
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Shadow in the Warp
Enchantment
The first creature spell you cast each turn costs less to cast.
Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.
Crow-Umbra on
Toolbox Timmy
4 weeks ago
Henzie is such a cool commander. One of my good friends put together a Henzie deck, and it has so much value that he manages to find some new value lines every time.
Something that his deck makes good use of are a variety of ETB destruction effects. I'd recommend checking out:
-
Birthing Pod - An old classic, but helps churn through those Blitzed creatures for value.
-
Saw in Half for additional ETB and death trigger enabling
-
Shadow in the Warp - Puts in work to accelerate your gameplan and punishes opponents until they can remove it.
-
Garna, the Bloodflame She puts in work, especially when Flash and Blitzed
multimedia on
Miirym Dragon Tribal Deck
1 month ago
Hey, well done so far for a first deck with a $500+ budget.
34 lands and only 9 reliable ramp sources is low for Dragons. The land count is fine, but only if you add more low mana cost ramp. Add more lands or add more ramp? Tempt with Discovery relies on opponents to be ramp and Thaumatic Compass  Flip relies on you controlling seven or more lands to be ramp. These aren't reliable as ramp and they cost too much mana for what you get.
In simplest terms there's two areas you want most with Miirym, ramp and Dragons. Ramp to first cast 6 mana Miirym and Dragons to cast after Miirym. Of course you want other areas too, but most important are these two. Consider expanding on ramp?
- Nature's Lore, Farseek
- Cursed Mirror
- Jade Orb of Dragonkind, Fellwar Stone
- Shadow in the Warp
- Kiora, Behemoth Beckoner
Nature's Lore, Farseek are more good two drop land ramp like Three Visits. Cursed Mirror is excellent with blink, if you blink the copied creature then that blinks Mirror which can then ETB as a copy of some other creature including an opponent's creature. You can also choose to have it just ETB as a mana rock which is needed for a combo.
Jade Orb of Dragonkind gives protection from targeted removal until your next turn for the Dragon you cast with it. This effect is helpful since paying a lot of mana to cast a Dragon to then have it killed is feels bad. Kiora, Behemoth Beckoner untap ability is versatile, any permanent you control, it's also repeatable draw when a Dragon ETB including a token.
There's 100+ of different Dragons you could play with a $500+ budget and having Old Gnawbone as a price point? Consider upgrading some Dragons?
These Dragons can be parts of wincon combos and they're made much better thanks to Miiryn copying them. All these Dragons don't break the bank and adding them can really increase the power level of your deck.
- Hellkite Charger + Old Gnawbone = infinite combat steps, attacks.
- Astral Dragon + Cursed Mirror = infinite Astrals with haste.
- Niv-Mizzet, Parun + Tandem Lookout = draw as much of your library as you want.
- Wrathful Red Dragon + Blasphemous Act = do a ton of damage to opponents.
What's nice about these combos are they all use a Dragon. All the cards are good by themselves, but with the Dragon and/or Miirym they're much better. Tandem Lookout can be repeatable draw that can change creature it's bonded too. Bond to any creature you control before Miirym, then bond to Miirym and when you're ready bond to Niv-Mizzet. Bond to any Dragon who can do repeatable noncombat damage to opponents such as Scourge of Valkas for lots of draw.
- Goldspan Dragon, Klauth, Unrivaled Ancient
- Iymrith, Desert Doom, Ancient Silver Dragon
- Steel Hellkite
Getting more value: ramp, draw or removal from Dragons can help gameplay. Steel Hellkite + Old Gnawbone/Savage Ventmaw mana can wreck especially when you have multiple Hellkites.
If you're interested I offer more advice in another comment. Would you like more advice?
Good luck with your deck.
Blackheart426 on
Ur....Dragons?
2 months ago
Love this! Have you considered Garruk's Uprising and Ferocity of the Wilds for helping with card draw and chump blockers? Boros Charm is always a nice thing to have in hand to deal with board wipes. Rhythm of the Wild, because speed and nobody likes having their biggies countered lol. Fellwar Stone, Shadow in the Warp, and Chromatic Lantern are good for expensive decks (though you know I'm a sucker for the lantern lol). What do you think about Ganax, Astral Hunter, Thunderbreak Regent and Korlessa, Scale Singer? A lot of recommendations, sorry lol
Jett2112 on
Dino Town
3 months ago
Not much of a comment but here's some stuff to consider based on edhrec and my dragons deck. Once we playtest this a bit I'll have more for ya. Ancient Tomb Atzocan Seer Boseiju, Who Endures Chaos Warp Commune with Dinosaurs Congregation at Dawn Finale of Devastation Goring Ceratops Kodama's Reach Marauding Raptor Pyrohemia Ranging Raptors Return of the Wildspeaker Rhythm of the Wild Shadow in the Warp Temple of the False God The World Tree Trapjaw Tyrant Yavimaya, Cradle of Growth Elvish Mystic Fyndhorn Elves Llanowar Elves Realmwalker Selvala, Heart of the Wilds Shaman of Forgotten Ways Avacyn's Pilgrim
Hellsing on
Ur-Dragon's Multiverse Onslaught | *PRIMER*
3 months ago
Is this card any good here Shadow in the Warp?
Have (0) | |
Want (1) | bladeoathkeeper |