Commune with Dinosaurs

Commune with Dinosaurs

Sorcery

Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Latest Decks as Commander

Commune with Dinosaurs Discussion

GrimlockVIII on Representation: List of Tribal Support in Pauper

3 weeks ago

Aight, so here's some pauper tribal stuff you're missing out on.

Dinosaurs: Commune with Dinosaurs, Kinjalli's Caller, Pterodon Knight, Stampeding Horncrest, Sun-Crested Pterodon, Thrash of Raptors, and Knight of the Stampede.

Giants: Crush Underfoot, Elvish Handservant, Kithkin Greatheart, and Stinkdrinker Daredevil

Faeries: Spellstutter Sprite, Thieving Sprite, Faerie Trickery, Silvergill Douser, Boggart Sprite-Chaser, Violet Pall, and Latchkey Faerie

Wizards: Information Dealer, Ixidor's Will, Lavamancer's Skill, Stonybrook Banneret, Step Through, and Vedalken AEthermage

Warriors: Brighthearth Banneret, Expedition Champion, and Herald of Dromoka

Pirates: Buccaneer's Bravado, Fiery Cannonade, Headstrong Brute, and Sea Legs

Allies: Akoum Battlesinger, Bojuka Brigand, Graypelt Hunter, Halimar Excavator, Highland Berserker, Joraga Bard, Kalastria Healer, Makindi Patrol, Makindi Shieldmate, Nimana Sell-Sword, Ondu Champion, Oran-Rief Survivalist, Spawnbinder Mage, Tajuru Beastmaster, Tuktuk Grunts, Umara Raptor, and Zada's Commando

Also btw would you count the party mechanic from Zendikar Rising as semi-tribal support or nah?

Also you're missing Rogue and Elemental support, but some of said support overlaps with other tribes like Faeries, Goblins, and Warriors.

Also I'm leaving out Merfolk, Zombies, and Goblins cuz those are just a whole ass can of worms.

Narueled on Enraged Dinosaurs! (Budget R/G)

2 months ago

mobizque, After playing the deck for some time I must say you are very right about the bolt :)

Will have to try Temple of Abandon , could help the early game when you don't have a Commune with Dinosaurs

Saccox on Super Janky Thrasta

3 months ago

Hi Brxndle, Commune with Dinosaurs for search thrasta or a land?

hungry000 on $15 G Tron

3 months ago

Commune with Dinosaurs . It's the weakest spell by a long shot, and it's also the card I used as a budget replacement for Expedition Map .

On the topic of upgrades, after cutting Commune for Maps, I'd also cut the two Titanoth Rex , a Forest , and an Explore to play four copies of Bane of Bala Ged or World Breaker . If you're building a sideboard, this lets you add a Jegantha, the Wellspring as a Companion, which is also an amazing upgrade that you can make for cheap.

seshiro_of_the_orochi on Dino Deck

9 months ago

Savage Stomp and Commune with Dinosaurs are literally Made for it, so I'd go with them. A card I like in my Dino deck is Rite of Passage, but I don't know if it is on Arena.

Tzefick on Sword of Life and Limb

10 months ago

I find it a bit amusing how not two months ago there was posted a thread specifically dedicated to brew card ideas for the remaining 3 Swords of X and Y and then this shows up.

DemonDragonJ I would agree that having three abilities would break the pattern.

Personally I think the life gain is already covered by Sword of Light and Shadow and Sword of War and Peace. One static, one dynamic.

There is already token generation with Sword of Body and Mind.

Personally I think the Sword should do something a bit different than that. Please keep in mind that the Swords have generally been designed to be beneficial to most colors and multiple strategies - hence why a Sword like Sword of Body and Mind is generally considered the worst/most niche, closely followed by Sword of War and Peace. The latter because it doesn't affect the board and lifegain is... only relevant in certain situations. If you make a token generator + Populate effect, it works by itself but is generally not useful for many decks.

Take a Sword like Sword of Truth and Justice. It plays well by itself by enabling its own scaling when you have multiple creatures. However you can also utilize the Proliferate on poison counters, -1/-1 counters, planeswalker loyalty counters. It has built-in support for multiple strategies.

A card like Sword of Sinew and Steel is more niche, but it has some very powerful removal effects to compensate. In addition the protections are very on-point in protecting against most targeted removal and all of red's board wipe repertoire.

Tokens for the sake of tokens is often not that impressive. That's why I would suggest to aim for something else than basic token generation.

If you are hellbent on the token generation I would consider granting a different incentive:


Alternative A Show


Alternative B Show


If we're being honest, most of the swords don't see play and those that do are mostly Sword of Feast and Famine and Sword of Fire and Ice. I've seen a fair bit of Sword of Truth and Justice as well. I think hitting around that spot would be ideal.



If we aim for something else than basic token generation, we could aim for some tech options.

Delve deeper Show

MrBoombastic on

1 year ago
  • There was no sarcasm.

  • I believe that those 3 cards compliment the theme quite well.

  • Commune with Dinosaurs does not change the theme of the deck, but adds consistency.

  • Regisaur Alpha is a 4/4 body that makes a 3/3 token with haste and trample, plus it gives all the following trampling dinos haste.

  • Shifting Ceratops can come down a turn earlier, has better stats, can't be countered and it also has the option of getting trample, haste and/or reach.

  • I've personally never seen a competitive deck with an average cmc of around 3.5 that only played 24 lands. Frank Karsten once crunched the numbers and wrote an interesting and detailed article about lands: (https://www.channelfireball.com/all-strategy/articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/)

I do sincerely want the Dino-might to bring the thunder and will try it out. Quartzwood Crasher is a cool card after all.

MrBoombastic on

1 year ago

TonyStark9001 Sure thing, that's great.

But my point still stands on Charging Tuskodon. Your deck will definitely be better if it got swapped for Regisaur Alpha or Shifting Ceratops. Commune with Dinosaurs also really gives you some great selection. You can't always expect to have Llanowar Elves in your opener, so having other options for turn 1 is always nice.

What I meant was that your beaters cost 5 and up. If you don't have your rampers on curve (or they get removed) you're stuck going 1 for 1 until you find a 5th land. The land count is also in the lower end, given your high curve.

Keep in mind that the Pioneer format is quite a lot stronger than Standard.

Don't take it to heart mate, it's just my 2 cents on how to hopefully improve the deck. If it works for you, just ignore my suggestions.

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