Boros Reckoner

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Boros Reckoner

Creature — Minotaur Wizard

Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.

: Boros Reckoner gains first strike until end of turn.

TypicalTimmy on Card creation challenge

1 month ago

Fleeting Lifetaker

Creature - Faerie Cleric


Whenever an opponent casts a spell, you gain 1 life unless they pay 1 life.

Whimsical in nature, many authors and historians believe the Fae races to be elegant and childish. Oh how wrong they've always been.


So on Ravnica, we have many races and usually specific ones find their home in specific guilds. For example, you're most likely going to find an Elf, Dryad or Loxdon in Selesnya. Or a Goblin in Gruul or Rakdos or occasionally Izzet. You'll almost always see Vedalkin in Azorius. Or how I don't believe we have ever had a Gorgon who wasn't tied to Golgari.

Occasionally however, as with Boros Reckoner, a race ends up in a Guild they don't typically belong to.

Take any non-Human race and put them onto a guild you'd never expect to see them in.

CommanderNeyo on Why Are You Hitting Yourself

3 months ago

I would highly recommend adding Fiery Emancipation, since triple damage is dope sauce. Also, Boros Charm is a great card, and lets you combo out if you have a damage doubler and a card like Boros Reckoner out.

My first deck was built around Boros Reckoner, and used cards like Dictate of the Twin Gods, Blasphemous Act, and Boros Charm, so I love this!

wallisface on

3 months ago

But they’re not synergistic at all. Your wizards have stuff like Prowess, that want you to be casting a lot of spells, but also spells on your turn - neither of which you can do reliably.

Your countermagic wants to be mana-efficient, and backup up by card draw and board-control - none of which is happening.

Boros Reckoner has no real payoff here (i.e Blasphemous Act) - you’re relying on your opponent doing something stupid. Deflecting Palm synergises with nothing, being unhelpful for both wizards & control.

You may have a few cards that interact with each other, but generally you’re trying to do waaay too many things at once, with many of those plans directly stifling your other cards/interactions.

As said before, my suggestion would be to pick a lane for your deck to be in, instead of trying to do 3 things at once. But you seem to be against making this list cohesive, so i’m not sure how else i can help here.

9-lives on

3 months ago

I'll define aikido as follows:

  1. Receiving damage, then dealing damage; exempli gratia: Deflecting Palm, Boros Reckoner.

  2. Causing damage through combat by using a defense against them; exempli gratia: Spellweaver Eternal, Eternal of Harsh Truths.

  3. Preventing spells and dealing damage through this prevention; exempli gratia: Ionize, Essence Backlash.

Do you see the common thread in this? It's that there is a transformation of receiving damage into dealing damage, or preventing damage into doing damage, or if the opponent prevents damage then causing that damage. This is essentially the aikido martial art's goal. Aikido doesn't deal direct damage like a burn deck. It seeks to simply transform damage.

I know that in order to be useful as an archetype it has to be literally a useful gameplay. Although, the cards Boros Reckoner, especially when paired with Gideon's Sacrifice, and Deflecting Palm have won me a few games alone, and I've only played a few games with a burn deck and my testudo deck. The two former are excellent when someone becomes too cocky and swings with all (s)he's got. However, a archetype will not always be the best, just ilke a defense-to-damage deck is very difficult to play.

wallisface on

3 months ago

So, I think you need to translate what you’re doing to magic archetypes. Your current deck appears to be trying to do 3 things at once that are all in conflict with each-other:

  • Control: control decks need 3 things to be successful, (1) efficient spells, (2) card advantage, (3) spell density. You’re not going to be able to build a control deck here, because you’re forcing yourself to use weak countermagic. Added to that, you have almost no way to gain card advantage, and have too many non-control pieces in the deck to make this viable.

  • Wizard-Tribal: requires good creature synergy, and the ability to cast a lot of spells (as well as being aggressive). Your current Wizard selection isn’t ideal for this, and your spell choices don’t work well with the tribe at all.

  • Damage Redirection: requires building around Boros Reckoner and Blasphemous Act effects. I’m sure your theming-enforcing will make this impossible.

Currently, from a mtg perspective, you have too much going on here - your deck is an array of half-constructed archetypes that don’t work. You have to remember that this “aikido” theme is something that just exists in your head (that is, an opponent is never going to guess that’s what your deck is doing). Whatever your plan, it needs to work in mtg-terms (because that’s the game we’re playing!).

As for your other consideration, it’s just more disjointed ideas, Slither Blade doesn’t work with anything you’re currently doing, and requires on-damage triggers. Eidolon of the Great Revel wants to exist in an aggro/burn deck. Eternal of Harsh Truths needs to be in a deck with lots of killspells to guarantee making contact.

I think that you need to focus on ensuring you have a clear archetype/vision within a mtg framework. Focusing on aikido as an idea has left your deck very disjointed and lacking direction/synergy.

9-lives on

3 months ago

Well, even though my deck would be much better if I weren't following a specific theme, I think I'm going to keep this aikido theme. What should my source of damage be? I would permit monks doing damage, considering it is kinda lore-wise with aikido. Also, I'm not going Izzet with my deck since I have Boros Reckoner, and Deflecting Palm. Perhaps I should add more cards with afflict ability like Eternal of Harsh Truths? Perhaps increase my number of Basri Ket to 4?

wallisface on

4 months ago

I’m going to add here a description of what a control decks purpose is about, as hopefully this helps with your deckbuilding decisions.

The primary goal of a control is to win by having more resources in-hand than the opponent, while ensuring the opponent can’t do anything too dangerous on-board. In this vein:

  • you need ways to increase your hand size, to get ahead of your opponent in cards - so you need ways to draw 2-or-more cards (or, a card that draws as-well-as disrupts, in one package) Current control decks typically do this vua 4x Archmage's Charm and 2x Memory Deluge. But other options include Into the Story, Think Twice, Expressive Iteration, Cryptic Command, etc. Without a way to get more cards than an opponent, a control deck will run out of resources, and then lose to top-decks.

  • you need a way to finish the game that also provides incremental value. Control decks want creatures that 2-for-1, so that they maintain their resource advantage - so their creatures are things like Snapcaster Mage, Solitude, a cycled Shark Typhoon, or failing that manlands like Celestial Colonnade. If the creatures you use don’t provide you resource advantage, then they’re more likely to hurt your plans than help you.

  • lands are super important. You need to be able to cast resources from your hand to gain & maintain your advantage. A control deck that can’t play a land everyturn for the first 4-5 turns of the game, will very-often lose. Because a Control deck often has a near-full hand, there’s often no-such-thing as drawing “too many” lands, while drawing too-few is disastrous.

  • So, in summary, every-single-card in your deck that isn’t a land, either needs to provide some form of resource-advantage, or trade 1-for-1 with an opponents card (i.e Counterspell, Prismatic Ending etc).

Taking the above points and comparing them to your current build:

  • Deflecting Palm, Boros Reckoner, Hover Barrier, Ugin's Conjurant and Basri Ket are all bad choices as they offer you no form of resource advantage (and some of these, like the Conjurant, are just terrible in general).

  • Your selection of counterspells leave a lot to be desired. Too many if them have very specific targets on what they can counter, which isn’t ideal as it means your “resources” may sometimes be useless. A lot of these also cost a LOT more mana than what they should, considering their average effects.

  • you don’t have enough ways to gain resource-advantage.

  • your land count is waaay too low.

  • you have no “finisher” card that actually wants to be in this deck.

9-lives on How does boon of safety …

4 months ago

If I have Boon of Safety, then cast it on Boros Reckoner, would it still trigger the ability of Boros Reckoner whenever he is damaged?

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