Rolling Thunder

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of target creatures, players or planeswalkers.

DatShepTho on Prossh's Pit - EDH

3 months ago

I think you would enjoy using some more efficient deck smoothers such as:

for ramp:

for card advantage:

for removal:

...by cutting less mana efficient cards such as...

I also recommend trying custom tags to separate card purposes. Apart from lands, ramp, draw, and removal, I would make the other categories "enablers" for cards like Awakening Zone and "payoffs" for cards like Dictate of Erebos

You might notice you're not running too many ways to generate enough tokens and a tad too many sac outlets or payoffs that aren't triggering often enough.

JustJohn97 on Gruul Tron

5 months ago

Hi jonjonhholt,

Thanks for the suggestions! Pinnacle Kill-Ship is very interesting because it can be dug for using Ancient Stirrings and Malevolent Rumble while also eventually becoming a threat. What would you suggest cutting to make room? If it is interaction I would lean towards Breath Weapon as I have Rolling Thunder for that role in a pinch, if I were to cut a threat it would be between Avenging Hunter and Writhing Chrysalis. That being said I do like both those threats in the deck.

Thanks again for the suggestions!

wallisface on How Can Mono-Colored Cards be …

9 months ago

Sliverguy420 you also understand that synonym-words aren’t always identical, right? The very definition for synonym states the words can be “nearly the same”…, so using this metric to prove a point doesn’t seem practical.

In any case, we’re clearly both just beating our heads against brick-walls here, so there’s no need for us to keep rattling on with these semantics.

On the Aurelia's Fury vs Rolling Thunder, it’s an extreme case of comparison - AF has two additional effects which aren’t even mentioned on RT, as well as being Instant instead of Sorcery, and Mythic rarity instead of Uncommon (the rarity alone could easily explain the vast difference in card complexity/power). I would say however that its a fine comparison, but fails in that it deviates entirely from the OPs initial question, which was asking why some mono-coloured cards have stronger effects than their multicoloured counterparts. Providing an example to the opposite does nothing towards answering the OPs initial question

Sliverguy420 on How Can Mono-Colored Cards be …

9 months ago

wallisface you can also google synonyms of "same" and see that "identical" is the first one. what you found however, is from "google ai" which is quite often wrong. i did not derail anything, because semantics matter here. same means identical. same means equal. this is of primary importance in this thread. the whole point of the original question is about differences in card effects, therefore not same. i was debunking someones factually incorrect point, not "derailing" anything. point being, to say that Aurelia's Fury vs Rolling Thunder is "not a valid comparison", is just blatantly incorrect. the cards are in fact a valid comparison.

Sliverguy420 on How Can Mono-Colored Cards be …

10 months ago

plakjekaas: Aurelia's Fury vs Rolling Thunder seems like a good comparison, specifically for the reasons you mentioned. it requires more colors, thus does more things to make it more powerful.

plakjekaas on How Can Mono-Colored Cards be …

10 months ago

The problem with printing cards that are rewards for monocolor decks, is that they're either just not good enough, like Slaying Fire or instant expensive staples, like Nykthos, Shrine to Nyx. Because if the effect is good enough, the two-color decks will consider playing it too, think Cabal Coffers+Urborg, Tomb of Yawgmoth. Monocolor decks make the sacrifice of devoting to that color, and accepting its weaknesses. The best way to combat those weaknesses, is to add a color. The payoff is the manabase consistency, and leveraging the strength of the color you picked. There's a few Caged Sun or Throne of Eldraine-type cards that possibly could slot in every monocolor deck. But the fun of building a monocolor deck (I'm talking commander here) is to deepen out your limited cardpool to get the job done in a way most multicolor decks won't expect because it uses cards you normally wouldn't see in multicolor decks.

To get back on topic, in the OPs examples, if the monocolored option for similar effect is actually better, it's probably printed more recently and therefor more powerful. That's the case with Psychic Strike vs Thought Collapse and for as similar as they are (differences were already pointed out) for Merciless Eviction and Farewell. Final Judgment in its turn is older than that, and therefor more limited in application than Merciless Eviction, which is the newer card out of the two.

Aurelia's Fury vs Rolling Thunder is a bad comparison. The silence- and tap effects make the card a lot more versatile. With Aurelia's Fury you could ping a player to stop them from comboing, tap down three blockers to swing in for lethal, where Rolling Thunder only offers straight up removal or burn to the face, which Fury can do as well. Still, Rolling Thunder was printed in 1997 where Aurelia's Fury was printed in 2015.

What OP's describing is powercreep, and it's not restricted by colors.

DemonDragonJ on How Can Mono-Colored Cards be …

10 months ago

Employees of WotC have said that multi-colored cards can be more powerful and/or more efficiently costed than are mono-colored cards with the same cost or similar effects (such as comparing Aurelia's Fury to Rolling Thunder or Merciless Eviction to Final Judgment), but I have noticed that there are certain mono-colored cards that are strictly better than are certain multi-colored cards (for example, compare Thought Collapse to Psychic Strike or Farewell to Merciless Eviction), so I wonder how WotC can justify that, as that seems to contradict their previously-stated opinion on the matter.

What does everyone else say, about this? Why are some mono-colored cards more powerful than are multi-colored cards that are very similar? I certainly am very interested to hear your thoughts on this subject.

TypicalTimmy on Card creation challenge

1 year ago

Ink-Spewer Dragon

Creature - Dragon

Flash

Flying, vigilance

When you cast Ink-Spewer Dragon, you may change some of the text of target spell you don't control. You may change any of the following:

  • The player or players
  • The spell type and / or subtype
  • The listed color and / or colors
  • What zone a permanent or permanents are moved to
  • Type or types of counters

4/4


A few examples,

You can change it so that Cyclonic Rift only affects one player, even if that player was the caster of the spell

You can choose how Rolling Thunder delivers its damage

You can choose to make Armageddon only destroy Islands or nonbasics

You could make Path to Exile return your creature to the battlefield instead of exiling it. Or force it to exile someone else's creature. Or hell, make it exile their land if you want

You could make Decree of Savagery put four stun counters on creatures you don't control


The rules for this card would be a nightmare to sort out, and the jank that could be pulled in some convoluted combo, especially in Esper, is likely unfathomable and insane


Anyway, wildcard

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