressive Mammoth Thunderfoot Baloth

These cards are just valuable cheap trample enablers... Primal Rage, Ferocity of the Wilds, Archetype of Aggression, Khenra Charioteer

Garruk's Uprising is a good draw source when you populate 5/5 dragon tokens.

Brawn is a good creature to sacrifice early. It is more annoying for your opponents to deal with. The effect works from the graveyard, and draws out graveyard removal.

|

Additional Suggestions:

Also, there's an interaction with Gerrard, Weatherlight Hero + Mirror Entity + Atla Palani, Nest Tender that might interest you.

Reinforcements is a card that acts the same as Congregation at Dawn but in the late game, after board wipes and spot removal.

Also consider Kogla, the Titan Ape as he is opponent creature removal, artifact and enchantment removal, and can protect Atla Palani, Nest Tender from removal and board wipes with his last ability.

AEther Flash will kill all your eggs instantly, and make sure your opponents are punished for Avenger of Zendikar, tokens, weenies, etc.

Both Scapegoat and Fanatical Devotion are extremely valuable sacrifice outlets which can save select creatures from removal and board wipes.

PhotogenicParasympathetic on Top 10 green cards at …

6 months ago

Thunderfoot Baloth should be in the running.

sub780lime on Rin and Seri

7 months ago

I really like Oketra's Monument in here. I would probably drop Fiery Emancipation (this may move too far away from your commander's activated ability being a primary strategy) and go with an anthem strategy overall as you acquire cards to slot in. Glorious Anthem, Gaea's Anthem, Dictate of Heliod, and, Beastmaster Ascension would all be solid in here. Other targets for removal for me would be Commander's Insignia and True Conviction. True Conviction can be great, but it seems a bit win more as opposed to just going wide and pumping through anthems. Beyond those, if you do lean into the anthem strategy, consider Mirari's Wake, Force of Virtue (can be a fun free play), Collective Blessing, and Spear of Heliod. You might even consider Intangible Virtue.

Have you considered Strionic Resonator to copy your commander's triggers?

Consider Blasphemous Act to replace Chain Reaction.

Consider Shared Animosity in place of Volatile Claws.

I see Heroic Intervention. I think I would also want Teferi's Protection. As a budget replacement, Eerie Interlude can still save a big junk of your board.

Card draw seems light. Just some various options: Runic Armasaur, Mind's Eye, The Immortal Sun (anthem as well), Shamanic Revelation or Collective Unconscious, and, if you want to play in further on tokens, Ulvenwald Mysteries.

I agree on getting the token doublers in here and I also agree they are pricey :). A more budget option would be Second Harvest.

For win-cons, if you decide to switch to a Timmy approach, Craterhoof Behemoth is an obvious choice, and Thunderfoot Baloth would also fit nicely. With all your anthems (assuming you go that route), Humility would certainly be fun. Doesn't see much play, but a janky win con requiring setup is pairing Touch of the Eternal with enchantment destruction on the last end step before your turn, plus you usually want some protection in there. Like I said, a lot of setup :).

Cmi1103 on Rhys The Redeemed

8 months ago

Naj187 Right on! That's definitely something I'll look into! For some reason, I always feel like I have to go huge and attack with 50+ guys where in reality about 5-10 creatures can get the job done pretty well. Thunderfoot Baloth looks amazing! +1 from me my dude!

Naj187 on Rhys The Redeemed

8 months ago

Cmi1103 Thanks!! Yeah, i like both of those creatures. In my meta it's a TON of control/combo decks so I really don't have trouble with creatures getting in the way so Mirri, Weatherlight Duelist is usually enough. Or giving them trample with Craterhoof Behemoth. I definitely like Hwatli and plan on putting her in the deck here soon. Probably going to replace Renata. Mostly for the card draw. I took a look at your deck and if i was to recommend one thing, it would be Thunderfoot Baloth. I've won so many games off this just giving 5 guys +2+2 and trample. A lot of the decks I go against can't handle a couple attacks. Far less board wipes or single target removal in my meta. Finale of Devastation for X = 10 go get Avenger of Zendikar gets me about 100-150 damage that turn. That's how I win about half my games. :)

Load more