Enchantment — Aura
Whenever enchanted land is tapped for mana, its controller gains one mana of any colour. (In addition to the mana the land produces).
Printings View all
|Mystery Booster (MYS1)||Common|
|Commander 2018 (C18)||Common|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Common|
|Eighth Edition (8ED)||Common|
|Battle Royale Box Set (BRB)||Common|
|Urza's Saga (USG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Fertile Ground Discussion
3 days ago
1 week ago
Here are some cards you might like: Beast Whisperer, Broodhatch Nantuko, Colossal Majesty, Deep Forest Hermit, Druid's Deliverance, Evolution Sage, Explore, Full Flowering, Gaea's Blessing, Garruk, Primal Hunter, Generous Stray, Giant Adephage, Gilt-Leaf Archdruid (pushing the budget, I know. Just thought I'd throw it out there),Hunter's Insight, Paragon of Eternal Wilds, Rampaging Baloths, Runic Armasaur, Sandwurm Convergence, Second Harvest, Selesnya Eulogist, Seton, Krosan Protector, Shapers' Sanctuary, Snake Umbra, Temur Sabertooth, Verdant Rebirth, Voice of Many.
Figured I'd give you a lot of different choices and you can pick through them for the ones you like.
What I would recommend you do with this deck is turn its focus into a cat and druid tribal deck that incorporates a lot of card draw and token generators along with populate effects. I feel it would bring a lot more synergy to your deck without increasing the price.
IF you ever wanted to break budget a little bit for this deck, I'd suggest maintaining the whole cat/druid/token themes and incorporating a little more of an enchantment focus with cards like Argothian Enchantress, Verduran Enchantress, Yavimaya Enchantress, Eidolon of Blossoms, and Setessan Champion. This would both boost your druid count a bit and your card draw significantly. These combined with enchantments like Beastmaster Ascension, Parallel Lives, Season of Growth and auras such as Keen Sense, and Sixth Sense, would net you a lot of value and power.
You might also consider cutting some of your lands like Blighted Woodland, Desert of the Indomitable, Slippery Karst, and maybe 1 or 2 forests, and adding in more ramp cards. I'd suggest maybe a Kodama's Reach and some artifact ramp like a Mind Stone, but I think you should focus most of your ramp on land auras like Wild Growth, Fertile Ground, Wolfwillow Haven, and Overgrowth. They'd be really nice if you ever decided to go down the Enchantress route.
I knooow this is long I'm sorry but I just see a lot of cool fun and potential in this deck of yours. :^) I tried to keep my recommendations budget but a few pricier choices might've slipped through. I hope this helps!
1 week ago
For Utopia Sprawl, I'd probably add a few more forests, and cut either Dawn's Reflection or Market Festival, as they are both fairly expensive as far as ramp goes; four mana for a ramp spell is usually only passable if its fetching lands/providing additional utility. Otherwise, you could consider cutting Sheltered Aerie, or MAYBE Fertile Ground, though I wouldn't recommend doing so over the other options I mentioned. Of these cards, I think that Sheltered Aerie should probably go, in addition to the two four-mana auras; the aerie only ramps you by one, and doesn't provide any additional value/utility, unlike both New Horizons and Gift of Paradise, which are both still pretty weak. Maybe if you're adding Utopia Sprawl, you could consider replacing another of the enchantments I mentioned with something like a Nature's Lore to help find more forests and maybe fix your mana by fetching a dual, though it is a sorcery. It's all too bad that Trace of Abundance can't be run in this deck as a further alternative.
2 months ago
There’s only two one drop aura ramp to the three mana dorks you’re running. The rest of the worthwhile aura ramp are two drops which could replace the two drops your running. If you wish to argue Bloom Tender is present and worth playing, I’ll point out you are not running Faeburrow Elder or Nature's Chosen which would double their output. You also can’t go infinite with tender or elder without blue. Chances of going infinite with your creature ramp using Aggravated Assault is also slim. Furthermore, Aggravated Assault is awesome (I used to run it in my build), but you need to also run Sword of Feast and Famineas back up to your Bear Umbra. Both the sword and the umbra benefit the aura ramp cards. Synergy is a wonderful thing. We could also discuss how mana dorks don’t have haste but the auras can be used same turn if placed on untapped land.
I’m betting with all the creatures you’re hoping to gain benefit off of Sublime Archangel. Not bad, but Uril needs auras, trample, Protection from creatures, flying, indestructible, and (if possible) double strike, not exalted. You’re also running Winds of Rath,Day of Judgment, and Wrath of God. This is counter productive to having so many mana dorks over aura ramp.
This was my first commander I ever built and have been tweaking him for more than 5 years. Build him voltron tall and dont worry so much about going wide.
Overgrowth (if you like the enchantress draw odds.
2 months ago
Oo nice, shrines! You might consider these: Opalescence, Starfield of Nyx, Dance of the Manse, Spark Double, Helm of the Host, Mirror Gallery, Progenitor Mimic (would be so rad to turn Paradox Haze into a dude and copy it with this), Mirrormade, Copy Enchantment, Mythos of Illuna, Clever Impersonator, Daxos the Returned, Mistveil Plains, Fertile Ground, Ertai, the Corrupted
2 months ago
I'd also think about the "Enchantress" creatures for card advantage: Argothian Enchantress, Eidolon of Blossoms, Enchantress's Presence, Mesa Enchantress, Satyr Enchanter, Verduran Enchantress, and Setessan Champion. They can really help you set up an unbeatable engine, and then your opponents need to focus on either dealing with your creatures OR your Shrines.
3 months ago
The only thing I can say is that there is a chance you might be trying to do too much. You've focused more on Combat Damage dealing with Trample enablers and things that like when you attack, which is fine, but it just seems like some of the inclusion would be more geared towards a grindy late game win, as opposed to the general idea of what, in my opinion, is a pretty aggro commander.
Legion Loyalist is good in theory, but with only 20 creatures I couldn't say your frequently going to get Battalion.
Dockside Extortionist is amazing, and I did consider him, but it feels like more of a combo piece for that type of deck.
Selvala, Heart of the Wilds I have mixed feelings about. She is amazing, but it's not necessarily a deck that even benefits that much from that kind of ramp. Where is all that mana going to go?
Spiteful Prankster seems like it will just annoy people into targeting you.
The Great Henge good, but seems unnecessary/out of place
Fertile Ground shouldn't be necessary if your mana is done correctly
Guardian Project feels like it would only be worth it if you were bouncing and recasting your own creatures. Again, you only have 20 to play with.
just my 2 cents...