Rolling Thunder

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of target creatures, players or planeswalkers.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Rolling Thunder occurrence in decks from the last year

Latest Decks as Commander

Rolling Thunder Discussion

Rhadamanthus on Jaya's Immolating Inferno x damage …

1 month ago

It's 7 damage to each of up to three different targets, for a total of up to 21 damage. If you had to divide it up between more than one target, it would be written like Rolling Thunder to make that clear.

RNR_Gaming on How to kill things of …

2 months ago

Fiery Cannonade is the closest you'll get to Pyroclasm unless it gets down shifted. Rolling Thunder is another option :)

Flooremoji on PDH Crackling Drake Control

2 months ago

Hypothesizzle , Rolling Thunder , Grixis Panorama , Wayfarer's Bauble and Warped Landscape are all pretty bad.

I'd reccomend Fire Prophecy , Compulsive Research , Snow-Covered Island and Volatile Fjord in their place.

I also wouldn't be playing Desert in a deck with so many color requirements, it could probably be replaced with another snow land.

Most of your colorless rocks also don't seem that great with nothing to accelerate into, I'd probably cut at least Thought Vessel , Ur-Golem's Eye , and Sisay's Ring since you have so few cards that actually require 2 or more generic mana, and extra hand size is irrelevant most games. Mind Stone would be better, but I still don't know if it would be very good anyway.

You could use many more pieces to make your combo more consistent, including but not limited to: Displace , Izzet Chronarch , Mnemonic Wall , Scrivener , and Salvager of Secrets . Maybe not all of them though.

You are still missing some of the better cantrips, ( Gitaxian Probe , Brainstorm , etc.) so if you end up with more room I'd reccomend adding those.

Good luck with your boring deck! :P

Mcat1999 on Card creation challenge

3 months ago

I am saddened that Valakut, the Molten Pinnacle isn't legendary. Here's my chance to correct this atrocity.


Valakut, Maw of Zendikar

Legendary Land

Valakut, Maw of Zendikar enters the battlefield tapped unless you sacrifice a creature.

: Add .

, : Valakut, Maw of Zendikar deals X damage divided among any number of targets.

(: Elemental)


Valarus, God of Eruptions

Legendary Creature - Elemental God

Haste

When Valarus, God of Eruptions enters the battlefield, destroy each other nonland permanent with converted Mana cost X or less.

Mountains you control have ": Deal 1 damage to any target."

5/5


Yes, that's a Rolling Thunder on a land at instant speed. This is why it costs double X.


Challenge: Anyone want to make another Zendikar flipland?

Requirements:

  • Legendary land
  • Creature side is a Legendary Elemental God
  • Land side adds , for example. We do this to showcase it's vast unyielding power.
  • Secondary ability, be it static or triggered or activated. Just something extra spicy on that land
  • "Enters tapped unless" condition

If this feels like to big or complex of a challenge, feel free to repeat the above challenge instead.

StopShot on What is the best card …

4 months ago

I like coming up with infinite combos and sometimes I wind up with an infinite combo that makes endless colorless mana. I want to know what card is best for sinking all that mana into? While I'm aware that I can use a card like Gemstone Array to make infinite colored mana or I could use a card like Staff of Domination to draw multiple cards, I instead want one card along with my infinite colorless mana and limited color mana to close out the game by doing any of the following:

-

-Dealing infinite damage to all opponents.

-Causing infinite life loss to all opponents.

-Creating infinite creature tokens with haste.

-Forcing all opponents to draw out their decks.

-Exiling all opponents' libraries.

-Forcing all opponents into a "lose the game" condition.

-Meeting a "win the game" condition.

-

I don't consider traditional mill to be a viable way to consistently win the game. Creating infinite tokens without haste I also view as not consistent enough as it gives each opponent the chance to react. Furthermore, infinite life gain isn't viable as commander damage exists.

Of course, without a doubt, Walking Ballista is the clear favorite solution to win the game being able to fit in any deck given its colorless color identity. That being said, I made this thread wanting to know what secondary back-ups would be an apt replacement for Walking Ballista if by some chance it is countered or exiled.

Here are some cards I came up with that work, but I'd like to know from others if I missed any that could do better than these: Aurelia's Fury,, Bloodrite Invoker,, Cogwork Assembler,, Comet Storm,, Conflagrate,, Cut / Ribbons,, Debt to the Deathless,, Dimensional Infiltrator,, Essence Depleter,, Exsanguinate,, Fanning the Flames,, Fireball,, Firecat Blitz,, Goblin Cannon,, Goblin Festival,, Helix Pinnacle,, Oona, Queen of the Fae,, Rolling Thunder,, Tempt with Vengeance,, Torment of Hailfire and Valakut Invoker.

I didn't include any cards that could possibly turn the game into a draw, but I'm still looking for more cards that suit the criteria I've put out.

SaberTech on Torbran and his Fiendish Plan

11 months ago

I like the poke idea that this deck is going for, but I think that there are some parts of the deck that are a bit counter productive. I think that a number of the low-damage wrath effects will lose a lot of their impact as you move into the mid and late game, even with Torbran's boost, and even though cards like Pyroclasm will deal more damage to your opponents' creatures they are still dealing enough damage to kill a good number of your own utility creatures anyway. I think that there are other options to consider that would give you more choice and control over where damage is going.

Rolling Thunder and Violent Eruption give you a good amount of control and scale really well with Torbran out. Inferno Titan and Drakuseth, Maw of Flames can spread their damage around and are also large bodies that can help finish a game. Goblin Sharpshooter is another creature that can get pretty ridiculous with Torbran out, and Flameblade Angel might also be worth consideration as a deterrent.

There are some other options worth looking at to increase the "punisher" aspect of the deck. Circle of Flame, Harsh Mentor, Immolation Shaman, Rampaging Ferocidon and Hissing Iguanar are all possible ways of getting some extra damage in. If you end up running more creatures, Hellrider is a possible inclusion. And will all the damage flying around you might find that Neheb, Dreadhorde Champion might make a good addition, although Neheb is better with more X cost spells.

Anyway, just some ideas to think about. I'd like to see your opponents' faces when you drop both Mana Barbs and Torbran onto the board. That's not something most people would want to deal with.

DemonDragonJ on How is Thought Collapse Justified?

11 months ago

Employees of WotC, or at least Mark Rosewater, have stated that a multicolored card can have a lower overall mana cost than a mono-colored card that performs the same effect, or can be more powerful than mono-colored cards with the same converted mana cost. For example, Aurelia's Fury is more powerful than Rolling Thunder and Merciless Eviction is more powerful than Final Judgement, whereas Unmake is less expensive than are Final Death or Final Reward.

Therefore, I am wondering how Thought Collapse can be strictly better than Psychic Strike when the former card is mono-colored and the latter card is multicolored; does that not violate WotC's policy on that matter?

What does everyone else say about this? How can Thought Collapse be better than Psychic Strike?

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