You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
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|Commander / EDH||Legal|
Sanguine Sacrament occurrence in decks from the last year
Latest Decks as Commander
Sanguine Sacrament Discussion
2 months ago
It's your boy Jason.
Here's a bunch of cards that should be less than $1 that I think could be possible additions. Feel free to ignore me. Also this is Zach: Zjadler and this is Stephen: icefrigi if you want to check out their decks.
Ramp: Commander's Sphere
9 months ago
Alright, first of all you are not allowed to play this deck this way. The way i see it, you are playing two flip lands without playing their flip side. Thats not the way they work. i suggest you to google the rulings here.
Some cuts: Primal Amulet Flip (You are only running 9 instants and sorceries), Heartless Pillage, because discarding is not the best strategy in EDH and seems to be a little bit out of the focus of this deck, same goes for Raiders' Wake, Sanguine Sacrament and instead Heliod's Intervention.
Add some single target removal (you are in Orzov, which has the best cards of this category, e.g. Swords to Plowshares, Anguished Unmaking, more ramp like Sol Ring (e.g. Talisman of Hierarchy) and play around 36 lands.
1 year ago
1 year ago
Joe_Ken_: Sanguine Sacrament does seem like a good idea, and I had considered it before, but took it out in favor or Exsanguinate . However, I like the wheel idea to get a ton of mana out of Smothering Tithe . I'll probably go with Magus of the Wheel since I have a few ways to get him back, and Khorvath's Fury for the added damage option. I prefer Soul Channeling for my commander, since regenerating her doesn't make her drop all her +1/+1 counters, but some extra safety never hurt anyone. I chose Return to Dust over Utter End due to the fact that my meta doesn't seem very reliant on creatures, and I can get rid of two of them for the same price as one. Anguished Unmaking is already in, and with Font of Agonies I saw it as a less reliable, but repeatable Swords to Plowshares without giving my opponent anything in return.
enpc: Most of the research I did about average CMC, lands, and ramp said to start with 40 lands, then take out 1 land for every 3 sources of ramp you have. I know I didn't follow that to a T, but not having enough mana hasn't really been an issue for me during playtesting, nor has the 3.75 aCMC. That being said, there's nothing wrong with more ramp. I'll think of some options. As for streamlining my wincon, I'm a little lost on what you think I should do exactly. Should I have more wincons that don't revolve around going sideways? Or should I narrow down my wincons and use the extra space to help me reach them?
1 year ago
Sanguine Sacrament could be good for life gain since it could be a huge mana dump to heal double of especially at instant speed.
Obviously cards like Demonic Tutor and the other better tutors are things you could look into for upgrades.
Gift of Immortality could be something to help keep your commander around.
I would say with Smothering Tithe in the deck you could potentially add a wheel or two. Obviously Wheel of Fortune may be out of price range but Memory Jar , Magus of the Wheel , Reforge the Soul , and Khorvath's Fury could be more obtainable.
1 year ago
1x Serra Avatar
1x Utter End
1 year ago
Stream of Life originates from Alpha. Back then, "White is undisputedly the best color in this game at gaining life" simply wasn't true. In fact it was quite a while before white caught up to green's level of lifegain.
Fruition , Rejuvenate , Wellwisher , Nourish , and so on. It wasn't until Soul Warden that white got anything even resembling efficient lifegain imo. Maybe Spirit Link , but that's still a single outlier among plenty of efficient green lifegain cards.
Lifegain is one of those things that shifted on the color pie as the game matured. It started as a primarily green thing that white did on occasion. If anything, I'd argue that White has become too efficient at it, to the point that Green rarely even bothers with it anymore, effectively robbing Green of what was once a defining characteristic.
Finally, I feel like pointing out that in general, the best lifegain cards tend to be ones that are both White and Green. Vitalizing Cascade , Heroes' Reunion , Dawnglow Infusion , Oracle of Nectars , Ajani, Mentor of Heroes , Pledge of Unity , etc.
1 year ago
Hello! I've been goldfishing the deck I and really like it! I've been able to get a turn 3 kill a couple of times and it's a ton of fun to "find" the win.
I have a few recommendations to the deck if you're interested:
Necropotence . Disregarding the fact that it's one of the best draw engines ever it combos with the Citadel! Allowing you to pay 1 life to remove a land from the top of the deck allowing you to combo off without whiffing. I think Necro is a must include. I sometimes had difficulties finding tutors for the Citadel as well and a draw engine like Necro would definitely help set up those turn 3-5 kills.
You could add a Doomsday combo. Stack would be something like: Bolas's Citadel , Aetherflux Reservoir , Sensei's Divining Top, Tendrils of Agony/Whatever, Beacon of Immortality / Sanguine Sacrament . Causing you to gain infinite life and being able to nuke the table with the Reservoir. Of course it would be best to cast Doomsday off of the Citadel since that's an instant win right there.
Insidious Dreams . It's a bit on the expensive side but the fact that this tutor is instant speed and stacks the top of your library with multiple cards is amazing. Cast this on your end step and win the following turn by putting Citadel, Top and Reservoir on the top of your library.
Doom Whisperer . Now this is definitely the worst card on the recommendation list. It might be worth it to playtest it though since it helps you stack the top of the deck so you don't whiff. Something like Summer Bloom like somebody already commented on is probably more efficient and will get the job done.