Shadow in the Warp

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shadow in the Warp

Enchantment

The first creature spell you cast each turn costs less to cast.

Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.

wallisface on What Card Should ReplaceSpidersilk Armor?

8 months ago

DemonDragonJ 6 mana dorks is quite a low number considering your mana curve. Furthermore, there's no reason to run 2-mana creatures with this effect when there are a lot of 1-mana creatures that will just do the job better. Shadow in the Warp is not a good way to do anything, imo... 3 mana is too clumsy for this kind of effect

DemonDragonJ on What Card Should ReplaceSpidersilk Armor?

8 months ago

wallisface, I have six creatures in that deck that generate mana, all of which cost only 2 mana to cast, so how is that not a good way to provide mana for my creatures? And I think that Shadow in the Warp is a great way to make it easier to cast those spells.

DemonDragonJ on What Card Should ReplaceSpidersilk Armor?

8 months ago

What about Shadow in the Warp? I have some expensive creatures in that deck, so that would be nice to have in the deck, although there is no guarantee that my opponents shall be casting non-creature spells.

Elhoggerino on Blood Blatter Beast of Bhaal

1 year ago

I also don't really understand Fog or Spore Frog but I know you like politics so maybe they'll be fun in order to get favours from people. Loads of card draw which is nice but again I can see you running out of creatures to sac for Village Rites and Deadly Dispute type cards. You generally need to draw cards while behind and while behind you might be suffering from graveyard hate agaist your skeletons or other effects - just something to consider. Also Damnation might be something to consider switching for a different boardwioe if you are gonna put some regenerate creatures in (Toxic Deluge turns off regenerate aswell - but it's such a good card it's probably worth it)

In terms of cuts to make to make space for more dummies, Shadow in the Warp doesn't really fit much in the deck - you have so many cheap creatures that you'll probably be casting more than one a turn and it will rarely help that much - and the 2 damage is pretty insignificant compared to your other effects. I would favour Llanowar Elves type cards over Fertile Ground as again, creatures are what you want and they give you the oppurtunity to sac them if you need.

Some good cards to consider:

Victimize - brings back your Sakura-Tribe Elder type cards and is a sac outlet at the same time

Kroxa, Titan of Death's Hunger - just great value aswell as triggering Bhaal. A good reanimator target aswell.

Recurring Nightmares - Reanimator + sac outlet + it doesn't die? This card's great.

Dread Wanderer? Not the best but helps you out in a pinch if you have a Village Rites and nothing else

Nether Traitor - I don't know why this isn't in there already

NV_1980 on King Stranger, Make Me Strong! *PRIMER*

1 year ago

Hi Profet93, appreciate your card suggestions, but I would prefer if you don't use remarks anmymore like 'IF YOU LISTEN TO ANYTHING' or 'DO NOT SLEEP ON THIS CARD'. This comes across as incredibly condescending; especially to a player who's been at this game since more or less its inception. I appreciate that you're trying to make decks as good as you can make them according to YOUR view, but please keep in mind that you're not the ultimate authority on MTG and that there are other views than yours out there. Suggest what you want to suggest, but if you're tired of people not listening to your advice, please vent your frustration about that someplace else.

All that being said, I think Greater Good is an excellent suggestion and would probably replace Shadow in the Warp; I like Warp but it's not really required in the deck as it's fast enough at casting creature spells without it and the damage it deals is fine but not impressive. I also like your Castle Garenbrig and Ancient Tomb suggestions for some additional mana advantage. Lastly, I think I'll give Guardian Project a shot in here as a replacement for Xenagos, the Reveler. As a sidenote, I've recently acquired an Anzrag, the Quake-Mole; he'll replace Combat Celebrant.

The additional suggestions (especially the sorceries) on card-draw you made are nice, but I think I'm now sufficiently covered on this front and I want to keep this deck as permanent-rich as possible. Thanks for your help.

Dimir_Unseen on How to Train Ūr-Dragon

1 year ago

I think Shadow in the Warp would make a good addition to this deck, as would Dragon's Hoard, and Sarkhan's Triumph.

Load more