Fertile Ground

Fertile Ground

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller gains one mana of any colour. (In addition to the mana the land produces).

Latest Decks as Commander

Fertile Ground Discussion

Kashai on Autumn's Arrival

20 hours ago

I don't know about a lot of fall themed cards but here are some with pumkins

Fertile Ground (Lorwyn)

All Hallow's Eve

Jack-o'-Lantern

Human 1/1 W (Midnight Hunt)

multimedia on The old bois

1 week ago

Hey, there's not much to say yet as this is just a list of cards you want to play, nice Swordtooth. Most of what you have so far on the low budget is good, but Decree of Savagery is not playable and Sun-Crested Pterodon, Elfhame Palace, Stone Quarry are really lackluster.

Do you own Gishath? I don't see him here, but I do see Atla. If you don't own Gishath then he's really not worth getting for $20 if you're on such a low budget. Atla is a fine Commander for Dinos and you have her. For $20 you could get many budget cards that are good with Atla rather than just Gishath.

Atla and Gishath will play very differently. Gishath is more straight forward, ramp and Dinos. Atla is more complex since you want ramp, sac outlets for Eggs and Dinos. Marauding Raptor is a combo Dino with Atla to kill an Egg right when it ETB. It also triggers enrage when a Dino ETB.


Some budget Dinos to consider adding:

Some budget cards that have good interactions with Atla and/or Dinos or are ramp:

Some budget land upgrades to consider:

Good luck with your deck.

multimedia on Aura of Courage 2021

1 week ago

Hey, well done so far on budget upgrade of the precon, but there's some filler cards here that look out of place.

If you want to go the direction of more enchantments/auras then Tuvasa the Sunlit as Bant Commander is someone to consider instead of Galea since she interacts much better with enchantments. Currently you have a mix of both enchantments and equips and that direction does go well with Galea as Commander. Consider adding more cards that have interaction with both auras and equips?

Galea doesn't have built-in protection which is what you want with a voltron Commander and a good upgrade you've done is Darksteel Plate. Swiftfoot Boots and Winged Boots are nice from the precon, but consider others than also give evasion?

When Galea has huge power then being able to attack unblocked can outright end an opponent with lethal Commander damage. Flying and trample evasion is not as a sure way as unblockable.

Wild Growth and Fertile Ground is more ramp.

Good luck with your deck.

Scytec on Tasigur cEDH

1 month ago

@enpc, TypicalTimmy, Lanzo493 - I have made some changes to the deck today. I swapped Krosan Grip for Nature's Claim, then I swapped the infinite mana combo of Grand Architect+Pili-Pala for Palinchron+Phantasmal Image/Deadeye Navigator. Since I picked up Palinchron I changed my ramp from artifact based to land based, swapping Fellwar Stone, all 3 Signets, and Darksteel Ingot for Fertile Ground, Utopia Sprawl, Search for Tomorrow, Rampant Growth, and Cultivate.

I couldn't find the copy of Freed from the Real I thought I owned, so the Arixmethes, Slumbering Isle combo I was considering didn't make it into the deck, though I would still like to hear y'alls thoughts on the matter. If you dont mind, in my previous comment I mentioned two decks I had laying around both Nicol Bolas is a THIEF! and the Mimeoplasm pre-con located here. If you dont mind flicking to those if you have a second and letting me know if any of those cards would better fit this deck.

Sorry to keep bugging you, but each of you seems to be competent in the format of cEDH and I want to get the best start that I can. I appreciate all of your time, and thank you again for all of your help!!

Atsuma on Esika Enrage

1 month ago

So I think the first major thing is that you rely on a large amount of mana for a lot of your big effects, as well as specific colors of mana.

For general ramp, I would recommend looking at Kodama's Reach, Cultivate, Overgrowth, Harrow, Fertile Ground, Utopia Sprawl, Search for Tomorrow as possible ramp cards that get more mana and do a bit of color fixing.

for major color fixing, I would recommend Crop Rotation, Tempt with Discovery, Chromatic Lantern, and The World Tree which all either allow you to fetch world tree or urborg, or mana fix for you.

I also think a good include would be Staff of Nin for allowing you to get some extra card draw and enrage pings for when you are trying to get your state rolling.

multimedia on The Ur-Dragon

1 month ago

Hey, you're welcome.

Draconic Rage Upgraded to Scion (Budget) is a budget example I made of taking the Draconic Rage precon and adapting it to play five colors with Scion of the Ur-Dragon as Commander instead. Scion is not Ur-Dragon, but he's also a five color Dragon who cares about Dragons and he's not $40.00. The budget manabase in my version is built around a package of land ramp spells: Farseek , Nature's Lore , Three Visits , Into the North , Wood Elves and Skyshroud Claim that can search for a Tango land or Snow dual land to help with color fixing.

To further help with color fixing on a budget I've also included several 2 CMC mana sources that can make any color of mana: Arcane Signet , Paradise Druid , Ornithopter of Paradise and Fertile Ground . Because of the low budget I've dedicated quite a lot of deck spots to ramp, but I feel I need to do this for the deck to function with five colors. Low CMC ramp is what I want to be consistently casting in the early game to have mana for Dragons or Scion activations for the mid and late game.

iammute on The Greatest Show on Earth - Merrow Wizardry

2 months ago

The land auras could be great here with the untap effects from Earthcraft and Derevi. I run Utopia Sprawl , Wild Growth and Fertile Ground in my Marath, Will of the Wild enchantress combo deck and they do a lot of work.

NicodaPico on

2 months ago

ya so youve gotten alot of the good bant enchantments down but theres some that you missed that I think are really good. With Bant enchantments it gives you a way to modify your removal package to be a bit more synergistic. cards like Frogify , Mystic Subdual , Prison Realm , Darksteel Mutation , Kenrith's Transformation and even On Thin Ice if you run snow lands are great synergistic removal spells that can shut down commanders while also drawing you tons of cards or other effects.

Mirrormade is just another copy of your best enchantment

Idyllic Tutor , Lost Auramancers , Heliod's Pilgrim , Open the Armory are all fantastic tutors for cheap

Sterling Grove , Privileged Position to protect your whole board

you've already got your card draw all on enchantments which is great but have you thought about ramp too? You can very easily go all in on enchantments this way with land auras. Cards like Fertile Ground , Wild Growth , Overgrowth , Utopia Sprawl , Omen of the Hunt all make your lands better.

finally Canopy Cover is really cool, and i'd drop eutropia, nessian wanderer, and thirst for meaning. You have better ways to get lands and draw cards

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