Congregation at Dawn

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Congregation at Dawn

Instant

Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.

McToters on Kah-rahbo

2 months ago

Fantastic brew, I've never seen an Arahbo deck with Kaheera in the loop so this is really neat. I have some card suggestions but you may have thought of these before. I typically don't play Selesnya either, but there are some real bangers that change games IMO. It just depends on how specific you want the direction of the deck to be, since I see you like running enchantments and instants as your pump instead of equipment.

Defense of the Heart a creature tutor, that yeah, depends on the opponents board but completely changes the tempo of a game.

Hunting Grounds filthy if you find yourself with the Threshold trigger early.

Heroic Intervention solid protection

Arachnogenesis more solid protection

Akroma's Will provides indestructible and more--a flexible card

Return of the Wildspeaker is pump or card draw

Congregation at Dawn nifty tutor?

Berserk nasty pump

Other pumps:

Unflinching Courage basically a second Armadillo Cloak

Unquestioned Authority pro-creatures!

Shield of the Oversoul filthy

Again, I'm not saying all of these should go in--just suggestions that popped in my head while looking at your list and cards you may have very well thought if already. Great job with this--I think Arahbo in particular is a great commander!

bushido_man96 on Ixalan Park

4 months ago

Here's a few more thoughts:

I'd consider cutting Unclaimed Territory, Rogue's Passage, and both Terramorphic Expanse and Evolving Wilds. Here are my reasons:

Unclaimed Territory only gives colored mana when casting your dinosaurs. So, that's only about 30ish cards in your deck it gives you colored mana to cast. A tapped land that adds two or three of your colors would be more consistent, or just add a basic. I really don't like to run very many sources of colorless mana in my three-color decks; I find issues with consistency. And if I do run a land that produces colorless mana, it's something like Tectonic Edge or Ghost Quarter to get rid crap like Maze of Ith that will totally screw Gishath's ability over.

Which brings me to Rogue's Passage. It's really tempting to leave this one in here, I know. But if you think about the sheer size of the creatures you are running, and the fact that you've got some great tramplers, making one of them unblockable for 4 mana isn't great use of your resources. Better to get another source of colored mana in here. I know that ideally you would make Gishath unblockable to unleash his potential, but even then, I don't think it's really worth the mana investment. Something like Duelist's Heritage would do much more for Gishath, with no mana investment.

Terramorphic Expanse and Evolving Wilds - you aren't running many basics anyway, so better to run a couple of tapped lands that can tap for two colors in their place, or dual lands with basic land types you can fetch. The snow-covered duals from Kaldheim are cheap alternatives here, and running Terramorphic and Evolving was going to put whatever you looking for into play tapped anyway.

I also agree with the above sentiment that Bonders' Enclave and War Room aren't good either. You have access to great draw spells in green; just need to trim the fat to get them worked in. And remember, Gisthath's ability is kind of like card draw.

Which brings me to Rhythm of the Wild. Giving your dinos haste is a good thing, but if most of them are coming into play off the top of your library from Gishath, then it's moot. The +1 counter is ok, but most of your creatures are big, anyway. Unless you end up hard casting a lot of your dinos (which you shouldn't if you set the deck up right), this card is pretty meh. A card like Warstorm Surge would serve you much better, especially with a big hit off of Gishath.

I think Worldly Tutor could easily be replaced for a draw spell. I kind of feel the same way about Congregation at Dawn. They are nice for setting up a Gishath trigger, yes. But I think more straight draw effects will serve you better. But if you keep these in, I wouldn't fault you for it. One card in the same vein that I do like for this deck is Scroll Rack. It's great if you're staring at a fistful of dinos and you're getting ready to swing with Gishath.

Here's my list; hope you find it helpful:


Dinosaur Tribal

Commander / EDH bushido_man96

SCORE: 44 | 23 COMMENTS | 4972 VIEWS | IN 17 FOLDERS


Davinoth on My T-Rex Commander

4 months ago

     Nice build! I used to have a Gishath deck and really enjoyed it! Very fun playstyle as far as Commanders go.

     A couple of suggestions! Noxious Revival is kinda cheesy and starting to be a bit expensive these days, but if Gishath should happen to die during combat but still gets his trigger, you can use this card to put him on top of your library in response to his trigger, and he'll put himself back into play.

     The other is Congregation at Dawn, which synergizes really nicely with Gishath. It's at Instant speed, too, so you can guarantee you'll get your trigger on the stack before selecting three Dino's to drop into play. =)

0rc on Dime-store Derevi (Competitive, Budget $100!!)

4 months ago

Korath_98, thank you for your enthusiasm and kind words!

Personally, I would not include Strixhaven Stadium, although I did consider it when I first saw the spoiler. I wouldn’t add it for a few reasons: 1) in a multiplayer game I need to connect with 30 creatures to win or generate enough tap/untap triggers with enough mana—-I prefer win cons that win flat out with fewer components; although maybe im just not thinking hard enough about it, 2) it is a non-creature spell and so would be subject to multiple taxes.

This deck already has multiple streamlined win cons and doesn’t need more. I recommend trying out the counterspell lock :)

If I did add it, I’d remove Congregation at Dawn.

Thanks!

-0rc

Monomanamaniac on Dinosaur Tribal

5 months ago

That's fair. Some more suggestions might be Carnage Tyrant is pretty decent stats for the cost. You might consider Arcane Signet and maybe a couple other 2 cost or less mana rocks. rhythm of the wild might not be up your alley, but what about Unnatural Growth? That could probably get you there. A decent budget card might be Thrasta, Tempest's Roar, the Terrasque, or Rampaging Brontodon you could get some serious beaters with them lol. Congregation at Dawn feels extremely solid. Not at all budget but Regal Behemoth is op. I don't normally recommend lands but Evolving Wilds and Terramorphic Expanse are better than they look. Also not budget but this would be a great deck for The Great Henge.

I know you just worked on lowering your curve but it looks like this deck thrives on having big bombs. I decided I would drop in a few more suggestions because I was just starting to get a better feel for what cards you were already using

DeeLight on Arcades, goes to Wallmart

5 months ago

Sweet deck; I've been a fan of arcades since it got rebooted like this, even back to enjoying assault formation with the big toughness creatures of 2016's battle for zendikar block and some dragons of tarkir cards. Have you considered Congregation at Dawn? I like it to stack all cheap drops for extra drawpower or more.

Edit: I totally forgot to mention Geralf, Visionary Stitcher, absolute unit in arcades, especially when he keeps getting killed.

AstroAA on [EDH][Primer] Sythis Enchantress Prison

9 months ago

KyleWynne22 if that's the case, you could probably get away just fine with cutting the Survival of the Fittest for Sylvan Library. Of the others you mentioned, the only one of them that I'd say is most needed is the Serra's Sanctum, but then again it's price alone is more than the other three combined. Wheel of Sun and Moon is super nice, but something like Library of Leng is a really budget substitute; only real reason we run Wheel over it is because Wheel is an enchantment. Greater Auramancy just provides additional redundancy that Sterling Grove provides, and you're probably fine with most cards in the maybeboard as a substitute. Deserted Temple you could probably just throw in another basic land. Really it's only purpose is to untap Serra's Sanctum and Nykthos, Shrine to Nyx.

I know I already said you could replace the Survival of the Fittest with Sylvan Library, but another option is Congregation at Dawn, as it's a more direct tutor.

Quickspell on ATLA OMELETTE

10 months ago

What's the point of Congregation at Dawn?

Also, do you draw enough cards? You could consider Faithless Looting, Cathartic Reunion, and Thrill of Possibility to get rid of your creatures that shuffle back into the library. Valakut Awakening  Flip is also good and versatile. Hunter's Insight, Return of the Wildspeaker and Soul's Majesty let you draw tons of cards once your biggies are out. Idol of Oblivion let's you draw a card each turn you've created an egg. Kazuul's Fury  Flip can be great when you have to sacrifice the creature due to Sneak Attack anyway.

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