Naya Charm

Naya Charm

Instant

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  • Naya Charm deals 3 damage to target creature.
  • Return target card in a graveyard to its owner's hand.
  • Tap all creatures target player controls.
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Naya Charm occurrence in decks from the last year

Latest Decks as Commander

Naya Charm Discussion

jonno.scott on Atla dragons make it fun cheap and easy babay!!!

1 week ago

Looking quickly through your list, Kilnmouth Dragon , Naya Charm and Wardscale Dragon are decent but a little underwhelming compared to these additions, IMO.

Johnny14xxx on 5C Tribally Tribal

1 month ago

I love the idea of the Changeling-Ally theme and it can easily be misjudged for a weak synergy. I would add some interaction and a couple more single target removal. I would suggest you to consider the various charms (both two and three colors. Ex. Crosis's Charm , Naya Charm , Sultai Charm , etc...) and also Crib Swap just for flavor's sake.

Halflingz on

1 month ago

Raining Cats and Dogs Nice work bdodds, I think you have selected a handful of great cards but I'd think you could benefit from an earlier CatDog play and cheaper creatures to really start raining cats and dogs. Even without Aluren, every creature coming in with an extra token produces insane value. Especially considering your general's ability.

Below, I would like to outline 4 core concepts and considerations. Ramp, Creatures, Protection, Draw.

Ramp - Prioritizing cards that help you play Rin & Seri turn 3! Nature's Lore Rampant Growth Three Visits Boros Signet Selesnya Signet Gruul Signet Talisman of Conviction Talisman of Unity Talisman of Impulse Fellwar Stone This should be easy to replace the ramp packaging you already have. Look to cut cards like Explosive Vegetation, Chromatic Lantern, Obelisk of Naya, etc.

Creatures - Prioritizing 3CMC or less and upping your creature count to closer to 30! Think about adding creatures that fullfill multiple roles and allow you to run less other stuff. Qasali Pridemage is a great example cause it can pump a swinger +1/+1 as well as remove a pesky enchant or artifact.

Cheap Utility Kitties- Adorned Pouncer Brimaz, King of Oreskos Bronzehide Lion Initiate's Companion King of the Pride Leonin Relic-Warder Oreskos Explorer Pride Sovereign Qasali Ambusher I like the returners you have for multiple cast triggers too! Can get stupid with Aluren... Whitemane Lion Temur Sabertooth Fleetfoot Panther ? Snow Hound

Cheap Utility Doggos- Abzan Beastmaster Ainok Guide Bolt Hound Resolute Watchdog Selfless Savior

Some real cheap beefers could be nice considering they make a token, but could also see not making the cut- Wild Nacatl Loam Lion Leonin Vanguard Isamaru, Hound of Konda Sacred Cat

Protection/Return - Build a huge board and keep it protected! Unbreakable Formation Rootborn Defenses Heroic Intervention Teferi's Protection Asceticism Marshal's Anthem Kindred Boon Akroma's Will Flawless Maneuver

Draw(ish) - The cheaper the cards in hand the more you gonna empty and wanna draw! Skullclamp Colossal Majesty Elemental Bond Beast Whisperer Fecundity Garruk's Uprising Descendants' Path Realmwalker Hunter's Insight Snake Umbra Lifecrafter's Bestiary Mentor of the Meek Guardian Project Return of the Wildspeaker Shamanic Revelation Slate of Ancestry Collective Unconscious Camaraderie

General good cards for Cat/Dog: Maskwood Nexus Mirror Entity Crib Swap Felidar Retreat Basilisk Collar Thousand-Year Elixir Rings of Brighthearth Seht's Tiger Shields of Velis Vel Naya Charm Kindred Summons Volatile Claws Beastmaster Ascension Titanic Ultimatum Hour of Reckoning Triumph of the Hordes Finale of Devastation Idyllic Tutor Winds of Abandon Lightning Greaves (secret lair dog art!) Coat of Arms Swiftfoot Boots Impact Tremors Rhythm of the Wild Aura Shards Shared Animosity Mirari's Wake Growing Rites of Itlimoc  Flip Any Cheap Changelings really...

Lands to love: Slayers' Stronghold Kessig Wolf Run Hanweir Garrison Flamekin Village Gavony Township Mosswort Bridge Spinerock Knoll Windbrisk Heights Castle Embereth

Maugena on Commander Green/White

8 months ago

Naya Charm is not legal chica. (Gotta be GW or colorless.)

CJH123 on Uril, get your hands off me!

10 months ago

34 lands seems low, and I'm always wary of running the bounce lands alongside that many tap lands. With a budget manabase I'd probably ease off the costs like Mayael's Aria and Naya Charm also.

Rather than Midnight Guard + Elemental Mastery/Presence of Gond I'd run Siona, Captain of the Pyleas for the Shielded by Faith combo (+ Emblem of the Warmind, probably) as the pieces are independently more useful.

I'd also work on reducing your CMCs across the board (particularly if you want to stick to 34 lands). Spellbreaker Behemoth could be Destiny Spinner and Runes of the Deus could be Temur Battle Rage and Winds of Rath could be Gravitic Punch, for example.

Are things like Silence, Gaddock Teeg and Shalai, Voice of Plenty a meta choice? In my experience, Uril benefits most from being able to kill 1 or 2 players as quickly as possible (rather than trying to control the board).

ClassicCox on Ghired & Ravnica's Overpopulation problems

10 months ago

Bit of a goodstuff-ish update since i got copies of Blade of Selves Oracle of Mul Daya and Rishkar's Expertise. These beautiful bois are in. Flamerush Rider, Naya Charm, Idyllic Tutor are out.

Mirenheart on And The Wurms Ate Into His Brain (Atla)

11 months ago

You could replace the Naya Charm with Boros Charm. For a Green mana less, you get a slightly bigger ping that also hits planeswalkers, a mass board wipe protection, or doublestrike on a single, powerful target.

Rainmaker217 on Modern Midrange Mardu Minotaur

1 year ago

Thanks for the feedback, I appreciate it :) Unfortunately 'drop white, go aggro' is precisely what I did not want to hear, haha. There's plenty of aggressive minotaur strategies and I wanted to try for the opposite. So I think I'll be taking out Neheb the Worthy and replacing it with stuff that aids the control/stall/value package.

Maybe dropping black and adding blue allows for more card draw and counterspells, but all the minotaurs that take advantage of blue are older than modern or illegal in it, like Etherium-Horn Sorcerer.

Trading black for green, however, allows additional ramp, some Warden of the Chained, Eldritch Evolution and The Great Henge for more value. I prefer Mardu Charm over Naya Charm, however.

Keeping it Boros allows for a more spell-heavy exploitation and maybe abuse Smelt-Ward Minotaur and Boros Battleshaper to allow for small strategic advantages (and Domri's Ambush).

Finally, in whichever color base, I could lean more heavily on the white with things like Revitalize and maybe find a spot for Healing Grace (and if adding green, Captured Sunlight to give those minotaurs a wholesome bent. There's also some changelings I could add in, like Universal Automaton and Adaptive Automaton to streamline the curve.

For now I'll hold off on fetch lands, but maybe a bounce land or two would help out getting to more mana quicker?

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