Territorial Allosaurus

Territorial Allosaurus

Creature — Dinosaur

Kicker (You may pay an additional as you cast this spell.)

When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.

Latest Decks as Commander

Territorial Allosaurus Discussion

jbgrv on EDH Removal Master List

6 months ago

This is really great list! Please keep updating.

Some of cards I found missing:

Black Eliminate , Grasp of Darkness , Feed the Swarm - oh yes, black can now destroy enchantments! Blue Ravenform - oh yes, blue can now EXILE ceatures or artifacts! White Angelic Edict , Cleansing Nova , Ondu Inversion  Flip, Doomskar Green Viridian Shaman , Thrashing Brontodon . Fight effects of Gargos, Vicious Watcher , Territorial Allosaurus , Primal Might , Ram Through Red Shatterskull Smashing  Flip and what about enrage effects from Silverclad Ferocidons or damage from Needletooth Raptor or Burning Sun's Avatar ?

xtechnetia on Weird rulings for individual cards

8 months ago

Void Winnower's is a classic. Some of the other ones I've come across at some point:

Queen Marchesa - "The last ability of Queen Marchesa (long may she reign) checks to see if an opponent is the monarch as your upkeep begins. If no opponent is the monarch, Queen Marchesa’s (long may she reign) ability won’t trigger at all. Queen Marchesa’s (long may she reign) ability will also check to see if an opponent is the monarch as it tries to resolve. If no opponent is the monarch at that time, Queen Marchesa’s (long may she reign) ability will have no effect."

Demonic Pact - "Yes, if the fourth mode is the only one remaining, you must choose it. You read the whole contract, right?"

Jadelight Ranger - "If you reveal a nonland card the first time Jadelight Ranger explores and leave it on top of your library, you’ll reveal the same card the second time it explores. If you don’t pretend to be surprised, you’ll hurt Jadelight Ranger’s feelings."

Territorial Allosaurus - "Territorial Allosaurus’s ability can target another creature you control (such as a Dinosaur with an enrage ability). If you kicked it but your opponent controls no creatures that are legal targets, the ability must target another one of your creatures. Plan carefully before kicking Dinosaurs."

Persistent Petitioners - "The last ability of Persistent Petitioners lets you ignore the “four-of” rule. It doesn’t let you ignore format legality. For example, during a Ravnica Allegiance Limited event, you can’t add Persistent Petitioners from your personal collection, no matter how much they ask."

Lovestruck Beast - "If Lovestruck Beast’s power and toughness are reduced to 1/1, it learns that loving oneself is the first step on the true path to happiness, and it can attack even if you control no other 1/1 creatures."

And one borderline personal example:

Lion's Eye Diamond - "The ability is a mana ability, so it is activated and resolves as a mana ability, but it can only be activated at times when you can cast an instant. Yes, this is a bit weird."

seshiro_of_the_orochi on GREEN SMASH

1 year ago

That's a pretty cool list. I like the idea of switchable commanders. Maybe consider Gigantosaurus for the Ghalta part and Territorial Allosaurus for the fight part?

mschaefer241 on Welcome to Jurassic Park

1 year ago

Thundering Spineback, it is too slow, Rampaging Ferocidon because it cancels out all of your life gain, and many of your cards are life gain. Wayward Swordtooth is replaced by Regal Behemoth, and Territorial Allosaurus, not because it is bad, because it doesn't have any synergy.

WUBRG97 on Ixalan Park

1 year ago

Hi CardTyrant

Awesome list, i have taken some notes for when i start retooling my own gishath deck.

But there are some inclusions I myself have experienced to be underwhelming and was wondering what you thought about them.

  • Bellowing Aegisaur: Does he work as occasional +1/+1 counter placements or do you have multiple activations when you use him. I myself find the occasional trigger to be underwhelming, and not doing much for 6 mana. And when i can use something like Pyrohemia he does not protect himself.

  • Burning Sun's Avatar: Have been very disappointed with this one, tough to cast due to its cmc and triple red. Bolting a creature and a player seems very limited for 6 mana, and even when its cheated into play it seems underwhelming for a card slot when something like Apex Altisaur could remove multiple threats. And a 6/6 without trample is underwhelming as well in my opinion :/.

  • Deathgorge Scavenger: How often do you meet graveyard decks, because without that interaction it seems very limited in its use.

  • Raging Regisaur: I have been on the fence with this, it is a very nice trigger on a dinosaur body. But the amount of enrage targets are limited and - at least in my meta, a 4/4 will rarely be able to attack anyone without dying to one of their larger blockers. Killing an X/1 is nice, but the difficulty of having it attack without dying is a bit tough.

  • Raging Swordtooth: Same case as above, but i like this less. It triggers only once, which means it needs a lot of setup for getting a lot of enrage triggers. An army of 1/1 seems uncommon, most token decks will have something to buff them. A possible swap could be Staff of Nin it gives card draw and a nice way to trigger enrage, although at a higher cmc and no way of cheating it into play.

  • Siegehorn Ceratops: How has this performed for you? I find it very hard to trigger it the first time with only 1 damage. And even if it gets buffed it is just a big beater without trample. I really like the card and want to include it, but its hard to justify.

  • Territorial Allosaurus: Is a 5/5 for 4 with a possible fight ability really worth it, feels there are better options available.

  • Trapjaw Tyrant: Have shown to be very risky. Some setup is required to trigger the enrage, and even if the problems are removed, they will come right back when the board is cleared. And then one have to take care of those problems again with an empty board.

And what do you think about some of these cards?

wolfsack on Dino World

1 year ago

Yo, here are some dinos I think might work here too.

Bellowing Aegisaur Needletooth Raptor Territorial Allosaurus

These spells can help keep the pace going for you damage on enrage creatures and protect them.

Prey Upon Seismic Shudder Tremor

Make a Stand

Lanzo493 on Mayael's Monster Mashup

1 year ago

mayael is so much fun! There are so many big creatures that she's easy toHere are some thoughts I've got for you.

Surrak, the Hunt Caller is a haste enabler at 5 power but only 4 mana. He's great to just cast, to get with Mayael, and gives haste!

Thorn Mammoth and Apex Altisaur are removal on a stick. Creature decks like Mayael love having creatures that also work like instants/sorceries. Almost strictly better than Territorial Allosaurus who can't trigger with Mayael's ability anyway. Definitely better than Gruul Ragebeast who forces even your mana dorks to fight, usually killing them.

Faeburrow Elder taps for a TON of mana. Great in any 3+ color deck. So is Bloom Tender but she's too expensive. $, not mana cost.

Ilharg, the Raze-Boar does everything Mayael can't do, covering your largest weakness of not being able to cast cards from your hand!

Archetype of Endurance for those games when you know you'll have a target on your head. Works like Asceticism .

Seedborn Muse is one of the best upgrades for your deck. Using Mayael on every turn? Sign me up!

Etali, Primal Storm solves any problems you have with card advantage. He wins games. Period.

Speaking of card advantage, Soul of the Harvest gets cards and has over 5 power.

DragonzBane on Roar of the Dinosaur

1 year ago

I would never have more than 60, the consistency is always more important than the extra cards. I would cut 2x Consulate Dreadnought which you don't get much out of, 1x Forest because cutting the other cards can lower your land count, 4x Territorial Allosaurus because the kicker isn't really that good with the other cards and you don't need another 4 drop 5/5, 4x Gigantosaurus because you have enough power already and without trample it's not doing much for you also because the cost is so high, 1x Ranging Raptors you could probably cut all of them because you don't need ramp really; but you need three drops, move the 2x Deathgorge Scavenger to the side board in place of Cacophodon because it's ability is only good in some matches, and add 1x Ghalta, Primal Hunger because it's probably the best card in the deck with being able to come down for GG and having trample.

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