Serene Remembrance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Serene Remembrance

Sorcery

Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.

Licecolony on NayaDinos

1 year ago

I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.

Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm

Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet

Snickles@EDH_only on Budget Prime Speaker Vannifar EDH

5 years ago

love the concept! solid combo deck minor recomendations:

Instill Energy is a good green haste effect with the added benefit of adding an extra untap

Elixir of Immortality trumps feldons cane for recursion

Serene Remembrance is sorcery speed, but is self recursive

Insist are decent counterspell-buffers if you wanted to run extras

Savage Summoning lets you opt in at the end of an opponent's turn, bypassing summoning sickness on your turn.

mkmi on Groundhog's Day

7 years ago

Hello again. About Serene Remembrance, it's a rather inferior card for the intended role. It does not guarantee that you will end up having any of your combo pieces in your hand, and it does not replace itself (it gives you a card disadvantage). Something like Eternal Witness would be much more efficient to re-use the cards in your graveyard, but it's not exactly budget-friendly. Overall, I don't think that graveyard recursion is a well-fitting strategy for this deck - you play with quite a few "growers", when they come back from graveyard there'll be back to being 0/1s, 1/1s and 2/2s. You could think of some other way of protecting your creatures - for example cheap counterspells, like the green instants I mentioned in the previous post. If you'd rather not play with those, you could also include some protective equipment, such as Swiftfoot Boots. Simic Charm is also quite a versatile card, with little setup it allows you to kill creatures, and you can also use it to protect your MVPs from sweepers with the bounce effect.

Going back to Serene Remembrance, it can be a useful card in certain circumstances, e.g. when you play against a dredge or reanimator deck, and want to remove Griselbrand or Life from the Loam from their graveyard, or when you play against a mill deck, it can keep you alive a little longer. However in both cases, there are far superior cards that do the same, budget version include Gaea's Blessing, Elixir of Immortality, Tormod's Crypt etc.

TheMightyDead on Groundhog's Day

7 years ago

First of all, mkmi that was a rather in depth analysis of what my deck needs. Thank you so much.

Now, down to business. The first thing that I want to really clarify, and get your (or anyone's) opinion on is Serene Remembrance. The reason i have it in the deck is to act as a strategic safeguard. In case anything at all goes wrong, and Sage of Hours, Elvish Mystic (When i include it in the deck), or any other card that I need ends up in the grave yard, I use Serene Remembrance to put them back in the deck.

as for the other stuff, again I thank you immensely and will take your advice to the best of my ability.

mkmi on Groundhog's Day

7 years ago

I like the Sage of Hours and Bioshift combo with the growing creatures. However, you could increase the tempo by removing cards like Inexorable Tide (too slow), Verdant Haven (you use almost entirely fast mana, so you could add some 1-drop mana dork, like 4x Elvish Mystic instead). I'm also not sure what Serene Remembrance is doing in the main deck, it's more of a sideboard card. You could get rid of Wildcall, the probability of getting it to work with Sage of Hours is really small, and you really don't want to Unexpected Results into it. A card you could consider acquiring for this deck is Increasing Savagery, since it instantly enables Sage of Hours's ability. With a 1-drop mana creature you could possibly get an extra turn on turn 3:

  1. Forest, Elvish Mystic
  2. Island, Sage of Hours (1 green mana open)
  3. land, Increasing Savagery, extra turn.

Also, keep in mind that Sage of Hours is quite fragile, and will attract removal. Perhaps some cheap protection spell, like Ranger's Guile or Blossoming Defense would be worth considering?

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