Enchantment (1)

Ever since I started up MTGO several months ago I had been wanting to try out dinosaurs. Not sure if it the artwork or the love of Jurassic Park but this is my attempt to play a deck that will be fun and hopefully somewhat competitive. If you have some constructive criticism, I am all ears as I am always looking to improve both the decks and my own deck-building ability.

One of the difficulties I found when building a dino deck is their high CMC. To overcome this I have a number of creatures to lower the CMC such as Goblin Anarchomancer, Kinjalli's Caller, and Marauding Raptor and a number of ramping dinosaurs like Ranging Raptors and Topiary Stomper. I am running Goblin Anarchomancer as its runs a bit wider than Otepec Huntmaster although both of them have trouble when Marauding Raptor is on the field. I considered dropping Goblin Anarchomancer entirely and just run additional copies of Marauding Raptor but getting two copies of Marauding Raptor on the field at once is not exactly ideal as it would limit what I could play. In total, I have 8 creatures in the deck that lower the CMC of the dinosaurs and 5 ramping dinosaurs giving me goods odds of being able to hit some of the big guns much quicker than usual.

In terms of triggering the enrage ability, cards like Cinderclasm hit all the creatures going for a mass enrage while others are more targeted like Reckless Rage, Rile, and Savage Stomp. Running Marauding Raptor and Forerunner of the Empire provide some additional enrage triggers as well. In total, I have 12 ways to trigger enrage in addition to combat damage giving me good odds of being able to hit that consistently.

As a good portion of this deck relies heavily on having certain creatures on the field to lower the cost of the big guns or the cards needed to enrage the dinos, I added in a considerable amount of potential extra draws to "search" the deck for what I want/need. Ripjaw Raptor provides draws when dealt damage via enrage, Runic Armasaur provides draws if the opponent relies on activated abilities of lands/creatures, Rile provides a cheap draw while also letting me target an enraged ability, and lastly The Great Henge is a card that meshes well with this deck given the big creatures it fields and also give me a draw ability when a creature is cast. That gives me 9 cards total with draw potential again giving me good odds that I will be able to play one at least and keep the fun going.


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25% Casual

75% Competitive

Date added 1 week
Last updated 3 days
Splash colors WR

This deck is Modern legal.

Rarity (main - side)

7 - 0 Mythic Rares

26 - 0 Rares

11 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 3.68
Tokens Copy Clone
Folders Uncategorized
Ignored suggestions
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