Commune with Dinosaurs

Commune with Dinosaurs

Sorcery

Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Browse Alters

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Commune with Dinosaurs Discussion

hungry000 on $15 G Tron

3 weeks ago

Commune with Dinosaurs . It's the weakest spell by a long shot, and it's also the card I used as a budget replacement for Expedition Map .

On the topic of upgrades, after cutting Commune for Maps, I'd also cut the two Titanoth Rex , a Forest , and an Explore to play four copies of Bane of Bala Ged or World Breaker . If you're building a sideboard, this lets you add a Jegantha, the Wellspring as a Companion, which is also an amazing upgrade that you can make for cheap.

seshiro_of_the_orochi on Dino Deck

6 months ago

Savage Stomp and Commune with Dinosaurs are literally Made for it, so I'd go with them. A card I like in my Dino deck is Rite of Passage, but I don't know if it is on Arena.

Tzefick on Sword of Life and Limb

7 months ago

I find it a bit amusing how not two months ago there was posted a thread specifically dedicated to brew card ideas for the remaining 3 Swords of X and Y and then this shows up.

DemonDragonJ I would agree that having three abilities would break the pattern.

Personally I think the life gain is already covered by Sword of Light and Shadow and Sword of War and Peace. One static, one dynamic.

There is already token generation with Sword of Body and Mind.

Personally I think the Sword should do something a bit different than that. Please keep in mind that the Swords have generally been designed to be beneficial to most colors and multiple strategies - hence why a Sword like Sword of Body and Mind is generally considered the worst/most niche, closely followed by Sword of War and Peace. The latter because it doesn't affect the board and lifegain is... only relevant in certain situations. If you make a token generator + Populate effect, it works by itself but is generally not useful for many decks.

Take a Sword like Sword of Truth and Justice. It plays well by itself by enabling its own scaling when you have multiple creatures. However you can also utilize the Proliferate on poison counters, -1/-1 counters, planeswalker loyalty counters. It has built-in support for multiple strategies.

A card like Sword of Sinew and Steel is more niche, but it has some very powerful removal effects to compensate. In addition the protections are very on-point in protecting against most targeted removal and all of red's board wipe repertoire.

Tokens for the sake of tokens is often not that impressive. That's why I would suggest to aim for something else than basic token generation.

If you are hellbent on the token generation I would consider granting a different incentive:


Alternative A Show


Alternative B Show


If we're being honest, most of the swords don't see play and those that do are mostly Sword of Feast and Famine and Sword of Fire and Ice. I've seen a fair bit of Sword of Truth and Justice as well. I think hitting around that spot would be ideal.



If we aim for something else than basic token generation, we could aim for some tech options.

Delve deeper Show

MrBoombastic on

1 year ago
  • There was no sarcasm.

  • I believe that those 3 cards compliment the theme quite well.

  • Commune with Dinosaurs does not change the theme of the deck, but adds consistency.

  • Regisaur Alpha is a 4/4 body that makes a 3/3 token with haste and trample, plus it gives all the following trampling dinos haste.

  • Shifting Ceratops can come down a turn earlier, has better stats, can't be countered and it also has the option of getting trample, haste and/or reach.

  • I've personally never seen a competitive deck with an average cmc of around 3.5 that only played 24 lands. Frank Karsten once crunched the numbers and wrote an interesting and detailed article about lands: (https://www.channelfireball.com/all-strategy/articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/)

I do sincerely want the Dino-might to bring the thunder and will try it out. Quartzwood Crasher is a cool card after all.

MrBoombastic on

1 year ago

TonyStark9001 Sure thing, that's great.

But my point still stands on Charging Tuskodon. Your deck will definitely be better if it got swapped for Regisaur Alpha or Shifting Ceratops. Commune with Dinosaurs also really gives you some great selection. You can't always expect to have Llanowar Elves in your opener, so having other options for turn 1 is always nice.

What I meant was that your beaters cost 5 and up. If you don't have your rampers on curve (or they get removed) you're stuck going 1 for 1 until you find a 5th land. The land count is also in the lower end, given your high curve.

Keep in mind that the Pioneer format is quite a lot stronger than Standard.

Don't take it to heart mate, it's just my 2 cents on how to hopefully improve the deck. If it works for you, just ignore my suggestions.

MrBoombastic on

1 year ago

You're totally right mate. That came out worse than intended. Sorry.

Let me start over:

Love the dinos, love the name.

A few things to consider:

  • For competitive play, decks like this want a strong and efficient curve. For most decks, that usually means to lower the curve. Yours starts at 5, which is too slow in many cases. Even with some ramp and removal. Some good options could be Ripjaw Raptor and Marauding Raptor - this is obviously best with Enrage creatures, but definitely outshines Otepec Huntmaster at that point. Regisaur Alpha and Ghalta, Primal Hunger are also great cards, that happen to follow your trample theme. Both should be stronger than Yidaro, Wandering Monster and Zilortha, Strength Incarnate. The latter doesn't really synergize with anything in the deck.

  • You've gone hard on the spot removal to make up for the curve. Going one for one doesn't always cut it though, when you have no early pressure or card advantage. You'll run out of juice or just get outclassed. I'm a greedy guy myself, but I've run into that same problem myself several times before.

  • I think Commune with Dinosaurs is a must in dino tribal. It just adds some good consistency + it lets you play fewer lands without fear of mana screw. 4 copies + 22-23 lands should be enough, depending on your curve.

  • Charging Tuskodon is a decent limited card, but I wouldn't play it in a competitive deck. It doesn't do enough for the cost. The sideboarded Shifting Ceratops is a lot stronger.

I'm not saying to build exactly like in this video, but she goes more in detail about deckbuilding and card choices in the first 5 minutes, so it might be of help -

Hope that helps. Good luck!

TCK_Green on TempesT's Smash face dinos

1 year ago

Oh - I forgot to say! I'd personally take out most of the mana rocks (other than Sol Ring and Arcane Signet), chuck in a little more land ramp instead (which is more reliable since it's much less prone to destruction), and probably end up at a ~38 land deck. Of course, you've got to do that whilst balancing the ratios so you still have a good number of dinosaurs for Gishath's triggers, but I'll leave those decisions up to you - right now it's time for sleep!

(Speaking of - I don't think you need Commune with Dinosaurs in there; it's effectively a cantrip, but you probably have too many cards that might want to go in rather than too few.)

Barbarian_Sun_Pope on

1 year ago

I think you have a good start here with the ramp, though you might get more mileage from some other dinosaurs. Such as Ripjaw Raptor, Regisaur Alpha, Etali, Primal Storm, Shifting Ceratops. As much as I like Ghalta, I don't think you should run 4, since he is legendary and you can't have more than one on the field. I also think you can cut the Vanquisher's Banner since your creatures are already big on their own and probably Commune with Dinosaurs because there are better ways to draw. Since you're running green and you're using a lot of creatures, you can try Lead the Stampede, Life's Legacy, or Momentous Fall to draw more cards faster. Hope this helps.

Load more