Shaman of Forgotten Ways

Shaman of Forgotten Ways

Creature — Human Shaman

: Add two mana in any combination of colours to your mana pool. Spend this mana only to cast creature spells.

Formidable, : Each player's life total becomes the number of creatures he or she controls. Activate this ability only if creature you control have total power 8 or greater.

Browse Alters View at Gatherer


Have (3) metalmagic , Azdranax , gildan_bladeborn
Want (0)

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Mythic Rare

Combos Browse all


Format Legality
Pioneer Legal
Modern Legal
Frontier Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Shaman of Forgotten Ways occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.2%

Shaman of Forgotten Ways Discussion

Inkmoth on Yeva Draw-Grow (Budget)

1 week ago

For those who're following the thread, Uzeep's questions were answered via Discord. However, the main thing I wanted to address in his comment is his mention of tutoring Shaman of Forgotten Ways. It is NEVER in our gameplan to tutor this, so we never care about where this card is until we've established Infinite Mana and an Outlet, only then do we look for kill loops which is also when the sky's the limit.

Due to his region certain cards were unavailable, so we also brewed up some changes to rectify this. His variation will be exactly the same with the following exceptions:

Creature (6)

Enchantment (3)

Instant (2)

Uzeep on Yeva Draw-Grow (Budget)

1 week ago

Hi Inkmoth,

Thank you for the fast reply, man!

I really appreciate your comment and it kinda helps me out on understanding the line of play you're going with.

1) The Cloudstone replacement is perfect for me since locally not many people are selling it. I'll probably test more of the it out online to get the feel for the timing.

2) Regarding the Vivien, I treated it as a Mini-Yisan kind of effect? But I don't think the payoff is that great unless I'm going to win on that turn or tutoring a gamebreaking card like Shaman of Forgotten Ways.

I've sent you a Discord friend request as well. Name's Uzeep#2220. Hope to talk to you more there!

Do let me know what's your timezone as I think it's nearly 4 am now on your side. I'll try to accomodate to you on the timing ^^.

TypicalTimmy on What cards deserve to be ...

1 month ago

Omniscience_is_life, I'd like to respectfully disagree. Felidar is not generally a problem as it has to first resolve, second actually wait on the battlefield without interaction, and third ensure you meet it's criteria. At any point, any one of these can change unfavorably for you, making it just a vanilla 4/6. As for S.A., I can see how it gives someone a huge unfair advantage on T1, but this comes with the ire of the table. It will be removed quickly. The nature of the game will balance this out.

shadow63, I see no reason why any of these should be banned. Shaman of Forgotten Ways is the same as Biorhythm, and the rest are basically normal play.

I understand the "social contract" to not interact with lands on a mass scale, because that's like a punch to the gut. You sit down to play a 30 minutes game, you get 1/2 of the lands out and suddenly you are back to turn zero. It is basically the cheap way of conceding. But realistically, the card itself isn't the issue, it's the user casting it. If that player has a history of cramming land wraths in literally every single deck they own, it's clear they do it to create a toxic environment where they want all of the power and control without any of the input and diligence.

However, that being said, if the player uses one or two in a single deck and it is there for a specific reason, that's not so much of that player being a toxic asshole, more so that deck is built to be overtly aggressive and challenging.

For example, in my Grixis Superfriends deck I run three land-lock methods. I do this so I can snuff out interactions with my Planeswalkers, since they are hard to protect.

But in my Lord Windgrace deck, and indeed all other decks, I don't even run a single land destruction spell, despite him being a beautiful synergy with cards like Strip Mine, which functions with Wrenn and Six, who is like a second Windgrace. Even my Oros, the Avenger deck who is quite literally built around "wraths matter", doesn't run a single one. I could easily turn all creatures into lands and wrath the boardstate entirely, as the newly creature-lands are non-white, but that is horrendously cheap and completely unnecessary.

So I feel it really depends on the deck the land wraths are in, and how frequently the player who builds these decks uses them.

SynergyBuild on shadow63

1 month ago

Also, Emergent Ultimatum is a new Tooth and Nail, and Warp World is also super legal xD

It's a weird banlist, also Shaman of Forgotten Ways is a better Biorhythm pretty much always xD

HortonIsTired on Gord's Gold

1 month ago

I dont see a clear win condition here...lots of removal but not many threats other than the 6 creatures, think you need just a few cards to focus a little more. I really like Shaman of Forgotten Ways, i would focus on him a little more or a lot more with help like.... Entrapment Maneuver, Storm Herd, Growth Spasm.... just an idea...use it or not, what do i care....but you really need to add lands!

apohl13 on Yeva Draw-Grow (Budget)

1 month ago

Inkmoth- I love the deck and have built it with a few minor changes to fit my meta. +1 from me

One valuable addition that you might consider, however, is Polukranos, World Eater. Unless I'm missing something, he can kill the table's creatures to set up a Shaman of Forgotten Ways win with infinite mana by himself without needing to set up an Ulvenwald Tracker loop.

Forkbeard on Atarka, World Render: Double Dragon

1 month ago

Hi MTGPower314, thanks for stopping by + all of the suggestions. Here's my thoughts on all those cards:

  • Warstorm Surge: Great card albeit expensive to cast. That said, I love the effect and will be slotting in the freshly spoiled dragon equivalent: Terror of the Peaks
  • Fatal Frenzy: I like this! A less efficient Berserk, but it's on theme with what this deck tries to do. Definitely up for consideration.
  • Flameshadow Conjuring: I just removed this card from the deck to make way for the superior Molten Echoes. Not that redundancy is a bad thing, but substitutions are getting tricky for me here.
  • Frontier Siege: Really like this card too and ran it in this deck previously. Although I like the options/versatility, I found that I was always using it for ramp (Khans) and ended up subbing it out for more efficient ramp.
  • Somberwald Sage: Decent mana dork but too narrow (creatures only) & too slow. I like my current ramp options and don't see an obvious trade for Somberwald.
  • Shaman of Forgotten Ways: Not running for the same reasons as Somberwald. Although his formidable ability is hilarious, I want my opponent(s) dead long before that 11 mana requirement.

  • I hear what you're saying re. Crucible of Fire & In the Web of War. They're kind of clunky and I may sub them out for more efficient options, good call.

    Weird_Frisbee on Omnath - Elemental Lands

    2 months ago

    I've been playing my Angry Om deck, OMNATH CRUEL GRUUL for a while now and the top 5 cards I recommend are:

    1) Stalking Vengeance, as a back-up damage dealer or to supplement Omnath.

    2) Cavalier of Flame, does so much work all in one card.

    3) Strip Mine, with your crucible effects, you can abuse multiple lands a turn and do a one-sided Armageddon.

    4) Shaman of Forgotten Ways, he helps ramp out Om more quickly and his Biorhythm late-game will help you win.

    5) Cavern of Souls, once people figure out Omnath is the focal point, they will want to counter him as he is cast, so Cavern will help you ensure he lands the table.

    Good luck homie, I always enjoy seeing another angry Om.

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