Shaman of Forgotten Ways

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Mythic Rare

Combos Browse all

Shaman of Forgotten Ways

Creature — Human Shaman

: Add two mana in any combination of colours to your mana pool. Spend this mana only to cast creature spells.

Formidable, : Each player's life total becomes the number of creatures he or she controls. Activate this ability only if creature you control have total power 8 or greater.

Shaman of Forgotten Ways Discussion

SideBae on stangg and his twins

1 month ago

So there're a lot of different directions you can take RG decks. I'll suggest some basic, universal additions first, and then suggest some win conditions:

Universal

  1. The best part of green in EDH is the dorks. You should definitely run at least Llanowar Elves , but there're some other cards you should consider: Fyndhorn Elves , Elvish Mystic , Birds of Paradise , Arbor Elf , Shaman of Forgotten Ways , Somberwald Sage , Joraga Treespeaker ... If you end up having a lot of elves, running something like Priest of Titania is worth including. Depending on your meta, Carpet of Flowers can get a lot of mana. Finally, Orcish Lumberjack is a card I have been very impressed with... turning a forest into effectively a better Black Lotus is a good thing. (Note that Arbor Elf is especially good if it untaps lands enchanted with Utopia Sprawl , Elvish Guidance or Wild Growth ).

  2. Red-green decks tend to poop out a lot of creatures and go lightly on the spells. Slate of Ancestry is an EXCELLENT way to recoup card advantage, provided you have a critical mass of creatures on the table. Commune with Lava is another excellent pseudo-card-draw thingy. If your games are usually four player games, Decimate is frequently a four-for-one, meaning that it's another good source of permanent-count advantage. Shamanic Revelation is another good draw-spell. If you have fat enough creatures, Rishkar's Expertise may merit an include. Hull Breach is a great two-for-one.

  3. Green-red decks, which tend to be creature-heavy, can be soft to boardwipes. Heroic Intervention is a good way to protect your duders; Grim Flowering and Nature's Resurgence are good ways to recoup cards after losing a bunch of guys.

  4. Tutors are good. Gamble is cheap these days, due to the recent reprint. Green Sun's Zenith , Tooth and Nail and Chord of Calling can all grab powerful creatures to play -- note that GSZ for X = 0 can grab Dryad Arbor , if you run it. Worldly Tutor or Sylvan Tutor are also good.

Win Conditions

Oftentimes, green-red decks win through a combination of Stax pieces and aggro cards.

Potential Stax Pieces:

  1. Blood Moon / Magus of the Moon : If you craft your land base carefully, you can make these into a near asymmetrical effect. A lot of decks benefit from greedy mana bases in EDH, and these are a way to punish that.

  2. Artifact hate is pretty awesome. Collector Ouphe is powerful, since you can get your ramp from creatures while shutting off non-green players' artifact ramp; as an added bonus, you can grab it with Green Sun's Zenith or Chord of Calling . By Force is an excellent card that can nuke a lot of permanents at once, and Nature's Claim is a very efficient removal spell. Krosan Grip may be justified in a heavy-blue meta. Gorilla Shaman is good as a method of artifact-destruction that does not cost you cards. Also Reclamation Sage and Manglehorn .

  3. Gruul has access to a lot of hatebears. Ruric Thar, the Unbowed is a really powerful dude you've already got, as he can club combo players like me really hard. Harsh Mentor is good for punishing all sorts of decks. Eidolon of the Great Revel , and his cousin Pyrostatic Pillar , are both good. Scab-Clan Berserker is similar to Kambal, Consul of Allocation in Orzhov. Runic Armasaur , too.

  4. Cards like Root Maze can shut down combos really quickly, and City of Solitude / Price of Glory can prevent/discourage countermagic. Pyroblast or the Maybeboarded Red Elemental Blast can also be worth running.

Aggro Cards:

Most of the best green decks end the game with an alpha-strike. Craterhoof Behemoth is the best for this, as it can be tutored out with Natural Order or a high-cost Green Sun's Zenith . Similarly, Overrun is good, but I suggest Triumph of the Hordes as a more potent alternative. This does, of course, require creatures on the board, so I suggest some of the following duders:

...and the aforementioned hatebears can also attack.

Good luck! That's all I got.

Charli1213 on List of EDH Ramp Cards

1 month ago

Nice ressource, this helped me a lot. Many thanks. May I suggest Shaman of Forgotten Ways ?

noggynogworld on Tana and Reyhan Partner Token Stuff

1 month ago

Monitor Okay, cool! So the tokens are for value just like mine. Okay here are some other suggestions then.

If you're not looking to fight with your tokens, I would suggest replacing Druids' Repository since it only really works well if you have multiple creatures attacking. Maybe throw in a Shaman of Forgotten Ways as additional creature ramp and a possible win con? It's easy to pull off if you have Itlimoc, Cradle of the Sun and a ton of creatures on your side of the board.

If you plan on throwing in Yawgmoth, Thran Physician , you can replace Underworld Connections with him I think. You can do it multiple times as long as there are creatures on the board and it has the additional function of making your opponent's creatures weaker or even removing Indestructible creatures.

If you are looking to board clear but not kill all your own stuff, I suggest putting in a Blasphemous Act paired with Vigor . Your creatures don't take damage and gain counters based on how much damage was prevented. You get 13 +1/+1 counters really easily for all your creatures, all the while clearing your opponents' boards. Vigor will die but it just gets shuffled back into your library. Or maybe an In Garruk's Wake , though it has a large cmc.

Craterhoof Behemoth is a classic in green decks. If you were to throw in a Tooth and Nail and entwine it, you can pull out Avenger of Zendikar and Craterhoof to run the entire table over.

Another funny tip I have is that you can infinite with Mazirek, Kraul Death Priest and Ulasht, the Hate Seed with an Ashnod's Altar . It gives infinite colorless mana and infinite +1/+1 counters for all your creatures except Ulasht unless you have a counter/token doubler. And because you have Poison-Tip Archer , Purphoros, God of the Forge and Walking Ballista you have a lot of different options to win with this combo. Even Blasting Station can work if you have a token doubler out. The reason I like it is because it isn't a super cheap way to win. It isn't out right like "haha these two cards are out, i win". You need other tools to make it function. You can fetch them with Tooth and Nail if you were to put it in.

Other than that, I think your deck is pretty solid! 35-36 lands would be ideal in here for sure.

PIZZ_PAZZ on Yisan and Her Wandering Friends

1 month ago

eerie343 absolutely. If you look at the deck on card kingdom without the sideboard (Those are only on there because I own them and like to use them) it totals only about $140. Budgeting from there is mostly personal preferance; Taking out Winter Orb , Root Maze and Tangle Wire saves a good 12 bucks (and probably a lot of friends too). Avenger of Zendikar is another one I would take off as it saves like 8 bucks and generally won't do much. Heroic Intervention , Lightning Greaves , and Oblivion Stone help the deck be a little more resilient, but the deck won't suffer too much without them. I will say though that if you can get your hands on a cheaper copy of Lightning Greaves , I would go for it. Anyways taking out all of this would bring the total down to like 98 dollars but if you really wanted to go for less you could probably make some compromises with the following cards:

Pathbreaker Ibex , Genesis Wave , Boreal Druid (it's gone up recently, but I would replace with another 1 mana ramp), Fyndhorn Elves (basically same as Boreal Druid), Primalcrux , Shaman of Forgotten Ways , and Sylvan Safekeeper . (while the deck can function without the last two I wouldn't recommend taking them out.)

Anyways this might have been a bit confusing, so I might go back and just make my suggestions into a decklist so you can understand easier.

Azdranax on For Those About Yarok, We Salute You

2 months ago

Always_Freezing, thanks for the upvote and checking out the deck, I guess great minds think alike. As far as Baleful Strix , I was on the fence with it when the build was based around Muldrotha, but now with Yarok, I think it does need to find a place in the 100 despite its non-bo with Cloudstone Curio . In playtesting, I've found that the ETB draw triggers are the best option for consistency, so all of those options should be included in my opinion. I'll probably drop Arctic Merfolk to add it back.

As far as your deck, the only automatic include I would suggest is Dimir House Guard , as dropping Aluren on the board is the highest winning percentage play in the deck, and it's one of the very best ways to ensure you can get it in your hand, as it's almost impossible for your opponents to stop. Also, if you're going to rely on mana via creatures and untap triggers, you may want to consider Shaman of Forgotten Ways to go with Bloom Tender , as it has potential to go infinite even without Aluren , whereas Sylvan Caryatid and Paradise Druid can't.

Other than that, I would just say playtest the deck a bunch and see what stands out - I've found that options I thought were must includes initially ended up being quite underwhelming. Good luck and happy brewing.

TypicalTimmy on LF: Hackball Cards

2 months ago

I have had around just over half of the cards on your list at any given point. Unfortunately I have been clearing out my cache as I move toward buying singles online as I construct decks. Obviously you can tell by my name that I love cards such as Shaman of Forgotten Ways .

I am unable to make any deals, as I previously mentioned I have been clearing out cards as of late. But may I ask what you are building with these? Are these for some fringe EDH deck? Are you just a fanciful collector finishing off sets? Some other purpose? :)

miracleHat on LF: Hackball Cards

2 months ago

Looking for cards found in this list: Hackball List
Notable wants are: Heritage Druid Pact of Negation Voidslime Vizier of the Menagerie Shaman of Forgotten Ways

Does this binder link work?

Edit: Updated want list includes pact of negation, shaman of forgotten ways, and vizier of the menagerie.

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Shaman of Forgotten Ways occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.2%

RG (Gruul): 1.04%