Fertile Ground

Fertile Ground

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller gains one mana of any colour. (In addition to the mana the land produces).

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Printings View all

Set Rarity
Commander 2018 (C18) Common
Battlebond (BBD) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Planechase (HOP) Common
Lorwyn (LRW) Common
Eighth Edition (8ED) Common
Invasion (INV) Common
Battle Royale Box Set (BRB) Common
Urza's Saga (USG) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Fertile Ground occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

GWU (Bant): 0.99%

Fertile Ground Discussion

Gomoomog on Green mild mana ramp

1 day ago

You could add some enchant lands that give you more mana per land tap such as Fertile Ground that would go well with the Destiny Spinner. This can replace the small elves that tap for mana and do the same thing.

DragonOfTheWest on Card creation challenge

2 weeks ago

Garruk, Retired 

Legendary Creature - Human Warrior Druid

At end of combat on your turn, untap all lands you control.

You may look at the top card of your library, and you may cast it if it's a creature card.

Beyond triumph, beyond victorious success, there lies a place of serene contentment that cannot be lost once reached.

3/5


What if Garruk retired and became a gardener?

First ability represents his gardening and is a callback to his original +1.

Second ability is from Garruk's Horde.

Flavor text is inspired by In Garruk's Wake.

Power is less than toughness because he put down his axe.

Bonus that he combos with Fertile Ground effects.


Repeat this challenge.

golgarigirl on God's Be Damned

3 weeks ago

One thing I noticed with this deck the other day is focus...your commander is really good at tapping/untapping, and you seem to want to go voltron, so maybe focus in on that a bit.

One thought I had that could combine that a little is if you did Enchantment Voltron, you can maximize your land untaps by enchanting them with cards like Fertile Ground, make your creatures really large with cards like Ancestral Mask, and keep untapping them and protecting them with Estrid, the Masked. One note is enchantments are a bit more frail than equipment, and you don't have to go all-in on one or the other, but focusing means you can take advantage of some of the really strong cards in a given strategy, like the enchantress effects like Setessan Champion for a more enchantment-focused deck.

multimedia on [Budget] - Sigarda, Host of Enchantment

3 weeks ago

Hey, nice budget version of Sigarda. I like the new additions of Siona, Setessan and Calix. I would also add Destiny Spinner :)

You're honestly not too strapped for the budget because I see both Prismatic Vista and Fabled Passage which are two of the most ridiculous overpriced lands for what they do in Commander. You could cut Prismatic for Brushland which would give you $20 to make other upgrades. Could cut Passage for Hall of Heliod's Generosity which would give you $13 for other cards. Cards such as reprinted Idyllic Tutor, Dueling Grounds and Eternal Witness which is a big upgrade for Auramancer.

An upgrade to consider is cutting Life from the Loam and replacing it with Sterling Grove. Grove protects all the auras attached to Sigarda from targeted removal or it can be saced to tutor for any enchantment. Grove is good with Sun Titan. Path to Exile could be cut for Generous Gift or Darksteel Mutation and honestly even if budget wasn't a concern I would make this change.

The low mana cost land auras: Wild Growth, Utopia Sprawl, Fertile Ground and new Wolfwillow Haven are good ramp for Sigarda, ramp that Enchantresses like.

Good luck with your deck.

slashdotdash on Green stompy

1 month ago

This is not bad at all. I have a couple of suggestions off the top of my mind though...

-----Organization-----

First off, I highly recommend using custom tags to sort your cards. To do this, go into the "edit" mode where you can see your card list. It will look something like:

1xArbor Elf

1xBeast Within

1xShared Summons

You can then add tags by using #Category after a card. For example:

1xArbor Elf #Ramp

This will assign Arbor Elf to the "Ramp" category. Unsorted cards are assigned to "Other" by default.

I recommend these categories;

  • Ramp (Aim for 12-16 of these. A card that costs more than 4 mana is too slow to be reliably called Ramp)
  • Draw (At least 12)
  • Removal (Around 8, make sure you can deal with other commanders/creatures!!!)
  • Sweepers (Boardwipes, Green doesn't really have many it's okay)
  • Support (Stuff that isn't obviously powerful but makes certain cards in the deck busted. Examples are your equipment)
  • Lands (Obviously. Aim for 34-37. This deck wants 34-36)

The remaining cards can be categorized based on the specific inner-workings of your deck. For example, this deck might have a "Big Bois" category for creatures that are just huge.

Depending on your sorting preferences, it can by okay to tag one creature with multiple tags. For example;

1x Thorn Mammoth #Removal #Big_Boi

Onto my Card Suggestions:

-----Suggestions-----

Onto the cards I would suggest cutting:

-----Cuts-----

  • Elixir of Immortality . Your deck doesn't ever want to be in a game where this utility would be useful. This card simply doesn't do much. You already have Eternal Witness and if you really want a late-game reload, try Creeping Renaissance or Seasons Past .
  • Gigantosaurus is alright, but I'm not in love with a 10/10 with no abilities. I know, I know, he makes Ghalta cost only 2, but I still think there are better options. Trust me when I say a creature with some sort of utility is preferable here. Ideas include the aforementioned Soul of the Harvest , Primordial Sage or a fight creature such as Thorn Mammoth or even another removal creature like Woodfall Primus or Terastodon (sorry, I know these are all really high CMC). Generally, cards that don't have some sort of utility are just not going to save your life when things get ugly.
  • New Horizons and Gift of Paradise could be replaced with faster ramp. For the sake of having creatures (for cards like Guardian Project and Beast Whisperer , not to mention Ghalta, Primal Hunger ), it would even be better to run Wood Elves , Springbloom Druid , Yavimaya Dryad , or Farhaven Elf .
  • Diamond Mare just isn't relevant. Sorry, but if you are in a position where gaining a small amount of life matters, odds are any other good green card would have done more to prevent you from being in such a bad spot. Your deck wants to be the aggressor, and quite honestly your offense will be so scary that most opponents wouldn't even consider attack out of fear of provoking you and simultaneously tapping their defenders. It isn't uncommon for a Green deck to retain the highest life total for a long time without the need for lifegain.
  • I think you have a few too many artifacts. Remember that your commander LOVES having creatures on the field, so finding ways to turn your artifact utility into creature utility will go far.
  • Staff of Nin is very slow and could be something like Garruk's Packleader instead.

-----Conclusion-----

All things considered, you've got a reasonably strong lineup. In a broad sense, I would recommend finding ways to include creatures with utility, since Ghalta appreciates bodies on the board and interaction allows you to curb your opponents' shenanigans as much as possible. Additionally and as I noted, there are fairly budget-friendly ramp options for the deck that are purely faster. Remember to keep a close eye on your Ramp and Draw, as these are the lifeblood of a commander deck, midrange especially.

It is worth mentioning that I never go below 34 lands. 35, and 36 are usually safe, so if you find yourself land-starved just add like 2 Forests and that should help.

Overall, you've done a good job though. Good luck making edits and please feel free to contact me about further changes/advice. I LOVE deckbuilding and Green is one of my colors ;)

king-saproling on To the Mana Rocks, to the Walls (Witch)

1 month ago

Spectral Searchlight is fun when you have a teammate since you can use it to give your teammate mana. At any rate I think it's better than Mana Prism. Pariah could be fun since you can enchant opponents' creatures with it.

You might like these too: Magus of the Candelabra , Fertile Ground , Market Festival , Captured by the Consulate , Silence , Pir's Whim , Virtus's Maneuver , Zndrsplt's Judgment , Imperial Mask , Capital Punishment , Torment of Hailfire , Exsanguinate , Overwhelming Splendor , Curse of Shallow Graves

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