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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Congregation at Dawn
Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
1 month ago
Not much of a comment but here's some stuff to consider based on edhrec and my dragons deck. Once we playtest this a bit I'll have more for ya. Ancient Tomb Atzocan Seer Boseiju, Who Endures Chaos Warp Commune with Dinosaurs Congregation at Dawn Finale of Devastation Goring Ceratops Kodama's Reach Marauding Raptor Pyrohemia Ranging Raptors Return of the Wildspeaker Rhythm of the Wild Shadow in the Warp Temple of the False God The World Tree Trapjaw Tyrant Yavimaya, Cradle of Growth Elvish Mystic Fyndhorn Elves Llanowar Elves Realmwalker Selvala, Heart of the Wilds Shaman of Forgotten Ways Avacyn's Pilgrim
1 month ago
LandoLRodriguez Thank you for the feedback!!! Congregation at Dawn is a card that I planned on adding to the deck, but it got lost along the way to making it what it is now. I tried my best to build the deck over time to afford to add more expensive cards like the Eldrazi and add what cards I thought would go well from what I've learned into the deck. Funny enough, I recognized your deck name and had taken inspiration from it and a few others during the early stages of my deck's life because I still wasn't sure what would fit well in it yet. Wheel of Sun and Moon is a card that I found out about a few days before I had ordered the deck IRL and it had given me a lot of aid in over-the-table matches and matches I play on Tabletop sim and in a few cases allowed me to go infinite. I plan on returning to the deck and tinkering with it as time goes on, but for now, I've moved on to another project, but the more feedback I get here the better because I am still relatively new to the deck-building process. This being said, thank you for the comment and I will definitely return to your deck and see what I might try to learn/add from it to my own. As for the tutor and Seedborn muse, those will definitely be finding a spot in the deck when the time comes. (PS: Sorry for the lack of card links/deck links, still trying to get adjusted to the UI)
1 month ago
I made an Atla Palani, Nest Tender deck recently myself! Mine includes a sort of enrage subtheme where I try to both poke my dinosaurs and kill my eggs with damage at the same time, whereas what you have here is a lot more creatures and more straightforward sac outlets like Ashnod's Altar and several of your enchantments.
Something that I think every Atla deck needs is Seedborn Muse. Even if having it only means Atla gets to make an egg during each players' turn it's worth it, but it does so much more than that. It essentially gives all your creatures vigilance and means you have all your mana open every turn to use activated abilities (I'm looking at you, Zacama). I would also strongly recommend both Worldly Tutor and Congregation at Dawn. Getting to go pick exactly which creature or creatures you want for an egg trigger is a wonderful thing to be able to do.
Something I've found playing Atla is that is it entirely possible to get too many creatures out too fast (especially with Seedborn Muse). I've had games where I get nearly all of my scariest creatures out at once, only for a board wipe to leave me suddenly way behind and out of gas in my deck. I wonder if trying the Maskwood Nexus approach and getting triggers from every creature puts you in even more danger of doing this. While playing that way means a board wipe with Atla out means it would just refill your board even though she dies, if someone picks her off first then you get nothing. You would probably be alight given the sheer volume of creatures you're running, and I love Wheel of Sun and Moon as a solution to that problem. I hadn't come across that and saw it here and I'm definitely gonna try to find a slot for it. So thanks for that!
Feel free to check out my list Atla's Angry Omelettes, you may find something there you might like as well!
1 month ago
You can link decks with
Commander / EDH*
For non-creature cards (and non-mutate/augment creatures), Congregation at Dawn and Fauna Shaman let you find cards from your deck, Undertaker is a pet card of mine that lets you pull from your graveyard, Primal Command does everything, and Shared Summons is a double tutor. All of these will help assemble the right creature for the job. What are you looking for in your noncreature spells?
2 months ago
Nice brew, mate. I run esper blink/flicker helmed by Aminatou, the Fateshifter, so there's a little bit of card overlap there :)
There are a couple minor changes you might consider: Topiary Stomper. I like the Plant Dino because you can search for any type of basic, not just Forests, and it's also a decent body. Elite Guardmage, aka Cloudblazer-lite, is another great lifegain/draw piece. I've never drawn it and wished I had drawn something else. Yorion, Sky Nomad is a really great Flicker effect/enabler for other things. If you have it with Charming Prince / some other flicker creature, you can create a ton of value in very short order.
As far as cuts for any of those? ...That's the hard part, lol.
A few non-budget ideas that I'm including for the reason that they may help give you other, more budget ideas: Brutalizer Exarch -> Eladamri's Call. Eladamri's Call on opponent's end step, get Archaeomancer, play archaeomancer on your turn targeting Eladamri's Call in your graveyard, boom, two tutored creatures. Congregation at Dawn is a more budget tutor that could accomplish this, too (although in that case I'd probably put arch 2nd or 3rd from top).
Panharmonicon - if you're having trouble getting creatures to stick, this can help give them more impact when they can land, even if they don't stick around long.
Good luck, and have fun!
2 months ago
4 months ago
I don't think dredge is where you want to be. Life from the Loam is only in the deck to hit land drops and mill over Congregation at Dawn targets, and it might not even be worth running. Perpetual Timepiece is consistent mill that still allows you to draw for turn.
Odric doesn't really seem useful. By the time you have Kathril out with every relevant keyword, you're looking to swing for lethal. Giving the rest of your board those abilities would be pointless. It's a voltron deck, not really a go-wide deck.
Tomb Robber is there to ditch keywords and reanimator targets stuck in hand, as well as get card advantage by drawing lands and milling cards. So far in testing it's been pretty impactful, but I need to build the deck in paper and play some games to know for sure how everything will play out.
7 months ago
Fantastic brew, I've never seen an Arahbo deck with Kaheera in the loop so this is really neat. I have some card suggestions but you may have thought of these before. I typically don't play Selesnya either, but there are some real bangers that change games IMO. It just depends on how specific you want the direction of the deck to be, since I see you like running enchantments and instants as your pump instead of equipment.
Defense of the Heart a creature tutor, that yeah, depends on the opponents board but completely changes the tempo of a game.
Hunting Grounds filthy if you find yourself with the Threshold trigger early.
Heroic Intervention solid protection
Arachnogenesis more solid protection
Akroma's Will provides indestructible and more--a flexible card
Return of the Wildspeaker is pump or card draw
Congregation at Dawn nifty tutor?
Berserk nasty pump
Unquestioned Authority pro-creatures!
Shield of the Oversoul filthy
Again, I'm not saying all of these should go in--just suggestions that popped in my head while looking at your list and cards you may have very well thought if already. Great job with this--I think Arahbo in particular is a great commander!